💥 Bob World Builder Metal Dice (SOLD OUT) www.onlycrits.com/products/bob-world-builder-limited-edition-metal-dice-set ✅ LIKE & SHARE: kzitem.infovideos ✅ PATREON: www.patreon.com/bobworldbuilder
@Zoinkin89
Жыл бұрын
I still dislike Ardlings a lot. It feels like a catch all for Beast people. As someone who loves playing Tabaxi, Kenku and Owlins it seems to be replacing them. Maybe because they are lazy and dont feel the need to make stat blocks and individual histories of the races or maybe its because they want to streamline them. Either way it seems like a copout
@WillNovak
Жыл бұрын
Wish it was “ancestry” not “species” because then in character creation you’d have the ABCs, Ancestry, Background, & Class
@BobWorldBuilder
Жыл бұрын
That would be cool!
@taragnor
Жыл бұрын
Yeah ancestry sounds more fantasy too. Species belongs in a sci-fi game.
@Kaelyn91
Жыл бұрын
Race is too small in its nomenclature to denote what is being discussed. Race, in the sense of Biology, is commonly used interchangeably with Subspecies, but has been known to also describe differences in individuals within the same subspecies. Species is used to describe organisms based primarily on ability to breed with one another. While that typically doesn't hold in fantasy settings, Species is the most accurate term to describe the differences in player characters as we know them.
@Kaelyn91
Жыл бұрын
That being said, Lineage or Heritage would be generally acceptable. I doubt they would use Ancestry since Pathfinder is already associated with that term.
@blackmage471
Жыл бұрын
@@Kaelyn91 You explicitly stated "species" doesn't hold in fantasy settings. Logically, if a concept doesn't hold, then it's inaccurate, false. It is because of the existence of half-breeds that makes "ancestry" actually more sensible, and we get the fun little ABCs to go with it.
@gustavogarcia8783
Жыл бұрын
The Dragonborn breath weapon difference from Fizbans that they also added here is: Before, it was an entire action to use breath weapon Now, you use a breath weapon instead of an attack, so if you have extra attack you can still attack after using a breath weapon
@N7P2R2
Жыл бұрын
You said it so I didn’t have to! Thank you! :)
@BobWorldBuilder
Жыл бұрын
Thanks for the clarification!!
@JoeyTee420
Жыл бұрын
You also could choose to use the breath weapon twice if you were a class with multi attack and had a good opportunity. Love that we can change it between line and cone now though
@gustavogarcia8783
Жыл бұрын
@@JoeyTee420 The text says "When you use an attack action, you can replace ONE of you attacks", so no, unless you use action surge you can't use breath weapon more than once a turn. But I don't think it would be OP if you could, its a nice homebrew
@comicsansisagoodfont2634
Жыл бұрын
Also in fizbans you could use the breath weapon an amount of times equal to your proficiency bonus per long rest rather than once per short rest
@JBReed-dc9kx
Жыл бұрын
I think I remember hearing that Tolkin used the word race because it sounded more aesthetically correct than species for the nature of the work. I kinda agree as species does sound to sff. I think Pathfinder 2nd uses ancestry, which I think sounds better for the fantasy aesthetic.
@jbaidley
Жыл бұрын
In the time Tolkien was writing, the term race was also more commonly used in other meanings than its normal one today. Darwin too used races to mean different kinds of animals about a century earlier. Words change their meanings and all that.
@thereisn0m0re
Жыл бұрын
@@jbaidley People seem to forget that "the human race" is a common phrase. But this change is good regardles - like you say, meanings change.
@7ninjasstudios808
Жыл бұрын
I also prefer Ancestry, but I imagine WotC can't use it precisely because Paizo did use it.
@seekingfurtherlight34
Жыл бұрын
Ancestry does sound better than race or species.
@tdornelles87
Жыл бұрын
They should use Ancestry, Lineage, Roots... seriously anything but Race/Species both are so stiff/loaded words.
@EdKauffmann
Жыл бұрын
"resting during the day" and "skipping a long rest to reset yourself" sounds like depression insomnia, very relatable, good job WotC
@BobWorldBuilder
Жыл бұрын
They ARE listening to the community after all!
@urfaes6878
Жыл бұрын
I also work at night, so resting during the day actually makes sense.
@gustavogarcia8783
Жыл бұрын
Correction: Spirit Guardians always have been concentration. Spiritual WEAPON was not, and in One DnD will be
@bluekryptonite1121
Жыл бұрын
Thank you! Thought I was misremembering til I busted out the player’s handbook
@peterbillings3276
Жыл бұрын
aw damn! That's a shame. I know it probably should have been, but I have enjoyed it not being so
@Xynth25
Жыл бұрын
@@peterbillings3276 That's always been one of the powergaming comboes and I'm not surprised to see WotC working to reign in stuff like that. Think this whole update or redesign, whatever you want to call it, is a move to normalize features. They're buffing some of the worst feats, spells, and features and nerfing or removing some of the worst offenders. I like it in principle but we'll have to see how their execution is when the book releases.
@Ash.King.Y
Жыл бұрын
Ping this post please.
@smallolive
Жыл бұрын
@@Xynth25 In my opinion, Spiritual weapon isn't really a powergaming combo. In conjunction with spirit guardians it is a very solid, very obvious combo that a lot of people employ to good success and fun. It doesn't perform the same as Polearm Master+Great Weapon Master+Sentinel, or Crossbow Expert+Sharpshooter or Drow Half-Elf+Elven Accuracy+Devil's Sight+Shadow Sorc+Hexblade Sorlock. Optimized powergaming annihilates it. My point being, it feels to me more like a bread and butter pillar of the class than an out of line broken combo that needs to be reined in. The version in this UA seems truly awful. I feel like I'd rather concentrate on Bless. Maybe it's okay at levels 3-4 but once you get higher level stuff it will be the same as concentrating on something like Silence, except Silence might actually be useful in specific contexts. I really hope it doesn't stick.
@IrNaLann
Жыл бұрын
Just to clarify the Ardling Runner: the Dash action no longer doubles your speed, instead giving you a second move action. So at 2 proficiency bonus, you'd have 30ft for your first move and 30ft + 20ft for your second move.
@BobWorldBuilder
Жыл бұрын
That makes much more sense!!
@WaveBirdDash
Жыл бұрын
Dash never doubled your speed in 5e, it let you move again as an action. Important distinction since dashing as action and bonus action would give you three moves in a turn, not four.
