Scrapman, for future projects when you despair on a project while trying to build an angled / diagonally bar, you dont need to, you can just build an L piece instead, because scrap mechanic dosnt have any flex on parts (only the distance between the bearings is important, not how they are connected). This might help you when you build more complicated stuff on a 90° grid like in scrap mechanic
@vibaj16
2 жыл бұрын
the diagonal looks better tho. Also, couldn't you use wedges to get a straight line, instead of the squiggly pipe thing?
@notstazzmann9429
2 жыл бұрын
@@vibaj16 yes, but since wedges technically have the same dimensions as a 1x1x1 block, they would rub against the wood next to them and get stuck. That’s why he used the pipes, since they are less than a block wide so the won’t collide with things right next to them.
@vibaj16
2 жыл бұрын
@@notstazzmann9429 1, there isn't much friction betweeen those in SM, and no, wedges do not have the same dimensions as a 1x1x1 block
@OldRealNV2K
2 жыл бұрын
@@vibaj16 the hitbox of the wedge has a dimension of 1x1x1, not the actual shape of the wedge
@FreddieStarWars
2 жыл бұрын
@@OldRealNV2K The hitbox of a wedge is the same as it's shape. Not to be rude but if you'd played scrap mechanic you'd know that.\
@captainstroon1555
2 жыл бұрын
On the topic of fancy walking machines, trying to rebuild the Playa Crawler could be a fun video. Or some of Theo Jansen's Strandbeest contraptions which work similarly.
@blazingblast
2 жыл бұрын
As a dutch person I find that last name very entertaining
@Mallory-
2 жыл бұрын
as another dutch person that name is dutch becouse the artist Theo Jansens is dutch and most of the pictures of it have been made on the beaches of eindhoven.
@lucasjackson9577
2 жыл бұрын
So does the klann linkage
@suicidalbanananana
2 жыл бұрын
If ScrapMan is going to recreate a strandbeest he should really try that in Trailmakers instead, that way he can try include the wind powered aspect that is missing from 95% of recreations
@captainstroon1555
2 жыл бұрын
@@FelonyFleeing Must have been me then. I use the same pfp pretty much everywhere. And as it's the main character of my upcoming webcomic, I highly doubt someone else uses the same.
@jackn6293
2 жыл бұрын
If you mechanically de-couple the front and back leg pairs, you could split the body in half and use a central steering bearing (or piston steering) to handle turning.
@skmgeek
2 жыл бұрын
I like your funny words, magic man
@max________2190
2 жыл бұрын
I like your funny words,magic man
@RealPanzer999
2 жыл бұрын
or just put the 4 whole leg mechanisms on bearings to make the front & back legs angle like four wheel steering.
@guymanhumanperson
2 жыл бұрын
@@RealPanzer999 yes
@Whats-Kraken
2 жыл бұрын
or you could add a third pair of legs not connected to the purple bar and have it connected to the main body by a bearing, like the old walker
@CatNolara
2 жыл бұрын
One problem you will always face with quadruped walkers: they will tend to tip to one side on each step (at least when lifting two legs at a time). You can make it work with big flat feet, but it will still be a bit wobbly. Smooth walking like in animals or DARPA robots only works with closed-loop systems with lots of sensors and control algorithms.
@EDreyer
2 жыл бұрын
Makes you appreciate our biological systems more.
@megamike70
2 жыл бұрын
also, simple solution to that issue, give it another pair of legs. that usually resolves the diagonal tilt issue, because that way there is no point where the walker isn't resting on 3+ legs
@richardbloemenkamp8532
2 жыл бұрын
I did some efforts in PyBullet a few years ago: kzitem.info/news/bejne/p2OG0G13j2iomaQ
@jordananderson2728
2 жыл бұрын
@@megamike70 That's exactly why insects have 3 pair of legs.
@pjamestx
2 жыл бұрын
Man you're just KILLING it with these complex builds lately, love it! Keep up the great work!!!
@Thecinnamonburnerz
2 жыл бұрын
Same
@Thecinnamonburnerz
2 жыл бұрын
Keep it up
@2001herne
2 жыл бұрын
Just a thought: For turning, you might want to not link the front and back legs - this should let you break the creation into two sections, front and back. These sections can be connected by a center hinge/pin, creating steering from the center.
@Charles-7
2 жыл бұрын
yeah like how you did in your other walker there scrapman.
