Click here: sponsr.is/bootdev_daryltalksgames and use my code DARYLTALKSGAMES to get 25% off your first payment for boot.dev! That’s 25% your first month or your first year, depending on the subscription you choose. What Megastructure did I miss? What is your favorite example? Let me know below!
@王征服
3 ай бұрын
"Armored Core VI: Fires of Rubicon" and "NaissanceE" have some of my favorite recent examples of existential, near-megalophobic architecture.
@emi_300
3 ай бұрын
The megastructure that really resonates with me the most are the towering supercomputers of rain world. These giant computaional cities are at the epicenter of the game's story, and exploring them as a small, insignificant being really hammers home the wonder of something much, much bigger than you. But the thing they do best is show you how it feels when structures like these decay. The death of these opressing, overempowering gods makes up the crux of this game's fantastic story, ESPECIALLY in the DLC. Exploring these great structures at the different times in their lives and seeing their gradual decay and death is something that will mark me for the rest of my life, and really makes this game such a joy to play.
@mattermonkey5204
3 ай бұрын
NaissanceE is a game (free on steam) in which you get to explore a megastructure. It's particularly relevant to this video since it is quite overtly inspired by Blame!
@antiklausprime
3 ай бұрын
Bleak Faith's Omnistructure was the first thing I thought about, when reading the video-title. it was heavily inspired by "Blame!". one of the weirdest and most fascinating structures / game-world in a video-game.
@overloader7900
3 ай бұрын
Starsector hypershunts, space rangers 2 terron, rainworld obviously, things one builds in Oxygen Not Included (!!), Portal 2 Aperture Science complexes
@FormerlyDuck2
3 ай бұрын
The undercity of Coruscant is terrifying. Typically in Star Wars, the further away you get from Coruscant, the more uncivilized and crime-ridden the galaxy gets. Yet on Coruscant itself, the further down you go, the closer you get to the actual surface and humanity's original home, you see the same thing. What on the surface is a beautiful, luxurious city, is a metal hell of anarchy and filth. Many residents of the lower levels never see the sky, and long for a day they can ride up the elevator just once and experience the sun on their face. The very lowest levels are all but forgotten, and nobody knows if anything even lives down there. There could be entire nations down there, in the darkness, completely unknown to the galactic government above.
@monad_tcp
3 ай бұрын
Its like us living in the luxury on the west while everything we consume is made by slaves in China. Its not science fiction, its both our future and our present, also our past. Can humanity ever be free from having to work, we create machines to do our work, then we are free, but we're still slaving away the machines, something has to do the work.
@fluxdr1ve143
3 ай бұрын
This is why I want a game set in Coruscant. There are so many levels in Coruscant. They call it a ecumenopolis where its a metropolis expanded to a whole city. There was one game, Star Wars 1313. But it never materialized. That in my opinion is the dream game.
@mvrk4044
3 ай бұрын
I always thought it would be incredible to play a game where you're an unknown bounty hunter scavenging the ruins of a later-day, post-films, post-most of (if not all) of our known Star Wars media. very few people are living in the city as something went wrong/is wrong on the planet, causing it to become more and more unlivable -- whole fragments of the planet are going dark and the remaining population thinks its an ecological crisis causing parts of the city-planet to blink out of contact, but its actually because fragments of the planet itself are cracking and sinking into the planet's core. and yet, nobody knows about the cult existing in the planet's guts... until the player starts literally digging deeper (note I at first had written "until the player goes down" -- not optimal) into the depths of the surface city and blah blah blahs. as the game progresses you learn no, there isnt something wrong in the core, nor did the force abandon *Coruscant * in specific, nor did anything else go wrong "by accident" per se. what is happening is that there's a sith cult who have unearthed new texts that will give them a shortcut to power through the ritual force-digestion of the planet. if they can feed the entire planet to whatever they're chatting with down there, it promises them the power to do the same trick at will to any planet, anywhere, on demand (with practice). and also, its not the force they're in communion with, its (somehow) Palpatine who has been to the realm of the dead and stopped at the gift-shoppe on his way out and thought of a sick new dance he wants to teach you, or something. it doesn't matter, none of this matters. the part about the planet's crust breaking apart in front of the player in actual real-time is entirely possible now on a technical level. just massive islands of city heaving up and then crashing down -- it gives me bonerz imagining the possibilities
@soccerandtrack10
3 ай бұрын
The star wars city planet sounds like a hive city, and mixes it with my idea of a litteral ice berg= its vitrue signalling at the top= but if you go under the ice= theres a huge building underneath, and it gets worse the more you go down. =nazis made it=(the vitrue signalling above the ice.), pun=😘when nazis fall from buildings onto the ice,theyre metaphysicall snowflakes,not just metaphoricoll 1s...
@soccerandtrack10
3 ай бұрын
@@mvrk4044the game sounds cool too,i would want to watch or play it=if i knew half of the comnent when it was on youtube=i would watch like 5 videos=or =to short videos for how long it is. My ice berg is ment to be a game too. =the 1st 1 is inspired by let it die/mixed with the fair part and is extremelly😆😆dark...
@guilhermevasconcelos252
3 ай бұрын
There's one more megastructure that had me in awe ever since I was a kid: the "moon" from Disney's Treasure Planet. Particularly the way it is shot, closing in from a distant scene of a gaze at the sky and slowly showing a moon made out of buildings, streets and people boarding ships. It's breathtaking to watch the first time and still refreshing nowadays. I miss that kind of animation.
@DarthBiomech
3 ай бұрын
The best part of Blame! is the moment when the main character wanders into a huge open space, and an annotation on the page says that it's the room _Jupiter_ was used to be in. As in, _the planet._ The City of Blame! is so much worse than just being a mere uninspired planetary-scale building, it's an entire solar system filled up to the brim with endless corridors, rooms and utility closets, build with no sense, rhyth, function or even purpose, because the humans are long gone and the building robots just continue at random.
@ironship8898
3 ай бұрын
I was really hoping someone would mention the Jupiter room
@jelyse14
3 ай бұрын
oh wow, that's entirely different!
@gray7035
3 ай бұрын
Not to forget that humans had no part in the majority of the construction. Builder bots, left unattended and unmaintained for millennia have gone senile and expand the city now that their masters no longer can tell them to cease. The City has been expanding for what could be millions of years. The humans that inhabit the different strata of the City are genetically and dymorphically distinct from each other so much so that there are meters of height difference between one *species* of human and another. Two humans in Blame from different levels of the City might not even recognize each other as human
@lozg8887
2 ай бұрын
Where are the robots supposed to have got the material to make that? I can't even conceive of how much volume it would take or how many other solar systems' worth of planetary material they would have had to have flown out to, broken down and transported back to ours. We're not talking generations, we're talking aeons.
@DarthBiomech
2 ай бұрын
@@lozg8887 IIRC it is implied they take it straight from alternative dimensions or something like this. The setting have a lot of batshit insane tech, else the whole thing would collapse into a black hole.
@KRISTOF312
Ай бұрын
Around 32:46 reminds me of an experience I had. When I was a kid I remember going to a restaurant in Thailand with my family, it became our usual restaurant and we would go there every night because the staff was incredibly nice and the owner had a very touching story.. We eventually came back from Thailand and 10 years later I flew back. The exact same place disappeared, the street disappeared, the road disappeared only to show a wall. We asked locals where the restaurant was in case we just went to the wrong address. But no, it was just simply gone, the people, the restaurant, everything gone.. The only thing that remains of this place is the memories we made there. To the people reading this comment, it might just seem like a story that resembles another but to me, it hit deep.
