As someone with ADHD who gets frustrated quick when following too many complex steps in a program ive never used, you made using outfit studio seem so simple and I learned a lot while finally fixing my outfit after not being able to for days! Thank you so much and keep doing what you're doing doing, you're helping many people who would give up otherwise :)
@ciraeyna-mom
13 күн бұрын
Thank you for this kind comment! I'm so glad these have helped you - and I am very happy to hear that the style works well for you! I'll try to keep making my videos easy to understand, for everyone no matter their background or experience. 😄
@arceusland
7 ай бұрын
You're a very good teacher, I appreciate how modular and well explained everything is.
@ciraeyna-mom
7 ай бұрын
Thanks! I'm glad that it came across well, and I hope it helps you with your outfits! 😊
@TytchUK
9 ай бұрын
Thank you for this. Have been tearing my hair out trying to fix clipping on my outfits, load, quit, fix mesh, load, expletive! This fixed it 1st try. Clear, precise and straight to the point. Thanks again.
@ciraeyna-mom
9 ай бұрын
Really glad this helped you! 😄
@ciraeyna-mom
Жыл бұрын
Hi everyone! I hope you enjoy this little exercise :) Please see the video description for a small correction/clarification!
@Khannah69
Жыл бұрын
Thank you, I haven't used outfit studio for years and forgot most things
@ciraeyna-mom
Жыл бұрын
Thanks! I'm so glad this was helpful for you! 😃
@littleoldladygamer8932
Жыл бұрын
Thanks for another great video! I really think I’m getting the hang of this lol! I’m having a certain amount of success in some areas and not so much in others. I usually go back and watch the video I need or wait knowing it will be covered in future videos. As always , looking forward to the next one. Would never have got this far without you!!! 😀
@ciraeyna-mom
Жыл бұрын
I love to hear this!!! Thank you for the encouragement, and I hope I’ll have some tips coming up soon for your “less successful” scenarios! 🤓
@DbZMaHuAk
2 ай бұрын
thank you for the great lesson! I was able to fix a cool outfit that was clipping.
@ciraeyna-mom
2 ай бұрын
Fantastic! I'm glad this helped you out! 🥳
@ColetteFanGirl
10 ай бұрын
An incredibly organized, thorough, and easy to listen to presentation. As you said, a series of this quality was missing from KZitem. I will be referring to this series quite a bit as I begin working this this tool. Appreciate your efforts. As a side note, your voice was astounding clear and pleasant throughout the video. You could have a career in voice acting.
@ciraeyna-mom
10 ай бұрын
Thank you so much for this kind comment! 😊 I hope that these videos help you with your outfit projects. Have fun, and good luck! 🍀
@Lemosa3414
2 ай бұрын
Hello, let me begin by saying that you've helped me tremendously - I'm a diehard skyrim fan now that I am confident about modding in outfits - I have to ask though, and sincere apologies if this has been addressed, but I've did my best following you, and the outfits cause severe visual bugs at any weight other than 0 or 1. A 0.6 weight fits my character the best, but after trying this fix, she is so bugged she looks like a starfish (lol). The clipping was solved though at 0 and 1 !
@Lemosa3414
2 ай бұрын
Please ignore my problem, I found the solution 5 minutes later after writing this, uff. My thanks is still warranted of course - and if someone stumbles upon this and has a similar problem, for me exporting as ".nif" instead of ".nif with referece" in outfit studio solved it
@ciraeyna-mom
2 ай бұрын
Really glad you figured it out - and thank you for the kind words! If this happens to anyone else (the 0 looks fine and the 1 looks fine but everything in-between is broken), another common cause is that something is different between the _0 and _1 files. So be sure to check that, and you may even need to redo while making sure you do exactly the same thing for both files. And, of course, if you are working on a BodySlide project, there is just one NIF so you don't have to worry about both sizes. :)
@Bwertshung
5 ай бұрын
Great video, super easy to follow and has all the necessary info. Thank you.