@achtsekundenfurz7876
2 жыл бұрын
Another idea: the wider the walker is, the more torque around the vertical axis is _created_ by tank-style turning. And the longer it is, the more torque is _needed_ - so the answer would be to build as wide and short as possible without compromising stability. Clearly, centipede-like machines would be extremely inefficient at turning and need articulating joints between sections badly.
@2001herne
2 жыл бұрын
@@achtsekundenfurz7876 Thats actually incredibly insightful - the tank steering only applies force in one direction, and on long creations the moment arm of the turning force is fairly short. On the other hand, the moment arm of the frictional force at the very front and rear of the creation is comparatively large. Thanks for the food for thought.
@jlsherriff
15 күн бұрын
Blah blah blah 🙄 just use suspension glitch steering 😂😁(unless it doesn't work on walkers in witch case I look stupid right now😂)(sorry for the bad English😂😅)
@frogsecretaryofswamp452
2 жыл бұрын
I think you can use this in survival since it could make a walking base that doesnt slide that much when you leave it alone, and you could build it to have like 8 or 12 legs so it could support more weight on the vehicle
@frogsecretaryofswamp452
2 жыл бұрын
You could even make a deployable car incase you want to explore, this is a good strat for nomad survival
@ZorlackE621
2 жыл бұрын
It's called a plantigrade walker because of the "foot and heel" of the walker is placed flat on the ground like a human or bear foot. While a digitigrade walker has the heel higher up making it look like a backwards knee. Edit: It might be possible to make a digitigrade walker in scrap mechanic using pistons but it will be much harder.
@unholyhardy4359
Жыл бұрын
But also much cooler and faster hypothetically
@Lee-One
2 жыл бұрын
I like how you actually made a engineering engine and made it walk and that you showed it in the top right so we could compare in real time very cool and learning full.
@Necromorph790
2 жыл бұрын
Im so glad to see you evolving your knowledge of walkers! Its so much more realistic to an actual moving leg
@saipranavpalla1467
2 жыл бұрын
He has to make a series where he constantly upgrades all his weapons and creations
@daneliakok4454
2 жыл бұрын
I love your videos
@Pricklyscug
2 жыл бұрын
@@saipranavpalla1467 True
@marcus757fugaming7
2 жыл бұрын
Like a dog
@SuperDantedmc
Жыл бұрын
Scrapman you keep saying you aren't an engineer, but all you need to be one is the ability to break down complex problems into easier ones to find solutions. You perfectly demonstrate that here!
@thefool4492
2 жыл бұрын
Scrapman: "This is great, they give me all the measurements so it will be easy." Also Scrapman: doesn't use the measurements and then wonders why it's not working right
@johnderat2652
2 жыл бұрын
Oh man I love this. For some reason it makes me so giddy watching all these unusual real life mechanisms being rebuilt in a video game. It's fascinating and entertaining at the same time. It's also slightly educational as well.
@jocosesonata
2 жыл бұрын
Okay, you got to have this in Multiplayer Monday somehow. Maybe build a gigantic version, that's more tanky, and have tiny planes try and hit its weak-spots; all the while, one (or two, depending on the amount of players) defend the walker, with either turrets, or just them running around on its battlements. Definitely try making it look like a walking castle.
@wayasho5284
2 жыл бұрын
Awesome! I love seeing all these new videos with the history, physics and crazy contraptions! Keep it up scrapman!
@davidlewis2171
2 жыл бұрын
I don't really have any suggestions for any design you could try to build, but I'm loving these videos where you're making these old unconventional vehicles and mechanisms! I'd love to keep seeing more of them!
@notonlyhuman6073
2 жыл бұрын
I'm an engineering student, and I love this series!! Keep it up!!
@B_Poort
2 жыл бұрын
I really like these types of videos where you recreate real mechanisms and machines. I really like them!!
