Transport: Train Heist is generally regarded as one of the most difficult (or painful) stealth heists, if not the most. As a continuation to our "full stealth Counterfeit" saga, where we played with the cop AI to completely stealth that map (and even print in stealth), we bring the same concepts here, and the map becomes absurdly easy.
➽ TIMESTAMPS:
0:00 → Heist starts.
0:55 → Setting up the trap for the 5th guard.
1:29 → Trap "triggered": final guard becomes stuck forever.
6:51 → Alternative approach #1: body bag bait.
8:04 → Alternative approach #2: the loud drill trick (many players already understand how this one works).
8:41 → Alternative approach #3: cop kiting.
10:04 → Short extra clip: ECM rushing the loot drop-off when you get the truck escape.
➽ GUIDE: We have a Steam guide summarizing (and explaining in depth) the strategies showcased here. This one has been completely written by Autumn (who you can see in the video with me), but I have been following the progress each step along the way, and the instructions and comments have been double-checked by me -- so I can confirm that it's a really good guide, and it's all facts. The guide can be found here: steamcommunity.com/sharedfile...
➽ BRIEF SUMMARY: The map has a total of 11 guards, 5 of them patrolling around the train. Even if you get rid of 4 of these 5 guards (the maximum that the game allows you to kill) you still have to keep track of the final guard, making sure he's in a good position every time that you enter or exit a train wagon, which you have to do at least 23 times because of the large amount of ammo bags you have to steal.
Because of this, the process becomes very slow, and one single mistake will leave you in a situation where you can't secure the 20 ammo bags before the assault starts (i.e., you give up and restart, only to repeat the same process again), which makes this map quite painful, and often disliked.
However, if you could get rid of that 5th guard, which would allow you to run around without worrying about anything (as we used to do a few years ago in old "control stealth maps"), the heist would become much easier and liked.
Thus, in this video we show you four different approaches to get rid of that 5th guard. Following these instructions, you control the whole area around the train without any risk, allowing you to freely run around without being spotted, so the heist becomes very simple (just use common sense to not be spotted while fixing time locks or sawing wagons open!). This will be helpful for those who want to stealth this heist more reliably, or those who want to do it at least once for the achievements and DSOD mask!
➽ STEAM GROUP? I've created a Steam group for subscribers, with the objective of bringing together heisters who are informed about these strategies. This should make it easier to find crews for Counterfeit stealth printing, Train Heist advanced stealth, Breakin' Feds rushing, and more strategies coming soon! If you're interested, here's the link: steamcommunity.com/groups/Mar...
➽ Other related videos (end screen videos):
➤ Counterfeit stealth printing: • [PAYDAY 2] Counterfeit...
➤ How to move alerted cops: • [PAYDAY 2] Counterfeit...
➽ QUESTIONS? If there's anything you would like to ask, or if you have any doubts, feel free to leave a comment here, or on the Steam guide! We're always happy to help!
➽ MODS? No mods :) This is all vanilla gameplay, the only mods that I have installed are:
· PocoHud: regular HUD mod.
· Preplanning saver: saves your preplanning assets so you can load them in a single click.
· Force ready: press a button to force your friends to ready up in the pre-heist screen.
· Prevent Crime Spree loss on crash: self-explanatory.
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Recorded with: GeForce Experience + NVIDIA ShadowPlay
Edited with: Vegas Pro 12.0
Game version: February 27th, 2020 patch (Update 199)
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