Amazing video. Icebox is the only map where i play viper so will definitely apply this to my games
@clementm9309
Күн бұрын
Good advises as always. Thank you Lothar!
@LotharVALORANTLaboratory
Күн бұрын
Thank you for watching!!!
@abdeljaliil
Күн бұрын
I love ur guides thank you, since Pearl is coming back can we get a viper guide or any good agent on that map!
@LotharVALORANTLaboratory
Күн бұрын
Sure :)
@3zooz17
Күн бұрын
Your videos are helpful!
@LotharVALORANTLaboratory
Күн бұрын
Glad you think so!
@prasunaakash7044
Күн бұрын
Banger video , yoru ult guide please ;-;
@LotharVALORANTLaboratory
Күн бұрын
Will do!
@GodSilentz
Күн бұрын
I didnt liked the B walls , the main thing in my opinion while playing attacking viper, is that at this point we learned to attack A site without the wall so we can use it every round on B , what this means is that, we need the space to get to the B main double box so we can lurk if u find a wall that lets u lurk there and protects the nest angle it would be perfect
@kevindurant6111
6 сағат бұрын
Lothar the video is great. Just one thing. I think the wall at B can be even better. As of now your walls, there’s no way to lurk behind it and push up. If you stand a little bit to the left where the door ends, it creates a nice little lurk spot for the offense and covers the usual B spam spots
@LotharVALORANTLaboratory
Сағат бұрын
Yeah, seems like a lot of people dont like that one aspect of my wall. I will go down to custom again and tinker if i can have the same results on site but also add the gap in main. But at the same time what i like in my wall is the fact that opponents will be scared to wrap around garage.
@kevindurant6111
Сағат бұрын
@@LotharVALORANTLaboratory I’ll have to check that out, the wrap. Thanks for the reply and seeya in the stream
@riottyy
Күн бұрын
thank you1!
@LotharVALORANTLaboratory
Күн бұрын
You're welcome!
@kimchi6689
Күн бұрын
for the viper B wall i noticed yours doesn't have much space to be used as a default lurk wall towards that wooden double box. if that's intended wouldn't defenders not be conditioned to someone being able to be inserted in B main like that? other than that it's still a really nice wall for site.
@LotharVALORANTLaboratory
Күн бұрын
Its intended as it helps you clear long when you go through garage and makes opponents scared of pushing through the wall to wrap around garage
@Fofo-sr2xu
Күн бұрын
Two questions: 1. The standard defense A wall has a variation, where a node lands directly on the edge of 410 (or King as you call it) and blocks off the sightline to Belt, which is very useful when retaking. Is this not considered important with your suggestion? 2. As another commenter said, the attack B wall you showed doesn't leave enough space to lurk behind the wooden double stack in long. Do you adjust the wall in rounds where you lurk B or do you just path through Garage, meaning it's irrelevant if there's a gap there or not?
@LotharVALORANTLaboratory
Күн бұрын
1 i spoke in the video about why i prefer my wall variant for retaking, unfortunately i cant tell you now exactly what time is it, but it is there 2. I prefer to make my opponents scared of pushing B long thats why theres no gap. Its harder for them to actually push around you and you are able to isolate that angle also when you go through garage
@alt8938
Күн бұрын
Man this wouldve been better if Icebox wasnt getting removed in a couple weeks. Still cool.
@LotharVALORANTLaboratory
Күн бұрын
Yep, i need to create more of these kibd of videos for each map
@FORZEK_PLAYZ
Күн бұрын
One more thing make a neon guide on abyss.
@LotharVALORANTLaboratory
Күн бұрын
If theres one character i dont feel i can make content for, thats gonna be neon
@FORZEK_PLAYZ
Күн бұрын
Can you tell me how to reset the viper in custom and reuse it. Good advise
@LotharVALORANTLaboratory
Күн бұрын
Hold the wall keybind long
@nile1521
Күн бұрын
respectfully disagree with the first fix, the one way is obviously a big issue with the current wall and i do think there needs to be a fix for it but with your new wall you didnt once mention how much space attackers can get behind gen. its understandable if you dont place much value on that space but i genuinely feel like majority of players when pushing A side like to go on the right side/backgen and the wall you did gives em so much more space in that area to properly setup for an attack, whereas before with the current wall meta, the moment an attacker peeks thru the backgen wall they are exposed to a sightline from screen with decayed health giving the screen's player an advantage loved everything else
@LotharVALORANTLaboratory
Күн бұрын
I understand your pov but peeking into Gen is still exactly the same angle like it was before and my fixed angle forces opponents to use util earlier which now doesnt affect players standing in Ct/screens. What you believe is a downside its actiallymore advantages for the defenders. At least thats my pov
@nile1521
Күн бұрын
@LotharVALORANTLaboratory I'll try it out in a game and get back to this, thank you for your perspective
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