In this video I briefly explain how I cleaned and imported photogrammetry reconstructed track in Assetto Corsa.
Previous tutorial about photogrammetry reconstruction here: • Converting reality to ...
Download link for the track: bit.ly/3HySxSC
Background music by: / velizarpetrovic
Links to tutorials I referenced:
Build your FIRST track - BASIC GUIDE assettocorsamods.net/threads/...
Diffuse map baking • Blender Bake to Lowpol...
Track layouts - How-To assettocorsamods.net/threads/...
Blender GIS • Blender GIS
00:00 intro
00:29 starting with imported mesh
00:50 separating the mesh on equal section
01:23 separating road meshes
01:52 adding new materials and UV to road
02:30 diffuse map baking issue
02:41 importing FBX to Assetto Corsa editor
03:29 ingame test
03:53 smoothing and cleananing the road
05:07 ingame test 02
05:21 separating grass and building objects
06:13 map baking lighting settings
06:29 on texture resolutions
07:00 track with more .kn5 files with models.ini and track layouts
07:45 ingame test 03
07:56 maunal road retopology
08:14 ingame test 04
08:26 creating sidewalks
09:13 ingame test 05
09:19 edge crease kerbs
09:40 closing meshe gaps with shrinkwrap modifier
10:36 walls for collision
11:27 shader settings
11:35 manual modeling
11:54 sorounding terrain with Blender GIS addon
12:06 on using google maps for creating a track
12:39 on street view for creating a track
13:04 clone painting missing textures
13:38 final toughts
14:02 time spent breakdown
Негізгі бет Ойындар Photogrammetry to Assetto Corsa, track modding tutorial
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