@deftoned2
3 ай бұрын
I’m a civil engineer, so seeing infrastructure in games that actually looks structurally sound, constructable (soneone could actually build it), and appears functional is very cool to me. Anyone can draw up a massive structure, but when you see aspects of actual civil design (trusses, load bearing columns, soil anchors, erosion control, etc) it really adds to it.
@KragV
3 ай бұрын
Have you played INFRA? For a civil engineer it's akin to a horror game.
@michaczarnocki181
2 ай бұрын
Very true. In fact becoming an engineer i realise that "beauty" of technological things are alway about practicality. If a ship is practical, then its beautiful to me. Haha
@Ropsuguy
Ай бұрын
Eve online gave me a fear of the vastness of space. Every time you jump into warp, you see your velocity go from thousands of meters per second to millions to billions, but if you look at the distant planets, they arent yet moving, then you start moving at speeds that are related to lightspeed, 0.5c 1c 10c and the planet whizzes by, those seconds you spend travelling at billions of meters per second, dont make even a dent to even a fraction of the distance you cover in a second of going at your top speed. Zooming out and being surrounded by darkness, especially when you can be jumped at any moment feels like having your belly exposed on every side of you.
@judet2992
Ай бұрын
Wow. That inside out effect is also amplified by the warp tunnel.
@SonnyPlayz2-wo7jx
22 күн бұрын
if you love that, you'll def love star citizen if you have a pc. yes its still in alpha but in terms of what you are talking about it EXELS, no loading screens, and just beautiful
@Ropsuguy
22 күн бұрын
@@SonnyPlayz2-wo7jx ive played SC and the bugs kinda put a damper on any immersion or fun. That being said im biding my time with it.
@Kingkent1207
3 ай бұрын
This may sound weird but I’m not afraid of dark futures like that depicted in Blame!, because I have faith in birds, and rats, and bugs. If the world became only cities a lot of animals would go extinct, but not all of them. Do you know that in very urban areas there is a type of squirrel that has evolved to have black fur, so that people driving cars can more easily see it and it doesn’t get run over as much. Life finds a way, because surviving is the definition of what life does. Even in giant megastructures life would find a way that humans could never have planned for.
@DarylTalksGames
3 ай бұрын
That's a hell of a point! My mind shudders to imagine what Ecumenopolis rats would look like knowing how big New York rats are lmao
@ctrl_x1770
3 ай бұрын
If humans can survive the monstrosities of _Blame!,_ then 100% them cockroaches can as well. Which is good news, because insects are great sources of protein.
@kote444
3 ай бұрын
You might like Rain World then. Very much a 'nature moves on' type of game.
@montespaul
3 ай бұрын
I think we hope that "Nature finds a way" to comfort ourselves into the belief that we aren't the true villians. Maybe cockroaches will survive our scourge, but I wonder if we ought to be acting as if perhaps they won't. Maybe our behavior here will leave Earth a sterile rock. I appreciate the hope, though
@nanashi7779
3 ай бұрын
Where did you get this black squirrel thing from?
@ArtOfSoulburn
3 ай бұрын
Hey Daryl! Thanks for mentioning my Megastructure book, I really appreciate it!
@Felunya
2 ай бұрын
Hey there :) I would love to buy a physical copy of the book (just not a fan of pdf's) but it's sold out on the site he linked, I assume it was limited print, and I'm out of luck, or is there another place it could be purchased?
@ArtOfSoulburn
2 ай бұрын
@@FelunyaI’m talking to the printer right now about adding some extra prints since it sold out. Check back in a week and if all goes well there will be some extra! And thanks for your interest!
@Felunya
2 ай бұрын
@@ArtOfSoulburn Will do!! Thank you! :) I only had a faint hope that it might be possible to get a copy, super happy!
@ArbiterBlu
Ай бұрын
@@Felunyareminder to go check !
@Felunya
Ай бұрын
@@ArbiterBlu :o Thank you for the reminder!!! I checked for some days, but then forgot about it the last days when I got busy. Thank you so much :)
@pup_hime
3 ай бұрын
my favourite tidbit from Blame! is there's a giant empty chamber that's where Jupiter used to be before the builders harvested it for resources until it was gone. This isn't a plot point, this is just a thing that happens. It's not even explicitly stated iirc.
@mrstarfishh33
Ай бұрын
Blame! Is amazing.
@B1aQQ
2 ай бұрын
Blame is not about humanity overreaching with their construction. It's about their construction slipping away from them. They lose control and the builders just keep on going without sense or reason for who knows how long. The megastructure is a result of a drive without will and thought.
@PoisonWaterLily3
2 ай бұрын
Blame!, Kowloon, and Midgar are all huge inspirations for my work-in-progress project Urban Jungle. The idea of a world where humans have created an ecumenopolis so expansive that it becomes alien and uninhabitable to humans, only for it to be reclaimed by nature and force us to live and survive in a hostile world that we built for ourselves... it's beautiful and haunting and it drives me every day to share that vision.
@GulmoharBloom
Ай бұрын
Sounds interesting. Got a link?
@cabrinius7596
Ай бұрын
have you released this idea to the public in any form? I'd totally read a book about this
@Rakka5
3 ай бұрын
The scale of Blame! is unlike anything I've ever seen in other media. Slight spoils for around the middle of the manga below: At one point, Killy enters into a room that is just pure blackest dark as far as the eye can see. There is a strange person here, who is surprised to see him. He explains that he is studying this room which is just a giant emptiness...the size of JUPITER. The implication is that at one point, the City has reached the orbit of Jupiter, built around it, completely drained the planet of all of it's resources and just left a giant Jupiter-sized hole behind. Your mind cannot even comprehend the scale of that one room, and it's only a small part of the City.
@Sleeper____1472
Ай бұрын
The idea that a room is so large people have dedicated their lives to documenting it is unbelievable to me.
@bait5257
Ай бұрын
....how? People have dedicated life to much smaller things @@Sleeper____1472
@shmookins
25 күн бұрын
OMG, that is insane. Fascinating stuff some minds can come up with. Thank you for the heads up. May I ask; has the manga ended or is it still going? I ask because I got burned before following a manga that released at random times with looong breaks that it eventually got too annoying so I dropped it (Berserk). Or others that just go on forever without big revelations. If this manga ended, I can peruse at my leisure.
@bait5257
24 күн бұрын
@@shmookins it ended , it isn't about the story though. It's more about the panels and the structures in the manga . Manga has an average to good story but prepare for long silences . Character sometimes never communicate for many chapters
@Rakka5
24 күн бұрын
@@shmookins The manga is fully completed.
@UltimateFalk
2 ай бұрын
"Blame" at it's core is more of a "warning" against automation. The entire "story" revolves around an artificial, fully automated expansion program, running rampant without oversight, that became too big to control or to stop. Fascinatingly the Artworks perfectly imply a base goal of "life preservation" through machine build "living spaces", that got lost in it's code-goal over an unimaginable amount of time. It's truly haunting.
@32BitJunkie
29 күн бұрын
The explanation is so contrived and silly that it robs the manga of any weight though. Big spoilers (?): it was designed to only be controllable by humans with a certain gene, and all other humans trying to interface with it get killed. (And then some terrorists removed that gene from humanity with a virus and the robots ran wild for millenia). Who designs something like that? Assinine. You'd only do that if you WANTED a distopia- like the manga writer clearly did. Most sci fi dystopias fall apart if you think about them for two minutes.
@aaronko3480
3 ай бұрын
The existential question that confounds all philosophers for ages to come. “Does it have an Arby’s”?
@wren_.
