This is the best patrol ai tutorial i found. Easy, simple, straightforward instructions. Very good for beginners and easy to do more based on this script.
@migueldc6845
Жыл бұрын
Oh heck, your so calm and to the point. Thats really refreshing :) Thank you!!
@SassyPantsy
Жыл бұрын
Perfect, Simple, straight forward, quick to set up. Perfect for prototyping.
@kiaora2601
Жыл бұрын
Thank you a lot! straight to the point and very clear explanation!
@carlabalos3884
2 жыл бұрын
Thanks! Easy to follow and short tutorial.
@lazyhsn
2 жыл бұрын
Thank you man. It is very simple and easy solution.
@rudyramadhana4127
Жыл бұрын
thank you, it worked flawlessly!
@GLXY_SHADOW
Жыл бұрын
It works really good. thank you so much
@buriedbones-nh9xr
Ай бұрын
Soothing voice thanks mate
@valeronbaleron836
2 жыл бұрын
Oh my god man, my teaher tried to explain it to us during 30 minutes and anybody got when you made that in 5 minutes! You are soooo gooood, thanks god that found your video! Defenitely like!!!
@thebestcelep6358
11 ай бұрын
Good and simple video I hope I learn other tips from you .
@borhf
2 жыл бұрын
this is very helpful thanks for the tutorial
@MoTivE-pw9hb
Жыл бұрын
Amazing tutorial got my enemy characters walking in my scene!! now onto learning how to get them chasing and attacking 😉
@trailsnail
Жыл бұрын
voice so smooth
@MaidGameStudios
11 ай бұрын
very helpful ! very cool ! very thanks !
@Geckotr
Жыл бұрын
When you use navmesh on a single plane it bakes it perfectly but when you use it on a level made out of numerous separate objects, it doesn't work so well. The solution i found for this is to place a plane to the places like a corridor where the navmesh agent couldn't bake the navmesh. Is there a better solution for this ? Btw is navmesh the only technique for the enemy AI in Unity and other APIs like UE use the same technique as well? Also thx for the great video, it helped me a lot in my project and for my learning experience in Unity
@ercuttogameplay
Жыл бұрын
Thanjs my friend clear and easy
@nickfai9301
Жыл бұрын
Thanks for sharing this tutorial. Let say I use generic type of animal as the enemy. Can the animal move with it animation movement?
@pedra727
2 жыл бұрын
Ur the best, Thanks!!!!
@h2acomunicacion
3 жыл бұрын
How I can Implementating this to enemy chomper in 3d GameKit? is to hard put a patroll script in this enemy?
@user-os1jy5en1t
Жыл бұрын
Thank you very much...!
@PeterSedesse
4 ай бұрын
You should always use a timer so that if your agent can't reach a waypoint it doesn't get stuck. If the timer gets to zero, you select a random waypoint as the new target.
@K1ngCaden
Жыл бұрын
is there anyway to make it where if the player is a certain distance from the enemy, the enemy starts following the player until the player reaches a certain distance away from the enemy?
@requiem_for_a_dream5463
Жыл бұрын
Thank you
@prabhun8
2 жыл бұрын
Cool
@CarlosGonzalez-mz2tf
11 ай бұрын
anyone know how to make the ai stop for about 5 sec at each waypoint? im just having trouble knowing where to tell it to set the move speed to 0 for a few sec
@V0rtex66
Жыл бұрын
my character stops at the first point, although he did the same as in the video
@davidnilsson2198
Жыл бұрын
I had the same problem. For me the issue was that the "collider" for the NavMeshAgent was too far up on the Y-axis. Changing the offset on the NavMeshAgent (or changing the minimum distance in Update) helped.
@Tail1704
Жыл бұрын
@@davidnilsson2198 this didn't help. do you know any other way to fix this?
@newerr497
Жыл бұрын
change Stopping Distance in Nav mesh Component equal 0
@Keuneollie
Жыл бұрын
Have you found a solution?
@V0rtex66
Жыл бұрын
@@Keuneollie yes, NewErR has already written above how to fix it
@robro498
2 жыл бұрын
I've used this code for my enemy, but how do i then give him a walk animation instead of sliding?
@whoami.....
Жыл бұрын
just set "ur_walk_anim_name" as default and change it when enemy will shoot/hit/run etc. hope it'll work if you didn't figured it out!
@APRIANSYAHAV
Жыл бұрын
whre can i dnwload this file
@obisvanainobis9950
Жыл бұрын
dosent work for me, stops at the first waypoint. I see several people have the same problem but no definitive solution
@trecheris
3 жыл бұрын
im getting a AI' does not exist in the namespace`UnityEngine. Im new to unity and failing to understand what i find when i google it. Any tips here?
@trecheris
3 жыл бұрын
I got it working, Was a simple coding error lol. Thanks for the video iv followed.
@paulojohnfernandez7380
Жыл бұрын
My enemy object is moving but it went through the wall
@jadonstudios777
Жыл бұрын
if anyone sees this, I have been trying this for hours and every time i try, the enemy will only go to the first waypoint. Can someone please help me
@irenesanchez8793
Жыл бұрын
Same here, I have no idea why. For some reason the index is not incremented
@Keuneollie
Жыл бұрын
Have you found a solution?
@jadonstudios777
Жыл бұрын
@@Keuneollie well i did but my computer got blue screened and all my progress was gone.
@obisvanainobis9950
Жыл бұрын
wtf did you do to your PC
@jadonstudios777
Жыл бұрын
@@obisvanainobis9950 I think it was a virus but idk 🤷♂️
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