@goliathcleric
Жыл бұрын
As the internet's resident Goliath Cleric, I approve of this UA.
@BobWorldBuilder
Жыл бұрын
Oh man! Thanks for tuning in!!
@krogaen741
Жыл бұрын
Happy birthday, Goliath Cleric
@danrimo826
Жыл бұрын
What kind of Goliath are you going to be moving forward?
@MrJavier1223
Жыл бұрын
Goliath monk, with a dip in cleric, hail dear fellow.
@nathaniellamb2154
Жыл бұрын
You don't own that concept! I don't see your name written on i... wait, my bad, please continue.
@vodostar9134
Жыл бұрын
Ceratops dinos had skeletal structures similar to modern herd animals, like bison, so yes, they were probably pretty fast runners.
@BobWorldBuilder
Жыл бұрын
Thanks for the clarification!
@VinStJohn
Жыл бұрын
And they're one of the options for racing in Tomb of Annihilation 😀
@twelfthknight
Жыл бұрын
Also, while D&D is by no means required to follow current or accurate science anymore than Hollywood does, the velociraptor was actually not particularly fast despite the name. In terms of speed, think of them less as an ostrich or emu and more in the area of the wild turkey. Which is... admittedly faster than you might assume, but you're not going to lose a foot race to one with its little legs.
@aralornwolf3140
Жыл бұрын
@@twelfthknight , Velociraptors are about the same size as turkeys, so that makes sense.
@___i3ambi126
Жыл бұрын
The big thing about the old dragonborn was that the breath weapon was an action rather than an attack that worked with extra attack. This version of dragonborn make good martials now, which fit many people's fantasy.
@BobWorldBuilder
Жыл бұрын
Yep, that’s definitely nicer!
@andrewshandle
Жыл бұрын
The issue with Scholar and using the Wisdom bonus for the skill is, a 1st level Cleric will likely already have a number of those skills. So either a player who wants to take scholar at level 2 needs to intentionally not take those skills at level 1 (which seem clunky and counter to Crawford's talk about making things easy on new players), or they need to change Scholar to let you assign that bonus to already known skills.
@BobWorldBuilder
Жыл бұрын
That’s a great point! A note about reassigning them later would be perfect
@DaDunge
Жыл бұрын
It also comes no where near the power of heavy armour proficiency.
@RevocerGM
Жыл бұрын
For the Dash for Racer Ardlings - it does say "your Speed increases for that Action" - which makes me think it only applies to the movement of the dash action specifically. But definitely needs some clearer wording there.
@folkishsummerson
Жыл бұрын
That's how I read it too
@robbperez1278
Жыл бұрын
So, at level 1, with 30' speed and +2 prof, your move is still 30', but then your Dash is 50'?
@HunterTracks
Жыл бұрын
@@robbperez1278 Yup. And if you get multiple dashes, you also get the increase on every one, so, a hasted high-level monk Ardling can move at a baffling 600 feet per round.
@RevocerGM
Жыл бұрын
@@robbperez1278 That's what I think - yes.
@flashgamerdeath9614
Жыл бұрын
Personally I liked the different walk speeds, made me appreciate the ideas that walk pace differs and never saw one less square as much of a disadvantage as long as they had another minor benefit to them, so it evens out
@BobWorldBuilder
Жыл бұрын
Yeah when you put it that way, having a shorter speed did lead to a cool benefit!
@flashgamerdeath9614
Жыл бұрын
@@BobWorldBuilder appreciate the time you spent to reply. Your brilliant dude
@SanjayMerchant
Жыл бұрын
Honestly, they could've just said you can't long rest again for at least 12 hours and gotten what I assume is the desired effect. Helps cut down in 5-minute adventuring day shenanigans, but allows characters to go to bed early if they're really tired (ie used up most of their spells, features, and such). And it keeps weird delays like you're describing from piling up.
@BobWorldBuilder
Жыл бұрын
Yeah I like that
@adamdalton2805
Жыл бұрын
I’m guessing wizards are going to get something very similar to the Cleric’s Holy order, but you choose a school of magic that your wizard specializes in. Hopefully to make up for only getting four subclasses, instead of the usual eight that are in the 5e PHB. I would call it something like Arcane Elective or chosen study. 🧙🏽♂️
@powerpuff6872
Жыл бұрын
Oooh! I love that! If they do decide to recycle the wizard subclasses however, then I hope some get buffed. Like the conjuration wizard.
@andrewshandle
Жыл бұрын
I think by only having 4 subclasses they can make them feel unique, and they can handle the schools of magic like you mentioned how they did with the Holy Orders. So having a Bladesinger subclass who specializes in Abjuration magic or a War Wizard sub class who specializes in Divination, etc.
@powerpuff6872
Жыл бұрын
@@andrewshandle Four subclasses would be good for more flavorful subclasses -- but I worry that may stifle particular classes like sorcerers, and warlocks. Hell even druid might suffer if they're limited.
@powerpuff6872
Жыл бұрын
@@andrewshandle If a Blade singer got any more defensive in power with abjuration they'd be pretty unkillable.
@EugeneGM1
Жыл бұрын
Oh, I love Arcane Elective. I'm stealing that.
@icannotchoose
Жыл бұрын
They already have Custom Lineage, so i think they should just call it Lineage
@BobWorldBuilder
Жыл бұрын
That would certainly make sense! Lol
@reiinaki4118
Жыл бұрын
The problem there is that they’re already using lineage to refer to what used to be sub races. Though that’s an easy fix. They could just call them bloodlines or something so you’d choose a lineage and a bloodline.
@gdragon9338
Жыл бұрын
Yes, I agree. I feel like if they use species everyone will just keep calling it race anyway. I also feel like “Kin” could be a good alternative for race/subrace.
@potatoes7u780
Жыл бұрын
both in english and in spanish i feel like, lineage for race and heritage for sub-race would work well
@abyssimus
Жыл бұрын
It really does look like everyone's getting subclasses at the same levels, which is a great idea if only because you can now make cross-class subclasses, or at least class-group restricted subclasses. Like, instead of having a fiendish bloodline for sorcerers and a fiendish patron for warlocks, just have a fiendish subclass for the Mages class group (with wizards taking it being demonologists or something). The Fighter's Battle Master archetype would be a really fun option for Monk or even Rogue.