@ProMuchacho
2 жыл бұрын
It is a great idea to build old blueprints. I like it
@Autoskip
2 жыл бұрын
Sooo... You had a good distance between bearings the first time - you want to measure between centres, not the length of the entire strut, which gives you an extra half a block hanging out each end. With the version you ended up with, A was 3 units, your "2.5A" leg pieces were 9 units, and the diagonal was about 9.22 units (and hinging 7 units away from the base bearing) If you'd stuck with the 5-long struts you started with, that would have been 4 units between centres (A), then you'd need 10 units between centres for the 2.5A lengths (or 11 units if you count both the pipes that have bearings), and thanks to Pythagoras, placing the diagonal arm's base bearing 8 units away (between centres - 9 counting both bearing blocks) would have the diagonal exactly 10 units between centres! I rebuilt it to your dimensions, and mine, to compare them, and yours still gets impressively close, but it appears to be slightly higher at one end of the step than the other, where as building it by between centres measurements has no discernible height difference along the entire length of the step.
@MascottDeepfriar
2 жыл бұрын
i'm not sure if its just me but in the video he seemed to forget the .5 part of the 2.5 and was aiming for 2x the length.
@Dimondminer11
2 жыл бұрын
Thats like wow. Impressive looking and impressive performance from this walker.
@BENBOI_1
2 жыл бұрын
On the topic of walkers there’s a cool one called a wind walker Love your videos!
@Jakubboss99
Жыл бұрын
This is much smoother than an exact replica in trailmakers...
@Jakubboss99
Жыл бұрын
- at higher speeds...
@cholsreammos
2 жыл бұрын
I really want to make an eight legged version where for the legs are offset by 90°. So while one pair is in the middle another pair is going down in another pair is going up making it even smoother. If we were to do that we could also add a joint in between the first two pairs and the second two pairs allowing it to steer like your other Walker did
@zodiakgames
2 жыл бұрын
Or a walker with 360 legs to cover each degree of rotation Ultimate smoothness
@Scarletdex8299
2 жыл бұрын
Is that a Chebyshev's Walker!?? I remember seeing the CGI footage of such machine in a museum when I was 10
@gxyzcarroll4457
2 жыл бұрын
Love raising series, keep it up! Your my favorite youtuber!
@Der_Yoloist
2 жыл бұрын
I have an Idea for turning. Cut the thing in half so you have the front legs and rear legs on independent plattforms. Then you can connect the 2 platforms via a bearing. Another Idea is to exchange the "wobbly" bar with pistons so the radius on one side gets smaller. That should result in higher frequent cycles on one side and force a turning (with enough friction)
@comanderjuul
2 жыл бұрын
If you separate the front legs from the rear legs, you can probably put articulated steering in between and it would work quite well. Or heck, just put 2 of these creations together with an articulated steering joint between them! I'd love to see it then! Plus, at 200% max speed :)
@shoop_the_mystic
2 жыл бұрын
Now make an imperial AT-AT using this design for maximum immersion
@endodd_7742
2 жыл бұрын
Nice and clean implementation! I built a plantigrade machine without the wishbone by connecting the diagonally opposing legs with each other. It looks a bit more ugly, but is smooth enough to power it by hitting a central gear with a hammer which is quite funny.
@zodiakgames
2 жыл бұрын
That sounds amazing
@ADonutMan
2 жыл бұрын
This will be PERFECT for battery quest for chapter 2! (from devblog 22) As far as I got it the whole point of this quest is to brinh fragile battery to a recharge station and to the mechanism we'll need to power, while defending against the bots, battery prob can't be picked up by a lift or welded, so this walker would be perfect for smooth transportation
@oriontherealironman
2 жыл бұрын
I'm loving this trend, thanks Scrapman!
@RichardGQue
2 жыл бұрын
I made something somewhat similar to this with two legs in scrap mechanic a couple years ago. I based it on a window climbing toy called the cimb@tron rex robot. you mention at 11:56 that it can't be connected into a single mechanism without glitches. I also thought it wasn't possible to connect the left and right legs together at first until I thought it through. you can connect one of the attachment points that went to the body to the other side through a hole with a pipe running through like a bike pedal, so long as you have more than one so the other(s) can still be connected to the body with bearings (this one having four such attachment points). of course, you wouldn't be able to steer anymore. mine didn't turn, I used it for automated farming in straight lines.
@Clr-Clr
2 жыл бұрын
Man, you are such a good builder lol can't believe how smooth that walker is
@bloodgain
2 жыл бұрын
"If you ever needed any more evidence that I'm not an engineer, I'm just figuring things out as I go..." Welcome to engineering. It's just that with a background in advanced mathematics.
@RockyBergen
2 жыл бұрын
Such a great series! Love the history lesson and the overlay graphics are super pro!
