Game Info
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Developer: Hot B
Publisher: Hot B
Year of Release: 1991
Game Review & Impressions
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I spotted Over Horizon while scrolling throw socials, and I sufficiently intrigued to check out this surprisingly innovative title for myself.
On the surface, the game is very similar to R-Type from a design point of view, featuring similar level design and game mechanics, but to dismiss it as a mere clone is to do it quite the disservice.
What elevates Over Horizon is it's highly original take on power ups and ship customisation. From the game's outset, the player can pre-define parameters that affect the attributes of weapons, including overall power and ability to track/home in on enemies. It's also possible to adjust the position of ship satellite modules relative to player ship using a really cool grid-based system, providing pilots an unparalleled level of customisation. There's even a test mode which allows you to try out your setup before launching into the game proper, which is a really cool addition.
These choices aren't merely superficial, either. You might think dialling homing ability to the max is "easy mode" during the first couple of levels, but things become far tougher later on, when asteroid fields and swarms of low-ranking enemies act as decoys, diluting your firepower. Many levels feature barriers you need to blast through in order to progress, so you'll want to make sure you have a weapon which is sufficiently "dumb fire" enough to punch through these obstacles, and not get distracted by passing enemies.
For 1991, it might seem as though Over Horizon is a little late to the party, particularly at a time when 16-bit platforms were taking over, but it's innovative approach to power-ups and solid presentation make for an engaging shooter definitely worth checking out.
Chapters
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00:00 Ship config & test mode
01:00 Stage 1
04:08 Stage 2
08:09 Stage 3
13:10 Stage 4
17:55 Stage 5
23:00 Stage 6
31:00 Ending
#nes #retrogaming #longplay
Негізгі бет Ойындар Over Horizon Longplay (NES) [QHD]
Пікірлер: 10