Chris is such a man of the people doing a Paladin build because patrons requested it
@Golmov_the_Wretched
12 сағат бұрын
He's clearly a paladin warlock multiclass. The patron has a lot of leverage here....
@bradleywindham4927
20 сағат бұрын
Actually there is still a very clear use case for Divine Smite on a TWF build. Anytime you crit on one of your first 3 attacks or you are fighting a Fiend or Undead (until level 11 at least) Smiting not only deals more average damage than your bonus action attack, it is also *guaranteed* damage when your BA attack could miss...
@Odisseia-hh2td
20 сағат бұрын
I agree: smite is for Crits. With Vow of Enmity ON, there is about a 26.5% chance of Crit when attacking 3 times (goes to 37% if Elven Accuracy is allowed). It is also a good finisher against low-health enemy. IF not critting, then use BA for some buff or attack. Would love to see how the numbers would change considering this strategy.
@bradleywindham4927
19 сағат бұрын
@Odisseia-hh2td yeah I feel like saying "if you're attacking with your bonus action, you aren't smiting" just feels disingenuous to the idea of bonus action hungry builds in general. Sure sometimes you do something other than attacking with your bonus action... but you also have to do something other than attack with your MAIN action quite often as well but we don't consider that in damage calculations. Having options is a good thing, not a downside.
@shoganmajere7913
19 сағат бұрын
@@Odisseia-hh2td it all depends on your level of play, at t4 you will need to use a 4th lvl spell slot on a crit to beat the BA attack .... if you use spirit shroud ( instead of df ) if you only want to use 1 BA / combat that is a better use of your spell slots if you go sorcadin and aquire higher spell slots to use on spirit shroud it gets even more skewed
@bradleywindham4927
18 сағат бұрын
@shoganmajere7913 I do not think that's true. Even a level 1 smite crit is 20 (4d8) average damage. Lets be (realisticly) generous and say your single class vengance paladin bonus action attack is dealing 2d6+1d8+5+3 using hunters mark and a +3 shortswors. That's 21 average damage, only 1 point ahead of a level 1 smite, meaning even a level a smite is still going to be the right choice since it has no chance of missing. And that's ising Hunter's Mark over Divine Favor, which you're probably not doing. (Note I am rounding up here, not using true averages, but that doesn't matter for this comparison)
@Odisseia-hh2td
18 сағат бұрын
So, if it allowed, I would pick Elven Accuracy at level 4. Then, up to level 8 would be rocking 2-3 attacks per turn while having free bonus actions for spellcasting/smiting.
@tiradegrandmarshal
17 күн бұрын
On the flip side, TWF Paladins have to spend fewer spell slots on damage than GWM Paladins do. If they just stick to Divine Favor with all 4 of their 1st-level slots, they have free rein of all their higher level slots for more utility. Or even more higher-level slots (3rd+) available for a crit smite, since that can still add enough damage to be worthwhile with the same bonus action vs. the DW feat attack.
@zaladar1
17 күн бұрын
As other people say, the TWF build uses less spell slots to deal damage. But additionally, s dex-based TWF build has clear advantages over strength based builds (Dex beat STR saves, and initiative)
@BenjaminSmith-pr8hb
20 сағат бұрын
Oh and with the nick weapon property, there is that added attack as well.
@RJWhitmore
15 сағат бұрын
Additionally, magic weapons (which are craftable in 2024) will benefit more from more attacks.
@pheralanpathfinder4897
12 сағат бұрын
Great for adventures where long rests don't occur after every battle.
@NexusCrux
17 күн бұрын
For the TWF Paladin, it might be worth dropping a +1 Charisma increase from ASI’s to get the Defensive Dualist and War Caster feats. This would allow them to cast concentration spells with a higher chance of them staying around while in melee. With these, you could start casting Spirit Shroud from 9th level which adds a D8 instead or with Divine Favour, and becomes 2D8 per hit when using 5th level slots. Although this most likely means you’re giving up reaction attacks, the Spirit Shroud and AC bonus is likely worth it.
@nm2358
20 сағат бұрын
The spirit shroud (disclaimer: if the DM allows older content) / concentrating on blanket bonus damage on hit meta seems to be the name 2024 Paladin game.
@mpetrov2402
18 сағат бұрын
I mean its a spell it's not using old iterations of classes like lets say sorcerers that get su class at lvl 1. Devotion might beat veangeance with elven accuracy and +3 on the vex weapon. You would rarely miss asuming base 60% hit chance and 5% crit. Add lucky and rarely would you attack without advantage. You might even drop the BA attack since you have close to 30 crit chance
@purpleniumowlbear2952
17 күн бұрын
I think its safe to say TWF vs Greatsword is close enough prior to Lv 15 that you could reasonably sway your choice on the basis specifics within the campaign. Like, if you were joining an existing campaign where the party had either extra magic great weapons or extra magic light weapons in their treasure hoard, that information alone would probably be enough tilt the scales one way or the other.
@LithmusEarth
20 сағат бұрын
great insight, like filling in the weapon-role based on what people already had.
@Adurnis
11 күн бұрын
One thing I like about two-weapon fighting with the paladin is that the Dexadin is perfectly viable now. Indeed; it’s close enough to the two-handed paladin that you might be able to argue that it probably does MORE damage considering you’re a lot more likely to win initiative if you focus Dex over Strength. It works out nicely to consider both Strengthadin and Dexadin at the same time. As a side note, even with the dual wielder feat I would probably still smite if I crit. 18 guaranteed damage is gonna be better than your BA attack.
@davilg007
12 сағат бұрын
Another advantage for TWF is the damage is more granular, you hit for less, but you hit more often. So you overkill less, making your damage a lot more efficient. Many small hits are better than few big ones.
@deathstrik3
8 сағат бұрын
That's less of an issue with the greatsword mastery, it is guaranteed to do damage equal to the ability modifier used for the attack on a miss. Meaning once you get 20 in your main stat it always does at least 5 damage on a miss. That's why the damage overall is so good in the graphs, the maths he has done are taking misses into account already.
