I saved the shader so i can paste it back and create another mod
@lhenlie12
Ай бұрын
Link
@ae2
Ай бұрын
It's in description now.
@OLEPICYT
Ай бұрын
bad mtx images
@ae2
Ай бұрын
No, this was a copilot's failure in shader code
@OLEPICYT
Ай бұрын
@@ae2it actually looks like converted mtx images to png on some website. mtx to jpg
@ae2
Ай бұрын
@@OLEPICYT it was argb and it became just rgb, so if it was jpeg then shadow existed but instead of transparent there shall be black, but "a" parameter was deleted so you can see in logo and in other textures, places with shadows are fully in it's color, and not slowly turning black like jpeg, but they are fully untransparent to the end of shadow. This is a png rendered with using rgb instead of argb, so only color data is being readed and we can see expanded and hidden parts of ui objects like ground relief underwater that we don't see because of water. This fact can be seen in moregames also but i didn't show them. Edit: pixels where there is no r, g, or b data but only a data or there's absolutely nothing are being displayed white instead of black, and that's one more proof that it'sn't jpeg. Edit: Online MTX images converter and viewer views and converts them so. Edit: "a" parameter is responding to pixel opacity.
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