@ciraeyna-mom
5 ай бұрын
Thank you for the lovely comment and feedback! I'm happy this was helpful for you. 😄
@willassmaximus
10 ай бұрын
Thank you very much for this video! I had downloaded the Necromancer outfit and for some reason on the claws, the thumb part of the claws was clipping through my character's thumb. This process fixed my problem! I still notice on the "preview" part of BodySlide it still shows it with the old appearance, clipping included.
@ciraeyna-mom
10 ай бұрын
Glad I could help! 😄 The NIF you see in BodySlide is not actually the ones used in the game. So if you fixed clipping on the size 0 and size 1 NIFs after they were built, that’s probably why the clipping is still there in the BodySlide preview. I’m only guessing here, so apologies if I’m wrong about the process you used! If you open the BodySlide project itself in Outfit Studio, you should be able to fix the template NIF that is used to build the outfit to whatever shape you’ve chosen. I hope that helps!
@Fael02-gl1qv
6 ай бұрын
very good tutorial, excellent teacher
@ciraeyna-mom
6 ай бұрын
Thank you so much! I'm glad it helped you 😍
@DiabloDecabrio
8 ай бұрын
A very good guide that I also understand (-: Thank you very much
@ciraeyna-mom
8 ай бұрын
I’m so glad it helped you! 😄
@BarbosaUral
Жыл бұрын
Hi Mom! Ok...I'm a bit confused. I'm not understanding this size 0 or size 1. In Bodyslide, from what I understand, there are sizes 1- 100. In some cases, mod authors make bodies a touch larger that 100. But I'm not worried about that. So I'm really curious if I import a preset body to OS, will it have the Bodyslude size number of the preset or Size 0 or 1. This is why I really would like to see your videos cover Bodyslide.
@ciraeyna-mom
Жыл бұрын
Let me think on this some more. I don’t use BodySlide, so I’m not sure I feel comfortable giving advice on that. Maybe see if it makes more sense after watching video #9 about bodies in Skyrim? Let me know if you are still confused after that. BodySlide eliminates the need to fix both body sizes because it makes the other size for you. But to do manual outfit work (in Outfit Studio), you have to fix both body sizes. If you are just going to take the outfit right into BodySlide, I believe you could just fix one size and let BS do the rest of the work. The 1-100 in BS is just the slider settings, not really anything to do with size 0 or size 1 files…I think! If I get some time to play more in BS, I will see if I can figure out some things to help you. Also, some viewers here might be able to chime in with advice!
@BarbosaUral
Жыл бұрын
@@ciraeyna-mom "The 1-100 in BS is just the slider settings, not really anything to do with size 0 or size 1 files…I think!" Honestly, I was thinking along those same lines. But I'm still not sure either.
@daserfomalhaut9809
7 ай бұрын
When I saved an outfit, it doubled the size of the body and made the clipping issue even worse. It doesn't look like that in Outfit Studio even after saving. But it's a mess in game and in BodySlide. I also don't know how to revert it. :c
@ciraeyna-mom
7 ай бұрын
Sorry to hear that your outfit isn't cooperating. I don't think I can help without more info. For example, what did you load into Outfit Studio to fix? Was it the BodySlide project, the ShapeData NIF, or the actual size 0 or size 1 NIF that BodySlide made? And is this a physics outfit? What steps did you follow? Nothing in this tutorial will change the body shape, so there is something else going on here. (And, unfortunately, if you saved over the original ShapeData NIF file, then you cannot revert it. You'll have to reinstall that mod from its downloaded archive file.)
@zhelfin
2 ай бұрын
Hi, I have a question. If there are two identical shirts with separate models and I edit only one of them, then can I quickly copy these changes and paste on second shirt?
@ciraeyna-mom
2 ай бұрын
It depends on the meshes, what exactly you did, and your level of skill. If the shirts are truly identical, then you can just delete the other one and replace it with your edited one. You can then edit the texture paths in the NIF if it uses a different texture. You can also use masks to help you delete exactly the same vertices from one mesh to another. And/or you can make a slider from the original mesh to the edited mesh (if you did not delete anything); and then you can apply this slider to the other shirt, if it has identical vertices. So in theory, yes, you can achieve the goal of your question - but it's not quite as easy as copy/paste. I don't know how familiar you are with meshes, NIFs, NifSkope, or Outfit Studio - so I hope this was not over your head. ;) Feel free to post a follow-up, and I can try to point you in the right direction. I have videos that cover most of what I mentioned above. 😊
@zhelfin
2 ай бұрын
@@ciraeyna-mom Eheh, I thought It was possible copy/paste geometric parameter from a mod to the other directly through Outfit Studio. And right! I can use NifSkope and simply to replace the texture paths, also if it takes lightly more time. Thanks for answer.
