Penta timelapse, took about 2 days of chill sculpting
Some context for those who might have questions:
software used: Zbrush, Marmoset toolbag 4
workflow is mostly dynamesh sculpting
since this is not a game model, doesn't need to be rigged, decided to sculpt over body already posed
used a base body I made while back
no texturing, only polypaint (vertex colors) and marmoset shaders
brushes: standard, dam_standard, inflate, flatten, clay, rake, smooth_stronger, polish. Standard material, custom light settings.
So the whole idea of this project was to see how quick I can create multimedia art piece like this, that can be turned into video, printable figure, iphone wallpaper, tutorials, instagram reels, etc. Took some time to figure out editing part, still learning alot, but at least now I can make these much faster in future.
Shoot any question in comments.
original concept by Khantian: www.artstation...
Негізгі бет Penta Timelapse Full
Пікірлер: 7