@BobWorldBuilder
Жыл бұрын
Yeah this could lead to a lot of fun ways to homebrew and cobble classes together :)
@notoriousgoblin83
Жыл бұрын
Battle Master is so nice for martials I honestly think some of the abilities it gets should be integrated into them to bring them a bit closer to the magic classes
@chriswolfe403
Жыл бұрын
If I wake up and engage in combat and hiking for 10+ hours, burning 5k+ calories, I could certainly fall asleep after just 12 hours awake. I'll always structure long rests around what makes sense to me, as opposed to using such a rigid written formula (which feels more like one of their dialed in rules to balance competitive games)
@BobWorldBuilder
Жыл бұрын
Great point!
@jordanw2741
Жыл бұрын
I love the new Goliath! That's such a genius idea to have them have origins related to the various giants. Not sure if these are balanced necessarily, but I like this idea.
@twilightgardenspresentatio6384
Жыл бұрын
The giants are trash tho. I think this will lead into a fix on giants
@BobWorldBuilder
Жыл бұрын
Yeah it’s a cool concept! And there’s supposed to be a hardcover about giants in 2023
@beatdownblackjack
Жыл бұрын
It's a shame from a lore point of view however. I agree this is neat and will be good for a lot of homebrew worlds but for the standard forgotten realm this is odd. Also what does this mean for the kther giant kin like firbolgs?
@fardareismai4495
Жыл бұрын
@@beatdownblackjack Firbolg may become more Fey
@___i3ambi126
Жыл бұрын
Multiple bonus action teleports with no verbal components definitely seems strong. Hahahah
@davidcarnan1270
Жыл бұрын
Tiny addendum - 15:43 Should be referring to Spiritual Weapon, instead of Spirit Guardians. Great video! I'm stoked to play a Cloud Giant Goliath.
@BobWorldBuilder
Жыл бұрын
Yep that’s my bad! Thank you!
@hydractal
Жыл бұрын
As a long term fan of playing Cleric, I absolutely love the changes that came out of this one. Turn Undead has felt quite useless in my experience, so doing straight damage rather than being based on CR is really quite useful without being broken. The fighting style esc. thing is also really neat, since clerics have always been kind of a Support, Tank, and Offensive class and now you have to pick which one to spec into first and that makes much more sense to me. Overall I think WotC nailed this one.
@BobWorldBuilder
Жыл бұрын
Agreed! I appreciate your enthusiasm about the changes
@toddgrx
Жыл бұрын
I agree… I always wondered “what does turn undead really mean”… do they keep going? for how long? Now there’s some clarity to what “Turn” means
@hydractal
Жыл бұрын
@@toddgrx Turn, to ashes that is.
@DutchOrBelgian
Жыл бұрын
I really appreciate your enthusiasm and passion for DnD and One DnD :)
@BobWorldBuilder
Жыл бұрын
Thank you! :)
@Death_Wish
Жыл бұрын
I personally really like the idea of varied movement even if i am slower
@BobWorldBuilder
Жыл бұрын
Yeah it’s not something I’ve ever heard people complaining about
@eponatwospirithorse4980
Жыл бұрын
@@BobWorldBuilder Usually I DM, but I have found a group that I get to play with (yay me for living in one of the biggest Cities, London). I chose to play a Halfling Sorlock, and because our DM only allows us to play from the PHB I get 25' move and I am more than happy with it, it leads to some funny party interaction where our dwarven cleric keeps trying to pick my character up and carrying me and I huffily ask him to put me down. Though I did allow myself to be carried once and got flashbacks to Gimli in the LotR films telling Aragorn to toss him across a gap at Helm's Deep but saying to Aragorn "Just don't tell the Elf".
@exomancer3632
Жыл бұрын
@@BobWorldBuilder I've had players forget that their speed is lower than 30 because they're used to playing humans and such. I've never had a player forget when their speed was higher than 30. Take this anecdote for the grain of salt it's worth.
@___i3ambi126
Жыл бұрын
Spiritual weapon was changed to have concentration. Spirit guardians always had conscentration
@BobWorldBuilder
Жыл бұрын
Ahh thanks for the clarification!
@superparadox
Жыл бұрын
i think speed is something cool to play with, but like you said it's better to make some players feel fast than it is to make others feel slow. i like the goliath change
@BobWorldBuilder
Жыл бұрын
Yeah if it’s not gonna be standard, the ones who are different should be fun/better
@WoManticore
Жыл бұрын
I can see it being another (albeit small) incentive to play the -race- species.
@MrDefacia
Жыл бұрын
Channel Divinity at level 1 is fantastic. I can't tell you how many new players I've DM'd for that didn't understand how central the ability was for the Cleric Class because it wasn't something that they had from the start (like Sneak Attack, for example)
@BobWorldBuilder
Жыл бұрын
Totally agree
@zackmyers805
Жыл бұрын
The Dash Action has no impact on your speed, it instead adds extra movement based on your speed. So if you have a speed of 30, the extra movement gained by your Dash would be 50 ft at level 1 for a Runner Ardling. So your total available movement for that turn is 80 ft. This feature will synergize really well with rogues and monks who can take the dash action as a bonus action.
@BobWorldBuilder
Жыл бұрын
That makes way more sense!
@RKnowlan13
Жыл бұрын
I think they're presenting the Triceratops as a kind of "dino-rhino", so charging is thematic and possibly accurate.
@kciref6016
Жыл бұрын
I don’t think Bob mentioned it, but Channel Divinity also changed to PB times per long rest! THAT’S A LOT OF CHANNEL DIVINITY
@BobWorldBuilder
Жыл бұрын
Idk if I said it either lol
@powerpuff6872
Жыл бұрын
Grave domain Clerics are gonna need to be changed then. With a high level rogue they'll just melt everything to the ground with damage.
@kciref6016
Жыл бұрын
@@powerpuff6872 I’m not even sure there’s going to be a Grave Domain Cleric… who knows what subclasses there will or won’t be?
@Grimebucket
Жыл бұрын
And if you take the Thaumaturge Holy Order, you get one charge of CD back every short rest.
@BritishTeaLover
Жыл бұрын
Yeah, that seems a bit strong. Having fewer uses but regening on a short rest encouraged short rests which tends to benefit martials (always nice), plus I never really found myself running out as a Cleric anyway. But it also meant you couldn't use a load of Channel Divinity's in one fight, they had to be spaced out. This just lets you nova with it in boss fights, which is what spellcasters are already good at.