@Talenito
8 ай бұрын
With some armor mods, I have tried to remove parts of said armor such as pants for example and there is no body under them. There are some very nice pant and skirt sets, which apparently have no body underneath and cannot be modified to match other mods. Either the mod creators made the outfits replace body parts or I just don't know how to do things right.
@ciraeyna-mom
8 ай бұрын
You may want to watch my video #9 Let's Talk about Bodies ( kzitem.info/news/bejne/rH9rzIWapXZpqpwsi=cfwvmjSPN__dMrg1 ), if you have not seen it yet! You are correct, it is common to remove parts of the body that are not seen because the outfit actually replaces the naked body when you put it on. Removing the unseen parts reduces clipping and improves game performance. If you want to make a more revealing outfit and parts of the body are missing, you will have to bring in a new body to put underneath. Just take the "naked" body of the same body type that the armor is made for, and load that into Outfit Studio. Then include that body in your new outfit when you export the NIF.
@Talenito
8 ай бұрын
@@ciraeyna-mom You discovered that I'm lazy and I haven't watched all your videos... Thanks for the clarification. You're an angel.
@ciraeyna-mom
8 ай бұрын
@@Talenito 😄 no worries! I know the vids are long. I’m working on my strategy to see if I can give the required info without so many words!
@acdcdave1387
2 ай бұрын
The main problem I am having is that the mesh clipping in the game looks completely different than it does in the Outfit studio. It is 10x worse in the studio. I load the mesh for the tank top giving me trouble, load reference CBBE body which is what I use in game (FO4) then load the preset I have applied to all of my clothing via batch build and the clipping is in all different places than the tiny bit of clipping in game. I never touched a single slider in game during character creation either so I am stumped by this :/
@ciraeyna-mom
2 ай бұрын
If you are working with a BodySlide compatible outfit, then don't load in the standalone NIF. You need to open the BodySlide project (OSP file). The easiest way is to find the outfit in BodySlide, then click the tiny little Outfit Studio icon at the top of the screen to open it in Outfit Studio. If the top comes with its own body (which it probably should), then you don't need to load in the CBBE Ref Body. But you can/should load the Preset you want to use, and then you can edit sliders to fix the clipping. You won't be editing the outfit itself, you will be editing the sliders. This is done by clicking the little pencil next to a slider to put it into Edit mode; if the outfit clips when you do that, then use the inflate brush and/or other tools to fix clipping while the slider is still purple (in Edit mode). Do that for whichever sliders seem to be associated with clipping for your desired Preset; then Save the Project. Exit OS, go back into BodySlide, and rebuild with your desired Preset. That should fix it, unless there is more going on (like bad weight painting).
@acdcdave1387
2 ай бұрын
@@ciraeyna-mom thank you so much! I was indeed loading up the actual file rather than the bodyslide so I will try that instead, I appreciate you
@ciraeyna-mom
2 ай бұрын
If you have any trouble, feel free to post again! 😊
@zhengxuanjiufang5606
11 ай бұрын
awesome!By the way, I wonder whether this tutorial is suitable to Fallout4,I have taken too much time on clipping
@ciraeyna-mom
11 ай бұрын
Hi - thanks for your comment! I don't play FO4, so I can't answer from experience...but I believe that Outfit Studio (and BodySlide) work just the same for FO4. So all the Outfit Studio techniques shown in these tutorials should work the same for FO4. One advantage for you is that (I believe) there is no weight sliding in that game, so you won't have to worry about _0 and _1 files. Just fix the one size of whatever file the outfit is called. 😀
@zhengxuanjiufang5606
11 ай бұрын
Thank you,although my English is not good,I still love your vedios.
