I remember watching this back in the day. I transitioned to Unreal Engine and this doesn't apply anymore. Have you considered learning the Unreal Engine 5 Chaos destruction system?
@logman121
11 жыл бұрын
Great tutorial. How would I create similar effect to already simulated objects? I have already simulated breaking wall with Rayfire and now I just want to add debris to it. Thanks
@ClassifiedFXs
10 жыл бұрын
Im having trouble with mparticles. I have a box(building) fragmented in rayfire. I load it in mparticles birth group. And I have an animated box that collides with the other fragmented box. Now I have set my switch to turn on simulation 1 frame before the object collides with the building. When the simulation is switched on all the objects start moving. Especcialy the ones on the top. I know I can set the collision tollerance to a high value but that still doesn't give me the results. I want to have the objects "Sleeping" and wake up at a certain moment. But somehow all the rayfire fragments collide with each other and make the simulation start immediately. Is there a tutorial or way how to do this?
@louismarcoux720
10 жыл бұрын
I would try to set the collision shape to a hull rather that the default. If there are any concave debris, i would break them so that they are all convex. It's when debris are interpenetrating that it "explodes". The mGlue operator could also be used to make debris stick together before the impact.
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