This is the best format for tutorials, as for me. Voice over x2 timelapse, not commenting every step but also focusing attention where it needs to be focused. Looking forward to see more vids like this mini-series
@anjuro
2 жыл бұрын
As a beginner sculptor hair is my kryptonite. I would love to see more hair related content from you guys in the future.
@JaySamurai79
2 жыл бұрын
Same here. Ive spent the last 3 days trying to figure out how to do hair. I'll give this method a try.
@anjuro
2 жыл бұрын
@@JaySamurai79 I feel ya, after several sculpts it has barely gotten any easier for me either. This video may help you ( kzitem.info/news/bejne/zaWVrKyajJeQeW0 ) , for me it's probably been one of the most useful hair modelling tutorials.
@Ethan-if8oo
3 жыл бұрын
i like this style of sculpting as we cans see your actual process.
@MrChikkooo
4 жыл бұрын
I was waiting for this video for sooo longggg! 😅
@FlippedNormals
4 жыл бұрын
Hope you enjoy :D
@MrChikkooo
4 жыл бұрын
@@FlippedNormals love it
@pepnoi
3 жыл бұрын
Your comments are really interesting, I prefer the narration in your videos
@khayelihlembele6008
3 жыл бұрын
I would like more of these kinds of tutorials with narration please and thank you. It's very informative of a lot of aspects that are overlooked or struggled on
@sp47208AJ
8 ай бұрын
I absolutely have loved watching this mini series, watching timelapses with narration explaining your guys' thoughts has been super insightful! Thank you so much!!
@aero3245
4 жыл бұрын
Guys you don't know how I was waiting for this part💓💓💓
@FlippedNormals
4 жыл бұрын
I hope it lived up to you expectations :)
@riverground
4 жыл бұрын
Narration videos are great, there are plenty of time laps vidoes out there, but it doesn't give as much insight into the thought process and I think you guys do that really well with your narration.
@SaltedMallows
4 жыл бұрын
Good Job sculpting Widowmaker Samus
@daisukegori2112
2 жыл бұрын
I've seen loads of anime that is more human looking thatn overwatch. You've got the kids from Digimon, then you have Fist of the north star and all the different styles within the blanket of "anime". You guys are fantastic by the way. Not only do you have amazing skill but your on air personalities are killer.
@TaylorStine
4 жыл бұрын
I like this style of video. These days I don't have time to follow a tutorial, so I just play these videos while I sculpt. It's a great video for that.
@FlippedNormals
4 жыл бұрын
Thanks Taylor!
@RyanKingArt
4 жыл бұрын
Awesome Character!
@bencoomer2000
4 жыл бұрын
Narration and thoughts are always nice. Gems keep popping out.
@FlippedNormals
4 жыл бұрын
Hope you enjoyed :)
@MultiNutterbutter
4 жыл бұрын
Im happy to have my suspicions made true by watching this video. I thought I was being lazy by not doing retopo/box modeling in Zbrush. Ah now I can comfortably export to maya and continue working without feeling bad. Ty guys
@FlippedNormals
4 жыл бұрын
Glad I could help!
@embacherjames
Жыл бұрын
Really enjoyable and useful, with a lot of information. please make more like this, Thanks!
@FlippedNormals
Жыл бұрын
More to come!
@omariparris9953
4 жыл бұрын
Definitely prefer this format of vieos
@Zakadeja
4 жыл бұрын
The retopology part blew my mind. I didn't know stuff like this was this easy in Zbrush, I'm used to using retopoflow in blender.
@Zanna444
4 жыл бұрын
this is my question also after finishing a character in zbrush should it be retopologize again by quade draw in maya or some thing ?? or zbrush mesh version will last version?? apreciate your help
@FlippedNormals
4 жыл бұрын
I would never use the zbrush retopo as my final. You need something where you have more control to create specific topo. Like Quad draw
@Zanna444
4 жыл бұрын
@@FlippedNormals but do this bother you?? i mean after a while of working on zbrush then think about retopology you have to do all again by quad draw for exmple
@sentalogic
4 жыл бұрын
Please make video showing the pipeline to fibermesh hair till aniamtion
@grayfox8904
4 жыл бұрын
Please guys, we would like to see ways of sculpting the inside of the mouth. Easy ways of handling this situation on where the tongue and teeth go.
@erickerickson1332
4 жыл бұрын
This is pretty cool! I look forward to other videos in this I would love to see a fortnite, or diablo style one next :)
@FlippedNormals
4 жыл бұрын
Noted :)
@SaltedMallows
4 жыл бұрын
How in the 7 hells do you retopo hair and get all the details? Do a video on it?