Ай бұрын
no, no no, this is actually a valid question. A lot of megastructures look cool, but they have no way of reasonably sustaining human life. Take that really cool looking flying apartment counterbalanced by an asteroid. does it have any way of powering itself? I don’t mean, physics wise, I mean, “how do its residents literally keep the lights on”? how do these people get water? How do they get food? Do they just use drones all the time constantly? How does this thing have a sewage system the crap over the side of the building or do they have poop collecting drones? What about your social life being disconnected from all of your loved ones living in this apartment? most importantly, how do you get on and off this thing? so I think the question of “does it have an arby’s” is a useful way to find out if your megastructure is actually livable
@Vasarcdus
3 ай бұрын
Yeah, what captivated me in that part of Stellar Blade was also the "view" of something "massive"... What were we talking about again?
@Er404ChannelNotFound
3 ай бұрын
Armored Core 6's Rubicon is fascinating on every level.
@linah1998
3 ай бұрын
honestly! Your mech is gigantic but once you roam around in the different levels, the model shrinks down significantly, putting into perspective how insanely big the structures around you really are
@draghettis6524
3 ай бұрын
There's a whole video specifically about the scale of it all. And also a bunch of much smaller ones, comparing it with more familiar things, like porting ACVI maps into Elden Ring ( as an example, the Xylem is big enough that it goes beyond render distance, and that you can literally put the entirety of the Lands Between on its ring )
@Er404ChannelNotFound
3 ай бұрын
@@draghettis6524 ik abt Zullie's vids, I'm moreso talking about the more emotional weight hinging on these mega structures and the wonderful presentation FromSoft put together for them, rather than the scale on a technical level. They're VERY impressive and monumental.
@leithaziz2716
3 ай бұрын
Those final levels in that game are really impressive in emphasising scale. But I think my biggest hype moment was fighting the Ice Worm and having Rusty shoot off a laser beam from so far away.
@MelancholicSeraph
3 ай бұрын
@@leithaziz2716 wasn't a laser... It was an electromagnetic *cannon.* Emphasis on *Cannon.*
@pioneer2330
3 ай бұрын
Just started the video and your obsession is so validating to me. I have always been star struck in awe with fictional megastructures for as long as I can remember. Put a bright big smile on my face to hear someone else express this as well.
@skubo
3 ай бұрын
I think a great way to get perspective on these megastructures is taking a close look at skycrapers. I remember visiting London back in 2014 and standing right in front of one of the skyscrapers and looking up. On pictures they always look so... normal I guess, but standing there, knowing how big I am and how high this tower goes just feels so unreal. I'd also like to mention a favorite example of a megastructure in gaming for me, though I guess it's not that big compared to many of the examples in the video, it just stuck with me since I've known about it since I was a kid: The Haven City Palace in Jak 2. You wander around the city, completing mission on foot or on a vehicle, for quite a while, often with a view of the massive palace, until you get to actually climb one of the support cables in a later mission. You ride the elevator and once you are up and walking on that massive cable, you take a peek at the city below. The slums, the harbor, the bazaar and the gardens suddenly seem so tiny, you can barely recognize the layout from that high up. Even the massive wall of the city, which was always blocking the view of the outside, suddenly becomes small. You are even able to see past it slightly. I loved it and still do, that mission has a special place in my heart for sure. Anyways, great video. The effort really shows and I also really hope it gets a lot of traction, lord knows you've earned it!
@DarylTalksGames
3 ай бұрын
I'd love to make a video on the difference between giant things in person vs in pictures. We visit the mountains like twice a year and I'm always flabbergasted when I get there at just how... no game or picture or VR can ever quite replicate the scale you feel in person. When your eyes suddenly capture the true depth and distance of your surroundings it's very humbling haha. So yeah, I completely hear where you're coming from. I haven't seen the Haven City Palace before but that sounds incredible! Thanks so much Skubo :)
@henrikhumle7255
3 ай бұрын
I vividly remember getting out of an airport in Barcelona and seeing mountains on the horizon for the first time. Of course I knew what mountains looked like and I was almost 20 years old at the time, but actually seeing them out there in person was just so... different. It's one of the key memories I took home with me from that trip. That, and getting my wallet stolen by someone who looked like a mirror image of one of my friends from home while drunk at a bar.
@wonder_platypus8337
3 ай бұрын
I do not enjoy cities for this reason. That sense of scale immediately translates into fear in my brain. Don't know what kind of irrational fear that is but it's not fun.
@valettashepard909
3 ай бұрын
I still revisit Jak II to this day to take in that view. Something about it captivated me when i was younger, and it still does. I think part of it is that you spend so much time in those trench-like streets. The tower from Destiny doesn’t have that same feeling for me, for that reason. Both are pretty skyboxes, but one’s got the “i’ve been in that specific canal there, that’s where i hid the police cruiser i stole!” While the other dosn’t have that recontextualization
@skubo
3 ай бұрын
@@valettashepard909 I guess playing the Jak games as a kid has that kind of effect on people who enjoyed the games. I've never played Destiny but I totally know what you mean!
@dragonboom88
Ай бұрын
Not the fact the moment he said "Even planets become parking lots" sirens start going off outside my window
@deftwhistle
3 ай бұрын
I would like to add rain world to this list you basically explore a natural environment that grew out of a long abandoned but still functioning megastructure that's essentially a big computer, so massive it uses entire lakes as cooling
@Amalgemotion
2 ай бұрын
Oh definitely! Same vibes as a lot of these, too, where the original inhabitants are gone and we're exploring the massive skeletons of their homes. Sorry for waxing poetic a bit below, I just really love what Rain World does with scale amd understanding. The world is _meant_ to be beyond our character's comprehension, and it's beautifully conveyed. There's this awe-inspiring moment where... well, you've been climbing for a while. Probably hours, on your first run. Up and up and all you see is sky and wall and more wall. The rain has been ever-present, overwhelming, deadly, looming... and here you realize it's gone. You are so high up, you are above the clouds. Then you go *inside* the structure and realize it is a single massive, computer that you've been scaling. You start to wonder, for what _possible_ purpose would anyone build a computer that big? ...And then you come out again on top. You see the view from there. And there's a city. In the distance, but not on the horizon - *built on top of that structure*. A supercomputer so large a metropolis fits on it. ...And if you went up that way, by then you'd also have already talked to someone who adds another layer to that sense of awe. Two layers, really. First: You aren't just above the rain. This _behemoth_ is the _source_ of that rain. Indirectly, it has probably killed you by drowning many, many times by now. It does not care. Second: That city-bearing superstructure? It is very much alive. You are a tiny, tiny rodent who spent the last few hours scaling and crawling about in a thinking being to whom you are about as large and significant as gut bacteria. _And some people, somewhere, _*_built_*_ it._ "Ant on a keyboard" is I guess what I'd call that feeling. .... Like, geez, a player can say, "I think I'll go talk to [a certain NPC]" and make that climb to "get" to him... but you're _already there_. As soon as you touch that wall, you're there. The puppet is a puppet. You are talking, also, to The Wall, and The Underhang, and the incomprehensible and beautiful music and neurons and light that is the General Systems Bus. You have been living in its shadow and dying to its deluge. From any comprehensible scale of perspective, you may as well have just climbed a god. ........a god who is a downright _bastard_, at that
@pedroscoponi4905
3 ай бұрын
I would like to vaguely gesture at House of Leaves for something which does technically count as a megastructure and fascinates me greatly. I don't think it would've worked for this video but - it's there! I would also like to point out something that is tangential to the video but still worth the mention: we do not currently have an overpopulation problem, only a resource distribution one!
@alessio5670
3 ай бұрын
I love the superstructures in armored core VI, it's such an incredible world and the sense of scale truly makes you speechless, if you haven't I really suggest checking it out!