@tiagocidraes2390
Жыл бұрын
Not only does Species sound more like a sci-fi thing, it also implies that half-orcs and half-elves (and any other half-something character) are sterile as different species cannot reproduce and produce a fertile offspring so species is very much the wrong term. If you really don't want to use the word race (which is the actual correct term) then use something like lineage or ancestry.
@waltascher
Жыл бұрын
Hybrids aren’t always sterile.
@k.m.sparks1190
Жыл бұрын
@@waltascher but most are.
@SvenTSexgore
Жыл бұрын
Was amused spotting your comment on the WotC video when watching it. Always enjoy your summations of this content - solid reviews and opinions without being blind to flaws or apoplectic that they dare change anything.
@BobWorldBuilder
Жыл бұрын
Thanks very much! I’m certainly blind to some flaws/changes, but I like to think I stay informed enough to learn about them from other creators :P
@ThomasBD
Жыл бұрын
Sincerely, I didn't even knew there was a time limit where you couldn't take a long rest after the last one. It just seems so silly! And if people are abusing long rests somehow, the problem isn't in the long rest, but in these people.
@jonleonard1555
Жыл бұрын
On the last bit, about the required time of 16 hours between each long rest. I can understand and appreciate the need to have such an established ruling, so players can't just "spam" long rests for some purpose that seems game-breaking. On the other hand, I usually find that taking a long rest at all is often a gamble. Maybe it's just the way my brother runs the game, but we are usually encouraged to just try to plow through events and locations, without a rest. A short rest may eventually be in view if we're at the brink of death, and out of spell slots. If we take a long rest, that's an extra 8 hours the enemy have to follow through with their evil plans, or for us to get ambushed, or those kidnapped civilians get sacrificed but we were too busy sleeping!
@torrent6181
Жыл бұрын
100%, long rests can be very balanced if the DM handles them well. If there needs to be a hard rule that restricts them, I would prefer it to be that you can only take a Long Rest once per day AND you must pass at least 10 (or so) hours between each LR.
@BritishTeaLover
Жыл бұрын
I kinda dislike that, because there's been times my party has known we were going to be up early the next morning for some reason, so we want to have an earlier night. This ruling would technically prevent that. It feels like they're trying to regulate it too much. If a player is arguing with the DM, they need to just add something reminding the DM of rule 0, and to shut it down.
@BobWorldBuilder
Жыл бұрын
Yeah controlling rest is really important for a DM. I just like a more vague “once per day” or 24 hour period, compared to the 16 hour specificity
@AMatiukas
Жыл бұрын
@@BobWorldBuilder My guess is it was to address something like 'I long rest at end of day' and then immediately 'I long rest at start of next day' which I've had players try and do in 5th (I didn't let them) to deal with exhaustion.
@vendettarules1
Жыл бұрын
But race is the correct usage of the word.. We use it wrong black and white are not races. Humans are all the same race.
@___i3ambi126
Жыл бұрын
Dashing in the same doc says "You take a bonus move". Move says "you go a distance equal to your speed or less". So if you increase your speed by 20ft when you take the dash action, youll benefit from that twice within the turn. So a dashing level 3 racer ardling could move 100ft.
@BobWorldBuilder
Жыл бұрын
Now that makes sense!
@MCHelios618
Жыл бұрын
The 5e long rest limits long resting to once per 24 hours, so the 16 hour thing is trying to word it in a more clear way. Probably makes more sense for it to be 24 hours after the start of the previous long rest, instead of 16 hours after the end of the previous long rest, tho
@dice_fumbler4478
Жыл бұрын
I still prefer 'Ancestry' over 'Species'.
@WoManticore
Жыл бұрын
Thank you so much for going over these new changes and additions. It's incredibly helpful, and how you express your own feelings on each part is further engaging and gets me excited to try these out as well. So thank you for taking the time to make these videos and share the information in fun, manageable segments. :)
@BobWorldBuilder
Жыл бұрын
I really appreciate your comment! Glad you like these videos :)
@matthewdavis9966
Жыл бұрын
That’s not what he said about the Goliath and the Orc. He said that before this, if someone wanted to play an aesthetically burly species from the PHB they would have to pick the Half-Orc (he actually said Orc but he was referring to the game as is) and that they don’t want to pigeon-hole people into one choice to fulfill their aesthetic fantasy (e.g. people who want to play little folk can go Gnome or Halfling). The decision to broaden the aesthetic and mechanics of the Goliath is unrelated to the beefiness comment he made, but rather a necessity of making Goliaths more flexible in accordance with the other PHB species especially the Dragonborn who he explicitly linked with the Goliaths thematically.
@BobWorldBuilder
Жыл бұрын
Nice
@jonp8015
Жыл бұрын
All that weirdness with Long rest tracks pretty closely with my real world experiences with sleep schedules. Joking aside, the other changes with Long Rest are pretty great as they give sort of a balancing mechanic to rest casting so that casters aren't just cheesing interpretation of RAW to gain a free casting of Mage Armor, but gaining a few spell effects at the expense of having a somewhat longer rest time.
@Zombu47
Жыл бұрын
Lol same. I think changing it to requiring at least 12 hours before resting though would solve both problems and makes sense to me.
@BobWorldBuilder
Жыл бұрын
Yeah I actually love how easy it is to interrupt a rest now lol
@brettmajeske3525
Жыл бұрын
Since the speed bonus is only added when the Dash action is taken, it would be a total of 80 ft at first level.
@BobWorldBuilder
Жыл бұрын
Thanks for the clarification!
@AjLechtenberg
Жыл бұрын
i really like the Holy Order thing, makes it optional to be proficient in Martial Weapons and Heavy Armor as cleric. so many 5e cleric subclasses having those proficiencies would just be wasted on the character idea i had in my head. im glad there are some choices now
@BobWorldBuilder
Жыл бұрын
Yep I think that was a solid switch!
@llamatronian101
Жыл бұрын
It's also nice for custom pantheons and worlds. Now the DM doesn't need to copy some domains just because they're super useful for players.
@sirelfinjedi
Жыл бұрын
Bob, I really appreciate the positivity in this video. And also the great information.