@MarseleXXL
3 жыл бұрын
By baking, i guess.
@SaltedMallows
3 жыл бұрын
@@MarseleXXL idk it doesn't just look like bakes though the topology follows the detail
@SaltedMallows
3 жыл бұрын
@@iamlazy7281 Ok so what I was referring to directly was how do you create those curves for the hair like that and then retopo perfectly between the edges with little trouble? I have difficulty getting a tight retopo that looks exactly like the detail of the base mesh even with Shrinkwrap like with shrinkwrap sometimes it sets in too far into the head. Is there a cleaner way to get more highly detailed topology for small things on the head like this? Also when you say Bake the HP Map onto the low Poly I presume you mean do the sculpt, bake the normals of the sculpt use the normals for the low poly mesh. Like am I supposed to get every ridge nook and cranny when I retopo? or is Normal map bakes from high poly onto low poly that's supposed to do the lifting
@SaltedMallows
3 жыл бұрын
@@iamlazy7281 thats pretty much it
@emilyylab
Жыл бұрын
@@SaltedMallows You can always project your high rez on your low rez mesh! And then you bake in substance painter!
@vectorcrocodile5160
3 жыл бұрын
One thing a lot of non artists don't seem to get (and some actual artists) is that there are many levels between stylized and realism. You have full stylized like Loony tunes Elmer Fud and then you have full realism like some Cg scene in live action movie. Then you have in between like say Street Fighter or Tekken (Tekken being a little closer to realism but still quite stylized) there are many levels in between towards each direction.
@nykoedits
4 жыл бұрын
Really enjoying this series, its a great format imo!
@KinnikuGameDojo
3 жыл бұрын
Great woke gentlemen. And quality instructions. I’ll be sure to put it to good use.
@TheIcemanModdeler
Жыл бұрын
Not sure how good this will be for 3d printing though, maybe thicker hairs so they intersect, maybe even a clump solid mesh and smaller hairs over it could work.
@Tenchinu
4 жыл бұрын
As a total noob, I’m so grateful you guys, basically answer my question of: should I use Zbrush to retopo. The answer is no. Emphatically, unequivocally, ‘get out’a here with that weak shit’, no.
@FlippedNormals
4 жыл бұрын
😂
@SaltedMallows
4 жыл бұрын
"Get that Weak Shit Out of Here Zbrush" -Nekoni 2020
@skarlok1
3 жыл бұрын
I would love to see more tutorials about hair creation for game engines and videos. Zbrush and Blender solutions would be nice. As far as i noticed curves in blender are nice way to create simple base for hair.
@expositionfairy
4 жыл бұрын
She looks like the Overwatch version of Cara Delevingne :D Great tutorial btw - you have no idea how conveniently on time both of the Overwatch ones are!
@SaltedMallows
4 жыл бұрын
Is that Samus's real name? Looks like Samus
@xleplayVA
4 жыл бұрын
@@SaltedMallows thank you, i was looking for someone mentioning this, it looks a LOT like zero suit samus
@SaltedMallows
4 жыл бұрын
@@xleplayVA yep
@SaltedMallows
4 жыл бұрын
@@xleplayVA more like widowmaker samus fusion
@kurozeitsuki7846
4 жыл бұрын
dope! really liked this format
@FlippedNormals
4 жыл бұрын
Thanks, Kuro
@bakedbeings
2 жыл бұрын
You can add some pinch to that paint+scultpris brush, saves you the some of the straightening work. Also that quick retopo during concepting can get you more than enough edge flow to get details in with fewer subdivs. Danny Mac 3D (not me heh) uses it really well. PS ZModeler with duped brushes for edge bridge, collapse etc can do that adjustment work quite well too 👌
@tapacg1329
4 жыл бұрын
definitely more of this stuff!
@FlippedNormals
4 жыл бұрын
Good to know 😁
@ruslandad365
3 жыл бұрын
Great Work!!!
@serenity8839
3 жыл бұрын
That hair is beautiful :o would love to see how you go about making fur ect like you were talking about. Not sure if i missed it but wondering, How would you go about retopoing this hair mesh? the fray away/fly away seem like they would make a blob single mesh impossible?
@MR3DDev
4 жыл бұрын
Thanks was waiting for this one
@FlippedNormals
4 жыл бұрын
Hope you enjoyed it!
@cduensingiii
3 жыл бұрын
Hey dudes, you want to draw a brow, rather than drag out a cube, make yourself a custom curve brush that is just a 4-sided box tube, and then you can just draw the base geometry on the surface with one stroke and tweak a bit.
