Slime mold (physarum) simulations.
Thousands of agents rush across the field and leave pheromone trails. They prefer to run where there is more pheromone, but sometimes they get tired of it. Pheromone is displayed on the screen. The color of a pixel depends on the amount of pheromone at that point. By changing the parameters of agents, you can get different dynamic patterns
A full video describing the algorithm will be released later.
Source code posted on Patreon
Негізгі бет Ғылым және технология physarum simulation
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