@Pike-ip2xo
20 сағат бұрын
And see this is one of the reasons why I like this channel, Chris assumes four combats a day one short rest, each combat lasting four realms, on average the combats in my home group are no less than 6 to 7 rounds along, my dungeon, Master tends to throw very hardy and healthy creatures at the party and lower their damage just slightly to adjust for the fact of the creatures usually have a completely maxed out, hit points or Close to it so when I’m actually made a two weapon fighting paladin, my damage came out to be much much higher than this because I was spending the first round casting divine favor and the second round casting hunters MARK. I would then wait until I roll a critical and if I did, I would smite this ended up, giving a very very high amount of damage over those 6 to 7 rounds. I was actually nearly keeping up with our two handed fighting Fighter, but not quite lol he was an EK and was still beating me, but it was very very competitive and the fact that a paladin could compete with a fighter was quite impressive to me
@felyndiira
18 сағат бұрын
Just a tip, for people who are colorblind, it might help to change the pips on the different graphs instead of using circle for all of them. Something like circle-triangle-square would help a ton in distinguishing the lines.
@Jimmy-p9n
10 сағат бұрын
He said in previous vids that he does not have that ability with the spreadsheet package he uses
@pcz2093
17 күн бұрын
I still want to see a Shillelagh Paladin but I do not want to calculate 😅
@boiqi
16 күн бұрын
It could be just a better Longsword build, letting you focus on charisma and doing 1d10, 1d12 or 2d6 instead of 1d8. It would be even more mad, but a TWF Shilelagh build with the club being the second weapon could work (you still need the scimitar with nick). 1d6 -> 2d6 per attack is a bit more potent.
@tiradegrandmarshal
14 күн бұрын
I honestly wouldn't be surprised if a Rapier Dueling Devotion Paladin is at least comparable, if not ahead. The Shillelagh build is a bonus action behind, having to use it on round 1 to activate Shillelagh in the first place. The Rapier OTOH could have already activated Divine Favor or used a smite. And the Rapier's Vex is more reliable advantage than Topple, since Vex just happens on hit while Topple requires a saving throw. And the Rapier's Sacred Weapon + Vex chains means you're just flat not gonna miss much.
@8x8johan
18 сағат бұрын
@@boiqido shilleilagh and 1 level dip in warlock for the ultimate charisma nick build
@przemek-v7k
17 күн бұрын
Shield variant gives +1 AC, as two-handed variant should take Defense fightning style. Dex paladin caps at 17 AC (could take one more feat to get better AC but it will reduce high level damage as it costs reaction), two-handed at 19 AC, shield at 20 AC. I also did some napkin math and I was dissapointed by two weapon fightning... Two-handed can dip warlock to use CHA for attacks in tier two or three and focus on CHA faster, this in theory also leaves one feat free for two-handed variant.
@TreantmonksTemple
17 күн бұрын
True
@RJWhitmore
15 сағат бұрын
On the other hand, just use a shield and TWF.
@DeadmanwalkingXI
9 сағат бұрын
Magic shields can make a difference here if you find or make them. Those are potentially relevant.
@przemek-v7k
5 сағат бұрын
Yeah with magic shield, sword and shield variant gets better ac, still twf option seems luckaluster, either heavy weapon for dmg or shield for defense.
@DeadmanwalkingXI
3 сағат бұрын
@@przemek-v7k Eh...TWF gets a significant damage spike if it does in fact use smites on crits. Specifically, using Divine Smite alone at 15th level, the TWF build crits something like 25% of the time and if we assume a mix of 3rd and 4th level Divine Smites on crits only that's 36-45 damage damage (since it's 8d8 or 10d8) and the average damage of a normal attack is 15.7 or thereabouts, so using that instead is correct, and ups DPR by about 4.4 points at 15th level. Lower at lower levels, obviously, but it's actually a pretty relevant damage boost.
@bobbiemarkwick4417
10 сағат бұрын
Regarding smites: a good strategy for the dual wielder is to use your bonus action for a max level smite IFF you get a crit. That will outdamage your lost weapon attack.
@MissNoxie
19 сағат бұрын
As others have said, smiting on crits with your action attacks probably brings the numbers up over assuming no smites at all, but with that in mind there may be a case to not take the Dual Wielder feat on all TWF builds. Quick Draw is a nice little feature, but depending on the table it may be redundant if you don't have to switch weapons in combat. The extra attack is of course the main feature but for any class with a good use for bonus actions already built in, the added attack might not always be the best option for damage. However, TWF still allows for more attacks per round, which means higher chances to hit overall (less rounds with no damage) and more opportunities to crit over single weapon builds. There are other feats you can take for Dex, or leave it at 16 and just go for the ASI, or still take Dual Wielder and just only take the BA attack when there's no better use for your bonus action. I do not know that this would make up the damage entirely, and I do not have the patience to do the math on it, but it's worth consideration for anyone wanting to make a TWF Paladin and looking to get the most damage out of it.
@tiradegrandmarshal
19 сағат бұрын
The short of it is, if you don't take Dual Wielder, you have to spend more spell slots (i.e. actually using Hunter's Mark, and/or smiting on rounds with all normal hits) to keep up in damage. Whether the higher spell slot expense is worth it to you, YMMV.
@MrJimaras1994
6 сағат бұрын
if you follow the exact same spell usage (divine favor, smiting etc) as the shield build, but instead take twf and wield shortsword and scimitar, i guess it would be better dmg wise than the shield, almost as good as the dw and/or gw but lose 2 ac compared to shield
@Renegade-Master-88
21 сағат бұрын
Surely with 3 attacks after lvl 5 you smite on Crits , if not bonus action attack. Plus with vex you get advantage for even more smite chance. That's a big chunk of extra damage
@joshuasmith9061
20 сағат бұрын
Thats why on D4's deep dive he took the elven accuracy feat. But Chris is sticking only to 2024 and assumed 4 combats requiring you too save all your first level slots for each encounter. That will lead to less resources for smiting.
@Odisseia-hh2td
20 сағат бұрын
I agree: smite is for Crits. With Vow of Enmity ON, there is about a 26.5% chance of Crit when attacking 3 times. IF not critting, then use BA for some buff or attack.
@Renegade-Master-88
11 сағат бұрын
@@joshuasmith9061 yeah with ways to generate advantage like Vex or Topple the % can be significant and a big smite doubles is allpt. I think omitting smite paints the wrong picture in without elven accuracy
@devinblack606
20 сағат бұрын
Great video, please still do a Charisma build though! Would love to see your take on it.
@hunterleigh7616
20 сағат бұрын
When using two weapons, surely you still smite on any crit you get before you use your bonus action? That will do more than your bonus action attack and is well worth the trade off for that particular round, especially on a crit? 3 hits before you use the bonus action, with advantage, you are going to crit often enough to still use half your spell slots on smites and see a damage increase as a result? Right? I know it just makes the math more complicated, but seems like there's upside here unaccounted for.
