I have a question, I'm designing a TCG, and I want you to review my way of taking MTGs Mana system to a new road, you see, in my game (like Duel Masters) any card in your hand is a cost, Once Per Turn you may choose any card in your hand and put it on the far left side of the "what-ever-you-are-playing-on" on its side, in my game (similar to MTGs tapping) you Spark cards, by turning a card right-side up in the Reactor Zone, which is that far left side of "what-ever-you-are-playing-on". The limit is 8 cards, because in my game (similar to Yugioh's Level system) cards have levels which is called Voxel, and it is 0-8, or V[#] for short. In order to play cards, you must have an equal amount of cards in your Reactor the same as the Boxes on a card, example, if I want to play a V5 card, I must have 5 cards in the Reactor, think of it as a Key-Card leveled door in a video game, you must have the same Card number the door requires, also you can play cards below that number too, your Reactor is the card, and the card's Voxel is the door, a Level 5 Key-Card can bypass Level 5 and below doors. Also unlike MTG, you only Spark 1 card to play a single card unless the card specifically says otherwise, if I have a V5 Reactor and I have 3 cards in my hand which are V8, V5, and V3, I can play 2 cards, by Sparking 1 card in the Reactor I can play either the V5 or V3. I want to know fully of what this system is capable of and the flaws too so I can make it better.
@speedrobo99
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Hi there! Super sorry for the late reply. I am always interested in taking a look at indie creators games. KZitem comments I check pretty infrequently these days, so I am sorry for the delay. Please reach out to my professional email: rvassay@speedrobogames.com Or please contact me via discord speedrobo#5044 Thank you!
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