In the second part of this trilogy of videos analyzing the first Persona game (Specifically, Revelations: Persona for the PS1) we delve deeper into the game’s complicated gameplay mechanics. We’ll be taking a look at difficulty, dungeons, the Velvet Room and fusions, demon negotiations, and so on.
~~~~~~~~~~
SUPPORT THE CHANNEL
Become a channel member by clicking the 'join' button above, or use one of the links below:
Patreon: / snicketyslice
Ko-Fi: ko-fi.com/SnicketySlice
I wrote a light novel. It's free, but you can pay for it if you like: snicketyslice.gumroad.com/l/V...
~~~~~~~~~~
CHAPTERS
0:00 Opening
0:56 Intro
2:34 Persona Mechanics
4:42 Combat Overview
5:58 Battle Animations
7:05 Graphical Styles in Revelations
9:30 Art Design
10:01 Magic Types
13:36 Range and Formation
15:54 HUD
17:13 Demon Negotiation
20:12 Moon Phases
21:06 Velvet Room
27:01 PSX Ad
27:17 High Difficulty
29:57 Avidea World
32:47 Leveling Up
36:11 Criticisms
38:05 Outro
~~~~~~~~~~
VIDEO CREDITS
Artwork by Midori Matsui
Deviant Art: mmidori31.deviantart.com/
Sachiko channel watermark by xDevyl
Twitch: twitch.tv/xdevyl
Негізгі бет Ойындар Persona 1 Analysis (Part 2) - Ultimate Persona Compendium
Пікірлер: 307