Internal name: yakushima.bms
BPM: 83
Music by Hajime Wakai, music recreated in Logic Pro X, visuals made in Corrscope.
Download: drive.google.com/drive/folder...
My Carrd: wafflesmogumogu.carrd.co/
The theme for the Perplexing Pool. This warm area greets you with the sound of several different species of summertime cicada chirping as you wander around (all of them native to Japan), and this lovely piece: an ethereal-sounding composition with a soft, repetitious guitar texture, and two additional synthesized instruments that are discretely made with female vocal samples.
The music will activate extra instruments depending on the game state:
Main: 0:00
Working: 1:15
Carrying treasure: 2:30
Enemy near: 3:45
Battling enemy: 5:00
Near burgeoning spiderwort: 6:16
Sunset: 7:31
Instruments used:
Arystal: Kurzweil - K2500R
Acoustic Piano: Kurzweil - K2500R
Dreamers: Roland - Sound Canvas SC-88
Bamboo Voices: Kurzweil - K2500R
Triangle: Roland - Sound Canvas SC-88
Matrix-12 Pad: Kurzweil - K2500 FARM: ANAPADS
Santur: Roland - Sound Canvas SC-88
Steel Drums: Roland - Sound Canvas SC-88
Kalimba: Roland - Sound Canvas SC-88
Latin Percussion: Kurzweil - K2500R, & Roland - Sound Canvas SC-88
New Strings: Kurzweil - K2500 FARM: STRINGS
Celesta: Roland - Sound Canvas SC-88
Instrument ramblings (Feel free to ignore):
Arystal is a sound inspired by the Roland D-50's famous patch, "Fantasia". The original sound being made up of a soft metal clang for its attack, a high-pitch waveform for the main frequency (which was mentioned to be a "hand-file dropped in the bathroom"), and sawtooth pads in lower register. Arystal is built similarly, though its build is more acoustic; there's still a metal clang for the attack, though the two additional layers consist of a voice sample and flute, instead of the cropped hand-file waveform and sawtooth.
Acoustic Piano is the default K2500 piano, so it's nothing too special; only the high register is sampled though, as it doesn't ever dip into any of the lower octaves.
Dreamers is an electric guitar instrument of the K2500 (it has a lot of guitars!). The attack of the instrument is actually quite quick, but it was manually softened by a great deal in Pikmin 2. Anyone who has ripped the sample from the game will get to hear what the real attack sounds like.
Bamboo Voices is a synth instrument made from another voice sample, and a muted guitar for the attack.
Triangle is from the Roland SC-88's Standard 1 drum set. Interestingly, it doesn't play on the very first two measures of the song, playing normally every loop after. In fact, a lot of the other mixes actually have some unique information just for these first two measures, though you wouldn't be able to trigger any of those mixes in time to hear them.
"Matrix-12 Pad" is a Kurzweil 2500 patch, directly based on the sound of the Oberheim Matrix-12.
The persian Santur is a dulcimer, a stringed instrument played with hammers.
The Steel Drum sample is one of the more loveliest sounds on the Roland Soundcanvas, but it is not entirely accurate to how real steel drums sound. On a real collection of steel pans/drums, each pitch would be played on a different indentation of the drum, with the imperfections in each section of the pan producing slightly different frequencies.
The enemy mix's Kalimba often plays major 2nds. This interval is dissonant, causing some clashing due to how close their frequencies are, making this a great sound for grabbing a player's attention.
The Latin Percussion track consists of the Roland SC-88's concert bass drum and the standard drum kit's crash cymbal, and a collection of latin percussion from the Kurzweil K2500, including timbales, cowbell, claves, shaker, and an additional ride cymbal for good measure.
New Strings is from one of the K2500's Program Farms, simply being the default string ensemble sound but with a long attack. This is the only time an acoustic sound is used for the Spiderwort mix! Quite funny, for the overworld's most ethereal-sounding piece.
Lastly, the Roland SC-88's Celesta sound is used for the music box at sunset.
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