I mean the upgrades are literally just doing their job, making the game easier, thankfully the game itself isn’t so long so I think it does not overstay it’s welcome and it’s pretty well balanced
@nimaxlol9792
5 ай бұрын
of course, but the game doesnt really scale with the upgrade. you dont feel the pressure tu upgrade your car, you upgrade your car to have an easier time and not because you have to.
@mattc3510
5 ай бұрын
Feel free to goto the deeper zones where your car will melt by acid and then you upgrade to resist acid attacks then the car will be heavily damaged by explosives. Unless you want to just cheese the story which isn’t hard. Upgrading everything is hard. The game makes impact damage nonexistent mid game so you can focus on having fun driving and worrying about higher level anomolys that damage it in other ways. And try going for purple nuke missiles in the deep zone where you nab highest quality better than you can build in the workshop panels if you want a real challenge.
@trenchbear
3 ай бұрын
Saw this and the dead island video and was like.... I should subscribe.... and then I saw I was already subscribed from the sons of the forest videos XD, keep up the good work, you deserve more subs honestly!
@caracal3892
3 ай бұрын
Thanks! Dead Island 2 was great when it released last year. The beautiful locations, the detailed combat. I think I don't get much traffic because I play more smaller indie games.
@trenchbear
3 ай бұрын
@@caracal3892 Nono I was just searching randomly for someone playing it without healthbars, keep it up! I was also interested in pacific drive funny enough. Tbh indie games are sadly the only place you can find quality, well thought out games these days, except for some AAA games maybe.
@FarmHend
Ай бұрын
Well... yes, it's true. But I like to think of it as if you've finally "tamed" the Zone.
@Ash-pr2ws
5 ай бұрын
I guess developers found out that the systems they've made doesn't allow them to make the game harder without making it annoying and unfair. Like if you have that choice and the choice to delete most of your work and create different game instead of this one. I'd like to be mistaken here. If one day they will release a patch which makes the game harder in a good way I'd like that a lot. But now it's more about enjoying the atmosphere of the game than challenging gameplay.
@caracal3892
5 ай бұрын
I think they can offer more difficulty settings. It is a single player game so they can offer for both sides. What I would like to see is more agrressive and unpredictable storms
@Ash-pr2ws
5 ай бұрын
@@caracal3892 yeah, makes sense to add settings like that.
@chrow8649
5 ай бұрын
Loot the Purple Loot in a RedZone thats the Jackpot and high Risk and Reward.
@JohnClarkW
5 ай бұрын
The reality is that you have the upgrades that put the game into easy mode, then are complaining that those upgrades work. I agree that managing the exit storms is the only real pressure. I also think they were going for chaos, not super difficult.
@hughmungus2760
5 ай бұрын
yeah thats what mods are for, maybe one day we'll get a fully kitted out version of the game with an intricate car modification system, much more aggressive anomalies and more of a survival/scavenging feel rather than swimming in resources.
@caracal3892
5 ай бұрын
I feel the game gets boring when players stop caring about the resources. For me it was the point where I had the first armor plates for the car
@drkskwlkr
5 ай бұрын
Well, it does makes sense. Oppy, Tobias and Francis did survive all this time in the Exclusion Zone, so it *must* be possible for the Driver to survive as well, as long as the Zone didn't murder him already. For me, the slight disappointment is that the game seems to allow rushing through the end. After the strongly emotional "Red Meadow Research Facility" and "Deep Zone Crossing" missions, it appears that "The End of the Road" mission can be completed without the need to fully upgrade the car, workshop, or even personal protection gear.
@mikeh.4503
4 ай бұрын
Schade, wollte es mir eigentlich holen. Aber das ist dann doch irgendwie enttäuschend. Was würdest du sagen wie viele Stunden es waren an 'richtigem' Spielspaß? Weil anfangs warst du ja mega begeistert... BTW: Mache mehr Videos. Deine sind simpel aber richtig gut und auf den Punkt!
@richardvaldes3959
5 ай бұрын
Agree I've never seen anyone die
@PrinceRai93
5 ай бұрын
I die. Just stopped being cautious. Was raiding drop pods was in menu. Died
@MartinzW
5 ай бұрын
I died on the first run, lost all my items as a result, I gave up on the game not giving me any proper save feature.
@alexubel
5 ай бұрын
@@MartinzW It has a proper save feature. You aren't meant to save during a run. Only before and after.
@MartinzW
5 ай бұрын
@@alexubel in my book that's not a proper save feature.
@varlunmulland3992
5 ай бұрын
@@MartinzW Well congratulations, you're wrong.
@jefffrench9739
5 ай бұрын
Being able to save the game state before leaving the garage ensures a redo for no cost, some of the options seeing things through walls is also so cheese. give this game a year or two. 6/10
@Quell__
5 ай бұрын
the game automatically saves after you load into a level so technically you dont need to save in case your car is messed up and you want to redo your run
@faded_taco1816
5 ай бұрын
I replaced all my off road tiers with summer tiers becuase tourist threw me some free ones and imp the driving and drifting is so much more fun without off road tiers.
