I appreciate how you go over small things that other big KZitemrs forget. When I watch you I always say “but what about-“ and then you cover it. No one else does
@counterfactualgaming
6 ай бұрын
Thank you! Some folks think I go into too much detail, but I really want that balance of getting into the nitty gritty without doing 5 hour long videos.
@floridaman4073
6 ай бұрын
Again touching on important info that escapes the rest of the big HOI4 KZitemrs. Hats off sir.
@counterfactualgaming
6 ай бұрын
Thank you. 😀
@josepsamarrafarre
6 ай бұрын
Great content as always! In my normal runs (before the DLC with the international market), I usually didn't change my starting Tier 1 Lines because I used them to equip my puppets and allies (they usually have a good amount of manpower but very little industry). The main function for puppets is to build coastal garrisons but I also use old infantry kits to train troops if I micro manage. In fact, it's pretty useful to create an infantry division with just one battalion (restrict them to the crappiest infantry kit you own) and queue them in packs that you will deploy to specific provinces. Those packs have to be equal to the number of battalions your standard infantry division has (pack of 20 mini divisions if your main division has 20k manpower). It doesn't matter if your mini division lack artillery, support equipment, AA, AT, etc. Once the mini divisions finish their training, you just change your division type for all 20 of them and then you consolitate your divisions into a single elite infantry that will need to wait for the rest of the GOOD equipment to arrive. Thus you will only lose crappy kits, and none of the new ones (an none of these expensive artilleries), but be wary: Infantry consolidating to infantry looses no XP, but Infantry to Marines or to Mechanized will be a waste. As a side note, this can also be done with crappy tanks but it's trickier (Light, medium and Heavy don't consolidate as well) but it can save you a lot of good equipment and fuel.
@magnus4945
6 ай бұрын
its interesting to remember that despite infantry equipment mostly having good reliabity, they take the biggest hits from attrition and also combat losses, simply due to their higher equipment numbers. and not just high absolute losses, but the highest proportionally. you can see the opposite effect with small equipment numbers like support flame tanks, where the reliability barely makes a difference in attrition losses. paradox math.
@kellymcbright5456
6 ай бұрын
Could be consequence of rounding. If you have 5 percent attrition and figures are being rounded down, you need to have 20 items to have at least one item lost due to attrition. Since 5 percent of 20 is one. If you have 12 items of light tank, the (down-)rounded 5 percent would be 0. That is no special "paradox math", but the one that every school and college in the world teaches. Hopefully even those in Your country.
@counterfactualgaming
6 ай бұрын
I have a reliability video planned for the future. It's, well, weird. There are the issues you describe, and @kellymcbright5456 notes the importance of rounding. But there are some other issues that result in outright bizarre behavior results with equipment losses and recovery. I thought MAINT recovering aircraft from combat was just a weird glitch, but boy was I wrong.
@kellymcbright5456
6 ай бұрын
@@counterfactualgaming The confusion derives from PDX's tradition to state percentages. But not mentioning upon which figure percentage is precisely applied. Everyone who studied statistics knows that percentages need clear objects.
@counterfactualgaming
6 ай бұрын
@@kellymcbright5456 Alas, I never studied statistics, but I have a sibling that has a masters in math. Sometimes, I have to explain that the order of operations they expect is not necessarily how it works in some video games or write ups for video games. 😁
@kellymcbright5456
6 ай бұрын
@@counterfactualgaming Yes, of course. And we all - mathematician or noob - suffer of the problem of not being able to look behind the codes. We all walk through darkness...
@SchizoidPsycho
6 ай бұрын
I sincerely wish there was a mechanic that let you automatically swap factories from one line to another one by one when the efficiency is full for whatever you're swapping into. It'd let you just rest at ease knowing that your line of tier 1 rifles wont have their efficiency tanked by having all of them immediately swap to tier 2 but will still all change in due time.
@counterfactualgaming
6 ай бұрын
I can see some players liking such a thing, but I'd be one of the old grognards who'd say "You can swap my factories around when you pry them from my cold, dead gamer fingers." If you can't tell, I take my factories way more seriously than things like micro. 🤣
@aomsinzana
6 ай бұрын
Cheap boomstick enjoyer here 😂
@counterfactualgaming
6 ай бұрын
Perfectly viable. Just print those cheap rifles off by the thousands. Let the tanks and planes do the heavy lifting.