@BobWorldBuilder
Жыл бұрын
Thank you! :)
@floofzykitty5072
Жыл бұрын
One thing I haven't seen mentioned yet is that all the Goliath lineage options are based on attack rolls, meaning they work with Eldritch Blast as it is. If Eldritch Blast stays the same then Frost's Chill, even with its' prof. bonus per long rest limits, will be insane for its' movement speed slow. You can basically have your cake and eat it too by using Agonizing Blast, but also reducing their speed by 10 which is functionally very similar to knocking them back 10 feet. For a fun punting build, create a Dao Genie patron Warlock with Frost Giant lineage and take the Crusher feat as your first level feat (if that's not possible, take it later). You can push enemies 5 feet per Eldritch Blast due to Crusher + Dao Genie's Bludgeoning damage and slow them down by 10 feet. Knockback can increase to 15 feet if you use Repelling Blast, which is high enough to cause falling damage. Also Cloud Giant's ability is incredibly strong. It is a way better Misty Step and might honestly be too strong on casters since it isn't a leveled spell and thus you can cast a leveled spell after using it as your bonus action.
@BobWorldBuilder
Жыл бұрын
Well said!
@Dalenthas
Жыл бұрын
The way I understand it, the Dash action lets you move your speed again. So for your movement for your turn you move 30ft, then you Dash 50ft, for a total of 80ft moved in one turn.
@couver73
Жыл бұрын
Just pointing this out. The Dash action has been revamped. Your speed doesn't double when using it anymore. Instead, you gain a second Move. Meaning, if each move can only use one movement type at a time if you have more than one. A Dash is a separate movement altogether. As an example, at 1st level, your speed is still 30 feet by default. But when you Dash, you can move 50 feet on top of that. By 17th level, if you use your normal Move and then Dash, you can move up to 150 feet in a single turn, which is bonkers.
@theBSDude44
Жыл бұрын
This is just a rephrasing of the Dash action in the current 5E players handbook: "When you take the Dash action, you gain extra movement for the current turn. The increase equals your speed, after applying any modifiers." That is, when you take the Dash action, you increase your available movement by your speed, nothing about doubling, so Move + Cunning Action Dash + Hasted Action Dash = 1+1+1 (=3) not 1x2x2 (=4) [The Haste effect of doubling your speed is unrelated to the Dash action, for a total of 2+2+2 (=6) not 2x2x2 (=8)].
@BobWorldBuilder
Жыл бұрын
Ohhhh I think this clears things up then
@helgrenze
Жыл бұрын
The modifiers include the Monk bonus. At level 2 a monk gets a 100ft with dash (40Move+40Dash+20Racer), at 18th it's 180ft (60M+60D+60R).
@torrent6181
Жыл бұрын
I feel like the change from "race" to "species" emphasizes more division between the groups. A race is one of many subgroups of one species of people, while species are distinct from each other and don't generally mix ("interbreed"). I don't care for the word "race" being used to describe physical and lineage characteristics of PCs, but I dislike the division that "species" implies more. I don't mind using the new term but it would be nice if they could come up with one that fits the mechanic better.
@connerduncan3574
Жыл бұрын
If you look at truesight the description suggests that illusions are being changed to use saving throws.
@isulec5245
Жыл бұрын
I feel that since they’ve already given the Ardling features based on their animal characteristics, they might as well: replace the divine magic ability with proficiencies in any two of the following skills: Acrobatics, Animal Handling, Athletics, Nature, Perception, Stealth, or Survival Rename the Ardling to Beastfolk, or possibly keep it as “Beastfolk” may be regarded as an offensive term Bring back the Aasimar and give them the og Ardling lineages, while allowing them the choice between being half-animal or humanoid angels This way, people can play strictly animal-like characters, and humanoid angelic or angelic-animal characters While they’re at it, they can create a Fallen Lineage for Aasimars (with chill touch, inflict wounds, and the like) and an Ascended Lineage for Tieflings (basically the “good” Tieflings who have access to sacred flame and healing spells)
@ODDnanref
Жыл бұрын
The way Daze is phrased, plus the undead cleric mechanic. It means that if you take an action, you cannot move. As an undead you can only take the dash action allowing you to move. So you can only move your speed as an undead. It is really powerful. It also cuts down their speed. They cannot move and dash. They can only either move normally or dash not move and dash normally.
@DamianDirectly
Жыл бұрын
What you missed about the Dragon Breath Weapon was that it's back to being part of the Attack action, not once per turn. I didn't catch it because you only read the second column. But that's okay!
@BobWorldBuilder
Жыл бұрын
Ahh thanks for the clarification!
@justhalfdan
Жыл бұрын
As someone who might have time to play D&D bi-weekly, but has been playing for 18 years and cares about the RPG, these videos are gold. Thank you Bob.
@BobWorldBuilder
Жыл бұрын
Thanks a lot! :)
@InvaderZim07
Жыл бұрын
I don’t want movement speeds to be standardized myself. It makes sense that some things would be slower or faster (aren’t Centaurs 40?). 30 as a baseline and having small ranges above that seems fine and not too drastic of a change. Otherwise why have movement speed be a stat in the first place outside of ‘all creatures have a movement speed of 30’ somewhere. Doesn’t seem as fun
@BobWorldBuilder
Жыл бұрын
That's totally fair
@gabrialguerin7829
Жыл бұрын
Its a little weird to me that they changed race to species, due to the definition of both words, especially since stuff like half elves or half orcs exist
@AlexanderMartinez-kd7cz
Жыл бұрын
neither makes sense when applied to fantasy with the IRL meaning, they just get spooked when you say "race" so they changed it.
@gabrialguerin7829
Жыл бұрын
@@AlexanderMartinez-kd7cz indeed, I think a word like "lineage" would make more sense
@waltascher
Жыл бұрын
Different species can sometimes still produce offspring, like mules or ligers.
@gogeta667
Жыл бұрын
Race meant more sense from a genre point of view. "Species" is very modern and sci-fi esque and feels very out of place. Ancestry, race, lineage; those would make sense. Unfortunately, WotC are run by a bunch of liberal racists that feel guilty about it. They project shit like "Orcs are black people." Onto normal people just playing a game. It's maddening.
@gabrialguerin7829
Жыл бұрын
@@waltascher the main thing is, interspecies breeding doesn't produce fertile offspring, but the half orcs, half elves, etc. Can
@catkook543
Жыл бұрын
for that rest concern on it constantly pushing your rests back further and further each day, they could adjust it so that it's a 14 hour timer instead of 16 hour, so that you get a 2 hour leniency on the matter
@BobWorldBuilder
Жыл бұрын
Yeah that would solve it!