@buckym2281
7 ай бұрын
Why does yours have color but mine just says no image
@ciraeyna-mom
6 ай бұрын
Something is wrong with your installation, and it can’t find the outfit textures. Are you using MO2 or Vortex? Are you sure the mod is activated/enabled for whatever outfit you are looking at? Also go to File, Settings and make sure the Game Data Path points to wherever you have Skyrim installed and make sure it ends with the word Data.
@bruhmanbruhmanzz
Жыл бұрын
Is there a way to do this in big batch, or it is not possible with the way mesh works? I have a huge amount of clothing mod and most of them clip through my body preset
@ciraeyna-mom
Жыл бұрын
Hi, and thanks for your question! Unfortunately, I am not aware of a way to do this in a batch using Outfit Studio. If all of your outfits are BodySlide compatible, there is probably a way to do it...? But if not, I believe you will have to bring each one into Outfit Studio to tweak them. With that said, you might be able to make a body conversion slider to turn this into a "one step" process in Outfit Studio. In a nutshell, you'd do this: 1. adjust your current body mesh to create a template for the new body 2. create a slider project between the old and new body 3. bring in each outfit, use the slider to adjust it in one step, then export the fixed outfit 4. repeat steps above for the other size (i.e., size 1 if you did the other steps for size 0) 5. For single-mesh NIFs (or maybe those with 2-3 meshes only), you can do it quicker by bringing multiple NIFs into Outfit Studio and sliding them all at once, then just exporting the right meshes back out for each NIF; but I would not do more than maybe 10-12 meshes at a time or it could get a little crazy, and Outfit Studio does occasionally crash when it gets confused or overwhelmed. I'll get to making body sliders in Outfit Studio later, so I'm sorry I don't have a video for you at the moment on that topic! Have a look at Dragoon23's channel for how to make body conversion sliders if you'd like to give this a try (the video is this one - kzitem.info/news/bejne/zmemqYKDbKiQi5g). :)
@jellybeanz3405
5 ай бұрын
i have been trying to get my model to look right for like two weeks now ive gone over it literally a 100 times and i still cant get it to look right ive got 2 nifs out of a 100 that would even be considered usable i have a video on here that i show what im doin which is for fallout i know but it uses the same systems for the most part could you offer me any advice on what i may be doing wrong?
@ciraeyna-mom
5 ай бұрын
I'm happy to try offering advice, but I'll need more info first! What are you trying to do, and what is not working? You may want to join the Ousnius Modding Discord discord.gg/2qg2Rzw , as the moderators there are very helpful and you can upload NIFs for people to look at to help troubleshoot. Feel free to post more about your problem here, or on the discord server! 😊
@jellybeanz3405
5 ай бұрын
@@ciraeyna-mom in a nutshell I’m trying to make a clothing item that replaces the model to my droid model therex a mod on Xbox that does it with a different model droid I was trying to bring in my reference first the body then hands then head however I just now tried to only copy the base body and it seems to have showed up my model is one solid mesh that isn’t separated
@ciraeyna-mom
5 ай бұрын
So your model is one solid mesh that covers the body, hands, and head? Are you making a BodySlide project, or just one NIF to put directly into the game? I don't mod Fallout, so I can't give you very specific advice...but I believe it works like Skyrim and your mesh will have to include the different body partitions. But the outfit's plugin will also have to include those same partitions or they won't show up (or may have overlapping/duplicated body parts). I would need more information to help troubleshoot further!
@jellybeanz3405
5 ай бұрын
@@ciraeyna-mom im using outfit studio and for the most part its worked copied the boneweigts from each reference the base male hands body and head onto my droid model in which ive tried nif and obj when bringing it into bodyslide i get my droid all my textures in game but my head folds in on itself when gun drawn and whenever i seem to get the head right the shoulders will go wonky, ive tried several dif references to no avail its always the same result, inside the creation kit ive tried several methods main one being making it into an armor addon then armor then putting it on which is working ive also made a new actor yet still face folding and shoulder crimping
@ciraeyna-mom
5 ай бұрын
hmmm, sounds like it could still be the weight painting. Copy bone weighting for the head piece from an actual head (or helmet) NIF that works in the game; and then copy the shoulder part from an actual body or armor...if you didn't already do that. You can mask all the parts that are weight painted properly before copying bone weights - this will help prevent messing up the parts that you already have working well. (So, for example, you can mask the shoulder area when copying the head bone weights; and then mask the head when copying the shoulder bone weights.) You'll need to make sure most of the head is using the head bone (except around the neck where it will probably have some neck/shoulder weight). It is really hard to help troubleshoot when I can't actually see it, so apologies if that doesn't help. Another thing to check is the partitions, but I'm guessing those might be okay or else you probably wouldn't see the head at all!