@landanross2966
19 сағат бұрын
There’s definitely upside not accounted for in this video. Paladins are BA heavy now so the extra attack from dual wielder isn’t the main draw from TWF, I would consider not even taking it, at least not immediately
@bluesman2050
16 күн бұрын
I think one of the biggest reasons to do sword and board paladin is for the protection fighting style. Losing the dueling damage is worth the trade off for me, but then you really are getting dangerously close to just the baseline.
@bluesman2050
16 күн бұрын
Probably makes even more sense to go in that direction if my intent on round one is to cast a spell with my action. Makes the difference in damage less relevant.
@tiradegrandmarshal
14 күн бұрын
It would definitely be quite a bit less, since you're not just losing Dueling. Because Protection already makes your reaction spoken for, you're likely not taking Sentinel. However, you can take Shield Master instead, which will at least make up a little bit of the difference. Also because of Shield Master giving you advantage some of the time, I'd probably recommend Devotion over Vengeance for a Protection build.
@thewelshwarrior4634
16 сағат бұрын
It's worth noting that you're also getting a +2 AC with a shield (potentially up to +5 with a magic shield) add this to the Sap mastery giving disadvantage on an attack and the Sword and Board is a much better tank than either of the other builds.
@j.f.5162
6 сағат бұрын
@@thewelshwarrior4634 yeah buddy 👍
@Aperrine1989
19 сағат бұрын
I’d love to see the Mounted Combatant build you spoke about before. I really want to make a mounted paladin build 😁
@purpleniumowlbear2952
17 күн бұрын
Anyone else feel a little bit sad that the Observant feat and the Keen Mind feat are inherently nonviable for two weapon fighters? It just seems a bit odd, I guess from a roleplaying perspective, that a martial character with a big club is mechanically better off taking these feats than a martial character who wields two weapons in combat.
@jacobjensen7704
21 сағат бұрын
If you’ve ever fought with two swords, it’s so much harder to keep track of everything around you. It’s way easier when you’ve got a single sword.
@giltigt
21 сағат бұрын
Yeah, to me it actually makes perfect sense.
@AwesomeWookiee
20 сағат бұрын
You can still use Nick, which it synergizes well with, and other builds generally find a use for their bonus actions somewhere anyway. I think the key is that Keen Mind and Observant have an inherent cost to use, but learning about your opponents in a fight can be massively worthwhile anyway.
@cavejohnson605
16 сағат бұрын
One thing I've thought about for making a full-level Paladin build is taking the Eldritch Adept feat early on and picking up Pact of the Blade, which is now just an invocation and has no prerequisites. That way you can basically ignore STR and just focus on CHA and focus more on DEX or CON for survivability, and without needing to multiclass into Warlock at all. While this means you won't increase your ASI's as early on it would mean you don't have to focus on as many in later levels. If you have a cool DM who lets you take any feat as a starting feat then this becomes even more ideal as you can just start out with it. I don't know if a build with this idea would be better than what you've presented, but it would be interesting to see how it compares.
@shielfoxftw8279
17 күн бұрын
Been waiting for this one.
@Zayphar
11 сағат бұрын
My takeaway is that the Pal: Sword&Board is still a viable choice because it does a respectable amount of damage while giving you good feats and higher AC/defense.
@weaponmasteries
18 сағат бұрын
adding +1, +2, +3 weapons will give more to the two weapon fighter than the two handed one, even more if you have flametounge weapons or the like. it also makes graze worse.
@drewbachand1326
17 сағат бұрын
The new vicious and sharp weapon enchantments make flametongue style damage much more common too.
@kamehapa
7 сағат бұрын
I know people are tired of trying to jam Shillelagh onto everything, but I have been toying around with Magic Initiate Druid for an Oath of Devotion Paladin to try to get that AoP maxed as early as possible while still doing decent damage. Because the BA is so hotly contested I figure you can actually get by pushing Dual Wielder down the line. This is not assuming any access to pre-2024 spells, and you would pivot your turn to doing things other than damage when needed. BA priority in order, Actions done in order. Array: 8,15(+1),14,8,10,15(+2) Race: Human (Magic Initiate (Druid)(CHA)(Shillelagh)(Starry Wisp\Guidance)(Healing Word\Goodberry)) BG: Custom (Alert)\Entertainer (Musician) Lvl 1,2: Fighting Style (Two Weapon Fighting) Combat: | BAs: Shillelagh, Divine Favor, Smite | Actions: R1: Shortsword, Scimitar | R2+: Club, Scimitar. Lvl 3 : Oath of Devotion Combat: | BAs: Shillelagh, Divine Favor*, Smite | Actions: Sacred Weapon(Club), Club, Scimitar. Lvl 4: Fey Touched (CHA) (Hunter's Mark) Combat: | BAs: Divine Favor*, Shillelagh, Hunter's Mark, Smite | Actions: Sacred Weapon(Club), Club, Scimitar. Lvl 5,6,7,8:ASI (+2 CHA),9,10,11 Combat: | BAs: Shillelagh, Divine Favor*, Hunter's Mark, Smite | Actions: Sacred Weapon(Club), Club, Club, Scimitar. Lvl 12 Dual Wielder (DEX),13,14,15,16:Sentinel (DEX),17,18,19: Boon of Combat Prowess (CHA) Combat: | BAs: Shillelagh, Divine Favor*, Smite Critical, Club | Actions: Sacred Weapon(Club), Club, Club, Scimitar. Lvl 20 Combat: | BAs: Shillelagh, Holy Nimbus*, Divine Favor*, Smite Critical, Club | Actions: Sacred Weapon(Club), Club, Club, Scimitar. *Skip for combats with a low expected duration.
@pallen2645
17 сағат бұрын
Paladins are also one of the best classes to go for a mounted build, making the lance a really good choice. You can do the full GWM/PAM combo but still have a shield and the dueling fighting style.
@JanLopezPlanas
20 сағат бұрын
I saw again your video of your "3 house rules", and was asking myself if you are gonna keep useing with the 5.24 or no. Thank you! And I'm thrilling for the Ranger video!