@joshualin5476
3 ай бұрын
The free indie game Naissancee also has this feel I think. The entire game (heavily inspired by Blame!) Is basically you walking through different levels of a massive megastructure/city and it captures that feeling of being a minute speck in the middle of eternity
@sterlinghuntington6109
3 ай бұрын
This game is an incredible experience! Free and only takes a few hours
@DarylTalksGames
3 ай бұрын
I’ll definitely be playing that 👀
@joshualin5476
3 ай бұрын
@@DarylTalksGames I imagine you like watching video essays about video games as well; here's one by Jacob Geller about Naissancee and it's architecture kzitem.info/news/bejne/u6GsnKaMnH18mm0si=p9bcs8Ii8XKVyXBr
@GabrielLANSALOT-CARON
3 ай бұрын
Added to the steam library, thanks for the game
@Soul-Burn
3 ай бұрын
I was surprised not seeing it mentioned, so I'm glad it's here in the comments and that Daryl saw this comment. It starts out weird, unnatural, inhuman, and gets weirder as you go on. Do take your time to explore.
@Athazagoraphobia365
3 ай бұрын
Man, I just finished watching the video, and this one thing has been on my mind ever since I discovered Daryl Talks Games back during Covid. Daryl just has a way with words. This man can make me feel emotions in ways no other thing ever can. Not music. Not movies. Not games. Nothing. The way he can put such complex thoughts into words almost seems inhuman. If this man was a poet a good two hundred years ago people would be looking back on his works, confidently proclaiming him to be one of the smartest minds to ever grace the planet. It is out of this world how he can make people feel such otherworldly emotions with nothing more than words and video game backdrops. And the craziest part is that it’s not just this video. Far from it. Nearly every video has a conclusion that summarizes such complex emotions with mere words. It honestly really motivates me whenever I watch a video of his cause the emotions I feel by the end are always so otherworldly. I don’t even care that he doesn’t post super consistently. With how well his scripts are I’m shocked he can even put out more than one video a year. These scripts read as something that the smartest minds took months meticulously crafting. This man deserves way more recognition for that in my opinion. TLDR: If I were to bet on one person from all of history being able to describe colors to a blind person, I’d pick Daryl in a heartbeat.
@finaldusk1821
3 ай бұрын
There's another beautifully tragic layer to the truly absurd megastructures, that not only will we never see them, but the people who start building them will never see them finished. A dyson sphere, even for a VERY advanced civilisation, could easily take several generations of dedication and unimpeded work to complete. What would the first generation of architects, engineers, and supply teams think of this marvel, one even their grandkids may not see finished? A complete megastructure that required many generations of coordinated and uninterrupted or at least unsabotaged work to complete, is not just a wonder of ingenuity and resourcefulness, but a wonder of collaboration across generations. Some might take so long to complete, that the society that drafted the initial plans would be completely unrecognisable and alien to the society living in the finished product. That, I think, is as haunting as it is enchanting.
@ignacydrozdowicz8107
3 ай бұрын
This already happened with buildings like medieval cathedrals, some of which were being built for over hundred years and went through several generations on constructors and architects. In some ways those cathedrals are megastructures of medieval era and they are still impressive hundred years later. Building them with technology so limited compared to now was truly an insane achievement
@tbotalpha8133
2 ай бұрын
On the other hand, I find it hard to imagine that a society capable of building a Dyson Sphere wouldn't also have developed some means of extending the lifespan of its people, possibly into perpetuity. Such that the people who start building a Dyson Sphere would live long enough to see it completed.
@LineOfThy
2 ай бұрын
@@tbotalpha8133 unfortunately technology doesn't work like that. Advancements in one field do not equate advancements in another. Case in point, we have tiny supercomputers that can do millions of calculations in an instant. Fifty years ago, would you believe that we could do THAT but still not reliably reach mars?
@shinigamisenpai3303
2 ай бұрын
@@LineOfThy You see the scale is much more different. The difference between a civilization actively building Dyson Sphere, and Modern humans, is similar to the difference between Modern Humans and Ancient Egypt/Mesopotamia etc. Like, can you believe that if tens of thousands of years ago we started thinking and working on life extension, and still haven't made progress, even though we(at that point in time) are currently building a Dyson sphere(which means the solar system is heavily industrialized). Also, technology does scale like that. If we have people so far out from home working and being healthy, that means we have made an incredible amount of progress in medical science, robotics would have also improved to such an extent, that some form of smart nanobot medicine could be a reality, we would have access to orbital manufacturing at unthinkable scales(we're only starting to even begin stuff like this). So, yes, Technology does work like that. Also, your example sounds a bit erroneous. We can reach Mars, and we can reach it way more reliably than like the 60s.
@LineOfThy
2 ай бұрын
@@shinigamisenpai3303 We don't even know if nanobots can exist, much less the possibility of manufacturing them. That level of molecular control is way beyond the technological possibility of dyson spheres.
@louis559
Ай бұрын
The Maw from Little Nightmares is a fascinating, dreamlike megastructure. Early in the game, it seems that the entire world is subtly swaying, but its later revealed that youve been on a gargantuan submarine cruise ship the entire time.
@Kokally
3 ай бұрын
Humans have built megastructures before, we just don't recognize them as such. Think of road network infrastructure that spans continents or sprawling internet cables which connect the planet. We even create megastructures unintentionally, the The Great Pacific Garbage Patch for example, which is twice the size of Texas; or Earth Orbital Debris Field, which envelops the planet and contains 10,000 tons of man-made detritus. Most megastructures are built out of a very specific humanitarian need, or as a consequence of those needs.
@HopperDragon
3 ай бұрын
Small nitpick, the garbage patch and debris field aren't really structures. The garbage patch is that big, but it's not like a landmass you can stand on, the huge majority of it is "just" regions of the ocean that have much higher densities of micro plastics and beads and the like. Similarly, the debris field is a loose scattering of stuff. 10,000 tons isn't actually that much material to stretch across the entire planet in orbit.
@Kokally
3 ай бұрын
@@HopperDragonThat's a good point, but structures aren't defined as always being a contiguous object; they just need to share a common arrangement and relationship. A Dyson Swarm of many parts, rather than a Dyson Sphere, would still be considered a structure. Expanded onto a galactic scale, galaxies themselves are also considered structures, and are themselves parts of structures of superclusters, which are then part of galactic filament structures. It's structures all the way down!
@Nykandros
3 ай бұрын
Megastructures are more often built as statements of power, grandiosity & splendor than out of "humanitarian needs"; IE. The Colosseum, Great Pyramids of Giza, Circus Maximus, Baths of Caracalla, Versailles in its prime etc. The works of Étienne-Louis Boullée illustrate this central theme of grandiosity & awe which are core to megastructures. They are as much an aesthetic statement as they are a practicality, if not more-so.
@fungisrock8955
3 ай бұрын
I believe there is an oil well or something that's extremely tall but most of it is underwater and underground so you can't tell.
@SahasaV
3 ай бұрын
@@Nykandros I'll counter your examples with the great wall of china, the basilica cistern, the aquaducts of rome, etc. Perhaps it is that massive essential structures are in fact more numerous than more "boastful" structures, but are simply not often noticed exactly because they usually aren't boastful or eye-catching.
@handsoaphandsoap
3 ай бұрын
Humans truly would rather build a floating skyscraper attached to a meteor than to house the homeless with the plethora of structures we’ve already built
@oneunknown8226
3 ай бұрын
Your description of Ghost Story reminds me of a picture book I read a lot as a child - 'The Little House', it's similar in themes with a small home being swallowed by a city over time as the world moves on without it, but told from the house's perspective instead. It does have a happy ending, where it gets moved back out to the countryside, but I always wondered as a kid if that wasn't just the start of another cycle.
