Date of Recording: 2020-10-03
Base terrain is shaded with toon shader and a directional light. All the individual grass objects are programmatically generated, and take their color from the color of the terrain pixel they sit on, using a grab pass.
Some flickering issues are present when the camera moves or rotates, at the boundary between shading levels.
Update: • Pixel Art Grass Shader V2
Негізгі бет Pixel Art Grass Shader
Пікірлер: 16