@abiyyupanggalih854
4 жыл бұрын
thankyou for sharing 🙏
@FlippedNormals
4 жыл бұрын
No worries
@TheRxGamer-r7q
3 жыл бұрын
Hello sir . please make a separate video on hair that you make it in thi video..want video related to how to unwrap this type of hair
@Koupoable
4 жыл бұрын
With Polyquilt (mostly for the AMAZING relax feature) and F2 addons (and some knowledge of blender I guess) retopo in blender is more than decent, I only do retopology with these tools and that's fast and easy to use, almost on par with maya's tool imo, but free. Plus you can transfer meshes between zbrush and blender with one click with GoB addon. :)
@linush2331
3 жыл бұрын
Having mainly used Blender for retopo, I can say that it is almost there, but not quite. The main things holding it back is that you can click through the high poly and accidentally select the backfaces of the retopo, and that there is no good way to make the low poly seethrough. There are also a LOT of small quality of life things needed. It's SO CLOSE to being amazing, but fundamentally Blender needs first party tools, because the amazing community addons are all really nice, but broken and prone to crashing. Like many things in Blender, I love the idea of it, but it feels unfinished, and doesn't quite work well enough for production. You can stitch together a half-decent retopo suite from addons, but it tears at the seams constantly. Soon though, I think it's gonna be great! Just not yet.
@Koupoable
3 жыл бұрын
@@linush2331 I agree about the seethrough and select aspects of the retopo process, that's indeed really annoying, I still think you can do retopo just as fast as any other software if not faster with the right tools and some practice. It's important to say for people that don't want to buy a software only for retopo. SpeedRetopo addon can help with the visibility and offers a fast setup and nice shortcuts, just got updated for 2.9 too.
@linush2331
3 жыл бұрын
@@Koupoable For sure! If you're a student, hobbyist or just want to try it out, it's absolutely great! But in the industry sadly it's not quite there. But I'm very optimistic!!
@suresh6689
2 жыл бұрын
We need textured video for the hair
@DanielWilker
3 жыл бұрын
Now you can extrude the edges with zmodeller, its faster them other software box modeling. Sure you can do amazing boz modeling in zbrush, its differente from other softwares but still good.
@HemantKumar-ey1cl
3 жыл бұрын
I wanna ask 1 question This hairs are in high poly then how can we retopo this hairs?
@shushu9164
8 ай бұрын
What is dynamic that keeps it fairly consistent?
@beanlightgames
4 жыл бұрын
I see the sculpt was recorded before 2021 was released, but was the audio recorded before diving too deep into the new tools in ZModeler? The tools, while still not as good as Maya or TopoGun, are significantly better and more reliable than fixing a ZRemeshed mesh. I'd also recommend, specifically for Zbrush 2020, using the Topology Brush for the brows and lashes. It's not great for full retopology, but for making very quick, clean topology for instances like that. This did get replaced for me in 2021 with the introduction to ZModeler Edge Extrusion and Dynamic Thickness. Other than those quick things, I rly enjoyed the vid! I was just about done with making hair Zbrush and almost dropped it completely for Blender, but I definitely want to give these methods a shot!
@viktorstrife3716
Жыл бұрын
how rightly to do retopology of this hair? For game engine.
@rivercull8031
3 жыл бұрын
I love these types of videos!!! I was wondering if you could do a video on retopologizing more complex forms like dragons with crazy scales and other crazy contusions?
@visuart
4 жыл бұрын
hey, thanks guys, I remember watching some of this live, Zbrush 21 wasn't out yet.... Paul is advertising Z21 with new Zmodeler abilities as a retopo solution... would love to see your take on that and maybe some tips. I personally think I'll stick to quad tool in maya and havent really got the time to give it a shot, but if this is really a viable solution to stay in zbrush between concept and texturing.... that could be a game-changer
@fedegibsonlespaul
8 ай бұрын
Thank you for the video, time and effort. I wanted to ask something. I've downloaded some RDR2 character model rips and I want to 3D print them, but, as you may guess, the hair is just clumps of "confetti paper" with tga mask textures applied to it, and it wouldn't print alright. Is there any method to use this data to recreate the hair or should I just scrap it and make a new model for it? What would be the best approach if the priority is "accuracy" to the source? Any opinion is appreciated, so feel free to chime in, everybody. Thank you.
@SpieleSuchti894
Жыл бұрын
How could one recreate such a hairstyle in blender?
@CanalHKori
2 жыл бұрын
after that, how do you prepare that type of hair for the game?
@noname12234
4 жыл бұрын
I might have to get zbrush now. Can you show the same process in blender?
@lgpaintball
4 жыл бұрын
How would the hair work as a game ready model. Like the number of polys in the hair is probably to much for the game engine to run?
