When observers think of speedrun tech they may conjure concepts such as screen wraps, or wall/door clips. These seem especially prevalent in top tier NES games, and it's a joy to find a SMS speedrun that has the same. It's also ironic because among PoP cognoscenti this is derided as a poor port of a fantastic game. I however adored it having picked it up secondhand as a kid. I knew I'd tackle it one day but I didn't know it'd look so cool. Prince's jumping distance is off, lag makes movement hard for the armchair player, and the original puzzles are distorted. But for a speedrun, this is actually amazing. Compared to WR I've softened a few of the optimal wraps or movements which makes this far more reliable. Chompers are not consistent and a source of many deaths hence some waiting. I'm only the second runner, but I really think this deserves more attention. It only took me a few days to pick up and get the hang of - looking forward to other sega greats trying it out.
- Күн бұрын
Prince of Persia (SMS)
- Рет қаралды 95
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