This is the video from the bachelor thesis of Marc Affolter at the Berne University of Applied Sciences in Switzerland. The particle system is GPU-based. I.e., the particles are updated and drawn on the GPU. To remain on GPU, a technology called transform feedback was used.
The particle system was integrated into the SLProject framework (github.com/cpvrlab/SLProject).
Негізгі бет Ғылым және технология Particle System in OpenGL
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