@isaacgraff8288
Жыл бұрын
One thing I think sounds amazing is under Draconic Flight "Your wings appear to be made of the energy used by your Breath Weapon." Mentally, the imagery for this is so cool.
@BobWorldBuilder
Жыл бұрын
I agree!!
@andyrobinson6611
Жыл бұрын
Long Rest: it also doesn't say a long rest is a maximum 8 hours. If things get thrown off, just rest for 10 hours, or take time breaking camp - maybe the halflings won't leave camp until they've had second breakfast ...
@mkklassicmk3895
Жыл бұрын
The math seems like it would be Speed x2 +20ft since you have to take the Dash to get the bonus. "When you take a 60ft(50ft) dash you increase your speed by 20ft" is basically how i am reading it for a +2 proficiency bonus.
@jgr7487
Жыл бұрын
this document was smaller, it doesn't contain all Priest Classes, but it does playtest the new rule of no longer having Lv. 1 subclasses
@ravenstone3786
Жыл бұрын
I think something to consider about a long rest is that they can probably be longer than 8 hours. I typically go with any period that the players are not engaged in combat or doing tasks that would otherwise force them to expend spell slots or abilities - then that’s a period of rest. They aren’t exercising those abilities and there have a chance to recover. Those periods can extend past 8 hours, they could be at a festival and looking for clues or socializing - I think that the rules for long tests are somewhat arbitrary but we only ever look at the minimum or rushed outcome.
@BobWorldBuilder
Жыл бұрын
Very true!
@dunl7982
Жыл бұрын
That new race in there definitely doesn't feel like Goliath, but it's definitely pretty cool mechanically. I would love to see it as like a generic giant-kin or something like that
@BobWorldBuilder
Жыл бұрын
Yeah basically what they said is that Goliaths have always been “the giant kin race” but they’ve only ever been the Stone Giant lineage. This will probably be expanded in more in the Giant-themed book coming next year
@electricrevenue8131
Жыл бұрын
Ironically using "species" erases the kinship between the fantasy races and creates more separation between them. Not sure it's less controversial either ironically
@k.m.sparks1190
Жыл бұрын
That's what ya get for trying to fix a problem that never existed
@gogeta667
Жыл бұрын
It was never controversial. WotC is run by racists who project their racism onto everyone else.
@Schmungus
Жыл бұрын
The biggest difference I noticed for the Cleric is that you prepare only two spells per day at level 1 instead of level plus Wisdom mod. Unless I am misunderstanding the wording there. Not really liking how that feels
@XanderHarris1023
Жыл бұрын
That’s going to be standard for all casters. Prepare spells equal to the spell slots you have. Also can’t load up on level 1 spells at later levels either. The only additional spells you get come from your subclass. It’s gonna impact the Wizard too.
@warlok363
Жыл бұрын
@@XanderHarris1023 that sounds like trash
@Schmungus
Жыл бұрын
@@XanderHarris1023 That's what I was worried about, I love playing wizards
@iron_rush_theater1246
Жыл бұрын
Racer: "for that action" I believe means for the DASH action, so only for the dash distance, not the original move action.
@BobWorldBuilder
Жыл бұрын
Yep that makes more sense!
@datalich
Жыл бұрын
Getting rid of the small speed penalty is definitely to make people not feel slower. It’s like how in 5th Ed they got rid of stat penalties.
@brettmajeske3525
Жыл бұрын
Like Dragonborn, Goliaths should have an elemental resistance based on lineage.
@BobWorldBuilder
Жыл бұрын
Hmm yeah I could see that
@gbrom77
Жыл бұрын
Racer is easy. You get a bonus to your DASH action. Assuming 30 ft move speed, and +2 proficiency bonus. Move 30 ft, take a dash action, move another 50 ft (30 ft dash + 10 x proficientcy bonus 2). Easy peasy.
@Mr_GoR_
Жыл бұрын
Disciple of Life now only applies to healing that occurs on the same turn the Cleric uses a spell slot to heal. This feels like how the feature was originally intended to work and it's how I already house rule it. Glad they revised it to remove the ambiguity.
@BobWorldBuilder
Жыл бұрын
Yeah it’s nice to see some of this being cleared up!
@anakinligman3715
Жыл бұрын
I sometimes have checks not because the check can succeed, but because it's possible to fail catastrophically. If you're trying to convince the king to do something he won't do, I'm gonna ask for a check if you insist, and if you roll low enough the king's going to be angry
@spaceforbrains
Жыл бұрын
My understanding with having smaller origins be slower is that it was a tradeoff; as something like a gnome or halfling you would be harder to hit and have some benefits like lucky. I think they should definitely make up their mind if they want to standardize speeds or let there be faster or slower depending on origin/species
@DerekHammer
Жыл бұрын
I’m with you bob on the giant speed. Keep it 30 and put it on an activatable ability like the giant form or even dash. Everyone having the same speed just cleans up play a ton in my experience
@BobWorldBuilder
Жыл бұрын
Glad you like the idea too!
@dynestis2875
Жыл бұрын
No. Giants literally take bigger steps so it makes sense their stride is faster than ours.
@ellies_silly_zoo
Жыл бұрын
@@dynestis2875 Maybe they take bigger steps less frequently
@pablolicata
Жыл бұрын
The four Dragonborn Breath Weapons compiled For all the DC is 8 + CON + Prof. Bns and on a succeded Saving Throw the damage is half. PHB Action. Once per Long Rest. Ancestry (5 colors and 5 metals) determines: * Size and shape (15ft cone or 5x30ft line) * Damage type (Elemental type) * Saving throw type (Dex or Con) DMG: 2d6 dmg; increases by +1d6 at 6th, 11th, 16th. Fizban Action on your turn, can replace one of your attacks. Prof. Bns. times per Long Rest. Ancestry (chromatic, metallic, gem) determines: * Size and shape (5x30ft line {chromatic} or 15ft cone {the others}) * Damage type (Gem have non elemental, the others just elemental type) DMG: Dex save, 1d10 dmg; increases by +1d10 at 5th, 11th, 17th. UA 2022 Character Origins Action, size and shape 15ft cone. Ancestry (5 colors and 5 metals) determines the Damage Type (Elemental type). DMG: Dex save, 1d10 dmg + Character level on a failed. UA 2022 Cleric and Species Action on your turn, can replace one of your attacks. Prof. Bns. times per Long Rest. Size and shape 30x5ft line or 15ft cone. Ancestry (5 colors and 5 metals) determines the Damage Type (Elemental type). DMG: Dex save, 1d10 dmg; increases by +1d10 at 5th, 11th, 17th.