@chux4w
3 ай бұрын
It reminded me of The Giving Tree. I hated that book as a kid, it's so sad. The kid plays with the tree every day, but then grows up and is more interested in girls, work, family, whatever, but every time he comes back the tree wants to play with his friend because the tree hasn't aged. The kid takes and takes and takes from the tree, who just wants to relive the good times, but he never can.
@SteveAkaDarktimes
2 ай бұрын
@@chux4w values dissonance. the story has been rightfully critiqued as "the taking man". and offers insight how nature was viewed before: inexhaustable and to serve mankind.
@viorelush4187
14 күн бұрын
Don't know if this fuled or healed my depression, but it made me think about life, time, sorrows and memories in general. One of the best videos I've seen on KZitem
@Skaatje
3 ай бұрын
05:49 Doggy was like *"what the fuck dude?"* 😂
@GeonamicWarrior
3 ай бұрын
I couldn't stop laughing at this moment! Thanks for timestamping it.
@onepiece190993
3 ай бұрын
I thought the same lol
@captainalieth
3 ай бұрын
I appreciate just enough of the interstellar soundtrack to make it recognizable but not enough to be picked up lol.
@mathewunknown8266
2 ай бұрын
honestly fk him for that audio jump
@nathanielmorgan9108
3 ай бұрын
That whole section on A Ghost Story reminds me of my current job. Currently I flip houses, which for those who don't know, means my boss buys houses, we fix them up, and then they get sold. When we buy these houses people often leave stuff behind. It's often my job to clear out these personal belongings. This process of time moving on I witness firsthand. I see diaries and pictures and personal items which all have their own stories left behind. I want to become a writer and filmmaker one day, so these experiences both inspire and sadden me. Because each house I work on has a story, it has memories and metaphorical ghosts of its own, and when we're done with each house, all of that is stripped away, it's reshaped into something else, it may have most of the same architecture, we rarely change that, but the rooms are now empty, that wallpaper that someone had fond memories of is gone, and the walls are all painted grey. Time moved on. So sometimes I keep things, and sometimes I'm inspired to write stories from the people who used to be there, to honor their stories. To keep the memories alive. The other day I passed by my grandparents' old house from years ago. I had so many fond memories of that house, but when I passed by it, I didn't recognize it, it was a little uncanny. It had been worked on and all character that I recognized was removed, and it was just another house now. The concepts of this video might seem a little out there to us, but to people who have been alive so much longer than us, they've already seen whole cities changed and megastructures built. We're just used to it.
@kanite5567
3 ай бұрын
Rain World has this but in 2D and it's so well done. After finding out about the megastructure you realize that many of the game's locations that you traveled through were actually parts of it and the environment, it's ecosystems and thus the gameplay are greatly affected by it's existence. Then the DLC expanded upon it exponentially. Rain World is such an amazing game
@marcusorta714
3 ай бұрын
Okay, so I started watching this yesterday, and I had to stop before I got to “the cost.” I noticed the title and thumbnail change when I clicked on the video today, and it couldn’t be more fitting, now. I’m at 27:26, and watching this section of the video has finally made me understand the (figurative) gravity of these superstructures and what they imply. I mean, I have thought constantly about what only the next thirty years will bring, as my generation becomes grandparents, and the newest generation then experiences less problems than ever as the awareness increases of said problems with the age of the internet (I say this as a severe ADHD person who grew up without any help or accommodations aside from medication, and I was never told what was up with my brain til I figured it out on my own in my early 20s- just like racism has arguably declined in the past 100 years, so too will discrimination against LGBTQ+ or Neurodivergence or other isms, I expect and hope) I mean, the development of AI alone can mean HUGE progress in just 200 years. I’m a prospective teacher, and I’ve seen concepts of AI teachers that perfectly adapt to students and their interests and abilities. That sounds like a utopia, but it isn’t all too unrealistic. But this. This is something else. It paints a picture of what the world could look like in *millions* of years. Not hundreds or thousands. Maybe those years will pass and nothing like these will exist, but the civilization of the future will find the schematics and ponder upon what we were thinking. It’s incredible, but daunting. Just, wow.
@agroed
3 ай бұрын
The most depressing thing about this video is that even after all this time passes, all this technological innovation and progress comes to pass, the flow of time stretching on until we don't even know what land is anymore, and Arby's will still be revolting.
@julianfarnam6246
2 ай бұрын
but- but... they have the meat!
@Pryvyd9
Ай бұрын
20:51 Blame isn't the best example of what ecumenopolis could be because it's about the machines going out of control and expanding without human consideration. There are vast lifeless spaces that would not be built by humans
@Jaqoum_The_Wizard_King
23 күн бұрын
Also, Rain World. Whole game takes place in and around 2 superstructures housing caged machine gods throughout all the campaigns.
@chaotictrumpet261
2 күн бұрын
Rain world’s one of my favorite examples of superstructures because you can’t teleport to the top, and there’s no elevator that speeds you up the sides. You have to climb the entire thing for multiple cycles.
@cobaph
3 ай бұрын
Armored Core, and other mech games, explore this idea too, as they usually end up using mechs to build even taller, bigger structures. You could also check out the Wandering Earth movies!
@HappyDragneels_page
15 күн бұрын
ive always loved the massive space fleets from WH40k for this reason "Below them, the vast hull of the flagship gleams in the sunlight as it extends away. Macragge’s Honour. Twenty-six kilometres of polished ceramite and steel armour. Flanking it, at lateral anchor marks, eighteen fleet barges, each one the size of a city, gleam like silver-blue blades. In tiers above, grav-anchored like moons, are shining troop ships, carriers, Mechanicum bulkers, cruisers and grand cruisers and battleships. The space between is thick with small ships and cargo traffic, zipping between holds and berths." - excerpt from Know no fear
@RRaveRB
2 ай бұрын
You should check Girls' Last Tour if you haven't yet, it reminds me soo much of BLAME. The megastructures on Girls' Last Tour is soo bleak. For me it gives you a sense of hope at one moment, where the crumbling structures of humanity is soo beautiful and in another moment it feels soo hopeless. *Bit of spoiler* on one of the chapter the girls arrive on a flat slab structure full of safe after safe stacked upon each other, the girls opened them to find random items, this items are explained to be a keepsake item, an item that is dearest for the person who has passed, this stacked of safes are graveyards, the graveyards spans as far as the girls can see. No physical body remains, they're long dead, they have been forgotten, but their Items are the ones that remains, their keepsakes are the only proof of their existence. The girls took the items that they could find without knowing the purpose of the safes, they found a bullet casing, a piece of cloth, a button, and a radio. The girls find them useless, as they move, they took a picture of a Nuko statue, (not explaining that) there they talk about the person who gave them the camera, one of them has forgotten the person's name, saying if he didn't gave them the camera they would've forgotten about him by now. (Idk where i was going with this, but you should read or watch it). Essentially the girls put back the items they took, realizing it was a graveyard.
@savvy871
3 ай бұрын
Incredible video, another incredible megastructure in a game is the Iterators/Iterator Cities in Rain World. Massive, towering, sentient computer structures meant to figure out the species' purpose, with cities built atop them to avoid the rain that results from the megacomputer's water cooling system. Its incredible to think about and look at.
