I only changed the storage capacity, and even when the generator is not generating energy, the cables continue to fill up, it seems that the energy is not removed when transferring from one cable to the other
@NorthWestTreesMCreator
6 ай бұрын
There was some issues win V7 I released V8 today make sure to read the change log to know the changes.
@Eeebsie
Ай бұрын
Can you make the cables connect to blocks that can't hold energy i.e. if you wanted to make the cables tree limbs have the cables connect to that certain wood type so it looks good Thanks in advance!
@NorthWestTreesMCreator
Ай бұрын
This has passed my mind but would require additional block models and condition tests. It would be better to do this when blockstates are added to MCreator this way only one block is in the game for all the models. I will most likely cover this when I have time and the tools are available to the community.
@Eeebsie
26 күн бұрын
@@NorthWestTreesMCreator Thank you so much! I would love an advanced Blockstate tutorial
@WhiterM
2 ай бұрын
Hello I have a problem with my item model. I wanted to edit vanilla file in Blockbench and it says that the model is a mesh. The model doesn't display in game. Does MCreator supports meshes or I have to create my model manually?
@NorthWestTreesMCreator
2 ай бұрын
I am not sure if blockbench can create or even view complex models like using OBJ, though it is possible to import a OBJ for a block or item I have never tried this because I don't have the software to be able to give this a shot. The game uses .json files by default for blocks and items. It may be ideal to ask on the MCreator forums, I know some people have experience with .obj files but its not something I sadly have ever tinkered with.
@WhiterM
Ай бұрын
@@NorthWestTreesMCreator Ok, I will try to do it somehow.
@jzszura
6 ай бұрын
when the distance becomes too great, the energy of the cables begins to multiply, and a generator with just 15RF/s can fill a 64k battery in an instant, this happens just by increasing the cable's energy capacity from 64 to 1000 ;- ; when very far away, the energy always multiplies, it starts with 15 then goes to 45 then goes up to 300 and so on up to 64K do you know what this could be?
@NorthWestTreesMCreator
6 ай бұрын
It could be a few things though I have not experienced this when testing I have noticed that energy can be sent pretty quickly through the cables. You can try lowering the amount of energy the generator can send. It may take some math but cables if set on 1 tick will be able to send up to 64 FE per tick so 1280 per second, if you increase the delay of the generator so that it will generate slower say like 64 per 20 ticks then you will see that each second would send a maximum of 64 energy that's roughly 3.2 per tick but its still measured as a integer as it only sends out 64. This could help with the speed of which things fill. You could also generate less energy too for your generator if needed. Cables will automatically split energy down directions that have space to fill. And using the Forge Flow system it won't send energy back towards the generator this is to fix a issue with the energy only going so far and locking up the system. Also I noticed this on Tuesday but there may be a problem with a downward direction for some of the script I can't remember off hand but it was not set up correctly on my part and from a quick look on the GitHub I have not created a patch to fix the issue, I will work on this in after I am done uploading for today and get that patch out soon as possible. Tough I do remember it only effecting the downward direction for cables. But I will release a patch ASAP.
@jzszura
6 ай бұрын
@@NorthWestTreesMCreator Thank you for your support in the mcreator community, on behalf of users in Brazil, I would like to thank you for your help. I don't know if this helps, but I noticed that if the cable is not connected to anything, always on the last cable the energy starts to multiply twice, and the same happens when the battery fills up, the cable that is directly supplying energy starts to multiply energy even receiving 1RF/s
@minemed4354
6 ай бұрын
I'm having the same problem, the energy doesn't stop multiplying if the capacity is increased ;-;
@josildodasilvasauro
6 ай бұрын
I'm also having this problem, if anyone can fix it please let me know, I'm waiting tnks
@afonsoadelinomacarni
6 ай бұрын
I have the same problem ;-;
@marrecoplays5886
6 ай бұрын
The energy is multiplying if the capacity is greater ;-;, please make a video fixing this, I want to make a mod with these cables.
@NorthWestTreesMCreator
6 ай бұрын
I just checked the example workspace it should not be multiply energy if you have followed the tutorial correctly. To be sure I released Version 8 just now it has some fixes and changes for when I get to doing tutorials on the fluid system.
@jevilgamer9678
2 ай бұрын
hey so i have a question is there a way to make the energy go down by 1 every second?🤔
@NorthWestTreesMCreator
2 ай бұрын
This could be done, you would need a timer for every block and delay it 20 ticks which is 1 second. This would still allow your block to tick every 1/20th of a second which it needs for other mechanics like the model updating script. However the script I provided would require changes made to the energy section. Also I plan to work on a variable based system that can do a lot more stuff which is not limited by forge/neoforge but still provide the community a structure for the system. Though I have been busy with trying to fix CCTV Craft lately and still need to sort out other issues with the system but its a goal I have to archive for the MCreator community one day.
@jevilgamer9678
2 ай бұрын
@@NorthWestTreesMCreator thanks
@afonsoadelinomacarni
6 ай бұрын
If anyone can fix the cables please let me know, I'm looking forward to using them tkx
@jzszura
6 ай бұрын
I'm trying to fix it, from what it seems to me, when the energy is sent to the capacity test, a large part of it doesn't return, then it ends up multiplying, I'm not sure if this is the error, I'm trying to carry out tests to see if I can locate them, unfortunately so far without success
@NorthWestTreesMCreator
6 ай бұрын
There was a issue with the LC direction which prevented energy from being sent down in some cases. This was fixed in V8. I also re-exported all the procedures just to be on the safe size to make sure everything is synced with the example workspace and fixes I made. If there is still issues feel free to report them on the feedback GitHub here github.com/MCreator-Examples/Feedback This way I can try to resolve the issues.
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