@TSPxEclipse
2 жыл бұрын
For better stability, the rear legs should be timed as such so that they have a 3/4 delay (180 degrees offset would be a 1/2 delay), allowing for the craft to always have 3 points of contact at all times. The front legs should also be slightly closer to the center of the craft to help balance it between footsteps: an acute triangle is more stable than a right triangle in terms of maintaining equilibrium across the central axis, as it puts the legs closer to alignment with the center of mass. For steering, you can simply add a joint to the middle so that the front legs and rear legs are walking in different angles. Combining this with the added ability to lengthen or shorten the gait of each side pair of legs will act as a quadrupedal analog for a differential.
@sharkemarksman3707
2 жыл бұрын
Mecanum wheels would be a fun experiment.
@RDRJJ
2 жыл бұрын
You should make a walking fortress series with a giant plantigrade walker as the base
@jacobf6945
2 жыл бұрын
You are still a Technical Wizard my good Scapman
@poddenerwowanykirby6137
2 жыл бұрын
My man you could just bend the body in the middle like in the front-loaders and do WASD steering no need for 4 buttons, but have to say the build is really impresive tbh and the fact that you managed to actually connect tank steering to it is even more impresive
@therandomtransformersanima6236
2 жыл бұрын
Dude please upload that to the workshop! It’s so satisfying!
@Mydumbselfsays
2 жыл бұрын
For some reason, once I read the wiki page, did a bit more research, and had a proper understanding of how the walking mechanism works, watching the walker work was 100 times more satisfying
@BalroomBlitz715
Жыл бұрын
I saw Lambda struts in another video and was wondering about their possible applications. Nice, I like it!
@loganjoy-koer5936
2 жыл бұрын
Multiplayer Monday Idea: The Plantigrade Machine Challenge. It would be fun to try to make the best plantigrade machine possible.
@looksgoodonpaper
2 жыл бұрын
Genius! This really is so impressive and great content. Love this series. I’ve been holding out on you but the tank made me subscribe! Thanks ScrapMan!
@redfoxgamer4040
2 жыл бұрын
I got two prototype/failed ideas for you (both would be better in trailmakers besides the carriers probably because build space is limited). The anitnov A-10 soviet glider tank, it would be cool to see this gilded and drive around. And the flying aircraft carriers USS Macon or Akron would love to see controls for the blimp and planes along with the very difficult to pull off landing the aircraft on it system (there are some tragic stories with both of them but interesting machines still)
@droideka9857
2 жыл бұрын
Omg That’s still so smooth Even when it goes fast so cool you chould build thise for a race
@waynethehero3368
2 жыл бұрын
Bro this guy's channel is extremely underrated
@ralphbaker2850
2 жыл бұрын
Try hinging the platform in the middle. The horizontal purple bars will have to be splined to allow them to expand and collapse. The real trick will be the timing as the turn will have to happen as the weight comes off of one foot and completed before taking the weight as it is planted.
@alectryon2478
2 жыл бұрын
Use multiple bearings for where the powered bits spin, so then you can have multiple input affect your speed/direction. You could then use a simple sensor-block turn thingy to reverse one side while continuing on the other, allowing for turning on a dime, and also allowing the normal wasd input
@nikoalanko8343
2 жыл бұрын
Seems like the legs are able to move on a pivot on top of the mechanism when the lambda reaches turning point. You could extend the wishbone bit a tad and weld the leg straight with diagonal blocks.
@Zacian2.0
2 жыл бұрын
OOOOHHHH! A three min old Scrapman video. NOICE! Love it! Thanks Scrapman!
@niceman_ak7940
2 жыл бұрын
Do a race with wheels on uncentered bearings for multiplayer monday
@baxterboy123yt
2 жыл бұрын
This would be so good
@LiveBread
2 жыл бұрын
Yeah
@startingsomewhere9082
2 жыл бұрын
Yes
@FuelDropforthewin
2 жыл бұрын
Yes!
@ahillbillyrider7383
2 жыл бұрын
I'm pretty sure they've already done that
@wo0dy
2 жыл бұрын
That is one of the sickest things I have seen. GG Scrapman
@robertsanders4651
2 жыл бұрын
I'd love to see you try and make a walking mechanism/replica of a strandbeest in either scrap mechanic or trailmakers! 😁
@dizzydrc
2 жыл бұрын
Awesome man👍🏼. Love mechanical linkages like this.🤟🏼
@moyogaming1225
2 жыл бұрын
To get rid of the small bouncyness, I think you should put both left znd right side of the walker on 1 big rotating thing so they arent effected by gravity as much. Thats whats pulling it down and making the legs go a little bit faster when the beam across is going down.
