This is just a test of Julien's Parallax Displacement Mapping, which offsets texture coordinates to give a sort of fake 3D effect to textures. Keep in mind this is a work in progress, it's still got some bugs. (we just added this today) Normal mapping is also in, but this video doesn't showcase it well. There's lots of cool stuff going on behind the scenes so keep an eye out for more videos!
Sorry for the bad quality video, video recorder was being dumb.
Music: Insomnia - by Mr. Fijiwiji (Not SoA Soundtrack)
Seed of Andromeda is programmed in C++/Opengl/SDL
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~THE TEAM~
Lead Developer / Programmer: Ben Arnold
Designer: Sebastian Corfitzen / c3beruz
Sound Artist: Josh Arnold aka. Octivity / @deeptonearsenal
Designer & Web Developer: Matthew Marshall
Web Developer: Jesse Leskinen
Artist & Designer: Georg Hammerschmid
3D Artist & Animator: Andreas Ressl
Community Manager: Michael Abrams
Lead Engine Developer / Programmer: Cristian Zaloj / doritah69
Programmer: Julien Scholz
Programmer: Frank McCoy
Media and Connectivity: Jeremy Fischer
Sound Artist: WispX / chaopiratex / wispx
Contributors:
Isaque Dutra
Nathan Matthews
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