@TreantmonksTemple
12 сағат бұрын
No, they aren't needed with 5.24
@jasonklatt481
18 сағат бұрын
Great video, Chris. I do wanna point out a few things though: 1: You used divine favor for all 20 levels of play. It should be noted that, with your assumptions, Hunters Mark would deal more damage at level 3 and beyond. Divine Favor is probably the optimal play overall because it empowers all your attacks, not just the ones against a single target, but in that way, this build is actually more flexible than any of your other pallies. 2: Tied to the first, starting from level 9, you could be using Spirit Shroud instead of Divine Favor, if you allow Tasha's content at your table. While not guaranteed, allowing that seems pretty likely to me. 3: You just straight-up said that you won't be using smites at all, but a critical first-level smite is 4d8 (18 average), which undoubtedly more damage than attack from a scimitar with divine favor, even including the radiant strikes feature (1d6+1d4+5 is 11 average, 1d8+1d6+1d4+5 is 15.5 average, and that's before considering hit chance). The damage would be greatly improved if you decided to smite on a critical hit from your Attack action. I don't think you did this intentionally, but the way you built and executed the two-weapon fighting pally certainly isn't an apples-to-apples comparison with the greatsword build. Even if you reject my second point, points 1 and 3 still stand, and including those will certainly make TWF outstrip the greatsword throughout the first three tiers of play. It's likely that Tier 4 will still go to the greatsword unless you allow Spirit Shroud, but TWF will still be competitive even there. That being said, I don't want to come off hypercritical. I love your channel and what you're doing here, and I've really been enjoying this 2024 damage series. A lot of work goes into these, I know. For instance, I recalculated this with *only* updating to Hunter's Mark at level 3, and it was a lot of work, though in fairness I did make a spreadsheet to help and I checked it against your build as-is to make sure it was calculating the same way. Just that change got 1: 8.8 (You made a minor math error at level 1, using 3.5 instead of 3.3 for the no DF, yes Adv case, and the rest of that difference is from not intermediately rounding), 2: 11, 3: 15.9, 4: 24, 5-7: 35.5, 8-10: 38.5, 11-14: 56.3, 15-18: 65.8, 19-20: 75.1. Just using Hunter's Mark instead, then, makes TWF clearly surpass Greatsword at every level of play from 1-14. At levels 15-16 the greatsword ekes out 1 damage more per round. Tier 1, 2, and 3 all go to TWF. Tier 4 does still go to the greatsword, though. If you included smites on crits in lieu of bonus action attacks, it will go up even further.
@RJWhitmore
15 сағат бұрын
Chris does his maths by hand, which makes it more awkward and time consuming to switch things around. A spreadsheet would help a lot.
@jasonklatt481
14 сағат бұрын
@@RJWhitmore I agree. The spreadsheet I made basically just does the same hand calcs Chris does and weights them. Doing things like combat prowess or studied attacks gets pretty hard even with that.
@MrJimaras1994
5 сағат бұрын
@jasonklatt481 That was a really helpful comment there mate! I've been thinking of using twf but using my crit for BA smiting. Tbh i think chris uses DF instead of HM because df doesnt need concentration anymore. You can even stack them now. I've been considering not taking DW feat and just having my BA free to cast other stuff (like HM, Aasimar transformation etc)
@JJAlders
20 сағат бұрын
Thanks for the video as always Treantmonk. Been following for a few years and I really enjoy your content. After this video though, I'm left wondering, what if instead of the dual wielder feat you took a different feat and left your bonus action free for consistent/selective smites. Haven't done the numbers but I strongly feel that the damage would be substantially higher.
@TreantmonksTemple
12 сағат бұрын
That might be the way to go
@lancejensen1063
20 сағат бұрын
Chris earlier in the series you stated that the devotion Paladin would do better damage then the Vengeance Paladin you indicated that it was because you can get Advantage from other ways. I feel like if you're two weapon fighting Paladin used holy weapon on the Vex weapon that would have a bigger impact than for a Vengeance Paladin. Finally you're going to be a dual wielder you might as well become a Triwielder with a thrikreen to get a bigger damage die for one attack and possible additional extra attacks.
@Baily16
21 сағат бұрын
Hexblade Oathbreaker does a load of damage with Dual Wielder as well. It's a bit tricky to work through every level and be effective in the mid game (though you can always resort to EB spam), but once you get aura of hate with 4 attacks per turn, it's on. You could also use hexblade curse, divine favor, AND hex, all at the same time. That is three turns of setup, of course, but it's fun to think about nonetheless. Go with Elven Accuracy and hunt for crits with Eldritch Smite. It looks awesome. I hope I get to play one in the campaign I'm in right now. But my current and backup character would have to die (though the first might happen tomorrow already...)
@gregorysheridan2015
21 сағат бұрын
This seems like a build that wouldn't come online until like level 8
@End3r97
19 сағат бұрын
Getting a warlock subclass requires a 3 lvl dip now, so getting both Hexblade & Aura of Hate requires Paladin 7 + Warlock 3 = 10th lvl before it can come online and you've only gotten 1 ASI by then too (though you're close to more). Not to mention spending 3 rounds on setup before making bonus action attacks. But bosses will be in serious trouble if they're still alive by round 4.
@gregorysheridan2015
18 сағат бұрын
@@End3r97 yeah ngl this build is bait
@Baily16
17 сағат бұрын
@@End3r97 Yeah, it's best used in a campaign where your character just died and you get to make a new one. That way you can skip some of the inbetween levels.
@cenauge
18 сағат бұрын
I get that assumptions must be made, but in the case of differing numbers of attacks things like equipment play a major role in how these builds actually perform in game. The radiant strikes ability illustrates that because it works a lot like an enchantment on your attacks. I do not expect a level 15 character to be attacking with mundane weapons, generally, so it's worth noting (though not necessarily worth doing the math on) that the Two Weapon Fighting Paladin has an advantage on equipment that might close the damage gap between the builds if not flip them outright at certain levels.
@pheralanpathfinder4897
12 сағат бұрын
That might mean two attunement spots for magical weapons compared to a GWF needing only one.
@mrmuffins951
21 сағат бұрын
This is so exciting that two weapon fighting is proven to be just as viable as great weapon fighting at most levels!
@Itomon
8 сағат бұрын
One advantage to the Dexadin TWF build that i didn't see mentioned is the fact that you can, anytime, just give up the second weapon for a shield. You will deal less damage than the S&B build but if you really need to buff your defenses, maybe losing damage for that period is not that bad - and you can go back to DW after the danger is gone. Its some extra flexibility that also stacks with more spells available to cast
@bradprutzman4460
Сағат бұрын
Chris is the level‐headed practical optimizer. I really enjoy the way he realizes that it's OK for sword and board to do a bit less damage due to the defensive benefits. In fact it looks like WotC hit that exactly right. I'm impressed by Chris and by the paladin that WotC has authored for 2024.