@aero3245
4 жыл бұрын
Retopo it
@lgpaintball
4 жыл бұрын
@@aero3245 I understand that. But, I maybe wrong here. Even if you retopo the hair the number of polys will still be high.
@Kubx2828
4 жыл бұрын
The game industry uses a variety of techniques, but I think that the most common one is just to use strands of hairs, so flat planes (with some topology, obviously) on which you project your textures. Then, each plane is given physics so that they can move and collide realistically.
@lgpaintball
4 жыл бұрын
@@aero3245 Thank you
@lgpaintball
4 жыл бұрын
@@Kubx2828 Thank you
@SpadeApeiron
Жыл бұрын
All good but in the texturing phase is there gonna be conflict of hair strands overlapping with the scalp base cap which u have made to base the hairs on ? I always get till 35:22 phase then i dunno what to keep and what to discard. I wish i could share my model with you lol to explain what i mean.
@VtuberGodai
4 жыл бұрын
I loved this, I made a model in the same style like you guys showed! could I tag you guys to show you my work?
@MenchisMenagerie
2 жыл бұрын
I'm not sure if I'll get an answer here but I'll try asking at least. If I was making something like this and my goal was to fully retop and prepare it for animation, would you retop the hair seperately and keep it as a seperate object even up to the rigging stage or would you retop it all together as one single piece? I had a very hard time finding a definite answer for this and with how knowledgable you guys are you seem the best ones to ask.
@almightyarts
Жыл бұрын
can we retopo this ??
@joeweidenbach9757
3 жыл бұрын
I am curious, with the updates to the zModeler that came into 2021, how that would affect your view on the retopo process you're showing here (since at least what I'm seeing in the videos is roughly equivalent to quad draw now). I should also preface that by saying, I'm not a modeler/sculptor at all (I'm a Creature TD), but it looks really promising as a workflow. Really great series though.
@richardrobles5898
2 жыл бұрын
It looks more like a an overwatch version of samus
@emanuelgherman5816
2 жыл бұрын
Hello! How can I retopology the hair? I go with every strand and retopo it? Also, when I want to prepare the hair for animating it, should I make bones for every strand that is retopologized?
@3DRamenArt
4 жыл бұрын
This is pretty cool! I wonder if you can do something like this on blender.
@allieholmes2192
2 жыл бұрын
I know this is a stupid question but do you have this layout at all I could download please :3
@temptor7585
3 жыл бұрын
so when are the Zbrush Cowboy tshirts coming in?
@warriormama13
4 жыл бұрын
Can you bring this out to maya and substance without losing any geometry?
@sklogw1673
3 жыл бұрын
how did you clean the black borders after making the polygroups? cool video c:
@omnuu
3 жыл бұрын
How would you retopo a hair like that??
@cardieshe1371
4 жыл бұрын
It's Henning & Morten*
@FlippedNormals
4 жыл бұрын
It's whatever we say it is
@petarpehchevski3d338
4 жыл бұрын
@@FlippedNormals they're rebranding
@cardieshe1371
4 жыл бұрын
@@FlippedNormals okay fine but
@ovebohnhorst4424
3 жыл бұрын
Hi. Can you do this in Blender or should I go with ZBrush?
@MDksa123
4 жыл бұрын
do you work on perspective or not?
@FlippedNormals
4 жыл бұрын
Both. Just always remember to check your perspective
@MDksa123
4 жыл бұрын
@@FlippedNormals thanks guys, apperciate the videos
@shoshaka
3 жыл бұрын
Guys, can you share a link to the insert curve brush that you use for the hair creation?
@mrslow4826
4 жыл бұрын
how can you retopology the hair? for animation
@alexnsia5008
3 жыл бұрын
A quick question. Do you delete the undernet mersh used for laying the hair at the end when doing your final rendering or it must be left there? thank you
@FlippedNormals
3 жыл бұрын
I leave it to create the illusion that there's more hair.
@alexnsia5008
3 жыл бұрын
FlippedNormals Oh ok. Thank you very much
@nana-sj6wu
4 жыл бұрын
It was awesome Like always But can you help me? when I create Hair brush and make it a curve it is wayyyyyyy too larger than my brush size I Create about 10 cylinders (and 3 kinds of polygroup and ....) when i make middle polygroup longer size problem is ok but in that way when i use move topological, i can't move the hair it just streches what could be wrong? thanks for reading it
@SVAFnemesis
3 жыл бұрын
even tho i always enjoy watching any flippednormals video, i think this video's title is a bit misleading in a way. half of the video isn't about hair.
