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@cuteebear1
3 жыл бұрын
Thank you so much for creating this!! as an artist my coding knowledge is bare minimum but I find shader graph brilliant and intuitive I just cant find enough tutorials to do what I need to do without code! thaaannkksss
@BinaryLunar
3 жыл бұрын
You welcome!
3 жыл бұрын
Thanks bro, my native idiom is spanish, thanks for share this in a group where i am, ur english is very good and slow and i can understand perfectly, thanks a lot!
@BinaryLunar
3 жыл бұрын
You welcome!
@TheFloatingSheep
3 жыл бұрын
Great video, thanks for making this. For the record, Fresnel is pronounced without the "s", like ~ "frenel". The dude whose name it is, was french. The french love their mute letters.
@BinaryLunar
3 жыл бұрын
Thanks for the info!
@sivorifrancisco5055
2 ай бұрын
Nice tutorial man, i see all use that Minions Art script, it´s fantastic what she have done
@josimar8497
3 жыл бұрын
Omg this is really cool! thanks
@tysocrates
3 жыл бұрын
Fresnel -> Pronounced "freh-nell". Thanks for the great tutorial!
@BinaryLunar
3 жыл бұрын
Thanks for the correction.
@rainmanjalili5706
3 жыл бұрын
Wow this is wonderful
@BinaryLunar
3 жыл бұрын
Thanks!
@leolizanon2503
3 жыл бұрын
This tutorial was extremely good! Thank you so much! :D
@BinaryLunar
3 жыл бұрын
You welcome!
@tzzzliang4874
3 жыл бұрын
Many thanks for the tutorial
@BinaryLunar
3 жыл бұрын
You welcome :)
@evmoFPV
Жыл бұрын
I needed exactly this!
@maxharris6926
3 жыл бұрын
Awesome tutorial! I remember seeing this effect in Half Life Alyx and thinking it was really cool! Thanks for sharing this! Probably a complicated calculus related question, but isn't the fill amount also going to change dynamically based on the orientation (and shape) of the container (unless the container happens to be a perfect sphere)?
@BinaryLunar
3 жыл бұрын
Currently the fill amount not changing dynamically, and not related to shape, you can improve this shader to change the fill amount maybe based on the rotation degree.
@shajahankabir5752
2 жыл бұрын
Wow! gread work!. Many many thanks!
@BinaryLunar
2 жыл бұрын
You welcome!
@alexandrugd5218
3 жыл бұрын
You are amazing, keep up the good work
@BinaryLunar
3 жыл бұрын
Thanks!
@BenOtoktone
Жыл бұрын
Very nice! Thank you!
@BinaryLunar
Жыл бұрын
You are welcome 🙏
@egoinstart8756
Жыл бұрын
Greate Tutorial, very clear, Thank you !
@BinaryLunar
Жыл бұрын
You are welcome 😊
@atom_zero5413
3 жыл бұрын
Thank you so much! Helped me a lot even though i work with ASE!
@BinaryLunar
3 жыл бұрын
You welcome
@cgimadesimple
6 ай бұрын
really cool!
@astroid-ws4py
3 жыл бұрын
Wow cool effect, I am going to try implementing this out in my raw OpenGL & Rust project
@timsem2624
Жыл бұрын
You have mismatch the X and Z axis. You did it correctly first but then you have made a mistake 8) Think that plane is rotating around an axis!
@fedorsumkin9934
3 жыл бұрын
nice!
@BinaryLunar
3 жыл бұрын
Thanks!
@dimitrishow_D
3 жыл бұрын
Very cool
@BinaryLunar
3 жыл бұрын
Kind of you!
@AuxiliarCoordinacionCETI-my8mj
9 ай бұрын
Excelent Video, very clear. Please can you make a video teachen how to pour the liquid. Thanks.
@hazaonly
5 ай бұрын
Thanks a Lot man. You saved a hell lot of effort...
@a0m1n3g4
3 жыл бұрын
Anyone had any problem with this in the scene? in the preview, all seems to work fine, but WobbleZ is not working properly in the scene. Also great video!!!
