I am extremely happy with the way that this turned out. Thank you to cooltasdude for the discovery’s to make this possible and a big thank you to the community. Keep your eyes out for the next project
@CoolTasDude
Жыл бұрын
new wallclip go brrrrrrrrrrrrr
@ziaulislam3035
11 ай бұрын
HAHAHAHAHAHAHHAHAHAHAHAAHHHAHAHHAHAHAHHAHHAHHAHAHAGHAHHAHHAHAHAHHAHAAHAHHAHHAHHAAAHAHAHAHAHAHAAHHAAHAAHAHAHAHAHHAHAAHAHHAHHHAHAHAHAH my "most" favorite u tuber ever: CoolTasDude!
@ziaulislam3035
11 ай бұрын
More HAHAHAHAHAHHAHAAHAHHAHAHAHAHAHAHAAHAHAHHAHAHAHHAHAHHAHAHHAAHHAHAHAHAHAHHAHAHHAHHAHAHAAHHAHAHAHAAHAHAHAHAHAHAHAHAAHAHAAHAHAHAHAHHAHAHAHHAHHHAHAHAHHAHAHAHAHAH
@Noah-is-good
3 ай бұрын
whats the new no clip
@Glitchyll5126
Жыл бұрын
Super good!! Good work to Sam Underscore and all of the other tassers !
@wolfstrikerovo
Жыл бұрын
THATS WHAT IM TALKING ABOUT
@001sand
Жыл бұрын
sams profile picture is him after sweating in ovo
@sam_underscore
10 ай бұрын
Actually, it's me at my church's gym wearing my friend's glasses and doing an "Um, actually" type of face
@chillinedits.
5 ай бұрын
@@sam_underscore 🤓☝
@BargainBinFish
Жыл бұрын
This looks really good. You all did great work.
@ziaulislam3035
11 ай бұрын
blud went god mode
@jarjam
11 ай бұрын
it took me straight up two hours to finish the game
@GamingCat5
7 ай бұрын
Level 17 has very small time save possibilities
@Dinosawrbear
6 ай бұрын
I beat the tas in that level
@Dinosawrbear
5 ай бұрын
You need to have a low frame rate like 50 hertz at least I think then I think you can just 1fsj and dive last second
@benpan9406
28 күн бұрын
Level 49 WAS SO CLEAN 🤯
@Drag0nl0rd-64
26 күн бұрын
W video
@jzpikachu
7 ай бұрын
"what do spikes do?" - New Speedrunner | "nothing" - Sam
@sam_underscore
7 ай бұрын
Spikes actually are horrible to deal with. You die when in contact with them for 3 frames in version 1.4.4 of OvO, you you have to have enough speed to go through them in less than ~0.05 seconds
@Chizukaa.1
Жыл бұрын
havent speedran this game since just after 1.4.4, this is so different than what it used to be.
@MYFANSAREGOATED333
4 ай бұрын
It’s a TAS it’s meant to be fast don’t worry But it it is different
@thelemonman5704
Жыл бұрын
W rizz Sam (it’s jp)
@Cheesemandude
9 ай бұрын
This is great! Though i do wanna say that i think some time could be saved on kevel 48.
@sam_underscore
9 ай бұрын
How so? We've done rigorous testing and this is the fastest route we found.
@CoolTasDude
8 ай бұрын
you are correct, 48 has some room for improvement. ovo's tas tools are very limited, and if you mess up during a tas, you have to reset. this makes longer levels and levels with inconsistent tricks much harder to tas. 48 is not only the longest level in the game by far, but it also has multiple 50/50 tricks throughout the level. (if you were curious) I looked through the whole level extensively, and these were all the timesaves I spotted: (timestaps are going off the level time) general timesaves: 4.47: ground pound could have been done sooner, reducing unnecessary airtime, saving ~0.05s 12.00: it was possible to slide jump 1-2 frames earlier here while still ceiling bumping in the right spot. this saves ~0.02s at the most 16.94: this is the exact time that the gate opened wide enough to fit through, however the player entered 0.10s later. therefore, there's 0.10s more to save here. 19.60: the gap could be dived through 0.10s earlier, same case as prior potential strat improvements: 3.80: a way to avoid this ground pound could save up to 0.3s. there's a separate glitch that makes it possible to fall through hashes quicker, which could save up to 0.2s in addition to the other timesave, although a setup that doesn't die to the rockets has yet to be found. 12.73: in this spot, you can dive right without wallsliding by pressing down and left on the exact same frame. this is not only very risky that far in the level, but it's a very obscure trick that Fade likely didn't know about. this would save ~0.04s 13.80: diving into the button would extend the hitbox forward, reaching the switch (exactly) 0.05s earlier 16ish: using a very similar trick to level 2, you could fall down, before instantly regaining speed. this may or may not save time at all, but it wouldn't save more than 0.15s for sure 17.70: using the prior trick, you could land in a wavedash after falling down, then use a glitch that I refuse to explain at the moment, then wall jump, then the player gets a forceful down push. this would certainly avoid the rocket, and might save up to 0.2s 19.24: slide jumping slightly later would set up for the same trick as prior in this spot
@Cheesemandude
8 ай бұрын
@@sam_underscore Apologies I had had the glitch of falling through the floor and assumed that that was consistently possible but after doing some research I learned that that's not the case and I just got really lucky.
