Arena combat, place holder objects, and a magnificent voice. Great news
@anamoisa6823
3 жыл бұрын
I miss ur overgrowth vids
@anaiulianamoisa1225
3 жыл бұрын
where r ur overgrowth vids😢
@Jybgame
11 жыл бұрын
These longer periods in-between videos really works. I used to be perty excited when a new video came out.. like every week. Now it's like g'damn Christmas and i can't freakin WAIT to rip that wrapping off!!!
@RdTrler
11 жыл бұрын
The tight combat starting at 1:07 blows my mind away.
@EPR89
11 жыл бұрын
Press the key labelled "Rabbot" at the top left corner. The keyboard shortcuts are "8" to enter game mode and "9" or "Escape" to enter editor mode.
@gsparx25
11 жыл бұрын
Been awhile since I've downloaded an alpha. Looks like this one is going to be my welcome back. Need to go check out a tutorial on the combat it's been so long. Thanks for the great work Wolfire!
@Tenbed
11 жыл бұрын
It's been so long since the last video that I forgot about this. I'm looking forward to seeing this game released.
@Henbot
11 жыл бұрын
1:21 - 1:22 was bad ass !!!! The fighting looks great and pretty frantic/smooth.
@MiloticMaster
11 жыл бұрын
Yes! Video alphas are back!!! Also David, could you please write something weekly on the blog, even if its not a video? Its been a little quite during the last few months
@MickeyBerg
11 жыл бұрын
I'd love if the arena was on a high pillar. If you or an enemy gets thrown off, you either win or loose that round. Great work on this!
@shark3D
11 жыл бұрын
it would actually be pretty interesting to watch a video about the internal work as well, talking about what is done, if there is anything to learn from that even for just code
@IndustrialBonecraft
11 жыл бұрын
I get so ridiculously excited when one of these videos pops up on my feed.
@BLAHBLAH1000shop
11 жыл бұрын
I love the random wolf slap at 1:28
@ageshero
11 жыл бұрын
@WolfireGames , you guys are geniuses =) I assume it will be improved on later, But when you start out it seems like it barely gives you much of a chance to get ready to fight. Maybe a countdown, or a "GET READY" animation where the rabbits pop their knuckles and necks and shake off a bit before a large drum hits, engaging the battle.
@BluishGreenPro
11 жыл бұрын
Funny, I just rewatched the previous vid not that long ago... Great to see you're back!
@madDragon08
11 жыл бұрын
I would imagine a collision detection area box would suffice for that; a box area that would surround the arena which was close to the ground. I know they added something like this for characters that fall off cliffs or into water, which would respawn the player at the beginning of the level to try again.
@Pelitaiteilija
11 жыл бұрын
It's called SUMLauncher, and it's on the SPF (Secret Preorder Forum) part of the Wolfire forums. It's unofficial, but works well.
@Andreastistel
11 жыл бұрын
Yes i did change my profile pic from the red Epic face to this binding of Isaac one. I have had that profile pic for years and you reminded me that so i changed it to something more at my liking! Thank you my dear sir.
@HoppingMadMedia
11 жыл бұрын
So glad I preordered this. Need to get this new alpha. Keep up the amazing work, guys.
@ColdFinger
11 жыл бұрын
Good god, that sun in the background is really realistic when the camera moves. It actually hurts my eyes.
@invadercam1324
11 жыл бұрын
i completely agree, i also think also adding customization of your character and different animals would be nice, also adding multiplayer would be cool!
@Composer1992
11 жыл бұрын
Finally a new video! They are always great to watch!
@CossackHD
11 жыл бұрын
There is a ini file with some stuff in it, including texture quality, resolution and fullscreen true/false. You can find OG wiki with some descriptions.
@EPR89
11 жыл бұрын
Knives are already stackable. One up and holster it. Pick up the next one and holster it. Pick up two more. And there you go. Four knives at your disposal. You will only be able to use the one in your main hand. You can switch the hand your character holds a weapon in by pressing B.