@gelui13
3 жыл бұрын
Tutorial was amazing! Pretty cool, I love this format :) I want to ask about the blank spaces between strands of hair, would it be more appealing to fill every space? What do you think? Thanks 💜
@NihonRebooted
4 жыл бұрын
I heard 2021 improved retopology tools. Why not try those?
@FlippedNormals
4 жыл бұрын
I haven't tried them, but I'll definitely check it out
@nicspics
3 жыл бұрын
Did you texture it and make a tutorial?
@nicspics
3 жыл бұрын
Can you use those strips as hair cards?
@anxhelo7383
4 жыл бұрын
hello flipped normals i have a question about ZRemesher i have a non symmetrical mesh only the face is symmetrical and i want to zremesh it i use the Zremesh guides only on face with mirror ON but whem i z remesh the mesh the half of the body gets mirrored & welded is there any way to draw the zremesh guides but i want the mirroring only on the face. hope you understand what i mean
@FlippedNormals
4 жыл бұрын
You would have to split it into two subtools.
@anxhelo7383
4 жыл бұрын
@@FlippedNormals i understand thanks
@chunfaileung5154
3 жыл бұрын
What render engine are you used?
@joshua42777
2 жыл бұрын
Would this be able to be done in zbrush core?
@ilyasdev8962
3 жыл бұрын
Hey can someone tell me the name of that cool brush that adds res
@saiyanseeds5084
Жыл бұрын
For a hair video why is more then the first 10 minutes you fixing your sculpt?
@JonaDVargas
4 жыл бұрын
I like your videos a lot! I think the retopology phase could have worked better using zbrush 2021 new tools, using snapping while extruding new pieces like on the brows or eyelashes, even the complete head retopology. Still not perfect, but might save you a couple days :)
@FlippedNormals
4 жыл бұрын
Will definitely try it out
@sasaha8389
3 жыл бұрын
this looks more like samus aran san
@scproinc
2 жыл бұрын
Not compatible for games.
@Slouworker
4 жыл бұрын
How would you optimize something like this for use in game?
@FlippedNormals
4 жыл бұрын
Well, you would retopo everything by hand and make sure the polycount was withing you budget. Then bake all the necessary maps etc :)
@dreamsprayanimation
3 жыл бұрын
"Hey guys Morton and Henning from FlippedNormals here..." What the fuck did you just say?
@Ailyn4632
4 жыл бұрын
Why not use the the topology brush for the brows?
@FlippedNormals
4 жыл бұрын
Never used it before :)
@Ailyn4632
4 жыл бұрын
@@FlippedNormals you should def try it, it takes 2 secs to do your eyebrows
@Ailyn4632
4 жыл бұрын
And it snaps to surface so it's perfect for what you were doing, ofc I woulda just used blender for a lot of that haha
@parankafle5336
4 жыл бұрын
I like this style of video. can you make video where you could mix animal anatomy and human anatomy( like Tetrapod and humans or Quadrupeds and humans) and make a mythological creatures or and kind of creature where bones and muscle make sense. your video are very useful. thanks
@CopyCatBlack
3 жыл бұрын
thats a weird combination Icecream, Sasuage and Helmet???? L0L
@synopsis3191
2 жыл бұрын
You're so Cool Men ^^ You remind me beavis and butt-head ^^ I really like what you do. Even I am good at sculpting with my hands, but with my tablet, it's almost difficult...Thank you for all the work you provide us. Big Big Like ^^
@felixxia3604
4 жыл бұрын
i thought you guys are in cyprus!!!
@FlippedNormals
4 жыл бұрын
We're in multiple places at once!
@speedoflight1136
Жыл бұрын
луше бы написали как купить кисть дял волос за 12 доллоров.... какой может быть урок если для создания волос нужно покупать кисть
@CraneArmy
3 жыл бұрын
"one thing Ive learned is that you can mask individual vertices" :-|
@roymalambo6434
4 жыл бұрын
SO AFTER THIS YOU HAVE TO RETOPOLOGIZE
@kishore8053
4 жыл бұрын
👍
@danielpons2484
3 жыл бұрын
. mmmmm... it, s Samus Aran?
@Rin8Kin
Жыл бұрын
If you want good topology you better off with creating one beforehand and skinwrap it over the sculpt. As for brows - you can basically sculpt them and then project onto the face, no need all this fiddly manipulations.
@imthatguybrandon
4 жыл бұрын
Just call this a stylized character tutorial. The term overwatch is just throwing in click bait lol 🤦🏽♂️🤦🏽♂️🤦🏽♂️🤦🏽♂️
@IGarrettI
4 жыл бұрын
I agree. I dont think it's close to overwatch. Good series, but yieahh
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