its used in hc. at least ziz and especially ben used it in recent leages. the reason: it gives a bunch of base armour you can then scale for defense and it lowers the es cost of divine blessing auras (when using eb) bc those are based on how much mana the aura would reserve, this is pretty strong on characters that cannot build enought es to afford a 50% blessing or have a lot of mana and therefore cannot afford it.
@ShadowFri3nd
Жыл бұрын
i have +3100 hours playing PoE and i never realized this keystone is Maximum Mana and not Reservation one, i thought it was maded only for Hieropanth's builds... this is why this is a great channel.
@TraxisOnTheLines
Жыл бұрын
You explained it well, but the one that really threw me was the mana and energy shield interactions. Specifically, that the 20% extra ES from mana counts from the total mana, but the %increased ES only works off the ES you gained from your base mana, not any of the ES you gained from mana increases. It makes sense but it's odd to think about.
@raikaria3090
Жыл бұрын
I used this keystone once and managed to have 20,000+ armour with 0 armour items, while having good Evasion and 100% supression. This can be pretty good on a caster Shadow in particular. You can use EB to fix mana for casting, and you'll probably pick up some mana nodes. You'll get Evasion and Supression, but the weakness of Evasion/ES builds has always been when physical hits actually land. It's legitimately a good keystone. Niche; but good. Also; it can be good on Summoners, particually Golemnancers who don't need to cast much. [You might have to unsocket the keystone to initially cast your golems tho!]
@GobbleMoushe
Жыл бұрын
I would love a video on the Mahuxotl's Machination unique shield and all of the interactions you could do with it. I know its been done before, but honestly you just do it better. Great video as always! Thank you so much for the great content.
@dreamcore_gg
Жыл бұрын
I appreciate that! I could definitely break the shield down in its own video. I've touched on it in the Tempered by War & Divine Flesh highlights and a little bit in a few other videos, but a dedicated video would probably be good considering how crazy that shield is. Something for before exilecon perhaps, I am running thin on content after all!
@Trypan
Жыл бұрын
It will in the end just end up with pathfinder for perma life flask + replica sorrow of the divine for permanent ES recharge from life flask for +5 all maximum resistances.
@dreamcore_gg
Жыл бұрын
@@Trypan Actually, since instant leech is now a thing, you can keep Everlasting Sacrifice up on pretty much any hit build since Immortal Ambition will convert life leech into the equivelent ES leech, so it will instantly leech ES based on total life when you're life is full. Pathfinder is generally very strong right now, but most of the ascendancies can make use of MM
@XxZarionxX
Жыл бұрын
@@dreamcore_gg if you're running out of content ideas, you could also take a look at the Forbidden Jewel-only Ascendancy Notables. I feel like those fly a bit under the radar since you can't even see them in-game, unless you actually already have one of the jewels.
@ArawnOfAnnwn
Жыл бұрын
@@Trypan You can use Demon Stitcher gloves to keep your ES topped up for the extra 5 max resists. Or leech ofc.
@AintNoJustice
Жыл бұрын
Literally each of these are explained so well i immediately start planning how id use them in my own builds, thanks a lot for the amazing videos
@dreamcore_gg
Жыл бұрын
Glad they're useful!
@alanleonardopiovesan
Жыл бұрын
This keystone can be a game changer in some builds! Thanks.
@distructed1878
Жыл бұрын
That makes me think, that Timeless Skin of the Lords would be awesome, giving us the Timeless Keystone instead of the regular ones
@dreamcore_gg
Жыл бұрын
That's a great idea actually, a super rare drop maybe from the maven breachlord arena. It would create some incredibly broken builds though 😆
@King0fSparta6
Жыл бұрын
@@dreamcore_gg Replica skin of the lords? Can only roll timeless keystones? or maybe can only roll league specific keystones (timeless, cluster, etc.)
@dreamcore_gg
Жыл бұрын
@@King0fSparta6 Yeah would be really cool
@Mykulveli
Жыл бұрын
I've never thought about early leveling/maps for Templars. You're actually right, it's easy to get a relatively large mana pool early. Much easier than getting armor, and that basically glides you through everything before yellow maps with just capped res. Good video!