@Cheesemandude
8 ай бұрын
Though something I do have a question about is how do you clip through the walls in some of the levels? I've done a lot of research and can't figure it out
@Seblertyg
Жыл бұрын
well done 👏👏👏
@tacopinky
Жыл бұрын
this is very cool
@smokeyyt8802
Жыл бұрын
hey why don't people use these strats in normal runs I don't understand there way faster.
@sam_underscore
Жыл бұрын
You about you try them
@smokeyyt8802
Жыл бұрын
@@sam_underscore yeah it was a joke
@smokeyyt8802
11 ай бұрын
@@sam_underscore OMG HE MENTIONED MEEEEE OOMMMGMGGGGG
@Itouchnograss
8 ай бұрын
how the hell is this man phasing through walls
@The_Celestial_Bros
8 ай бұрын
There are some glitches that will make you clip through the walls. This is also a TAS or a tool assisted speedrun which uses tools to make it more easier to clip and stuff like that.
@thelemonman5704
Жыл бұрын
And to think I took your profile picture for your channel
@roseperez2471
11 ай бұрын
@thelemonman5704 JP should get at least some compensation 👀💲
@drdreday
10 ай бұрын
the best speed run so far
@user-nb7ph9cf9o
4 ай бұрын
its's good
@itsinc4596
2 ай бұрын
i get that theyre like professionals and allat, but there are things here that dont make a drop of sense, like he literraly went through the spikes like they were non existent
@MYFANSAREGOATED333
15 күн бұрын
That’s because they 2 frames in the spike and carried enough speed to touch the spikes for 5 centiseconds and not die.
@Costa_Bear
10 ай бұрын
Bro how do you jump up the side of a wall and just go straight up. I’ve been grinding and I’m only on level 48???
@Hagollow
10 ай бұрын
it’s called a uwj. if your near a wall and facing the opposite direction while touching the wall, you can do an unlimited wall jump (uwj).
@Costa_Bear
10 ай бұрын
@@Hagollow thanks
@nathan-wt6mh
6 ай бұрын
how the hell you move like that
@duallyhazard
6 ай бұрын
walls dont exist
@HelloHiReal
6 ай бұрын
How do you make a TAS in a game that is in a website?
@Hagollow
10 ай бұрын
how do you wall clip?!?!
@snezzzz
10 ай бұрын
what
@dawscary1301
Жыл бұрын
i can do it faster bud
@Hagollow
10 ай бұрын
nah
@dawscary1301
10 ай бұрын
yes i can, you are just jealous@@Hagollow
@Toadi_
7 ай бұрын
my man it’s a Tas
@Official_TSMVan
8 ай бұрын
How do u get the aura around you?🤨🧐
@sam_underscore
8 ай бұрын
Turn on advanced mode in settings, then pause while in a level and press "Toggle Debug"
@nyff2767
7 ай бұрын
how do you glitch though the walls
@Toadi_
7 ай бұрын
a lot of crazy TAS tricks that aren’t possible in real time. some of them are though
@big_numbers
10 ай бұрын
Where's levels 53-61?
@sam_underscore
10 ай бұрын
They are only in the Cool Math Games version, which isn't what the main speedruns are done on.
@tylermessina9594
10 ай бұрын
how do you tas ovo
@sam_underscore
10 ай бұрын
Watch this video: kzitem.info/news/bejne/q4mCypV_bHNiiJw. If you need extra help, join the OvO discord
@wisdomplaysbtd6144
11 ай бұрын
imagine having to cheat...
@sam_underscore
11 ай бұрын
Not cheating, as it doesn't compete with RTA times or leaderboards, and everything shown is possible without using hacks or modifications 🙂
@cornstarchcrusader5744
10 ай бұрын
what does tas mean?
@sam_underscore
10 ай бұрын
Tool Assisted speedrun. Basically, it uses tools to make the game more optimised without actually changing the code, and showing what is the theoretical "perfect" speedrun. For this game, it's done by playing in slow-motion and splicing the footage of each level together.
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