@DB_887
2 жыл бұрын
This thing looks like a fun science experiment
@ldkman.
2 жыл бұрын
This seems like a great survival build
@Atom_Weaver
2 жыл бұрын
I wasn’t expecting such a good result for the first test drive 👏
@troylogannx01
2 жыл бұрын
Scrap, a possible solution to turning would be to take a page from your precious walker…… split the front and back legs and add a left/right twist to the central platform,
@emilhap3488
Жыл бұрын
I made a machine that utilises Jansen's linkage for walking. When standing still, at complex of pistons extend down to lift the creation a little above the linkage legs. Then, a controller can be utilised for making the creation turn left or right - which all works pretty well. If you want to check out my creation, it's called "Jansen's mech" Edit: Spelling
@brandonbauer4122
2 жыл бұрын
I think your turning issue while moving is because the legs have to pick up. Based on your tank steering, while one side is moving “forward” and the other side is moving “backwards” it’s transferring weight to the other side and dragging the “foot” which is causing the odd movements. You might be able to fix it by doubling your legs. No idea. Just a thought.
@seamusrichardson5601
2 жыл бұрын
I think the jerkiness on the plantigrade is from when the legs reach the end of their travel in a direction, and the stopping force has to be put somewhere. Perhaps putting the actual seat or main body on some sort of suspension to isolate leg movement from body movement could provide a more stable ride, not to mention replacing the feet with wheels with no bearings for extra grip and suspension on the legs.
@maximiliangoreperez6973
2 жыл бұрын
you should have a race where each of you base your creation off of a historical machine. I think it would be really cool.
@aericconline3684
2 жыл бұрын
Plantigrade probably refers to the machine using its entire "foot" when walking. There are different grades based on what part of the foot a creature walks on: Plantigrade (uses entire foot i.e. human), Digitigrade (uses only toes without the heel touching i.e. cats) and Unguligrade (generally things with hooves i.e. cows or things without digits [toes]). Found this in research I was doing when trying to understand stilts and their relation to power armor for sci-fi armor creation.
@Jengamouse
2 жыл бұрын
I think I have an idea for how to do steering. Maybe if you split the purple bar that links the front and back feet mechanisms together then you could split the whole vehicle in half, put a bit more distance between the two halves and then link them together with a horizontal bearing that can turn the front half to the left or right. The distance should stop the feet hitting each other when you turn and you should therefore be able to turn while still going forwards.
@Cypher_208
2 жыл бұрын
People: Scrap mechanic is a children's game Scrap man: Hold Connection tool
@diesel_clips1440
2 жыл бұрын
I love building walkers but I’ll tell you the amount of keyboards I’ve gone through because of the stupidity of the walkers not wanting to work is insane
@Banzai_AWOS
2 жыл бұрын
the characters movement on the not-a-lambda machine reminds me of how it feels to be riding a horse
@Greer_Agrendale
2 жыл бұрын
Adding an adjustable weight to the center of mass will allow you to turn it easier via leaning. Similar to how quadrapeds turn while running, minus the body turn.
@birk2488
2 жыл бұрын
More like this, it's really putting my mind through a loop... get it?
@matthewgardner45
Жыл бұрын
Try making it 6 legged and use a split in the platform to rotate left and right on front two to see what happens
@globinboopin4226
2 жыл бұрын
You should do a walker only scrap mechanic survival playthrough.