@shmookins
25 күн бұрын
One time I was in awe of a megastructure in a game and made me stop and stare is the Halo ring in Halo. Seeing 'normal' land then above the horizon and clouds you see the ring arching up, disappears again above you then you see is come back behind you. That was insane. I later learned it was inspired by Ringworld (novel). and the halo ring there is so much more insane than in the Halo game.
@seanaugagnon6383
3 ай бұрын
Darryl is low key becoming a sci Fi nerd
@Whatdaballllllllllio
3 ай бұрын
A Ghost Story is one of the most haunting, no pun intended, and beautiful movies ever. The emotions displayed without seeing a face or hearing a word can be devastating or inspiring.
@darkcharizard52
3 ай бұрын
The megastructures in Armored Core 6 always blew me away. Very cool backdrop of a world that used to be, but is no more, only to be fought over for scraps by warring factions from another star system….
@fungisrock8955
3 ай бұрын
It gives the same vibes as abandoned Appalachian coal mines just on an absolutely massive scale. A huge boom and an import of tons of mining equipment, money flowing in, and then suddenly everybody ups and leaves when there's no more money to be made. Then you have a bunch of rusted mining equipment and abandoned structures with nobody around.
@IrideaeSnowbloom
3 ай бұрын
My favourite (fictional) megastructure is Babylon 5. Five miles long, 2,500,000 tons of spinning metal, holds about 250,000, located in neutral territory. A shining beacon in space. All alone in the night. And our last best hope for peace.
@Pyrokinetic333
19 күн бұрын
This is a well studied video, games and shows from a bunch of different genres that one person wouldn’t play or watch all of
@daerwyn
3 ай бұрын
My hunch is that any civilization that still has Arby's is not one capable of completing these types of megastructures
@kayskreed
Ай бұрын
I'm happy to see Blame being mentioned. Have you looked at Knights of Sidonia by Tsutomu Nihei perchance? The Sidonia, the seed ship, is quite the megastructure itself as it built within a asteroid. The architecture and verticality is quite something!
@Flameo326
3 ай бұрын
This reminds me of a Fanfic I read recently. The fic was based on Medieval times with the corresponding technology. No Electricity, no radio, no guns or skyscrapers, just swords and magic and stone buildings. However the cast eventually end up fighting these bad guys which are much more technologically advanced. Despite this, the technology they encounter is quite limited, they don't even encounter guns, just giant mechs, which they barely have the means to defeat. Eventually, the cast fight those bad guys and win, allowing them to discover what those villains had been working on, a portal to another time, aka Time Travel. By an accident of one of their allies, they go through that portal and at first, everything seems normal. It seems like they are in a large empty cavern (really a warehouse for those Mechs they fought). They go through a doorway, exploring this new area... and promptly experience existential dread... because the sky doesn't exist... because the ground is upside down above them. The characters literally fall to the ground and clutch the grass expecting themselves to fly down to the ground above them, despite there being ground below. In fact, they try and warn additional allies from coming through because of how horrifying the experience is for them, and most of them promptly stumble back into the warehouse where they puke and have a mental breakdown. The scene was written in a way where even I didn't know what was going on at first because the character's couldn't rationalize the scope they were experiencing. It was only when 1 character pointed out that the ground in the distance was not Hills, but CURVED that I realized they were on a Ringworld, a megastructure functioning as both a planet and a spaceship. I think the scene accurately portrays the majesty and dread that Megastructures like those provoke, how incredibly fascinating and equally horrifying a concept.
@fungisrock8955
3 ай бұрын
That reminds me of the Slags in Fallout. They were basically a race of humans living underground after the nuclear war, and were able to stay there for a long time since they were self sustaining. Eventually though they struggled with overpopulation so they had to go above ground to start a farm. When they went above ground they had a similar experience to the characters you talked about, they feared falling into the sky and were just simply mortified by the scope of the world. They ended up only going out at night because it was better on their eyes which had been adapted for the darkness of underground, and only sent the few who were brave enough to stand the sensation of possibly falling upward.
@cheesus7584
2 ай бұрын
I require the name of this fic for acquisition! Lol.
@not5184
2 ай бұрын
You are evil for not saying the name of the fic.
@Randhrick
Ай бұрын
As someone who always took his time to explore and observe buildings and architecture\sceneries in games, this video is amazing. I was not expecting for the video to take a philosophical turn and makes me contemplate about death though, and this is amazing. This why YT is still good, because of content creators like you.
@boo5860
3 ай бұрын
bro keeps finding new and unique ways to make me cry
@Jesterofswords
2 ай бұрын
There's a pretty good example of a planet wide city in the album Ulysses Dies at Dawn by the Mechanisms. It's quite aptly just named "The City" as few actually remember its true name
@peeta7420
3 ай бұрын
Hatey jokes aside, I can tell you worked super hard on this video. The extra subtleties in your narration, all the outside media you sourced, and just the sheer length. Excellent job, it’s a banger
@zeehero7280
Ай бұрын
One thing to note is, the Alderson disk is from the popular Stellaris Mod, Gigastructural Engineering, and if I recall, it automatically dissasembles the planets as you build it, you don't need to take a planet killer to each planet.
@jocylinfrancis930
3 ай бұрын
Oh- so, if you’re interested in the duality of megastructures, wonder and loss, then I recommend Girls’ Last Tour. It’s a slice of life manga set in the copse of a megacity. It also has a sort of . . . Inverse? The author’s next work is called Shimeji Simulation and is set in, well, a simulation. It’s quite fun as well.
@M2607d
2 ай бұрын
i love the potatoes
@ChronoTheRobo
2 ай бұрын
My favourite series about a megastructure has to be Girls Last Tour. It has many scenes of the 2 main characters exploring this huge abandoned multi level city and trying to piece together what happened and what people of generations past did in these areas as they go up floor by floor. It may not be as impressive as some other scifi megastructures but I love the way its framed and how awe-inspiring the place is.
@Viandemoisie
3 ай бұрын
I'm so glad you mentioned Blame! It's a great manga, and I was thinking about it while watching the beginning of the video :) One thing that people don't often mention about the manga though, there is a scene in I don't remember which volume, where our protagonist comes upon structures being actively built. In this world, there is still active machinery building more and more structures. Why? For whom? We see maybe a few hundred, maybe a few thousands living people throughout the immensity of the mechanical word depicted in the manga, and yet giant machines are building more, building still, building, building, building. This is one of the most fascinating aspect of the book for me. Machines programmed to build ever more, because we need to keep building, even if there are no longer people who need those new structures. And this has seemingly been going on for a looong time. Are those the same machines that were when humanity was at its most populous? Are the machines still following the original building plans, or are they following new, or corrupted plans? Some of these structures are clearly not fit for human society. Enormous walkways next to bottomless pits with no rail are a huge safety risk for people. But they're not building for people anymore. Right? Fascinating book, I highly recommend it.
@soapdish124
2 ай бұрын
Tokyo doesn't just go up, it goes down as well. It was such a weird experience coming from somewhere where the idea of a basement seems a bit strange. There were streets of restaurants, shopping centres, health clinics, all below the streets that just went on and on, sometimes stacked on top of even deeper levels. You could go down one set of stairs and just keep walking, then pop up another set in a completely different area of the city. Such a disorientating place to be in.
@RayvenTheNight
Ай бұрын
Man... this really hits home. Even the timing, I've always been a very deep thinker and lately I've been looking back onto my childhood. I can still go there but everyone that was once there is now gone. The little apartment I grew up in, the school I went to, the small library, and grocery store I would walk to with my mom... it's all gone now and something new built upon it all. All except this small patch of grass between the apartment buildings I use to play in everyday. That little yard was my whole world once long ago, and now it's all that remains of that time. I feel like a part of me is still there, forever bound there. A place where I was of innocents and everything beyond that was undiscovered and of mystery. I remember feeling like I was never alone there even though I was always the only one, and now when I go back there, I feel as if I'm there back so long ago watching over myself like that of a silence guardian... not of ghost of the past but a ghost of a time not yet happened...