@mastermenthe
11 жыл бұрын
Standing "stiffly upright" as in Overgrowth is the most combat-ready our reality allows for: all core muscles are activated and ready to engage, leaning in any direction or spreading feet further reduces balance, harming your combat effectiveness.
@TommyMcGiraffeLover
11 жыл бұрын
at 1:10 he kicks and ducks the enemy's kick at the same time, badass
@Brightgalrs
11 жыл бұрын
i am exrtremely drunk and/por high but thias seemed lik e yje most epic Alpha change log in a long time./ everthying from David's tone from the intro to the complex fighting system and its use as a testing ground for balance is just brilliant. amazing good job.
@az100eletronics12
11 жыл бұрын
These Overgrowth videos are so addicting!
@inthefade
11 жыл бұрын
Though I've preordered the game, I haven't played the alpha yet. But it does come across as a concern that I won't be able to attack unless there is an opponent nearby. The control scheme is very, very clever, from how I understand it, but it is always frustrating as a player to not be able to do what you want, when you want. The tradeoff is interesting, & I'm sure they've thought about it a lot. It is something worth taking into consideration.
@yourmomisamodder
11 жыл бұрын
So excited for the full release!
@TobyHaynes
11 жыл бұрын
There are already custom characters, custom scenery and all sorts of user created content. You just need to pre-order, download SUMlauncher from the forums and get it sync'd up to get all of it.
@TheCabIe
11 жыл бұрын
So much potential. Hope the game hits it big
@icebankmicelf
11 жыл бұрын
Saw this game on TheHDPixel's channel, this game really is quite different from the norm of FPS games and I am excited to see how this game will turn out.
@EPR89
11 жыл бұрын
There will be a single player campaign. It will most likely be divided in levels that have certain objectives, some of which are already rudimentarily in the game. Multiplayer is very likely too.
@Pelitaiteilija
11 жыл бұрын
The campaign button was added before the campaign comment. I believe this arena in A197 is the first time the campaign button actually does anything.
@DimaFeida
11 жыл бұрын
This game has the most cool blood engine i've ever seen, in other games suck but in this is awsome
@billy6044
11 жыл бұрын
this game will be awesome as long as it goes the right way, Imuna be like a heavy weapons guy
@TheRichardSilver
11 жыл бұрын
badass, I hope you do something amazing with the environment design
@EPR89
11 жыл бұрын
Currently it is about a the player fighting and parkouring through levels. If you want to get an idea of what the story might be about, try out its predecessor, Lugaru or read the Overgrowth Webcomic. That will at least give you an idea of the setting.
@Zdyne1
11 жыл бұрын
Hmm good idea. It will be interesting to see what people will come up with with this.
@Dorraj
11 жыл бұрын
Actually, it has controller support, and actually has for some time now. Right now you could plug a controller in and it will most likely work on it. Though developing for console is a whole other story that I'm sure Wolfire definitely doesn't want to deal with.
@CatCubed
11 жыл бұрын
they actually have something like leg cannon kick in overgrowth, just jump and hold left mouse button when close to enemy
@WarMasterX6
11 жыл бұрын
That stretchy Gladiator arm
@Eva1337
11 жыл бұрын
Good to see Wolfire is back. I was worried.
@lBIGMOMMA
11 жыл бұрын
David this is really, really, really, great. I can now play the game like I want to. It's so much faster. This is the update I have been waiting for. I can't wait for future alphas.
@onkkell
11 жыл бұрын
Receiver was really cool. More games need realistic gunplay, though probably not as far as that game goes.
@skatinsince97
11 жыл бұрын
keeps gettin better and better
@Barret161
11 жыл бұрын
I recently played the demo of "Lugaru" and read the Overgrowth Web Comic (and everything else I could find). To be honest I'm ways more interested in the story and the world than in the gameplay itself.