@Zer0cc
11 ай бұрын
Thank you. :)
@ciraeyna-mom
11 ай бұрын
You are very welcome! Happy Outfitting! 😄
@lordhoboofsavior36
4 ай бұрын
I don't understand, when I export my saved nif, the fix is there, no clipping. But through bodyslide, the clipping is still there? Is that normal? Fuck don't tell me i wasted a whole day thinking my work was wasted.
@ciraeyna-mom
4 ай бұрын
Well, I hate to say it - but whether this was a waste or not depends on what you actually wanted to do. If you edit only the size 0 and/or size 1 NIFs, then you have not actually changed the BodySlide NIF that is used to make the outfits when you build in BodySlide. This is okay, until you re-build that same outfit in BodySlide; if you do that, your edited NIFs will be replaced. If you want to permanently fix the clipping, you have to fix it on the BodySlide NIF. The best way to do this is to open the project from within BodySlide (there is a tiny little button next to the Body/Outfit dropdown box that will do this. If you use that button to open the project in Outfit Studio, you will now be looking at the BodySlide Reference Shape - and this is what you would need to edit to make permanent changes. When you are done, you do NOT export this NIF; you save the BodySlide project using the File --> Save option. Just please be aware that this CANNOT be reverted; you'd have to re-download/install the outfit BS files if you want to go back to the original. [And, for what it's worth, I am sorry this was not clear in the video; and I apologize if you have indeed 'wasted' time...although learning something new is never a waste IMO. 😋 This series was not originally aimed at BodySlider users, but rather for people who just wanted to directly edit their outfits. I have gotten better about acknowledging the differences as the series has progressed - but I will admit that this information was lacking in the early part of the series.]
@2demone189
8 ай бұрын
Wen i move the clothing mod is moving with my character like if i run the boobs of the character go inside the body wen i stop it comes back to it place can u pls help me 😅
@ciraeyna-mom
8 ай бұрын
That sounds like a physics issue - not sure I can help without more info. Do you know if the outfit includes the body, or is it a piece worn on top of the naked body? Check your body mod and outfit mod requirements, and be sure you have installed all the required physics mods. You might need both Faster SMP and CBPC (yes, both can be installed at the same time). Be sure to install the XP32 skeleton. And be sure to install *and run* either FNIS or Nemesis. I hope this helps you start looking for where the problem might be!
@ciraeyna-mom
8 ай бұрын
Oh, and also, make sure you do not delete the collision body from any of your physics NIFs. That's the white duplicate body part (and sometimes a white square on the ground too). Those are required as a "boundary" where things cannot bounce through. Sounds to me like maybe your b00bies are bouncing where they don't belong because there is not a collision body to stop them.
@oliviacolomar4000
8 ай бұрын
Is there a workaround to edit clothing mesh while slider presets are loaded, my slide file make the body way too different from zero slider and the Outfit Studio doesn't allow mesh painting while slider presets are loaded
@ciraeyna-mom
8 ай бұрын
If I understand correctly, you are trying to edit the mesh while having at least one slider in Outfit Studio set above zero? This is possible. Just put the slider where you want it, then click the pencil next to the slider so it turns purple. Now inflate or deflate as you need. When done, click the pencil by the slider again to finish. I think you can only edit one slide at a time. I hope this answered your question!
@ciraeyna-mom
8 ай бұрын
If you don’t care about fixing the BodySlide project file (which is what my first directions will do) then you can build with your preset first, then drag the built outfit (first size 0 and then size 1) into Outfit Studio and fix it that way. But if you ever build that same outfit again, your fixed version would get overwritten completely. So it’s probably best to fix your project file.
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