@ArawnOfAnnwn
Жыл бұрын
This video and your previous one that covered Persistence inspired me to suggest a new unique body armor that works with both. :) Made a Reddit post on it, albeit ofc YT won't let me share it (shouldn't be hard to find). Anyway here's the main stats:- Leatherskin (couldn't think of a better name lol - basically your flesh is tougher, but didn't wanna mention a metal like iron or steel) Some combination of armor rolls that grant it a very high armor value - (100 - 1000) Physical Damage Taken from Hits - (100 - 1000) Lightning Damage Taken from Hits - (100 - 1000) Cold Damage Taken from Hits - (100 - 1000) Fire Damage Taken from Hits Armor Does Not Reduce Damage Taken from Hits Your Evasion is Zero Power of Purpose Evasion is disabled cos in conjunction with high recovery this might be too good for an evasion character for whom it isn't meant for. Armor no longer protects from physical damage hits, however any other source of physical damage reduction (like Endurance Charges) still work. It is still meant to help with armor stacking builds however, just that they'll need to be using that armor for something else. Hence Power of Purpose can be accessed via this chest. A Replica Dreamfeather build for instance might see this as best in slot for scaling its attack damage.
@dreamcore_gg
Жыл бұрын
This would be interesting for sure, but I think the roll ranges are a bit too much. I think it's hard to imagine how good flat damage taken modifiers are without larger values being in the game, but I believe they would be quite ridiclous - like this armour could just pretty much make you immortal to elemental damage hits in maps
@XxZarionxX
Жыл бұрын
Super interesting. I didn't know that the % increased mana & armour stats would be additive that definitely makes it a lot weaker. I also never realized that Sanctuary of Thought applies based on the pre-conversion value, but in hindsight it kind of makes sense because you'd otherwise have to create an arbitrary order in which effects based off "maximum x" would apply. It also made me think about the interaction of Fleshcrafter (minions convert Maximum Life to Energy Shield) with Minion Instability. And interestingly the Keystone itself reads "...dealing 33% of their Life as Fire Damage to surrounding Enemies" without the "Maximum", whereas the Wiki explanation says "Maximum Life". I can't think of any other instance in the game that just mentions "Life" without specifying "Current, maximum, full" etc.. Kinda makes me wonder if the wording on the MI Keystone is inaccurate, or it's actually coded differently.
@shanter00
Жыл бұрын
Maybe you can use this with Crown of the Inward Eye to scale both damage and armour with The increased mana?
@TastyCrabz
Жыл бұрын
im not even playing the game since june, its just dreamcore keystone highlights now, it was always dreamcore keystone highlights
@Kardeell
Жыл бұрын
Ironically, but timeless jewels arent "early progression" they are usually drop when character 90+ lv and t16, bc too many legion stones needed. Even it looks not bad on hierophant, you lose aoe part of scaling and armour gained from cluster jewel have better accessibility.
@dreamcore_gg
Жыл бұрын
In a league start scenario yes, but for any subsequent characters, you can absolutely make use of it. The area of effect point is irrelevant because the AoE is based on unreserved maximum mana - we're reserving all mana for auras anyway, so it would only be relevant if you were comparing mana stacking builds, and you'd likely never use PoP on a mana stacker. Cluster jewels aren't really a good comparison as they require too many passive points
@mathiasgraf7157
Жыл бұрын
have you tested, if the X% increased Mana and X% increased Armour work the way you described? If it works like other conversion mechanics (for example, damage conversion), that would mean the same resource (the converted Mana) would now have the Mana and Armour tag, and pool all it's increases in a single additive number.
@dreamcore_gg
Жыл бұрын
Yes, I've tested it. It works the same as other types of conversion, like damage conversion.
@thegam3r286
Жыл бұрын
Soo underrated channel we wish this channel to grow . 🙏.
@dreamcore_gg
Жыл бұрын
Appreciate that!
@Olden_son
6 ай бұрын
Now i wanna buidl Chieftan Armour, Res and Mana stacker!
@sasassssasaeas9140
Жыл бұрын
shit... I should have tried it - had it, but changed it to 12% more spell damage for my ivory tower hierophant, with that jewel I could have used CI and I would have had the same armour with all ES items instead of the ivory tower... with my level of investment (SSF HC) the character would have been much stronger - thanks for the video, next league I will try my hierophant with this jewel!
@HenriHakl
Жыл бұрын
Could you give your thoughts on Power of Purpose with respect to armour stacking builds?
@dreamcore_gg
Жыл бұрын
I'd say it's generally mediocre, and the best armour-stacking builds tend to be Jugg/Champ/PF - these will gain a decent amount of armour from PoP but other timeless keystones will still be stronger even if the total armour is lower
@HenriHakl
Жыл бұрын
@Dreamcore Something a bit different: I'd appreciate a series of videos that goes into depth on bosses (moves, damage profiles, what defences work for a given boss, how to melee them, what to look out for, etc). I know Zizaran has a good collection of videos explaining bosses already, but I'd like a crunch/numbers-heavy one from you. Especially Ubers. I've been doing okay with "ordinary" pinnacle bosses, but the few times I've tried an Uber boss left me a terrified mess - it wasn't even close to a competitive fight. I understand that for now the emphasis is on keystones and ascendencies - and with Exilecon we'll have a lot(!) of videos covering PoE2 and 3.22 - but maybe in 3 months or so?