@CossackHD
11 жыл бұрын
Ragdolls in OG are even more precise than in HL2. Looks like the models in OG use real own geometry for colliding physics, while in other physic engines models usaully have special simplified collide boxes bound to animation skelet's bones. Differences between less precise HL2-like ragdoll and OG's ragdoll won't be noticeable in 10 meters distances. But OG counts ragdolls perfectly even in 100+ meters where it's absolutely innecessary.
@TheWarlordBob
11 жыл бұрын
Download SUM Launcher and use that, it will automatically upgrade your game to the newest version. (SUM Launcher can be found in the hidden forums).
@WixWasterWike
11 жыл бұрын
I personally would like a wider variety of useable items. There are things like staffs and armor along with cats and dogs that aren't useable. They would make a great addition to the game.
@Mexicochief
11 жыл бұрын
It is still an alpha though, optimizations usually come when a game is on beta state. But you are right on that one, ears and tails get less atention along with their physics calculations as they go farther away from sight.
@loustoons
11 жыл бұрын
good to have you guys back!
@inthefade
11 жыл бұрын
It would be cool if you simply had to look if they were breathing or not when they are knocked out. Since realism is such an important element of this game, I feel like that would be the best approach. It would take a moment to watch for their chest moving, but it would only be rarely that you would have to ever do this..
@koenpauwels9617
11 жыл бұрын
And I didn't say they were :). My point was, it's easier for your mind to buy it when an anthropomorphic bunny jumps five times its own height than a human doing the same (because we have no real life reference for such an anatomy). If you'd see a human doing that, it would look silly and need a silly explanation to justify it, or a cartoony art style (like Mario). By using rabbits, it doesn't even feel like your character is superpowered, which fits the grim, realisticish setting more.
@Mexicochief
11 жыл бұрын
If you do play it, you'd know that it is necessary for it (That and the deal that terrains aren't THAT big). Kind of funny you compare an old Source engine version with OG which has the latest Bullet physics engine build. And no, the game does have collide boxes on the characters, perfect calculation of surfaces only works on static objects.
@bata_k.1962
11 жыл бұрын
It's best to do: Press right click when enemy is attacking,press left click when down on the floor
@Merazim
11 жыл бұрын
I would like several kinds of bows and arrows. For example a "Dog's Warbow" powerful but clumsy, great for combat! A "Rabbit's Hunting Bow" not so good in combat but great for stealth! Then different kinds of arrows. Maybe "Rats Bone Arrow" goes fat, doesn't drop that easy but not much damage(if not added in editor). "Dog's Steel Arrow" drops quickly, not so good range hut deadly! And then you can add other kinds aswell.
@Zelirik
11 жыл бұрын
I love this game, I think it has the best fighting mechanics I have ever seen in a game before and the par-core and fighting combined just makes such a good game. I only have one criticism about it, many custom maps have a very huge open and bland feel to the levels with under detail. This makes some gameplay seem boring and repetitive with scenery. I know these are only custom levels but i think it would be good if the in game levels where a little smaller with more detail and verity.
@Tragicnacho
11 жыл бұрын
This is an AMAZING game so far! But one thing really bothers me... When you die, the enemies just walk away as if to say "Oh, I killed someone.. Ooohh. That's a purrdyy tree!" I'd really love to see them do something like walk up to your body and poke it with a sword or something, to make sure you're really dead! I think it'd be a great feature, and also bring a little bit of humor to the game! :D
@BookOfMatt
11 жыл бұрын
Multiplayer won't happen yet--not until everyone who currently has Internet also has pings of under 20ms to nearly every server in their country. Also, local co-op is already implemented and LAN is way more likely than online co-op at the moment, though I'm fairly certain there will at least be an online mod at some point.
@KingKokojoe
11 жыл бұрын
so maybe it could be incorporated as a sort of taunt function, so that it could be used outside of that one situation, such as pvp, and automatically done when an npc kills you
@Merazim
11 жыл бұрын
Climbable trees/walls. Not like wallrunning but if someone adds small blocks on a wall then it will grab it kinda like in "Assassins Creed". Something nice for parkour!
