Testing Blender physics bake to disk cache for large scale rigid body simulations (instead of baking to f-curve keyframes); partly in anticipation of the massive power of the OpenCL accelerated Bullet Physics engine.
Total number of rigid bodies: 32200 planks + 1 sphere + 1 ground. Same simulation from different viewpoints.
Fun Physics news: Version 2.80 of Bullet Physics library (for developers) has just been released and it includes (amongst other new features) a preview of the GPU OpenCL accelerated rigid body pipeline which should be finalised for the upcoming version 3.0. Erwin has put up on his KZitem channel some real-time (!) technical tests with tens and even hundreds of thousands of rigid bodies. (btw 2.80 also includes my voronoi shatter demo extended by Erwin with full breakable constraints) Open source software:
bulletphysics.o...
/ erwincoumans
This animation was created using Blender 2.62; physics simulation performed by the built-in Bullet Physics game engine. Open Source software:
www.blender.org
Animation rendered using the fast 100% OpenCL multi-core, multi-xPU (CPU, GPU, APU) accelerated path tracer SmallLuxGPU 2 / SLG 2 (using latest v2.0devel5); built-in procedural sun and sky environment lighting; using real-time interactive SLG Live! mode in Blender. Open Source software (part of LuxRays):
www.luxrender.n...
BTW it's fun too see how many people have been inspired to make their own plank physics simulation animations considering I couldn't find any back in 2009 when I did my first. I was originally inspired by the real-life plank videos of Op3d.
Негізгі бет Over 32000 planks ;-) Blender / Bullet Physics / SmallLuxGPU OpenCL
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