that was nice! Can I ask what asset the editor name "terrain manager" is from?
@JobeYT
11 ай бұрын
Hi, that is my own editor script I made.
@lucasdev223
11 ай бұрын
@@JobeYT That was amazing! I know this is a bit rude but can you tell me how you wrote that code? I'm currently a student studying Unity game programming and my project will be creating an open world game and I need to find a way to optimize. I look forward to receiving your help!
@JobeYT
11 ай бұрын
@@lucasdev223 Of course! If you need help creating custom editor window, check this documentation - docs.unity3d.com/ScriptReference/EditorWindow.html My "terrain manager" is a custom editor window like in that documentation. My save button takes gameobjects and saves them to disk. My spawn button reads that from disk and creates gameobjects with it, delete button deletes the gameobjects, and so on. I hope this helps at least a little. Please feel free to ask questions about more specific things and I'll do my best to help. I can't share the code easily because the methods "terrain manager" uses are part of my world management system, which is thousands of lines long.
@tlilmiztli
9 ай бұрын
Very pretty game but this is not Pixel art at all...
@JobeYT
9 ай бұрын
Thanks for the comment. Yeah, that footage is only just a pixelated camera view. And even still, the resolution is too high. I'm actively working on making the game look and feel more pixel-art like although I haven't posted anything in a while.
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