You just know by hearing it that Briar's battle theme is gonna be lit ! I can picture the current theme, but with a bit more oopmh !
@natalieerib
10 ай бұрын
Great video! You put a lot more personality in this and it’s nice to hear 😊
@mrdocena8082
10 ай бұрын
For me, the DLC was a very solid "Okay." Not disappointed with it overall. But not overly happy with it either. It's just very "Okay." And I'm fine with that, honestly. It felt like the appetizer for the main DLC (Indigo Disk). Personally, I loved the smaller, more hand-crafted world. Hills and valleys, rocks and trees, roads and streams, all of them felt like they made sense where they were. They looked natural. Compare it to the wilds of Paldea, and Paldea just looks like someone randomly dotted the world with trees, mountains, and boulders from a birds-eye-view. Not really caring what it looked like from ground-view. Not going to judge the developers for that - because I feel like they were just absolutely short on time, but I am going to judge the game for it. Kitakami Region = Fun and Beautiful. Paldea = ... you have to make your own fun, but at least there's a lot of space. Performance issues, I think have less to do with the Switch (though a better hardware would definitely improve the performance, that's just the same shortcut most 3rd party developers bank on when it comes to designing games: Reject optimization, rely on hardware strength), and more to do with the design of the map in general. Water: Water is a nightmare for Pokemon Scarlet/Violet. Any time you are in/near a large body of reflective water, the game slows down to a crawl. This was an issue with Casseroya Lake, but was made clear with the Crystal Pool: no matter how big or overpopulated, these water graphics are too much for the Switch to handle. Dumbing down the graphics for it in general and just shortcutting with some shaders would have been enough to keep it pretty without it being too hard on the hardware. Small Caves: The small caves in Kitakami are strange. They function like mini-maps. This is likely to avoid too much strain/slowdown on the overall map, but the transition always causes severe slowdown. The best way to handle this, in my opinion, is shrink the amount of mini-caves, and focus on expanding the massive cave system in Kitakami's mountain. That way, entering and exiting caves will be a rarer experience, which is much easier to ignore and remain immersed. Obviously, they could also cut the map into 2 or 4 parts to take off the burden of the overall map (and I would much prefer it this way), but they're too keen on sticking with the "Open World = Better World" formula. Festival Area: It should be its own separate map. Like how Mesagoza is its own separate map, so should the festival. Increase the amount of stalls and activities, and it'll be much more worthwhile to visit as its own map, while also reducing the hardware strain. For better immersion: remove Ride Pokemon capabilities on Festival Grounds. Make it so you have to traverse it only by foot. It'll definitely give people more reason to slow down and look at each of the stalls, but also would make sense world-wise (you don't see people driving their cars through festivals). I seriously want the pokemon team to avoid the open world design for future installments. It worked for Arceus, because Arceus split its maps into sections, AND there were far fewer unique objects per map. To have the mess of objects in Paldea WHILE remaining open world? It's too much. It takes away from both the artists (who want to handcraft things) and the programmers (who have to keep the game playable). Even on better hardware, open world becomes too much of a problem when you have 1000+ pokemon - that's 50~200 unique objects that have to be called on whenever you turn your camera. No matter how big the hardware, that's an issue if graphics keep getting upgraded! Either keep to simpler graphics, or shrink the maps. The Teal Mask made this very clear. It was a smaller map, and it was SO MUCH more beautiful and fun because of it. Story-wise... it was decent. Nothing amazing, but not terrible. I wouldn't mind if Kieran comes back evil. Personally, I would prefer it if he came back as an arrogant rival. I IMAGINE that the Blueberry Academy is filled with snobbish elites, and that these two "country-bumpkin" siblings were probably the weakest of them. But even still, they probably took some pride for being in Blueberry Academy... And a easy plot device they can use is that when YOU enter the academy, those two can brag about your strength to the large number of proud elites - and you have to prove yourself against them. It's a fun idea. But come on... WHY couldn't we get to know the students we went with better? Why not make them unique characters as well? Or at least have them help you as the NPCs for Solo Raid Battles in Kitakami. And WHY can't we see the airport we took to get there and back? Even if it's just for a cutscene, it would've added a lot of immersion to the game. It would've been cool if we couldn't freely travel between the regions, but had to go to designated spots to travel between them (Levincia for Paldea, the bus stop for Kitakami). Little touches like that add a whole lot of depth. Challenge-wise... unbalanced, but fun. It makes little sense how strong the pokemon naturally are in Kitakami. They should have had an escalating level design, where they start off as weak as they do in Paldea, have some "alphas" among them (let's say they're generally level 8~15, but there's a level 50~70 in there every once in a while), but increase in level the further you go into uninhabited areas (deeper into caves or further up the mountain, they increase by 10s of levels). The trainers also don't make too much sense on why they're so strong. Any of those country folk could walk into the Paldean Elite 4 and give them a challenge, especially the Ogre Clans - who could probably gain Championship. One thing I adore about the challenge in the DLC though? ... Items. I'm pretty sure every. single. trainer. Had Held Items! YES! They should! Now all they need to do is give future Gym Leaders Held Items AND EVs. They don't even need good IVs, just EVs! The world of pokemon back in previous installments made sense as to why no one had Held Items: they either were non-existent, or extremely rare. But with how easy it is to gain Held Items in these newer games, EVERYONE should have them, ESPECIALLY Gym Leaders and Elites. EVs, back then too, were a little bit of a hassle to optimize. Now, they're extremely easy, with the Bands readily available. Gym Leaders and Elites should ABSOLUTELY have EVs now. It's way too easy for new players to steam roll through these so-called challenges. Teal Mask is definitely going in the right direction. I imagine Indigo Disk will amp it up further. Which, I dearly hope, will set the stage for more competitive story modes for future installments. (Gen 10 will be the one everyone will be putting their highest expectations on... it is, after all, the 10th main installment) All that to say, I had fun with the DLC, and it took away some of my writhing loathing for Scarlet/Violet in general. And it helped expand the roster for pokemon teams that I was building for my next themed Pokemon Tourney, so that's nice. I REALLY like the idea of Rika (Ground Elite 4) having a Gliscor and a Bloodmoon Ursaluna. It'll definitely add some bite for her in the tourney.
@johnstamamos4618
10 ай бұрын
Indigo Disk is going to be awesome 👏
@TTKaboom
10 ай бұрын
SECCOND!!!
@anamtz7095
10 ай бұрын
GBG Suggestion make tutorial boss random attack and movement and spawning
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