Hey everyone,
Had to play combustion again this season due to new ES, teleport and ormus robe change, so this is my build! It is still a work in progress as there's still minor upgrades left to be made, but its mainly just min maxing out my gears, the gameplay in the video is already optimized. Hope you guys enjoy it. Also, no more prebuff ES shenanigans~ Hurray!
Armory : projectdiablo2...
Gameplay:
Teleport, combustion, spam fireball and pray for combustion proc from ormus, once combustion from skills has cooled down, tele into mobs and combust and repeat. Use firebolt for boss.
Build synopsis:
Teleport - [17 hard points]
Since the value of adding skill points to teleport goes down by 50% from level 17 onwards, i added only 17 hard points to teleport and relied on getting +skills from gears and charms to push me to level 35 teleport for only 1% damage penalty. Also, the damage penalty on teleport debuff is a global divisor on overall damage, so it is important for me to get it to low damage penalty. Notably, i could add one more skill from fire mastery to this to get it to 0% damage penalty, but i've calculated that 4% fire damage from fire mastery gives more damage compared to the 1% damage penalty, hence why i'm leaving it at level 17 hard points, because for the 17 points i added, it was 2% per point so it was worth it, and after 17 it isn't worth adding hard points anymore.
Energy shield - [MAX - 20 hard points]
ES is maxed because at max level, the benefits are really good. 87% damage conversion means for every 1 damage you are supposed to take to your mana, you only take 0.87, which makes you super tanky with the right set-up.
This also means the higher level my ES is, the higher the absorption rate, which is what i wanted as this means i mitigate more damage via that conversion, which also means +skills from gears.
Fire Mastery - [Current hard point 4. Adding this each time i level up now - Leave at lvl 1 and only start adding after other skills]
Fire mastery value drops off once the skill is level 30, as from level 31 onwards, you don't receive additional fire pierce anymore. So with 9 fire skill charms + skills from gears, i have max pierce at level 95.
Combustion - [MAX - 20 hard points]
Firebolt - [MAX 20 hard points]
Fireball - [MAX 20 hard points]
Warmth - [1 hard point]
Gears:
Shako - Alot of skills and life and mana.
Amulet - Alot of skills, life and strength (which is mana), and high res
2X SOJ - Skill and mana
Phoenix shield - High fire pierce with redemption aura to sustain aggressive playstyle.
Eschutas - Alot of skills and dmg and energy.
10 FCR frostburns - To hit 105 FCR BP. Provides alot of mana and fire pierce
Arachnid - Skill, mana, FCR.
Combustion Ormus - For the combustion proc, and it also provides a lot of FCR.
CTA staff with shiver armor - To save skill points.
The two most important stat for this build is :
+ skill - Benefits dmg, teleport, ES, and getting fire mastery to hit max pierce. Also increases BO from CTA to have more mana.
Max mana / Mana
Resistance and life.
With the exception of poison resist, resistance and life is not important for this build as the level and absorption on ES is maxed out. For poison resistance, you'd want a decent amount of poison res as poison damage is not absorbed by ES at all.
Stats:
Enough str with gears and charms to equip phoenix monarch shield.
The rest into energy.
Why do i use fire skillers with strength instead of life.
My ES is level 38, which gives me an absorption rate of 89%, and my gears give me 95% max mana, which means i actually get more value out of 6 strength than 45 vitality after converting the 6 strength to 6 energy through saving hard stat points from gear requirement.
Mercenary:
Infinity, a must-have.
Using innocence + ferocity combo for helm and chest, because it serves a few function.
1. Provide an extra layer of protection via taunt while telestomping.
2. Taunt draws aggro from mobs, so this means the mobs get grouped up more, which in turn lets my combustion do even more damage almost like a ricochet effect.
3. Sometimes after i teleport, combustion is on CD and i'm in the midst of packs, after taunt gets proc, i generally am safe until my combust comes off CD again.
Things to watch out for.
Monsters that do really high elemental damage or poison damage are dangerous to this build,
so beware of certain bosses from cistern, tomb, warlord (the 2nd boss), lost temple as they can one shot you if your poison res is not high enough since your es can't absorb poison and with this build, your hp pool is gonna be relatively low.
What you can do for poison heavy maps, is to chug antidotes before the start of map so you have extra 25 poison res for the entirety of the map (the antidotes stack, so you can chug 20 before the map and they'll last for 10 minutes). Keeping a few antidotes on your belt is also recommended.
Негізгі бет [PD2] Season 9 Combustion Sorceress Showcase [Ormus robe version]
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