@KiwiSenseiYT
2 жыл бұрын
the demonstration walker car at the beginning, made me want to see a multiplayer episode with the theme of racing vehicles with offset wheels like that, maybe even evolution if plausible xD
@matthewcool9893
2 жыл бұрын
You can make like a cilinder under the walker that extends to lift the walker and a mechanism that turns the cilinder clockwise and counter clockwise
@BatalionHunter
2 жыл бұрын
hmmm, for turning you might havr to modify the bar that keeps the front and back legs in sync as well as the platform to give your walker a sort of waist
@AtomicWaffle
2 жыл бұрын
I have an idea for steering: ungerneath it, in the middle, put a piston with a big, light base. To turn, just push it down and turn the bearing. This should lift it up, spin it, then put it back down. It is the simplest way I can think of
@dawnkryxel
2 жыл бұрын
This could be a multiplayer Monday idea. Using obscure mechanisms to make a race vehicle. No piston engines for obvious reasons but any other mechanisms are fair game
@8bitarmory846
2 жыл бұрын
3:16 I honestly didn't expect to see Thang featured here
@Ankylodon27
2 жыл бұрын
There aren’t so many walkers in scrap mechanic with this many level of details and errors with explanation
@mrbeeznz5196
2 жыл бұрын
You said at one point "im not an engineer, im just figuring stuff out as I go", well welcome to engineering
@tdoyr2119
2 жыл бұрын
Try making a swinging weight pendulum to put the weight on the current walking leg. This could also help with steering
@ThatVoidGuy
2 жыл бұрын
I love this series!!
@InfectedSean
Жыл бұрын
The plantigrade machine seems to have a more natural way of walking compared to the other walker. A way to do a better form of turning could be to take inspiration from nature aswell. Instead of linking the legs on each side, keep them split, and then split the body of the walker in 2, so the front can turn/bend left or right, like a cat or any 4 legged animal would.
@soezere3177
2 жыл бұрын
You can make variable swing arm (blue wiggly bars) length/positioning for turning
@willbgm5x5
2 жыл бұрын
You should try to make a strandbeest walker
@i_forgor7268
2 жыл бұрын
Suggestion: if you want some "Historical" vehicle, try the "Benz Patent Motorwagen" The first practical automobile
@suitable1317
2 жыл бұрын
That's just a single piston to make tho
@i_forgor7268
2 жыл бұрын
@@suitable1317 i like to see how it works on scrap mechanic or in trailmakers and on how scrapman will do it
@floris2872
2 жыл бұрын
You could try to build a crab like walker like a strandbeest from Theo Jansen, however I don’t know if it would work perfectly in scrap mechanic because there are some angles in the mechanism that might be hard to be able to put on your lift.
@TimeKitt
2 жыл бұрын
looks like the instability might be the slack in the mechinism when you're just powering one set of bearings. Hooking more off those crank arms in should help with that.
@zodiakgames
2 жыл бұрын
Can’t wait for this to be used in a multiplayer Monday challenge
@sethkotter3545
2 жыл бұрын
I really love these kinds of vids! Keep up the good work :)
@Taloth1969
2 жыл бұрын
Nice job. Funny how you put the nice moving example up in the corner yet build your 45 angle opposite though lol
@treegodx5115
2 жыл бұрын
Scrapman if you see this you remeber your waterfall base and your futuristic base you should make a giant walker base I hope you see this.
@karyjas1
2 жыл бұрын
The suspension made the main issue worse. The problem was that more feet touched ground than there should have. That being said this mechanism is deisgned to walk in a very specific cycle, which leaves it stable standing on only two legs at any point. But when you steered with tank steering, you messed up the cycle and it ended up leaving times in the cycle when its supposed to hover and be on all feet. If you managed to keep it level and at the perfect height, it would work. however the better solution is to either double up and set the other section 90 degrees off, or make it turn with body twist
@Scyth3z
2 жыл бұрын
If you want to have legitament turning I would think you would need the lags to go up and down much faster than they are now, even if its just for turning and not just walking. This would be to couteract how fast gravity would make you fall and let only one side have grip at a time while rotating the entire mechanisim to rotate the base. Sorry if I didn't explain this the best, I have trouble doing things like this.
@maxiom7476
2 жыл бұрын
You need the platform to be able to twist in the middle for it to not have it lunge with each leg linkages rotation. Maybe have it hinged in the middle? Fighting with torque
@DemonKing19951
2 жыл бұрын
Honestly, I think with some logic the turning might be easier. If you think about how people turn in place they king swival their hips in a 2 step left/right followed by 1 step right/left. I think that'd require design an additional turning joint to allow the two swing in/out like that but honestly this the beginning of a decent 4 legged mech so you might have some fun building up a base design you can use for like mining mechs and bot slayer mechs.
@BrunoCardellos
2 жыл бұрын
Am I the only one that saw a Dino walking? You should separate the legs and control them individually for a better turning function, maybe use different scale (2 instead of 4)? Great video scrapman, keep it up!
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