@RoryIsNotACabbage
Жыл бұрын
The extra speed for dash is only once since it specifies "for the dash action" The dash action doesn't double your speed, it let's you use 'move' as an action, which is also why cunning action means you can move then dash then bonus dash all in one turn
@BobWorldBuilder
Жыл бұрын
Thanks for the clarification! That makes way more sense!
@RoryIsNotACabbage
Жыл бұрын
@@BobWorldBuilder it also means with cunning action both dash's would get the extra movement but the original move would not
@IraRomfh
Жыл бұрын
10:40 It says dash action which is separate from normal movement. I think all it means is when you kick it in gear and burn your action to dash you can add 20 ft at that time. Otherwise your movement is the same as everyone else. edit: I agree with your nitpick on the movement speed. If you are going to make everyone the same make them all the same.
@VinStJohn
Жыл бұрын
I don't think they're ever going to comment on it, but the speed thing for small races is almost certainly because being "Small" in D&D (or being a Halfling) was basically describing mechanics for being a little person, or for being a person with some kind of disability that affects growth. They don't want to be in the business of saying "there are two kinds of people - tall, fast people who can hold longbows, and short, slow people who can dart between tall peoples' legs", although they'll be fine with having similar traits that are less similar to actual real-life people (especially real-life groups that are sometimes marginalized). Like, I'm sure they have no problem saying that pixies are Tiny and therefore can do those things. It's the same reason that many species now let you choose Small or Medium. Frankly I think if they were redesigning D&D from the ground up today they would not include the Small category at all, and halflings, gnomes, goblins, kobolds, etc. would all be Medium.
@DougCoughler
Жыл бұрын
Ted from Nerd Immersion was reviewing this live, and someone mentioned "Ancestry" instead of "Species", so you can have the "ABC"s of character creation: "Ancestry", "Background", "Class".
@BobWorldBuilder
Жыл бұрын
Now that would be smart lol
@byronkooper
Жыл бұрын
My favourite part of the UA is the calcification on rules for hiding, invisibility, influence, etc. Including the recommended DCs for such activities and the details in regards to perceiving and stealthing I'm hoping they keep expanding on it though and don't sit on their laurels Also on the rest part. I'm actually a fan of it because it's meant to discourage players trying to long rest after every encounter, to help DMs tax the parties resources and so when they stupidly decide to long rest in an unsafe space, and they get a random encounter and are attacked, it hampers them. It also makes random encounters potentially more impactful other than a minor inconvenience
@oldmanofthemountains3388
Жыл бұрын
This finally makes me want to play a Goliath!
@BobWorldBuilder
Жыл бұрын
They were always pretty cool in 5e, but all the options are pretty appealing. I definitely like that they can get large!!
@MrMythul
Жыл бұрын
It wasn't the damage that was weak about the breath attack. It was the fact that it used a full action, there are better spells and most martials can do more damage in a turn with their weapon
@AuntieHauntieGames
Жыл бұрын
"Eventually you're gonna have to be resting during the daytime or skip a rest to reset it..." Ahh, I remember college.
@MrCowboy6588
Жыл бұрын
Slight clarification - the reason they included the goliath in the PHB now, is so that the *orc* doesn't have to be the only beefy/buff species that a lot of players default to. Adding the goliath gives 2 flavors of burly buff guy, so the orc/half orc doesn't have to be a monolith.
@MrCowboy6588
Жыл бұрын
Also, forgot to mention how infectious your enthusiasm in this video is! I also can't wait to play the new system, I think their transparency with the rules testing and why they're doing it a certain way, and willingness to quickly adjust based on feedback, bodes REALLY well for the final product!
@itsbrewsky5519
Жыл бұрын
Listing triceratops as a racing species might be a clever reference to the Tomb of Annihilation adventure in which you could bet on or even participate in triceratops races while in Port Nyanzaru.
@BobWorldBuilder
Жыл бұрын
True!!
@team4star1
Жыл бұрын
I think that the long rest wait time thing should exist but be reduced to a 8-12 hours. The only other idea I would have for it being that if your rest is interrupted by a fight, the time until your next long rest is not interrupted. So if you are awoken at 7 by a fight and go back to sleep after the fight to get your full rest, then waking up at say 9 instead of 8 then the time until your next long rest is not affected. My reasoning for this is so that everyone is aware of when they can get their next long rest by the time they go to sleep the day before without having to add extra math on to compensate for one fight.
@Aidscapade71
Жыл бұрын
Speaking entirely from personal experience, I see what the long rest but is going for. There have occasionally been situations where the party finishes a rest going into early hours of the morning at say 10AM, THEN they rest the same day at a decent hour after a grueling combat at 8pm for early job the next Day They got the 16 hours from 24 - 8. The problem is it necessitates mathing things out if say you have a few days of down time. My suggestion, as I see kinda what they're going for, after the end of a long rest, you must wait 12 hours before taking a long rest again. It makes math super simple, while still addressing a concern.
@RCP641
Жыл бұрын
The thing I like about Smite Undead over Destroy Undead, is that Destroy was limited to cr 4 max (and you had to be lvl 17 to get that), here any undead that fails that save takes damage, so if that mummy lord somehow fails it takes damage.
@BobWorldBuilder
Жыл бұрын
Excellent point! I like that
@twisteddreams4345
Жыл бұрын
When the creator actually adds the previous video tag in the video when they reference it, it's the little things we appreciate
@Xynth25
Жыл бұрын
Clerics look fantastic now. They get access to *all* Divine spells, so all of those Paladin goodies they've been hording. Lot of thematic room to play with, like playing a robed caster Life Cleric healer or a heavily armored Light Cleric crusader. I'm actually incredibly interested in getting a couple of extra skills and adding Wisdom to them. Huge fan of starting Ranger and going Cleric after 5, love getting additional skills on a skillmonkey. But even for pure Clerics that option is interesting because you can actually have a Face Cleric effectively now.
@BobWorldBuilder
Жыл бұрын
Yeah for cleric being such an iconic class in the game, it’s really exciting to see all these new directions we can take it in!