@dreamcore_gg
Жыл бұрын
Everything is on the table!
@ArawnOfAnnwn
Жыл бұрын
@@dreamcore_gg Huizui is a channel that has some really well edited boss move explainers if you're looking for ideas on how to present it. Unfortunately he went dormant quite some time ago, but they're still the clearest presentations I've ever seen.
@Legani
Жыл бұрын
Thanks for this vid! Really insightful! The interest for me is the pre conversion mana as ES. Do we know if the same logic is applied to mind of the council’s mana as flat damage?
@dreamcore_gg
Жыл бұрын
Unfortunately not. There are some inconsistencies with modifiers like that one on Mind of the Council, or fe. Bloodthirst support when converting life into ES. The damage from both of those modifiers scale on post-conversion totals
@Legani
Жыл бұрын
@@dreamcore_gg sad! And makes sense 🤣 I do wish it was more consistent. Thanks for taking the time to reply, and keep up the awesome content!
@Seelenverheizer
Жыл бұрын
This is definitly one of the timeless keystones that suffer from bad numbers. The twice likely would need to be trice for it to see play. I think the good times keystones are fine powerlevel but the bad ones need to be brought up in power so they can somewhat compete with them
@csabijooo
Жыл бұрын
i never seen this used on any build :3
@maxrad69
Жыл бұрын
it's with those kind of videos that i'm reminded how nerdy PoE is :p
@nater8410
Жыл бұрын
You got this idea from my comment under your last video? 6:20? Let me ask question if my ES is protecting my mana and i got mind over matter will i get 50% stun avoid or not when i got hit?
@dreamcore_gg
Жыл бұрын
I already talked about Eldritch Battery in the Mind Over Matter video where you commented :) MoM EB is extemely popular right now, far more than MoM mana stacking builds anyway. If damage is taken by ES, it should indeed provide its inherent stun ignore chance.
@KUNAIfever
Жыл бұрын
gotta ask , how does flat minus damage work ? is it even good despite low numbers (like the astramentis for example)
@ArawnOfAnnwn
Жыл бұрын
See his previous video on the anoint-only passive notables, specifically the section on Persistence, for an explanation.
@dreamcore_gg
Жыл бұрын
Flat damage taken modifiers come after mitigation, but go in an order (flat>increased/reduced>more/less). This is why they're relatively low values and not overly accessible in terms of stacking them. They can be quite good in some scenarios(fe. the new Formless Flame with high fire res and stacking damage taken as fire mods)
@marcelomarquez2089
3 ай бұрын
Ok. I won't use it.
@dervakommtvonhinten517
2 ай бұрын
its so weird that its additive with increases to armour. the way it reads "you GET armour equal to twice the mana" makes it sound like you get double the mana as base armour, not you get armour and then a 100% increase on it. ggg truly sucks at wording things. they might wanna hire a linguist at some point, cause its getting rediculous. much of the complexity they so dread isnt the league mechanics or the game itself, but just the lack of transparency and shit wording that is often confusing, and sometimes plain wrong.
@dreamcore_gg
2 ай бұрын
You don't get 1x flat armour with a 100% increase, you get 2x flat armour(from base mana) prior to any increases to maximum mana or armour
@dervakommtvonhinten517
2 ай бұрын
@@dreamcore_gg so how should i understand your statement at 3:28? you said the increase to armour would not be applied to the 1440 armour but to the initial armour granted.
@dreamcore_gg
2 ай бұрын
@@dervakommtvonhinten517 Yes exactly, as you can see in that example the character has 600 base maximum mana(before any increases to maximum mana). From that base mana, PoP armour is calculated (600 * 0.8 * 2 = 960 flat armour gained). Any increases to armour or mana are additive with eachother for the purpose of calculating the armour outcome. In the example, the character begins with 50% increased mana and a base mana of 600, so they have 900 mana. The base armour gained from PoP is 960 as explained above, but the total armour granted after the increase to mana is factored in is 1440(600 * 0.8 * 2 * 1.5). Increased armour is additive with increased mana, because both stats are calculated from the base stat, therefore 50% increased armour provides an extra 480 armour (960 * 0.5) for a total of 1920 armour
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