@Kailokel
21 сағат бұрын
I'd still love to see the warlock dip build!
@carlcramer9269
17 сағат бұрын
*Punching* math to get damage - very appropriate. :)
@ElManReborn616
17 күн бұрын
I've been working on ranger ever since the discourse was "they're stil baad!!!" It hurts that rangers don't really have smites, but in a sense they have the opposite. You talk about dual wielding in this video: with a dual wielder ranger, you have to switch between shortsword and scimitar and 2 shortswords, because you can make a vex chain at the cost of losing your BA. But HM eats BA. So you can pre-cast spells like summon beast or fey, not because they deal that much more than HM, but because they free you BA to do something better with them. This goes squared for a sub that requires your BA like beastmaster do. Then there are hail of thorns and lightning arrow. They're cool on paper, especially the latter if you don't invest hard on your weapon (say, shortbow, vex gives it a high chance to land a crit, but it's just a d6+dex you'd be losing), but they have friendly fire. Finally, I think you just can't make a ranger without a sub, they're too heavy on the chassis. I mean, you could, but you'd be building a Hunter ranger!
@jamesferry6717
20 сағат бұрын
Good job on the two weapon paladin! On your ranger dive, you might also want to test a STR based GWM feat hunter ranger with a greataxe. I'm no expert but I bet the damage is really high. I like that you could use a pike to push baddies into a pile to take advantage of cleave and hordebreaker to keep activating GWM feat's extra damage.
@SortKaffe
6 сағат бұрын
I wouldn't take *Dual Wielder* on a *Two-Weapon Fighting* Paladin, because we have less than 4 encounters per day, so I can burn spell slots on both *Divine Favor* and *Divine Smite* without blinking. The big advantage of *Dual Wielder* isn't damage but saving spell slots for other stuff.
@Klaital1
20 сағат бұрын
Rangers do have options for increasing their single target damage, such as Summon Beast, Summon Fey, and Conjure Woodland Beings. The last one of those is especially busted for the beast master, due to their share spells feature, which gives your pet conjure woodland beings too when you cast it.
@bartroberts1514
14 сағат бұрын
Hunter Ranger 3 for Horde Breaker Multiclass Moon Druid 7 for Font of Moonlight, Beast Shape Ape for Multiattack; Druid 9 for Scorpion Multiattack + Tail Sting. Four attacks / round, almost CME level damage, plus Blind for advantage, and fairly high AC plus self heal.
@backlash660
19 сағат бұрын
Up to 97.8k subscribers. Getting really close. You should have 250k followers.
@aristotle29
15 сағат бұрын
I'd love to see a video showing all of these high damage builds side by side after you are done going through the classes. It's hard to compare the greatsword vengeance build here and switching to the nightmare fighter build. Then just add that bard with conjure elementals build that you made for fun.
@jamoscatelli
16 сағат бұрын
Chris, can you use different 'point markers' and/or line styles for each line on the graphs? With many graphing programs you can pick; dot, triangle, square, open or filled... and solid line, dotted line, dot-dash line.. Would help with the color blind issue, and make crossing lines easier to follow.
@Jimmy-p9n
10 сағат бұрын
He said in previous vids that he does not have that ability with the spreadsheet package he uses
@benjaminfunk168
16 сағат бұрын
Not using Divine Smite will lower the damage depending on assumptions you make about it's usage, especially if those assumptions include using higher level spell slots. I ran some numbers a couple of days ago, and I'm not as confident in my math, but the two weapon Paladin was mostly ahead with the assumption that half of the spell slots were used on offense (Divine Favor first priority) and that higher level lots could be used on Divine Smite (no more than half of any given slot level, rounded down). The interesting part was that, at the higher levels, the bonus action attack was only being used on half the rounds (probably should have been just slightly more than that, as the free Divine Smite or a level 1 Smite wasn't worth using unless there was a critical). The part I'm least confident in is the increase in the chance of using Divine Smite on a critical because of the extra Nick attack. I assumed there would be a boost, but I couldn't figure out how much I should give it.
@russelldavis1359
14 сағат бұрын
Something that I think you should do is a mostly class agnostic comparison of the various fighting styles; GWF, TWF, S&B, Ranged, etc. It would be nice to see if the various martial fantasies are comparable
@manfrombc5162
20 сағат бұрын
One damage comparison graph that would be really interesting is rather than graphing the damage per level, you do the percentage above (or below) the baseline over the 20 levels. Because 2 DPR more or less isn't much in tier 3, but it is pretty massive in tier 1. So it would show relative strength quite well.
@jeffreyrankine2533
17 сағат бұрын
Weapon juggling isn’t even the issue I don’t think: Paladins only get two weapon masteries so short sword and scimitar is about all you can do if you want to keep leveraging vex and nick.
@brynwtsn
17 күн бұрын
I really wish paladins, like fighters, could change their fighting style as they leveled up. To do two weapon fighting in tier 1, until you get great weapon master, and then switch your fighting style to defense or something. Also, The dueling fighting style, with great weapon master, using a Lance with a mounted Paladin, is pretty great.
@friday8531
17 күн бұрын
Pardon me while I go make a halfling beastmaster rq...
@jwell4638
19 сағат бұрын
Mounted combat also got a substantial party friendly buff in tight quarters because allies no longer count as difficult terrain to move through their space. Squeezing also doesn't exist any more and a creatures space is only defines as the space it controls and amount of room it needs to "fight effectively". If a horse physically fits in a hallway no official mechanic slows it either in or out of combat.
@Shamalaya311
14 сағат бұрын
I think that some times you can be able to precast hunter's mark and divine favor, like when enemies are approaching and you are able to see them (like a dragon flying towards you, you can have 2/3 turns before he reaches you or in an dungeon if you were able to scout ahead) i think it could come up during a campaign more than once or twice. With a dex based build you could scout yourself casting hunters mark on the spotted prey then run away and hide (the verbal component would give you away sadly, kinda a bummer for the Hunter's mark spell it should be soundless). It's a mess to put in a spread sheet but i think that both spell can be up at the same time under not so rare conditions
@bobbiemarkwick4417
10 сағат бұрын
If you made a nick attack, the scimitar is a light weapon you attacked with on your action, and the short sword is a different weapon to that so technically you can use that as your dual wielder attack
@coldfusion230
17 сағат бұрын
With the removal of "magic" weapon damage, I wonder how this will affect the numbers. In 2014 pretty much as soon as you hit T2 that all major monsters were resistant to nonmagical damage. Given what we've seen, I would guess that the split will now happen at T3 but they'll just be outright resistant to physical damage. Are certain classes/builds less vulnerable to this?