@Robyn_Bank
6 ай бұрын
never been so scared in my life, i could feel the murderous thoughs in the very start with those 15 mils on mp43 lines
@counterfactualgaming
6 ай бұрын
I did consider making an April Fool's video with deliberately bad advice, but there just wasn't time. I can only imagine your reaction to a video that told viewers to never tech rush anything at all. 😁
@blahmaster6k
6 ай бұрын
4:40 Alphabetical order! Fun fact, equipment also reinforces into divisions prioritized by alphabetical order, so before army xp from lend lease was nerfed people would name their guns "0" or "!" or similar to make sure the AI would use their guns in the Spanish civil war etc. There had to be rules against it in multiplayer or the USSR could lend lease a bunch of "0" to nationalist Spain and steal all of Germany's army xp. Germany could counter it by also renaming its guns, but better to not have that be something players have to worry about.
@counterfactualgaming
6 ай бұрын
I remember hearing about that. Speaking of stealing XP, I was in an MP game one time where Canada managed to get an attache with both Manchukuo and Nat. China. We had to have a sit down and discuss a) how did that happen in the first place and b) whether to allow it.
@Davin64
3 ай бұрын
For 1700 hours I always thought that 'support equipment' built the 'support infantry weapons'. I do need to read the rules at some point...
@counterfactualgaming
3 ай бұрын
Now that you know how it really works, you can see why there are situations where I think that tech is worth researching in a timely fashion. 😀
@michaelsami6409
6 ай бұрын
Thank u great info
@counterfactualgaming
6 ай бұрын
You are quite welcome.
@JesperAndersen
3 ай бұрын
I may not be understanding your experiment, but around 10:40 in the video you say that you made 3 lines of Infantry kit, then switched 2 of them later? So the 131K does not represent just the Line 1 production? It represents Line 1 + Line 2 (until it changed) + Line 3 (until that was changed)? So aren't you comparing apples and oranges? 🤔🤔
@counterfactualgaming
3 ай бұрын
I measured the kits produced from the same time. So, the Tier 1 line was running at full blast, but the Tier 2 and Tier 3 lines were starting from scratch. This shows how much production you lose from swapping over in addition to the fact that Tier 2 and Tier 3 are more expensive. You have tens of thousands more kits by keeping those 15 factories on Tier 1 than you do when you swap over. Now, if you are starting them all from scratch, you would see less of a difference. But most countries start with Tier 1 tech, so they can start Tier 1 infantry kit factories Day 1 of the game and build production efficiency.
@tijmenwillard2337
4 ай бұрын
There's usually a lot of garbage kit on the international market. Should you be getting this to fill your garrisons instead when you are mostly producing better equipment for the actual army?
@counterfactualgaming
4 ай бұрын
That can work in a pinch. But I have a real aversion to spending civilian factories on older kits unless both the price is right and I'm not going to get LL. And that's important because even as Germany, I will sometimes get LL from puppets and allies when I have deficits of infantry kits. It sounds silly, but I have games as Germany where I have too many factories on tanks, so I'm getting "infantry kit welfare" from Quisling and Mussolini while wondering what I am going to do with all the extra Panthers I have laying around. 🤣
@tijmenwillard2337
4 ай бұрын
@@counterfactualgaming yeah, that's a good point. I completely forgot about lend-lease
@minercreepmc
5 ай бұрын
At this point, I can tell HOI4 is easy to learn but hard to master. I try to be awake anytime I played HOI4 honestly, If I tired I gonna go watching KZitem or play difference game instead. When I'm tired I just lazy and stop micro production, technology and stuff.
@sld1776
6 ай бұрын
If you are at all attacking with infantry, you should research and build every infantry kit in the year they come through. The plus 3 soft attack per battalion is too good to pass. Sorry Counterfactual, my man, this is a bad habit you dragged from multiplayer gaming.
