Open beta last weekend of May 2024.
Did not get to play much; server was atrociously laggy.
Feedback:
Styles:
Blue OP (Trash design, still spammy noob style - ACM drain perk and make its speed like slow blue in the old jedi temple FA or when we had slow blue & fast blue both in the game. Give momentum PB ala stassin - main issue is how fast it gains acm, the 2x drain on bodyhit was there for a reason, but slowing it down is ideal)
Cyan (Either useless or OP, drop parry perk, make it yellow speed with 4 combo and a pbc riposte perk like mbc)
Staff is interesting (Spin mechanic good but maybe faster but less powerful spins; MB perks bad, give it 2v1 perks like bw defense and better NB instead)
Duals spammy style for spastics but if we're going to keep it mbc's need to land consistently.
Purple pointless (make it yellow dmg and give it nudge to break/counter blue along with faster ff for Juyo larp) - the amount of parrying you can do with the special is over the top - would love for purple to get palpy's DFA instead.
Red is in a good place but the special felt out of place and useless (but please don't buff it since it looks retarded). Purple's special would be better for red.
Yellow fun, I love the oldschool A swing.
General:
Return ability to reply after chain FOR ALL STYLES; the absence of this mechanic reduces the dynamism of dueling.
*Change: Hitting too early in an attack animation reduces the damage by up to 30% depending on animation timer.
This is pointless and retarded. You have to attack top tier duelists this way to bypass PB; this literally just punishes skilled, correctly executed attacks.
Remove increased knockdown dmg (the new ACM is enough).
Increase the amount of ACM drained by an Mblock; the acm ramps very fast with spam so need skill mechanic to counter spam run meta.
Make MBC instant (like 1.4.5-1.4.9) to ensure ability to counter spam; currently still unreliable...
Add NB (Neutral block) to the game - we NEED to distinguish between saber-hits and body-hits - just make it a flat dmg redux(10-20%) or drain partial ACM, no fancy bs. It is GROSS that a saber-tip hit is treated the same as digging your blade into the opponent's gut!
I really, really liked the faster airswings and spins.
Combo spamming felt too strong because of lack of reliable counter-attacking.
Hit-reg was weird and made micro-dodging unreliable (because saber-tip counts as bodyhit, which is unacceptable).
Dueling was too start-and-stop, lacking flow due to missing ability to go beyond combo limit.
Feinting to trigger full PB in return does not work well in practice; I see no reason to not have full pb in return. If you want feinting to not be useless and stupid or bugged, make it so that one or two feints does not eat up a combo-swing, and/or have it trigger a nudge or something.
Consider making the crouch bw viable for all styles, not just blue, staff and red.
HUD-wise for dueling, simple HUD with a horizontal BP bar at the bottom-centre of the screen would be ideal. With this ACM implementation, a number display would be nice.
Негізгі бет Open beta last weekend of May 2024.
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