@stephenmackenzie9016
3 жыл бұрын
Thanks. Why did you subtract object position from world position?
@muhammadowais9661
3 жыл бұрын
Very amazing thing
@BinaryLunar
3 жыл бұрын
Thanks!
@Kasiulka093
3 жыл бұрын
Really great tutorial, thank you man! I wonder, is there a way to make a liquid transparent without does strange effect while rendering both sides?
@BinaryLunar
3 жыл бұрын
What exactly happens?
@Kasiulka093
3 жыл бұрын
@@BinaryLunar Around 12:43 you mentioned about the effect with transparent material, when back and front sides are rendering. I wanna be able to place some objects in the liquid but with opaque mode, nothing is visible inside (of course :D). What I trying to do is combine this effect with another from your tutorial "3D Stylized Water" but with no luck for now :)
@VfxDodasi
Жыл бұрын
use that for advence obj example bowl dish
@watercat1248
3 жыл бұрын
thanks
@BinaryLunar
3 жыл бұрын
You welcome!
3 жыл бұрын
For the wobble effect part, why we add Object space rotated position to a world space position (fill part) ? They must be in the same space, right ? And also why these 90 degrees for the RotateAboutAxis ? Thanks for the great tutorial and also thanks in advance for the answer ;)
@BinaryLunar
3 жыл бұрын
I tried to use the world space but it didn't work as expected . I think it is logical since the the rotation should be related to the object space , while the filling related to the world space.. 90 means max rotation to each side, so the liquid can move in degrees range made of 180 degrees -90 to 90. i thought going more than that won't be logical.
@RomeoMan11
3 жыл бұрын
Your comment helped me find the problem(didn't change the orientation from world to object), thanks
@frisout
3 жыл бұрын
Hey! I'm having an issue where for some reason the amount visible in the fill changes based on the height of the camera looking at it. This results in bottles suddenly containing less liquid if a player ducks for example, I checked everything 10 times and I have it set up in the exact same way as you, how could this happen?
@ukenni7531
3 жыл бұрын
I have the same problem :/
@frisout
3 жыл бұрын
@@ukenni7531 hey, I have messaged the creator on discord about this and the problem turned out to be that this simply won't work when you use HDRP instead of URP. Not entirely sure why and I haven't found an alternative yet, but that was the problem for me
@ukenni7531
3 жыл бұрын
@@frisout Huh interesting, actually I think I just found the solution. I switched the World Position node to Absolute World and now it works perfectly for me :D
@frisout
3 жыл бұрын
@@ukenni7531 Oh wow, that actually fixed it! Thanks a lot ^-^
@ukenni7531
3 жыл бұрын
@@frisout Yay, no problem
@dmitriytuchashvili8594
3 жыл бұрын
So, there is no way right now to make this material transparent without multiple passes in the code? btw, than you for the tutorial!
@PSP1S0
3 жыл бұрын
You'd have to have multiple meshes one forwardfacing one backfacing. That's what I did. Only issue is that with 2 materials: colours can end up being negative for some odd reason. (even when they're clamped to hell)
@itt.5791
Жыл бұрын
@@PSP1S0 Could you tell me how you exactly did it? 🙏
@furkanunlu2177
3 жыл бұрын
Great tutorial, can you update wobble script pls
@cuteebear1
3 жыл бұрын
I'm using Unity 2019 URP pipeline(for a project) and for some reason I am unable to create a float variable in any shader graphs? I'm doing what I can with vector value but I need a float to use the wobble script. Not sure if there is a setting or something I missed or if its a version and render pipeline thing ? :(
@ivailomanolov6908
3 жыл бұрын
Amaziiing !! Love the channel . Subscribers ++ ;
@BinaryLunar
3 жыл бұрын
Thanks!
@rohanpatel2608
3 жыл бұрын
Great Tutorial my friend! Is it possible to have something like this with the in 2D?
@BinaryLunar
3 жыл бұрын
Yeah i think same concept should be applicable in 2D too
@8BitsPerPlay
3 жыл бұрын
@@BinaryLunar Any chance of doing a full 2D water system with refraction, distortion, tinting, wave systems with waves. I think that would be a huge hit for your viewers.
