Changelog:
Deck changes:
By the popular demand, I added Perfume Shroom and dinosaurs (raptors, pterodactyls and t-rexes). Due to the Magnet Shroom's night buff and PF ability upon planting, duplicating him in the deck was too OP, making him easily negate any threat coming from punks and crystal skulls, Perfume Shroom now replaces the duplicated magnet.
Zombie changes:
Added Hunter Zombie.
Now every zombie appears at least twice with the exception of Octopus and Football Mech who are considered "bosses" in a way.
I also replaced a lot of zombies who weren't doing much with better alternatives.
Board changes:
Due to the intensity of special zombies and a lot of tools needed to counter them, I replaced the frozen Twin Sunflower with the Primal one. I also added 2 more gold tiles for better sun production.
The Garlic in the middle row was also replaced with Bowling Bulb for heavier damage and grave clearance (and the middle garlic wasn't doing much since it only existed to counter Arcade who was later replaced). However, to balance that out, I replaced two frozen Escape Roots with Hurrikales on rows 1 and 5.
Adjusted the grave spawn on the 2nd column, the 2 graves now spawn on rows 2 and 4 instead of 1 and 5 (this was done to account for frozen Hurrikales).
The Grave Rave ambush is now demonstrated more clearly at the beginning of the level.
Other:
Fixed broken ambush text when Grave Rave and Short Fuse were happening simultaneously.
The objective text now mentions that dinosaurs and plant food appear every 7 waves.
Adjusted and changed various waves.
Level download link: TBA
You need AltverZ version 1.7.1+ for this level to work, it wouldn't work in vanilla or any other mod.
Негізгі бет One Fool's Tools UPDATED (My Custom Level) - PvZ 2 Altverz (No PF, no mowers)
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