@HouseDM
Жыл бұрын
Damn, you had me dreaming they fixed Long Rests. They just need to make them only available in towns/villages! None of this 16 hour nonsense. Thanks as usual Bob!
@BobWorldBuilder
Жыл бұрын
Haha yeah that would certainly help! Sorry for the confusion
@woodystang67
Жыл бұрын
I completely agree with making long rests less available in the 'wild'. That's how I run my games. I have a modified long rest. Not as robust as a true long rest.
@sirmclovin9184
Жыл бұрын
Just throw in a monster, if it gets to much?!
@otakukaku
Жыл бұрын
How would you address Wilderness Campaigns or Mega-Dungeon. I have been in campaigns where it was literally weeks between visits to towns/villages or a dungeon delve that spanned multiple sessions. The only way to resolve that would be to add 'camps' to that list of rest areas and give alternative rules for long dungeon rests. Considering they seem to be moving more towards simplicity and the reduction of situational rules, the latter seems unlikely.
@ADiceySituation
Жыл бұрын
If you're a racer ardling with move speed 30 ft and you dash, your dash is boosted by Prof bonus times 10. So you have 30 ft movement, dash is normally an extra 30, then you tack on 20 extra feet while dashing.
@koticneutralftw7016
Жыл бұрын
Things I dislike: the changes to the goliath the ardlings overall only having 4 subclasses for each class domains getting pushed back to level 3. Spiritual weapon requiring concentration. I DO like that they uncoupled bonus proficiencies/divine attacks from the domain, but they're going to have to let that bonus damage type change based on the cleric's domain. Thinking of the nature domain specifically.
@commonsensei8423
Жыл бұрын
I am glad to see it shape up. I was a little taken aback when they first launched the rules, but the trajectory has been positive overall. I am still not sure about "backwards compatibility" but hey, it's a new edition. On "species," I can't think of a better word, so I'm fine with it. (Though, it still feels weird in my mouth.) I have been saying "race" for 40 years andf reread Lord of the Rings annually, so it will be a minor adjustment. I am not 100% sure what the change solves (it's not like the word "race" is impolite or being phased out of everyday parlance for its offensive implications), but if there is somebody out there who is made uncomfortable by that word as used in the game, then this change is fine. I am still not really feeling the Ardling, though. Not sure why. At least it no longer seems like they will be a replacement for the aasimar, which was an early concern for me.
@BobWorldBuilder
Жыл бұрын
Yeah I think they made some great adjustments. I agree with folks who say “lineage” would be good since they already have “custom lineage” to mean custom race in Tasha’s Cauldron.
@smallolive
Жыл бұрын
Agreed, I prefer the Ardling not stepping on Aasimar because I think Aasimar are really cool, but even still the Ardling options presented are flat. I feel like they're weaker or less interesting versions of other species like Simic Hybrids, Tabaxi, Sea Elf/Triton, or even Harengon. Maybe I just need some official art to sway me over.
@Trenell83
Жыл бұрын
With regarding to dazed it was a condition fairly common in 4th edition which does pretty much exactly as described here.
@BobWorldBuilder
Жыл бұрын
Interesting!
@megalodonv2
Жыл бұрын
That divine shock is literally an almost exact copy of a spell from world of Warcraft called holy shock which could be used to either hurt or heal. Not complaining, just pointing it out because it's interesting
@evanmurphreegamble575
Жыл бұрын
I can’t remember which new video it was in, but Jeremy Crawford said that the new weapon options are going to be for warrior classes! When talking about the changes to great weapon master and sharp shooter, he said they wanted warriors to get cool damage dealing options from their classes, rather than needing to select specific feats. I definitely agree with your long rest complaint, it doesn’t seem nitpicky to me at all. Overall though-very psyched for this UA 🎉
@viniciusrocha7125
Жыл бұрын
I don't know about speeding tryceratops either, but a velociraptor is as tall as a chicken and not those killer reptiles from Jurassic Park. That beast was somewhat a species of oversized denonychus. But I can picture in my mind an antropomorph tryceratops which is analog to a minotaur. Something like a bulky scale-covered humanoid with a three-horned head.
@bleddynwolf8463
Жыл бұрын
The bonus to dash is + 10x proficiency bonus ONLY when dashing, no bonus to regular movement speed
@bodobaumstamm8386
Жыл бұрын
Love your comment about the long rest. Ofc most parties wouldnt be that strict but the implication of the rule is actual pretty rediculous and not realistic at all (Even tho it could be fun to go on adventures on night and sleep during the day ^^) They could just change it to every 12 hours or say long rests cant be done during the day. That would defentitly do the same as gms controll the flow of time anyway. Great video, as always, Bob!
@BobWorldBuilder
Жыл бұрын
Thanks! Yeah I think “at least 12 hours…” would do the trick
@DaDunge
Жыл бұрын
4:50 Both scholar and thaumaturge should give an additional cantrip because if you don't get martial weapons you need cantrips to fight with.
@barcster2003
Жыл бұрын
I think thurmaturge needs more recovered channel divinity.
@RnGDuvall
Жыл бұрын
One thing I don't like about the new goliath their 5th level ability to increase in size doesn't give them an increase to melee damage. Things like enlarge/reduce, rune knight, and duergar all get increases to damage in some way but the goliath doesn't. It's probably because several of the different giant ancestries that give a damage bonus but this makes it so it's the only time where a size increase doesn't equal a damage increase.
@BobWorldBuilder
Жыл бұрын
Ahh good point!
@thefollowingisatest4579
Жыл бұрын
So divine domain being at level 1 may have been a little intimidating mechanically but it was important flavor wise. A cleric shouldn't really be finding what God or idea they are are dedicated to along the way the same way a fighter figures out the fighting techniques they like. That's almost as bad as the idea of a warlock not having who their pact is signed with at level one. It further divorces the mechanics with flavor, something that has already been noticed by many others in these playtest documents. Also, I've heard that complaint a lot about species and their wording in the document didn't help, but it simply is the best word for avoiding any further pitfalls (ancestry has been suggested by some but there are still problems with that and it is inaccurate language to describe the concept we are dealing with).
@BlueTressym
Жыл бұрын
I agree and it makes me wonder what they'll be doing with warlocks. To be fair, a cleric can have devoted themselves to a deity before level three. That doesn't need to wait for the domain choice.
Пікірлер: 842