@Volfur2251
5 ай бұрын
Game gets easier the more you play... so like every rougelike
@AerialMageProduction
5 ай бұрын
eh, the problem is this: a roguelike has a difficulty curve where you're upgrading to survive further along that curve. In pacific drive, the deep zone is easier than the mid zone, the storms aren't in any way harder to deal with, the area modifiers are identical to the mid zone, there there are *less* anomalies in the deep zone than in any previous area, Damp forest: 23 Blistering woods: 22 The mires: 25 The scorch: 23 Smokestacks: 19 Red spires: 6 The deep zone anomalies are all very basic, easy to avoid, and do very little damage, and on top of that the missions change from interesting "explore the underground lab" quests into generic time trial races, as a result, it makes the whole zone feel incomplete, and a bit like an afterthought 🤷♂
@michaelclark5237
5 ай бұрын
Kind of depends on how you drive
@ajfalcone7917
5 ай бұрын
I literally removed everything from my car to have a challenge lol. They need to make a second one asap thats more than just a proof of concept edit: its still pretty good i just want more. The game needs to evolve more as you upgrade and go further out. All it does really is add more anomalies and decrease the time. The time decrease is just annoying. Not scary... but annoying.
@mr.acidic4246
5 ай бұрын
played the whole way through never died and never lost a part always had putty or a blowtorch on me no matter what, game just gets stale once you see the first 5 hours of it, needs more aggressive anomlies like S.T.A.L.K.E.R. series the ones in the game are at most a nuisance and at least you drive right through them like they dont exist.
@mluby7828
5 ай бұрын
Any games where as you progress there's an *incentive to remove upgrades* that make the game easier? Usually as players progress they start having to do things manually to earn upgrades to automate the manual gameplay. Instead games should start off giving players those QoL automation upgrades as "training wheels" to limit the number of game systems the player has to learn from the start. As the game progresses, it should provide incentives-like a limited number of upgrade slots/hardpoints or wanting to sell the early upgrades-to swap the training wheels out for more specialized player skill-based upgrades. Because at that point the player knows enough that they're comfortable doing some manual tasks in exchange for the extra value the specialized upgrades bring. And if players are more casual-nothing wrong with that-they can keep the automations, the trade-off being they will progress more slowly because they're falling behind the game's power curve. Examples include: - homing missiles and auto-aiming turrets vs more powerful manually aimed weapons. (Escape Velocity) - weak omni-directional shield vs strong shield but it's directional, like only covering half the ship. (X-Wing) - Same for comms antennae. (KSP) - lighting up the area with active sensors vs being stealthy and relying on passive. (Objects in Space, many submarine games)
@caracal3892
5 ай бұрын
I think what would also help is make certain upgrades more expensive, or have external conditions tear them off the car, which would make using them more risky
@mluby7828
5 ай бұрын
@@caracal3892 Duskers did that. As I recall, both ship and drone upgrades generally had unlimited uses but each use had a chance to break, effectively ensuring your upgrades will break over time. Personally I'm much less a fan of things breaking over time. Proper maintenance should keep systems running smoothly.
@Hytizz
5 ай бұрын
Ok ok. You have to understand one thing. This game is about story, not survival, mostly. So this video had no purpose.
@Qaddosh
4 ай бұрын
This video is too boring.
@user-ef5ug6jx5n
5 ай бұрын
They had a great concept but they decided the narrative needed to be about DEI relationship nonsense, that it should be easily playable by toddlers and blind 90 year old women, and that a game about being on a roadtrip didn't require a full cassette tapes worth of tracks.
@caracal3892
5 ай бұрын
I don't like the woke stuff in the game. I just avoid talking about it because in the current youtube rules environment it is dangerous to talk about it. Perhaps that will change eventually. The first time I looked at the available visual upgrades in the machine and the flags I was like what the hecc
@tecknogyk
5 ай бұрын
@@caracal3892 Yeah, the visual options in the machine almost turned me off enough to shut the game off. It wouldn't have bothered me if there were other options but they were the only thing available. It was very strange to me. However, I decided just to ignore that aspect of the game. I haven't ran into anything else that I found annoying yet but we'll see if that changes. To be clear, I'm not annoyed that the flag options are there, I'm annoyed that they are the *only* options.
@PocketBurgers
5 ай бұрын
@@tecknogyk They come pre-installed because having to go out and find one specific flag would be a pain in the ass. Also would make it annoying finding flags while looting instead of other stickers. Literally just ignore them, a lot of people identify with them and the game wants you to bond with your car as an extention of yourself. Even though i personally don't use them i find it thoughtful and kind that they are included for those that do. I find it difficult to see the issue with that.
@faded_taco1816
5 ай бұрын
I really wish they added something to shoot and kill with the flair gun all enemys are weak af. I think the core game concept/car system people liked and will use to add to new games with more interesting storys. Maybe pacific drive x Mad max/Dasz Gone could be interesting concept. If you want more neich concpet, flood and flames x pacific drive
@caracal3892
5 ай бұрын
@tecknogyk It's intentional brainwashing, and the problem is that arguing against it is often causing very violent reactions. I have seen situations on another video game where if you would disagree with it or suggest to make that stuff a toggle, someone would come out and claim you deny their existence and you get thrown off the discord within a minute. So it is not that innocent thing that people make it out ot be. It is intentionally placed in front of people who do not want it, with the express aim to provoke a negative reaction and then use that negative reaction to abuse the person
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