@counterfactualgaming
6 ай бұрын
I think this is literally the first time anyone has used the words "bad habit" and "from multiplayer" in the same sentence with regards to HOI4. The joke here is that I'm waiting for someone with more recent MP experience to tell me that I'm wrong and missed something obvious. 😄
@connori1324
3 ай бұрын
Dispersed industry gang
@polski7861
6 ай бұрын
kzitem.info/news/bejne/xquBt4B4mmOZh6w < - (points to timestamp) If you manage to have tier 3 equipment already close enough to efficiency cap where you're considering swaping the 2nd line thats been working on tier 2 equipment wouldn't it be better at that point to just delete the line and Have those factories be assigned to the 1st Production line which should have the overall efficiency higher than having one line with full efficiency and one with thats right after equipment swap. I might be getting my mathematical understanding wrong here (i haven't ran any calculations just trying to piece something logical here)
@counterfactualgaming
6 ай бұрын
No, but that's because there is a difference between swapping production lines over and moving factories around and outright deleting a line. I should do a video on it because I suspect a lot of players are losing a bit more production efficiency than they think they are when manually moving factories over.
@anachronisticon
6 ай бұрын
I think for an instructional series, having the unit types being represented by NATO symbols rather than the default HOI4 game symbols is confusing and unhelpful.
@succadick2424
6 ай бұрын
Skill issue
@YorktownClass
6 ай бұрын
Bring a spreadsheet then lmao
@maciekGTR
6 ай бұрын
I'd say the opposite of that. Default symbols confuse me all the time, while NATO counters are easy to remember and read (there's a reason why they use them lol)
@counterfactualgaming
6 ай бұрын
To be honest, I can't read the non-NATO symbols in the game. When I see other people's videos, I have to spend a lot more effort trying to decode the symbols to know what template I'm seeing. I wonder if it would make sense to post the same video with NATO and non-NATO graphics and see which one reaches viewers better.
@fred5763
6 ай бұрын
@@counterfactualgaming I mean, that's kinda how I feel about seeing the NATO symbols, i.e. I spend most my time decoding what units are being used here
@yuvrajraghuwanshi7410
5 ай бұрын
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@Ethan1123Ac
6 ай бұрын
Whaaa whaaa something something about nato symbols bad 😂
@counterfactualgaming
6 ай бұрын
Maybe Stalin gets mad at NATO counters because Warsaw Pact counters are better? 😎
@MundaneThingsBackwards
3 ай бұрын
You say it's not worth it to make tier zero kits but don't say why. If you can correctly predict your needs, there's not reason not to do it. Just make sure all your combat troops have that equipment checked off (with the reverse being true for your garrisons who should never take your good guns) and you'll crank out so much more guns that don't care about stats that way AND can benefit from switching to tier 2 and tier 3 when it comes for your troops assuming the majority of your breakthrough divisions are infantry based. If for some reason you've underestimated your combat needs and overestimated your trash gun needs you can just visit the market to even things up while your production lines are adjusted slightly. Skipping tiers when such a strategy is available doesn't seem worth it to me. You lose more guns taking fights that are unnecessarily close, especially on the defensive, than you do when you win them handily with a tech advantage.
@ekonomija8718
6 ай бұрын
I've been trying to use concentrated industry more these days, so I think I'll have two production lines running from now on : one infantry kit 1 line that'll run from start to finish of my game no matter what, and another line that'll switch to 2 then 3 asap. I can use the infantry 1 stockpile for garrisons, lend lease and supply crunches, and have the up to date infantry kit for my frontline divisions. Infantry 1 also seems slightly cheaper so I think it makes sense to max out production efficiency for a whole decade, so we get the max number of guns for a set number of allocated factories. What do you think ?
@counterfactualgaming
6 ай бұрын
I don't see that as a bad approach. If you are getting back into using concentrated, the key is to make the most of production efficiency cap. For what it's worth, there are entire strategies built around picking a single tank, plane, and infantry kit, and just running the factories forever. With only slight reductions from mounting new modules on the tanks when they become available. (And new modules do not penalize production efficiency that much.)
@adrielcamilo2564
6 ай бұрын
Hey dude, great content! Will you do new comparisons in ship design?
@counterfactualgaming
6 ай бұрын
It's on the list. I have to avoid just making a video that boils down to "Your ship designs don't matter if I have 2000 NAVs in the area." Ship design does matter, but my preference for air power tends to make me ignore the subtle nuances of naval warfare sometimes.
@arthursandomine5464
5 ай бұрын
Waow what a great video! Reason: You include all the angles and questions one could have in the subject
@counterfactualgaming
5 ай бұрын
Thank you!
@themacker894
6 ай бұрын
Very helpful video, especially the chart showing all four infantry tiers on one screen.
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