@MrLightlike78
3 ай бұрын
Stellar Blade and that ascent up the orbit elevator actually got me looking into space videos, type 1 civilizations, and exo planets. Something about this game really sparked my curiosity and then this video comes out...LETS FREAKIN GO! Great content as always SIr Daryl- stay chadley my dude.
@whitemagerivers5294
2 ай бұрын
I really have to thank you, Daryl, for mentioning A Ghost Story. I had never heard of it and after your brief mention of it, I knew it was right up my alley so as soon as the video ended I watched it and now it's one of my favorite movies of all time. It had a huge impact on me so once again, thank you!
@deanthe3684
3 ай бұрын
The great spirit robot from bionicle is probably my favorite thing like this. The fact that it took 8 years before the whole story was revealed to have taken place in and around a planetary sized sleeping metal man was so crazy. The abyss from made in abyss is another favorite. Uniquely, it seems to be mostly natural. Natural, or at least made by some unimaginable beings an unimaginably long time ago, if there's even a difference.
@Fnafikepic
2 ай бұрын
I unironically jumped with joy the moment you've mentioned Stellaris and Alderson Disk which were the only two reasons I opened this video. I am so happy :)
@LighthoofDryden
3 ай бұрын
A Daryl video appears in my notifs and suddenly I’m watching. There’s no thought process in between
@luunim
2 ай бұрын
Just got this in my recommended and i always had something for gargantuan larger-than-life-itself structures, so im happy
@dragonmaster1500
3 ай бұрын
Daryl, I love your content, you have this way of describing things that makes them feel both so ethereal yet so real. I just wish that I didn't end up feeling super depressed every time I watch one of them. That was a beautiful ending this time though. I wish there were more people who would talk about Megastructures and things like you did here.
@ashelyclark4231
3 ай бұрын
theres also Hardspace Shipbreaker which shows the scrapper side of space traveling being you just take it all apart for a company. which is pretty dang cool
@benni4202
3 ай бұрын
This is your best one yet. I am a writer and the worldbuilding aspect of this, combined with you phenomenal writing really did it for me. thank you so much for all the time you spent on this. It was well worth it!
@TheHatManCole
2 ай бұрын
This video was... beautiful. It really got my brain to tick in a way I longed desperately for, and yet surprised me anyway. This kind of thinking inhabits my mind constantly, it ripples in and out like the tide yet never fully surrenders itself. I needed this. I want to add something to it. When you were talking about perspective and persception I was reminded of an indy game called Rain World. In it you are a small slugcat, a creature at the bottom of the food chain, and you travel through a massive industrial world. It was once inhabited by intelligent life but now the wild has taken over. In this post apocolyptic setting you travel onwards, and there is structure you soon find yourself climbing. A structure so massive that it takes up two full massive areas of the game, and yet you can only see the thing screen-by-screen, never are you allowed to observe its true scale and intention. Now this structure is massive, who cities are built on top of it, but in relation to the structures you discussed it does not compare. Yet, more than its size speaks to you, it is the fact that you cannot see everything and can never see or understand everything that really makes the structure fell gargantuan. It sits their in the mists, and you cannot immagine anything larger or more powerful. Yet, as you play through the game time moves on, and these structures which once molded the landscape and folded it to their every need, crumbles. A new cycle unfolds, one that we need not be a part of.
@tracychallice1099
3 ай бұрын
as a Canadian when you were talking about the ISS and said “a robotic arm” I felt my heart break a little. It has a name and it’s the Canadarm what’s the point of giving something so important such a silly name if no one’s gonna use it
@Reinwolf23
Ай бұрын
Only 3:30 into this video, and I'ma just say it now: I gonna be more than a little disappointed if he doesnt mention ANYTHING in the Halo universe.
@noahclark9882
Ай бұрын
One of my favorite instances of colossal scale is in armored core vi. Once you see your armored core standing next to a human sized door or guard railing, you realize that you are huge and that the cavern that you are battling in is unfathomably massive compared to a normal human. But once you get into the missions involving machines like the strider, the wall, and the pit with the nepenthes defense, you realize that the scale of acs to humans was nothing compared to these. And even then the same thought goes through your head again when you see the fully repaired vascular plant reaching into orbit.
@brentsacks
3 ай бұрын
Gonna need you to share some of that talent with the class here, Daryl. Also, that megastructure book looks dope af!!
@DarylTalksGames
3 ай бұрын
Can't recommend it enough! They have a digital version available too which really helped with making this
@brentsacks
3 ай бұрын
@@DarylTalksGames 👀
@astral_randomness
3 ай бұрын
The fact that Rain World isn't here is criminal. The sheer sense of dread I got when climbing for actual hours just to find out that was just one superstructure of tens if not hundreds is something I really couldn't find anywhere else. I was so sure I was exploring the whole world and seeing what it has to offer, but it turns out I just got entangled in the roots of a massive mechanical behemoth (and another collapsed one but shhh)
@sameenabrar2018
Ай бұрын
daryl really made us gasp in awe in the first sections and then made us cry in the cost section
@levitorating
2 ай бұрын
i love seeing lines of reasoning based on "silly" everyday moments, like seeing giant structures in a video game and making this whole video that is so me
@CamelliaFlingert
2 ай бұрын
2 words: Rain World Also didn't expected that you will include 2 of my favorite things at the same time (Outer Wilds and "What we did in the desert" by eightiesheadachetape)
@janosd4nuke
3 ай бұрын
Let's turn it back from sci-fi to ancient times: Prince of Persia The Sands of Time: climbing the Tower of Dawn. That was my first experience in this vein. And they doubled down in The Two Thrones with THE Tower of Babel.
@bransonallen2925
3 ай бұрын
Daryl being a Blame! fan makes me so happy. Nihei's works are really undertated.
@AlvoriaGPM
3 ай бұрын
Two things: First, the fact that there's not a single picture of Armored Core VI is a travesty. You pilot a 4-story-tall mech that is absolutely TINY in comparison to the structures around you. At one point someone shoots a mile-long canon that hits a target from across an entire ocean. Rubicon is rife with mega-structures to the point where they almost become a mundane aspect of the setting. Second, the bleak future of mega-structures honestly makes me happy that the human race seems to be heading for a massive population decline. I don't want my descendants to ever as what "land" is. That notion of being so far removed from what I understand as human nature is beyond terrifying to me.
@TheOrian34
3 ай бұрын
I think the biggest issue I have with megastructures is the logistical nightmare you justly mentioned. Going further, Ecumenopolis is quite impossible due to the resources needed, you cannot cover the surface of the planet with more resources than we can even access from said planet. And the more resources you grab from space, the bigger said planet becomes, requiring more resources in turn. There is also a scale where structures just stop working, the moment when science catches back and says no, it's not feasible. Fantasy most often stays fantasy. And at the same time, there are things we simply can't imagine yet, we didn't get flying cars, but we have magnetic trains and the internet, arguably more magical.
@SahasaV
3 ай бұрын
I don't think you understand how large planets are, and how thin our slice of it is. Our ~40km deep crust is only about 1% of earth's mass. We are limited, only by how deep we can dig, and how high we can reach.
@TheOrian34
3 ай бұрын
@@SahasaV I do understand, that doesn't really matter for what I said.
@julianfarnam6246
2 ай бұрын
It may not look like a car but if you think about it a helicopter is basically a flying car. Smaller aircraft designed to transport around 2-6 people, doesn't need a runway to take off or land, very tight turning circle.