@vladimirk7686
9 сағат бұрын
If resistance to physical damage will remain as common as it is now, I believe the best build for every martial will be Shillelagh and/or True strike.
@timnewman7591
17 сағат бұрын
It's not exactly two-weapon fighting but I've been playing a Paladin and just reached level 4. And I took polearm Master and am going to be using Spear and Shield. As far as I can tell all the various damage bonuses to attacks should apply when I make a Pole Strike and it's certainly better for survival with the shield and the spear weapon mastery.
@kelvinvoorneveld7265
20 сағат бұрын
Will you also do ranged builds for fighters and rangers. I know their damage output is lower then heavy weapons or dual wielding but what they have is range (duh) so they can attack from distances where a melee character can't reach them without wasting a turn dashing to get into melee range but also accuracy because of the archery fighting style which boosts their to hit change before considering advantage.
@Corvus_Corax_Games
3 сағат бұрын
Remember folks this is also just raw damage output. Survivability should be taken into account too, especially with the two weapon fighting build (because you won’t be in plate).
@garion046
16 сағат бұрын
I think this shows you can make either work. At certain tables and with different scenarios either could be stronger. So we can do what we want! Yay!
@chiepah2
20 сағат бұрын
When TWF would you get more by smiting on crits (on your intitial attack) instead of using your bonus action for another attack?
@chrisgee8441
19 сағат бұрын
Definitely worth the concentration on HM here and stacking with divine favor. (If there’s a big boy to beat up)
@DoomsdayR3sistance
19 сағат бұрын
From what I've looked into, Halberd does the most damage of any weapon for Paladin, assuming you cleave 50% of the time, now predicting how often you can cleave is problematic but mixed with GWM, Savage Attacker, GWF and PAM, it's vastly ahead, since cleave is once per turn, it's usable on a reaction attack. Great Axe can do the same thing but Cleaving with a Halberd is easier and when you do not smite or cast a BA spell, you can perform a pole strike attack, which would be about 50% of the time and more than make up for the D10 vs D12 difference as Paladin can get so many effects that add damage die to rolls.
@carlcramer9269
17 сағат бұрын
An advantage of the TWF paladin is that they spend less spell slots as they don't smite.
@SGGPatrickJ
11 сағат бұрын
I would love to see the punched math on a Mounted GWM Dueling Lance and shield Paladin.
@brettmajeske3525
19 сағат бұрын
Still interested in warlock dip. I think a bladelock devotion pal would be a better long sword build than vengeance.
@arsov9885
19 сағат бұрын
Thanks for the video.
@ducksinthewild
11 сағат бұрын
For roleplay reasons, I usually go longsword and shield. But my paladin does carry a greatsword when it comes to weaker enemies with less bonus to hit. This gives me a couple of ideas considering that I rolled incredibly for him and can fuck around a bit with feats.
@nicholassteele1367
18 сағат бұрын
I think it would be interesting to look at a comparison of TWF Devotion Paladin vs. Greatsword Vengeance, since Vengeance benefits the greatsword wielder much more than it would TWF. Devotion would be the subclass to actually pick for TWF.
@jimwatters9065
7 сағат бұрын
If if it hasn't been mentioned, dual wielders can have two magical weapons with the offhand weapon doing additional magical damage that just using a long sword wouldn't provide.
@JamCliche
20 сағат бұрын
Chris bout to spite his face in the thumbnail
@alexrobinet7576
9 сағат бұрын
Warlock baseline is actually pretty good for that graph.
@JuckiCZ
19 сағат бұрын
I would like to see Greatsword anld S&B Ranger builds - we need it to stay comparable with Paladin, Fighter and Barbarian.
@YellowCable
3 сағат бұрын
2WF has the advantage that you can use 2 magic weapons, with potential effects and additional damage.
@tiradegrandmarshal
17 күн бұрын
Just compared the longsword Paladin to the sword-and-board Barbarians and Fighters in that other video, and I find it quite interesting that the longsword Paladin is very competitive with the SnB Berserker and Zealot in tier 2 (while blowing the Battle Master away), and then in tier 3 and 4 consistently ahead of the Zealot and still highly competitive with (and at a couple levels even ahead of) the Berserker all the way through. And then there's that poor SnB Battle Master only barely catching up to the Paladin at level 20 with that 4th attack.
@lastar7824
20 сағат бұрын
The one thing I think you missed on the two weapon build is smiting on a crit.
@luizkormann314
15 сағат бұрын
I'd love to see a barb dual wield as well
@seanw8643
21 сағат бұрын
I was curious if you were gonna do a video around this, feels like in phb 2024 that DW is the new sharpshooter/Great weapon master
@CivilWarMan
20 сағат бұрын
I think a big reason Greatsword squeaks out ahead of two weapon fighting is due to Graze. You've mentioned yourself in other videos that Graze really added up over time in your calculations. If Graze were to be discounted (maybe the Paladin takes a Topple or Push weapon instead), TWF would probably come out on top.
@brojoe4919
13 сағат бұрын
GMW and graze are doing a lot of work, but there is no reason not to include graze because the TWF masteries are only for DPR, too, unless you count nick as giving you the option to use your BA for something other than attacking.
@bigdream_dreambig
11 сағат бұрын
🤔 If you wanted to "split the difference" between the Offensive Greatsword build and the Defensive Longsword-and-Shield build, you could always go with Rapier-and-Shield to switch your weapon mastery from Sap to Vex. Oh, but this build had Vow of Enmity which also gives advantage, so maybe that's not so smart unless we're using a different subclass...
@tiradegrandmarshal
10 сағат бұрын
Devotion is absolutely better for a rapier build.
@feltrix334
8 сағат бұрын
I've seen the advice to pick up Dual Wielder a lot, but part of me just wants to forgo that on Paladins in favor of another feat and be more liberal with my bonus action spells. That probably wouldn't perform great on the calculations you do, simply because it will be more resource intensive, but my games usually have 1-2 fights per adventuring day, so you can afford to go a little more nova with it. Three attacks per turn advantage with Divine Favor, Hunter's Mark, and the occasional Divine Smite sounds pretty great to me.
