Learn about the Playables API and how you can use it to override an Animator component and play one-off Animation Clips from code without needing to create a state on your Animator Controller for them. This video serves as an easy introduction to many concepts in the Playables API including: Playable Graphs, Animation Clip Playables, Animation Mixer Playables, Animator Controller Playables, Animation Jobs, and how to properly handle the lifecycle of these unique types. Additionally, this tutorial will show you how you can still make use of Animation Curves even when they're running on an Animation Clip Playable and not on your Animator Controller itself!
Final Script: github.com/EricFreeman/OneOff...
Samurai Unicorn Discord: / discord
Background Song: / tutorial-background-mu...
Playable Graph Monitor: github.com/SolarianZ/UnityPla...
0:00 - What we'll be making
0:15 - Why is it useful
2:00 - Intro to Playables API
2:52 - Intro to Playable Graph Visualizer
4:40 - Coding a PlayableGraph
14:57 - Memory leak issues
16:03 - Doubled Animation Events
18:06 - Animation Curves
23:31 - Thank Yous and wrap up
Негізгі бет Play an Animation Clip Without an Animator Controller State | Playables API | Unity Tutorial
Пікірлер: 10