@RedaHaskouri
3 жыл бұрын
hi sir . i want to create a 2D puzzle game like limbo . plz make some tutorials for puzzle michanics and physics
@harshadjoshi3944
8 ай бұрын
How to render back faces in BuiltIn Pipeline using Shadergraph?
@osmansaleem7197
3 жыл бұрын
Hello, i wanted to know can we make it in Unity 2019 and will it be similar? Thank you
@zoeart3148
3 жыл бұрын
very nice video!! At first the script didn't work like some people. But it was fixed soon. Can I make a simple solution for this and share it in the comments?
@BinaryLunar
3 жыл бұрын
Sure thing, thanks!
@zoeart3148
3 жыл бұрын
@@BinaryLunar Oh, I don't know why, but my comments keep getting deleted. hmmmm...
@BinaryLunar
3 жыл бұрын
@@zoeart3148 weird, what the comment contain
@zoeart3148
3 жыл бұрын
@@BinaryLunar My blog address is included!
@__Rizzler__
11 ай бұрын
how to make it thick and white??
@user-yx9kx4oo8r
3 жыл бұрын
Thank you so much for a really nice tutorial! I was working on the same project yet it is not going well. If anyone can help, that will be really appreciating. When I want to detect the front or back of the surface, (around 5:30~) my unity goes insane and pictures both colors randomly like an Escher's drawing. I'm working on the same version of Unity. I tested in both 3D and URP they both didn't work.
@BinaryLunar
3 жыл бұрын
You need to set the surface to opaque not transparent
@user-yx9kx4oo8r
3 жыл бұрын
@@BinaryLunar thank you for answering , yet that is not the cause. The filling part is actually working perfectly. It’s difficult to explain in words but unity is not recognizing the front and back side as I want it to, and rendering a mosaic-like picture.
@tiendungnguyen5371
3 жыл бұрын
I get the same issue. Can you show me how to solve this?
@enlargedquack
3 жыл бұрын
Is this possible to do in a program like blender?
@gambikules
3 жыл бұрын
how you fill the mesh ?
@giulianoscalamandre1555
3 жыл бұрын
does it work in standard pipeline?
@BinaryLunar
3 жыл бұрын
Nope only URP
@giulianoscalamandre1555
3 жыл бұрын
Thanks, I've tried to add a float as you did in the video in the blackboard, but I don't have it in the dropdown menu. How is it possible?
@Super.Whimsy
Жыл бұрын
FYI: Gabriel Aguiar Prod seems to have stolen this tutorial, using all of the same nodes, structure, and the same wobble script. The only difference is he skips the fresnel effects. 😡
@juancarloshorta1934
3 жыл бұрын
I hope you can answer this question. I managed to reproduce the wobble effect using the unlit shader... but using a lit shader I cant. Does the script only work when you are using an unlit shader?
@stephenkentperez7705
2 жыл бұрын
the wobble is anchored to the world zero not the object. i changed the position in the shader "fill" from world to object (and tried the rest also). doesnt work either. maybe theres something that needs to be adjusted in the wobble script so that the anchor will be on the object and not the world zero.
@tranquilmagister8481
3 жыл бұрын
tried this on a bottle, and well there is one huge flaw. the flask has a thinner top compared to the bottle's lower part so when rotating the amount of liquid changes, any idea how to fix that?
@XaviKat51
Ай бұрын
Great tutorial, but for some reason at kzitem.info/news/bejne/xn-QzYR3k6pmaag, It will switch the places of the surface and liquid colors. Why is this?
@sergiregi1988
3 жыл бұрын
Hi, great job. If anyone knows how to do the same effect in HDRP. Please contact me. Thanks
@hazaonly
5 ай бұрын
I've a problem with this shader. The shader works depends on the size and volume of the mesh of the an object. For smaller objects it doesn't work smoothly instead I've to use very small decimal points to fill/unfill the render part.
@appwayindia5800
2 жыл бұрын
1:03
@LUTH0R10
Жыл бұрын
This effect is not visible in Unity Recorder. :( How to fix?
Пікірлер: 95