Did you find PBR texture maps confusing? What was the confusing part about it?
@PalchikVykin
Ай бұрын
I would love to start seeing more of how to make PBR Textures and less what are PBR Textures
@CNSRVTSM
Жыл бұрын
Mate, this video is honestly great! I would love to see more videos like these from you. You definately deserve more subscribers ;)
@mansonakram
Жыл бұрын
Thank you so much, Andersnordic. I'm glad that you found my content enjoyable 😁
@AndrewHudson-uf7sj
6 ай бұрын
Best tutorial ive seen on PBR textures
@nightwizard4168
2 ай бұрын
EXCELLENT VIDEO!
@shibata_belaqua
Жыл бұрын
thank you for this video! very helpful!
@mansonakram
Жыл бұрын
Thanks, Shibata 😁
@shinichiokazaki3705
Жыл бұрын
Awesome work
@michelveraliot
Жыл бұрын
this video is actually wholesome it's a shame you don't have much subs
@mansonakram
Жыл бұрын
Thank you so much for the support, Veraliot. It's alright, I'm still glad that the video is helpful and all the more excited to post more content.
@michelveraliot
Жыл бұрын
@@mansonakram You welcome i will always support you mate i thanks steam because without it i wouldn't found your videos, i'am glad you keeping up you're video are such well done and i hope the god of recomdation will do something for you :))... Btw i'am also a game dev so if you have discord we can maybe talk here :3
@Sergal636
Жыл бұрын
Wholesome L337 strikes back!
@mansonakram
Жыл бұрын
Time and time again, he will remain victorious! \[T]/
@shykizuna9722
Жыл бұрын
Great tutorial, thank you
@mansonakram
Жыл бұрын
Thank you so much, Shy Kizuna. I'm happy to hear that 😃
@Neuromancien_
Жыл бұрын
Great video man !
@mansonakram
Жыл бұрын
Thank you, Maxence Simar. I'm happy to hear that 😊
@IronRainbow
Жыл бұрын
Pretty confusing, but understandable if you dig in a little.
@zackspangler1386
5 ай бұрын
Hi, I've seen Specular maps which are Greyscale? Is there a benefit to one being RGB? Thanks!
@mansonakram
5 ай бұрын
Hi, yes there are benefits to rgb based specular maps as they have more control over how reflective none metallic objects (for example wood) can be compared to metallic/roughness maps where its even a lot harder dictate how reflective non metallic objects can be.
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