@CaptainRasmot
2 ай бұрын
To answer the question of "where are they getting an asteroid!?" there is an easy/simple answer. In between the inner and outer portions of your system, there is an asteroid belt. Much easier to get to than say the Kuiper Belt which is more of a sphere . . . but let us just ignore that for a moment. And that is not accounting for all the various asteroids and comets that are in rotation around your star. Now if you could get one of those orbiting asteroids and adjust the orbit, that would be the easier part of the job. Harder would be getting one from the asteroid belt between mars and the outer lengths of the system. Hardest would be the Kuiper Belt. Either way, once you have that asteroid and you can move it, you can begin the process of turning it into an orbital tether. Though ideally you would have to check the asteroid first in case there is anything valuable on it. Stuff like ice/water, certain minerals, possibly crystalline formations, you get the idea. But hey if you want to waste a perfectly good asteroid, that would be how you would go about doing that! You would just need an entire orbital complex and various industries that could handle the unique logistical nightmare that could facilitate all this. I mean you would be better off making a colony ship out of it for pretty cheap . . . but that has a set of nightmares unto itself.
@aydinmakesthings
22 күн бұрын
A game that gave me a shock from a mega structure was Rain World With no spoilers about the games lore, you're in one of many mega structures built by people long ago. These structures are beyond a city in size. The entire game is within one the structure, and it's scale is shown when going to a character I won't spoil. You see on your way to them, the people put cities on top of the structures. You realize that, compared to the structure, the city is the size of a biome in game (it literally is a biome in the DLC) That moment of seeing the city and a distant structure will forever stick in my mind.
@eosborne6495
2 ай бұрын
I love how Outer Wilds manages to be adorably miniaturized but still captures the vibe of impossibly large superstructures. The way that game toys with your sense of scale is so unique.
@pepitothefrogito7372
3 ай бұрын
"WHY AREN'T PEOPLE ASTOUNDED BY THIS?" Well, i have 100 hours in KSP.
@DiscountWhiskey078
Ай бұрын
Whenever I think about massive bleak megastructures, I always think back to Girls' Last Tour, which, despite the seemingly cute tone, feels immense and a bit terrifying. The world seems to have been destroyed by a war, as the two protagonists wander an endless megacity with the singular goal to reach the "top", whatever that even is. There's not a hint of life for most of the story, the characters eat exclusively military rations, wandering a cold, snowy, concrete wasteland.
@chloeholmes4641
Ай бұрын
Arcane's city of Piltover and slums of Zaun is another amazing example of how you're left with nothing while everyone and everything moves on! Def worth a watch of the series! 👍
@casualsatanist5808
2 ай бұрын
To me, it was skyboxes in Destiny 1. I was a major glitcher in those days, and I remember the awe that I got from watching The Citadel. But exploring out of bounds from the Dreadnaught takes the cake. Hours upon hours of flying around.
@AhbibHaald
3 ай бұрын
The feeling you're describing has a specific name: sublime. 19th century philosophers and poets discussed it profusely. It's the same feeling evoked by massive monuments, romantic landscape paintings, and massive structures in videogames. Cool video, but you're trying to reinvent the wheel
@PaulyPop
3 ай бұрын
Amazing video, it really resonated with me when you mentioned how well be long gone when the mega structures are finished but it can still make you feel so alive. Just the sight and the idea of multi-generational projects on planetary size is so unfathomably large and out of reach, it leaves me in awe. One of the scenes from Sword Art Online season 3 the Alicization arc, Eugeo mentions how he’s now filling the role of his father to cut the tree down. He mentions something along the lines of being the 7th generation to be tasked with cutting the tree down. Seeing how the progress bar is barely a tenth diminished, it’s just left my mind to wander and think about what that town would look like when the tree is on its last hit point.
@mikedelgrande5296
3 ай бұрын
Stellar Blade was a fantastic game. It was like the devs specifically made a game that players asked for down to the last detail. An awesome female protagonist, engaging combat, amazing OST, tons of customization, over 50 outfits that you earn IN GAME, NO micro transactions, regular updates, a boss rush mode, a fun and interesting world to explore, great level design. The list goes on and on. An absolutely phenomenal game, 10/10
@SkyRaiders
2 ай бұрын
In Mega Man X8, the story is about the "Jakob" Project which is an Orbital Elevator. In the intro (which is like 2m if you want to watch it), you get to see the outside of it. The elevator was constructed as a launchpad to get from Earth to the "Gateway" which is a space port and the midway point between Earth and the Moon. The final 3 levels of the game, first in a level called "Jakob" you ride the elevator and defeat waves upon waves of enemies until you reach the top for a boss fight. Then you travel to the level "Gateway" for a boss rush. Then the final level is on the moon. Despite what a lot of fans may think of X8 in general compared to the series, the ending is quite the spectacul. Check out the intro and look up the levels if you're interested.
@Blackcloud288
2 ай бұрын
The scale of the facility in Portal 2 has always stuck with me. Every time you feel like you're approaching the surface, that maybe you're seeing some natural light peek through, you always inevitably come across some monolithic constructs towering overhead. Love it.
@yebgarganera1842
Ай бұрын
First half I was in awe for the architecture, moving on the second half I was sighing out and distressed (but inn a good way) at the theme of moving on and acceptance. What a great video, I resonated with the feeling of dread that I feel when I see a vast horizon when playing RPG games.
@peeta7420
3 ай бұрын
I think I heard the collective global groan we all uttered when you mentioned Dubai
@toitiot4337
3 ай бұрын
I've experienced this feeling you describe while talking about a ghost story in real life even thought i’m still young. I live and grew up in one of the world most famous and beautiful city but i used to go every year to see my grand parents in rural china. Due to covid and various reasons I didn’t went back for 4 years until last spring. The city where my grandma used to live became so modern, enormous and is now full of skyscraper. It was so far from what i last remember that I kinda felt like I could never find again those only places where i had made memory with her, like at all. Chinese governement destroyed everything to rebuild again so even the street layout weren’t the same. Even thought the time period is relatively short, it felt so different it was like an eternity has past. Those landscape i used to know as a child are now long gone and it kinda felt melancholic sad nostalgic but still make me hopefull because in a way everything is newer and better for those living everyday at this city. It was a place i cherish because of my great memories i made here but because I don’t fully live here and only came once a year, in a way i didn’t have a word to say about those changement. The différences were so brutal because of this 4 year lap but I can only imagine how strange it felt for my dad who grew up here.
@kindreddarkness
2 ай бұрын
Hey. You do an AMAZING job of citing your sources and resources. It's the first time I haven't had to run a gauntlet to find out what song you used during some section. ...I know it wasn't the main thrust of your video (which was fantastic). But it still deserves a compliment. ...also: something I find interesting about the Burj Khalifa is all of the bad press coming out nowadays. Human rights issues aside (and they are rampant)... buildings like the Burj are so off-the-scales massive, that they wouldn't even come close to being constructed at all, unless scores and scores of important rules were broken. In reality, the building is only "mostly" built, and will probably never be fully constructed... assuming it's country even survives long enough to suffer that defeat. And at the end of the day: the Burj Khalifa is just a building. There's nothing special about it. ...it's the same thing we've done thousands of times. It's just big. And yet, even something as well understood as an elevator, or plumbing, had to be completely redesigned or "countermeasured" into oblivion, simply because the scale made them nearly impossible.
@Lazypackmule
3 ай бұрын
I'm partial to those proposals for walking cities. Taking essentially a mech and applying that concept to a habitable space is sick
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