This has been the ONLY metahuman face mocap solution for Android / PC users!!! Thank-you.
@timsblends1483
2 жыл бұрын
It's worth mentioning that only RTX enabled GPUs can run this software. Had to deep dive the internet to find this out. No idea why Nvida don't make this more obvious.
@DataJuggler
2 жыл бұрын
The whole process for A2F seems harder than it should be. I don't understand the need for having to have the 2nd character in Audio 2 Face. It seems like it would be simpler if you just took the 1st character (default male head) and export that.
@georges8408
2 жыл бұрын
Why A2F Data conversion tab is missing to me ?
@BrendanCescon
2 жыл бұрын
When I right click in the content browser, I don't have "IMPORT FACIAL ANIMATION" as an option. Do you know why?
@GSSPKSTUDIOZ
2 жыл бұрын
How to combine Face live link animation and Audio2Face animations so that head rotation and expressions with dialogue merges ! Please help me Out . Thanks an Nvidia Omniverse Team - TIA - Love and Cheers ❤️😍
@epelfeld
2 жыл бұрын
Thanks a lot. I am using Unreal for 2 days and it was perfect tut for me
@featheredmusic
2 жыл бұрын
Hi there, thanks for the great tutorial, but where can i find the UE4 Omniverse connector plugin??
@Luxor3D
Жыл бұрын
In Omniverse Luncher
@zzphantom
3 жыл бұрын
I have been wondering about this. Thanks.
@antoniopepe
2 жыл бұрын
is possible to export eye animation ? right now in a2f there are eyes and relative animation but the blendshape mesh dont have eyes
@botviews611
2 жыл бұрын
SERENITY NOW!!!!!!! Yessssss!!!!
@hitlab
2 жыл бұрын
There is no option for importing facial animation in UE 5 and drag and drop into content browser fails??
@RosBroz3D
2 жыл бұрын
Ensure you have enabled the importing of .usd assets
@Instant_Nerf
2 жыл бұрын
Is it possible to still use live link with you’re iPhone so that you can give it some head movement and also maybe eyebrows .. this is really amazing. I just need to figure out a way to make the body idle naturally.. but I don’t have a mocap suite. Ideally I would want to record the body movement at the same time the audio is being recorded so that it is in-sync .. but how without a mocap suit .. any suggestions? Maybe using ai with just an iphone …
@AdobadoFantastico
Жыл бұрын
this is good, but where's info on export to json?
@Santuus2023
Жыл бұрын
How to mount a folder with localhost?
@nodezero9828
2 жыл бұрын
This was helpful, thx!
@samroe3d
2 жыл бұрын
Can this work with our own rigs, not metahuman?
@siddharthvarshney1710
Жыл бұрын
My localhost is empty, and on opening the browser - the NVIDIA folder does not have an Audio2Face folder - can anyone please suggest a video where the localhost setup is covered?
@baileykeogh5602
Жыл бұрын
same problems
@georges8408
2 жыл бұрын
interesting ? can we combine this with faceware studio for facial expressions or data will overwrite each other ?
@kangzhang1813
3 жыл бұрын
Can you share the file male_bs_46.usd that contains the blendshape?
@bigdaddystrokes
3 жыл бұрын
Second this! I have no idea how to find it
@SideViewMirrorProd
2 жыл бұрын
@@bigdaddystrokes you gotta install the Nucleus server if you havent already the file is in there. You can do that within the Omniverse Launcher, top row select NECLEUS, follow instructions to create it.
@gamerguy2458
2 жыл бұрын
@@SideViewMirrorProd thanks bro
@visualdrip.official
2 жыл бұрын
local host doesn't work , it shows and error symbol. any ideas?
@RosBroz3D
2 жыл бұрын
ENsure you have created a nucleas account and logged in when it brings up a browser window
@canalactivado
3 жыл бұрын
Hi Nvidia Omniverse! *How can I export the Blender Shape Keys in USD?* D: I tried the Blender Connector Alpha 3.0 inside the Omniverse Launcher, but it only exports the "Joint Rotation", "Joint Translation", but not the "Shape Keys" values :c
@DataJuggler
2 жыл бұрын
0:54 I don't get the move gizmo's to appear if I select either character, and tried hitting W, still doesn't bring up gizmo. Had to move the default male head using the X Form value on the right
@RosBroz3D
2 жыл бұрын
THe gizmo for me was far below the head (where the feet would have been) zoom out with middle mouse
@DataJuggler
2 жыл бұрын
@@RosBroz3D I think I have figured that part out by now. Thanks for the (5 month later) reply.
@RosBroz3D
2 жыл бұрын
@@DataJuggler LMAO I figured. It was more of an "in case someone else has a similar issue."
@tobiasjohnson1058
2 жыл бұрын
This looks like a good and easy editable pipeline to Unreal with Metahumans. When are they going to explain the pipeline to Unity as there seems to be no clear explanation on how to deal with usd and json files in the Unity engine or there are no connectors that I can see for Unity?
@RosBroz3D
2 жыл бұрын
I utilized exactly this with metahumans and Unreal for a VR project.
@Elektrashock1
2 жыл бұрын
Awesome!!!!!
@lukesfilmltd
3 жыл бұрын
amazing!!!! would be fantastic too see a way to use the machinima app to puppet metahumans too!!!!!
@acaimari
Жыл бұрын
Easy :)
@Leomerya12
Жыл бұрын
I swear, the people who develop these things are so far removed from average users. The amount of things you have to do is frustrating as hell (encapsulated folders, downloading a separate cache to even access the folders, figuring out that this program is an app, specifically, in the omniverse interface). Really guys? Amazing software, but, make it easier to use. Please.
@KobiLDN
Жыл бұрын
couldn't agree more. its more for the daily user it looks like, trying to figure things out like even the first step of installing nucleus plugin was like.. huh what... they really could make better guides.
@dyst1575
2 жыл бұрын
Damn that's really bad tutorial
@KobiLDN
Жыл бұрын
agreed, i'm trying to follow it and its not great.
@SuperlativeCG
3 жыл бұрын
What about DAZ3D Genesis 8 characters or any general characters with blendshapes? Can this be done for them too?
@SideViewMirrorProd
2 жыл бұрын
done it with both, the export process tho needs some better documentation
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