With a bit of tweaking, and some reworked mechanics, pathfinding now includes Doors and Pawns. Pawns are the generic name for all moving characters. There are some slight improvements to the pathfinding algorithm that still need to be implemented, such as avoiding clipping through corners, but those should be relatively easy. The current animations are temporary and will be adjusted in the future as well.
With complete integration, Pawns will stop and open a door if it's closed before continuing through it, rather than just clipping through. Doors closing will likely be an automated process without interaction from a pawn. Certain door varieties will also only allow specific Pawns through, such as the Pawn who owns the room, or Staff Pawns.
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