@jeramiecooper1913
14 сағат бұрын
I think Chris did calcs for a sword and shield barbarian and fighter. How do those compare to the sword and shield paladin? A similar question comes up for a two weapon fighter vs two weapon paladin. A similar question will come up when comparing a long bow ranger to a long bow fighter. I'm enjoying the videos a lot. It's interesting to hear the approach Chris takes on damage calcs and think about how d4 approaches damage calcs. The two different styles are appreciated.
@simoneperrotta3166
5 сағат бұрын
Can't wait for the ranger!!!
@Blod1998
Сағат бұрын
I still wanted to see the Devotion Warlock dip 😭
@brojoe4919
13 сағат бұрын
I think this really goes to show how strong GWM and graze is for dpr.
@DarkSoul1992
12 сағат бұрын
Yes, exactly. It’s really good and I highly suggest people to calculate it for themselves. Guaranteed damage is one of the best things you can have in systems like 5e. Also: I know a fair amount of DMs who allow the effect of Great Weapon Fighting to all damage rolls made with an attack. This means, that this also effects damage drivers and Smites which is obviously pretty wild.
@Winterclaw42
19 сағат бұрын
Two weapon fighting would get an extra 3 points of damage or so if you are using 2 weapons that have bonus damage, like 1d6 fire or 1d6 ice. So you can nudge it a little closer.
@MrJimaras1994
6 сағат бұрын
First of all the video is amazing and thank you so much for the help! I have 2 questions regarding the two builds. 1) for the shield build. Since we take the sentinel feat at 4th level how are we getting extra reactions for the relentless avenger at the 15th level? Shouldn't it be pretty useless when we hit 15 lvl, since we can only attack once with our reaction 2) for the twf build, what if we dont take dual wielder and keep our bonus action free to cast spells or other stuff (hunter's mark, bless, aasimar transformation etc), and we take instead some other +str feat at that level. Would our damage be lower than with the dw feat or pretty much the same but we have more BAs to use?
@ASUbuckaroo15
20 сағат бұрын
I think two weapon fighting being sub optimal from a damage perspective compared to GWF is a good thing. You sacrifice a bit of damage for the boosted DEX stat for initiative and the dreaded AOEs. Feels right. I wonder what kind of STR two weapon combos could capture a similar result of being not the best damage but maybe more supporting front line. Main hand battleaxe to topple multiple targets. Shillelaghs club to slow em down (plus a bit more damage scaling). Longsword to sap and spread disadvantage out. Could be a fun build if you already have another optimized "damage dealer". Emphasis on the point that I dont think that a twf str paladin would be as effective at single target damage as the dex build but could be an interesting frontline pseudo controller.
@TheWanderersWit
17 күн бұрын
Have I missed something on the Paladin builds? Why not switch over to Spirit Shroud/Holy Weapon when they become available? Same Bonus Action to get them going, but it takes you from 1d4 to 1d8 to 2d8 per hit. Especially on the TWF build it feels like that'd add up fast.
@casualPandy
17 күн бұрын
In one of the videos with Colby, Chris said he was going to only use stuff in the 2024 phb in his builds. Unfortunately Spirit Shroud never made it into the 2024 phb, so that's likely the reason he's not using it.
@NexusCrux
17 күн бұрын
Likely because Spirit Shroud and Holy Weapon are concentration and Divine Favour isn’t so they are harder to calculate consistent damage for. Shame that Divine Favour doesn’t have upscaling like Spirit Shroud has, adding another damage dice every 2 spell slot levels.
@TheWanderersWit
17 күн бұрын
@@casualPandy Ah, got it. Holy Weapon is Xanathar's as well, so it makes sense that it's not here. Thanks!
@nm2358
20 сағат бұрын
@@casualPandy My tinfoil hat conspiracy take is Spirit Shroud didn't make the cut for the 2024 PHB since its available to Paladins and would make BA smites look even worse, much like Divine Favor cuts off Divine Smite's legs when you start attacking 3 times a turn.
@brojoe4919
13 сағат бұрын
@@nm2358 That doesn't make sense. Everything that wasn't included is supposed to be compatible. If spirit shroud was too strong, they should have nerfed it in the PHB.
@matthewtearle8356
47 минут бұрын
Dual-Wielder feat is a trap for TWF Veng. Paladin in my opinion. You've got too many bonus options that increase damage done and you want to be running both divine favor, and hunter's mark as kickers on your damage. Smite becomes a viable option as well once you free up those bonus actions, would only consider taking Dual-Wield feat at level 12, a level after you get 1d8 damage at 11.
@LuizCesarFariaLC
16 сағат бұрын
I was hoping you would compare fighter, barbarian and paladin sword and board builds
@dhavaram8064
7 сағат бұрын
If you assume that you will have +2 weapons by level 15 when the greatsword build starts to pull away, how does that affect the graph? Seems like the dual wielder would make up significant ground on the greatsword build.
@Inshokuten69
12 сағат бұрын
The changes to two weapon fighting, nick weapon mastery etc. are just one of many changes that synergize with other changes. Take a dual wielding champion Elven fighter dual wielding the new vicious or wounding scimitars, taking elven accuracy and has something like Cloak of Invisibility or a friend casting faerie fire to give advantage. Damage gets ridiculous.
@metatron8578
20 сағат бұрын
Considering there really isn't a downside in going for the Defense fighting style feat when going for a 2H build, the 2H build only has one AC less than the shield build (with Dueling), at which point it becomes hard to justify leaving that much damage on the table. It's of course still a very flavourful choice and still does decent damage, so I woudln't fault anyone for taking it. I just think it could have gotten something more in the 2024 update.
@tiradegrandmarshal
20 сағат бұрын
If that raw AC figure is all you're considering in a vacuum, then yeah, the GWM build is better on the whole. However, Protection style and/or the longsword's Sap make a stronger case for the shield build (as there are no Heavy Sap weapons).
@nickdefrancis
16 сағат бұрын
I’m wondering also at some point the average damage per hit matters at lower level when you’ll do less overkill damage. 4 attacks at level 6 vs 2 maybe allows you to add that fourth attack to a second target if you kill the first with 3 attacks. That can add up especially tier 1-2 when the enemies are maybe smaller and lower hp. All else equal spreading the same damage over multiple hits is better. And at higher tiers you have three attacks to crit fish for smites on bosses vs 2, which is pretty huge and flexible.