@Lazypackmule
11 жыл бұрын
This is a fighting game at heart, honestly I don't see an "adventure" mode having any more depth than something like smash bros, or some of the more recent mortal kombat games. And aside from the platforming aspect, which shows great potential, there's not really all that much more to the game, and that's not likely to change if the game is going to be released any time within the next year or two.
@GeekyMe97
11 жыл бұрын
You deserve every single on of your thumbs ups. I agree to the fullest.
@nNicok
11 жыл бұрын
you can be a lot of skins with the keys 1-9 to switch through them none change the stats except for the wolf skin that one hits everything
@buzhichun
11 жыл бұрын
While I agree that it sounds really cool, this idea would take such a huge amount of work, it simply wouldn't be feasible for an indie studio. Heck, I don't know if an AAA published studio could/would want to handle a task of this proportion… Making a dynamic, manipulable animation editor with user friendly UI and then making the moves work in-game, without taking a supercomputer to calculate the whole deal, is near impossible without unlimited funds and/or time. I wouldn't hope for it.
@ninetaledgundamx
11 жыл бұрын
1:18 O.o wow.. it was like a two move checkmate lol
@awesomeanimal
11 жыл бұрын
Sounds like a great idea. It reminds me of the martial arts tournaments in Dragon Ball. I would call the mode BunnyBallz
@smiskpisk1
11 жыл бұрын
i would love to be able to cut enemies in half and cut of bodyparts. there already seems to be a system in place for detectic where the strike of a sword connects with the player model so it would defenetly not be impossible
@EnviousCake
11 жыл бұрын
I know many people are saying Bows and arrows would destroy the combat of the game, but I think it would be cool. Say you had to aim manually, but the arrows wouldn't insta-kill, (Unless you get shot in the head with a decent amount of force. Also if you get shot in the chest or something, the character could ragdoll on the ground and then you had to click fast to pull the arrow out. Also say if you got hit by a sharp object, you keep bleeding until you wrap a bandage where you got hit or stuff
@Ben4views
11 жыл бұрын
Possibly the best artificial intelligence, very player controlled realism. Keep up the amazing work.
@Happaning_tube
11 жыл бұрын
i see your point but i side with the maker perfection only comes with time i sight team ico but yes we did waight quite a while for an update that relates little to the gameplay
@TheCncfreak
11 жыл бұрын
it's unlikely that Overgrowth caused your computer to malfunction. but do keep in mind that Overgrowth is still in alpha. features are constantly being added/removed/tweaked and performance, or even the ability to run it from update to update, is not guaranteed. most optimization won't be done until the Beta phase, and that is unlikely to be any time soon.
@Mexicochief
11 жыл бұрын
I think ragdolls are quite an important part of this game, making them less precise could affect it heavily.
@EPR89
11 жыл бұрын
Most of the menus are still only placeholders. Right now you can only change the sound of the game through the volume control of your system or your boxes.
@TheMaskedBloke
11 жыл бұрын
I wanna make a little sugestion or two: First, could you make knifes stackable? in the sense that you could just keep picking them up and storing them in you belt, making it possible to equip and throw multiple times? Second, could you make it possible to reverse like two /three simultaneous attacks, or allow a mid-air attack over the opponent (reversable of course) enabling a hit and run attack on units, to allow a more sensical engagemente of multiple enemies?
@Tylerpoeactionhero
11 жыл бұрын
Go to wolfire's website and look for the SUMlauncher in the preorder forum, it's an updater tool for this game.
@APCBaab32
11 жыл бұрын
Bows....please :). Anyaway, best purchase i made ever. I was a fan of lugaru back then. Overgrowth is just.....everything i wanted in a combat game. I love oit!