@chrisg8989
17 сағат бұрын
2.2k to go!
@Ranziel1
18 сағат бұрын
I wonder if STR is the better build, after all DEX is a much better stat. Seems like STR is a better pure brawler, while DEX is more well-rounded with better Saves, Initiative, archery capabilities, Stealth, Defensive Duelist option etc. Seems pretty well-balanced imo, which is nice to see.
@tiradegrandmarshal
18 сағат бұрын
STR has access to more viable options for Weapon Masteries. Which is good for Vengeance, since Vex is really redundant on them.
@nickpalframan
18 сағат бұрын
Maybe I missed this, but I do n't understand why TWF is not able to smite. The Nick proptery lets them make the extra off hand attack without using your BA. Should it not still be available?
@dfrever216
15 сағат бұрын
Treant, I always think the assumptions you make are very fair and realistic, and I do think this analysis has value. However, what i think excites people of twf paladin builds is that they see a potential to scale well with specific builds or situations which are outside the base assumptions made for this analysis. Personally i do not think it is very realistic to assume a lvl 20 paladin will not be concentrating on anything and just use divine favor as a buff. Why not holy weapon? Say a longer combat. Or if you have turns to prep and buff up. Or your game allows old books and you have access to spirit shroud and upcast it with the 5th slot for +2d8 per hit (id expect that alone would blow 2hander dps out of the water at high levels). Maybe you are a elf with triple advantage and a piercer feat (shortsword + dagger) to do extra die on crits and dip 3 levels into champion to crit on 19-20. Maybe they take the poisoner feat and are chucking 2d8 poison per hit. Maybe all of em. I would argue that a TWF build would benefit MUCH more from any of these things then a 2-hander build. Of course, greatsword builds will also have specifics which may enhance them compared to these more "raw" plotted builds, but my hypothesis is that TWF builds will scale more when we get into the details of builds, and that gap will close. They just have more room to grow with "attacks get + this" mechanics. Sure there are the disadvantages of spoken for bonus actions and whatnot (im not trying to argue TWF is best, i personally like to play paladin support/tanks myself), but I expect in high levels competitive twf builds will always outdamage 2hander builds in actual games (where almost always players have magic items, use legacy books, etc). PS: I also think that devotion will be better then vengeance in actual play because getting advantage will be unnecessary half-most of the time, either because of allies or mastery. If you manage to get +5 on both attributes +proficiency + weapon magic bonus id expect a devo pally to only miss on a 1. Thats probably a huge dps boost compared to vengeance. Idk, maybe he boosted charisma and found a gauntlet of strength.
@dfrever216
11 сағат бұрын
Here is a silly and fun build to illustrate my point: Paladin (devotion) 12 bard (dance) 8 (the build could work more or less well much earlier, im just trying to illustrate how t2f is pretty strong with scaling builds at late levels in particular): You take dual wielder +1 dex (4), +2 dex ASI(8), +2 cha (12), +2cha (16), and any epic boon (20) for ASI's to end up with 13/20/12/8/8/20 attributes, and twf style. On your first turn you can use action: use channel divinity + 2 attacks from extra attack + nick attack + spend a inspiration as part of the action for a fourth (unarmed) attack. Bonus action: cast 5th level spirit shroud. Turn 2 Repeat action, and now use bonus action for a a extra attack AND use another inspiration for another unarmed hit. On T2 you are dealing 4d6 (weapon damage) + 2d8 (unarmed damage) + 6d8 (radiant strikes) + 12d8 Spirit shrould + 5x6=30. (im assuming you hit everything since you have +16 to hit just from proficiency + charisma + dex - not even counting magic weapons and whatnot - plus sap advantage on a couple of those attacks). T3 you can do it again, but use up all your inspirations. Even if one argue's they might not have access to spirit shroud on their table, they can still use divine favor + crusaders mantle (or a enlarge from bard spell list - or a potion, heck, at high levels id expect players could keep up enlarge 24/7 between buying them and tasha's bubbling cauldron from someone in the party). 2d4 per hit for 6 hits is still pretty decent (two bonuses to setup though). Or sacrifice a action to cast 4th level bards "fountain of moonlight" to get +2d6 per hit (plus radiant resist and a reaction for what that is worth) which is in the current players handbook and undoubtedly available, maybe using the bonus on that round to also setup a enlarge potion (which if we consider is during combat is already a "worst case scenario" - sure sometimes players get ambushed and thrown into combat, but more often then not they are looking for trouble and will have 1h and 10min buffs running before combat starts). One suggestion i would make to not overly punish buffing/setup classes when theorycrafting is to suggest long duration buffs (1h+ and maybe even 10 min buffs) are pre-cast. The current assumptions may overvalue say a barbarian or fighter when compared to a paladin. Heck one can probably improve on this build by taking a warlock dip to be able to save up on Dex Asi's. Or maybe 3 levels of dragon sorc to have AC 20 while naked. Im sure there are also gimmicks to be done on heavy weapon builds, but more attacks usually just scales better.
@greenmarcosu
20 сағат бұрын
Since Shillelagh is a cantrip (unlimited casts) and lasts 1 minute, and does not require concentration - what is preventing a player from just casting it every 1 minute when in a situation where combat is likely?
@vitaly2422
19 сағат бұрын
Makes me wonder how a non dual-wielder TWF build would look on the graph. Especially looking at the longsword compared to TWF at high tier, that's BA spells propping the longsword up.
@tiradegrandmarshal
19 сағат бұрын
Probably comes out fairly similarly on the graph, though it will definitely be more spell-slot hungry.
@williamtaylor6886
20 сағат бұрын
Giving up smites to optimize two-weapon fighting could impact the enjoyment of playing a paladin. When you choose that class, don’t you look forward to dropping those big smites on the enemy?
@Elijah2ennis
21 сағат бұрын
7:37 I’ve been curious with your Paladin builds, do you factor in the free castings of smite the new paladin gets in the 2024phb? I wasn’t sure, you only mentioned using X amount of spell slots when calculating the damage. You don’t mention the free castings. Does this affect your calculations / damage numbers?
@ATinyWaffle
20 сағат бұрын
*Casting. Singular. You only get one free casting a day. Even if he didn't, one 1st level smite barely changes the DPR over the course of a whole day.
@aperson9556
15 сағат бұрын
An interesting analysis would be net damage per round. Amount of damage made by the character less the damage they took
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