@EMCEBANANA
11 жыл бұрын
i think that if you want to make a good arena mode you should limit the players to fight within the grey cube, and maybe make something like a pit around it, i bet that would look and play really nice
@CossackHD
11 жыл бұрын
You've optimised the game a lot... Does that mean that few ragdolls at one particular moment won't affect FPS as much as before? Also I have a suggestion: if you make "LOD ragdoll" system (less precise ragdoll on long distances) it may spare some PCs resources.
@Laugebing
11 жыл бұрын
There are allies. The rabbit named Turner in the characters is.
@tadas8113
11 жыл бұрын
I have a few suggestions. I saw people wanting for dismemberment, but that seems too... gory? But what about disabling? Like breaking a hand, and thus the enemy can't use it anymore? Would be pretty awesome
@LetsPlayBespoke
11 жыл бұрын
I can't wait for the Alpha 200 video. "hello, and in this video I built a spaceship from scratch out of things I found in my kitchen. Hopefully after I reach the moon, I'll continue working on the game." And then wolfire ascends to the stars.
@EPR89
11 жыл бұрын
It's a bug in the latest Alphas. They changed a lot to improve performance. Unfortunately this caused a few other bugs. The joys of alpha development. ;) It has already been reported a few times, so they will definitely try to solve it in the next few updates.
@donriel2710
11 жыл бұрын
They never left, they've been hard at work on this.
@_tsweezy_
11 жыл бұрын
They have actually added functionality with a wired xbox controller, so It is possible to play with a controller's limited buttons and controls
@KynaruHelio
11 жыл бұрын
I just hope if it does come to steam people who preordered it won't have to pay again. X.x
@zwerty007
11 жыл бұрын
They need to put a disclaimer on every single overgrowth video saying 'IT'S GOING TO BE ON STEAM' They have a deal with steam to bring it to the platform. I'm pretty sure David was saying he'd put it up when the arena mode is done.
@Arktag
11 жыл бұрын
When he uploaded this video i was like THANK THE LORD FOR A NEW UPDATE AND IT CAN FINALLY RUN FASTER!!!!!!!
@nNicok
11 жыл бұрын
there is split screen versus mode if you have a comp to connect to computer
@layzee9969
11 жыл бұрын
If I could make a minor suggestion: Right now everyone stands stiffly upright, even while fighting, and it looks a bit silly to me. I think that when hostile characters are standing near each other, their posture should look a bit more combat ready. Maybe make their feet spread a bit further apart and have them hunch forward a little, that kind of thing.
@colorschan
11 жыл бұрын
Oh... This tech demo. Almost forgot it existed.
@whocareswhatsthepoint
11 жыл бұрын
I'm pretty sure they've already talked to valve about getting it on steam and it should be on steam near the end of the alpha phase.
@Andreastistel
11 жыл бұрын
I haven't attended any parties yet. I am in fact not old enough to go ;) So we will have to see if they love me or not in the future.
@Coal9797
11 жыл бұрын
Don't quote me on this, and someone correct me if I'm wrong, but I'm pretty sure I recall reading somewhere that it's already been approved by valve to be sold on steam. Honestly not surprising considering Lugaru (this is a sequel , Lugaru was the original, also made by Wolfire) is on Steam.
@orp5us
11 жыл бұрын
might i recommend adding movements similar to lugaru? like the feral run or leg cannon kick?
@gnomium41
11 жыл бұрын
i'd love if the arena was a huge salami toast and in the pupils of the enemy is a live video stream of your own webcam. so you could see your reflection in the eyes of your enemy. and the swords and other weapons should all be able to magically talk to the player. each sword has a detailed strong KI personality which talks to the player in his thoughts! also if you fall off the salami toast arena you'll be turned into a piece of butter and the enemy eats you together with the arena! please :=)
@Robin_Works
11 жыл бұрын
this game will be sooo awesome
@Ricochet8844
11 жыл бұрын
That actually sounds like a very good idea.
@nNicok
11 жыл бұрын
download sumlauncher in the forums vip section for the people who preordered it
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