We need like a million more of these procedural material tutorials.
@blengine
4 жыл бұрын
Got any specific requests? I've got a few ideas in mind for more of these, but always looking to add to the to-do list. -Chris
@rodrigoalexandrealves8564
4 жыл бұрын
@@blengine The Classic Metalic CarPaint (EEVEE).
@Keyr969
4 жыл бұрын
@@blengine I think thats a neat idea, however, a more indepth tutorial to understanding how to create patterns, which is the key to most procedural materials, would be better I believe as a first step. But back to the specific request - Brick material and or Woodbark :D then a tutorial on how to combine such procedural materials would be amazing too, for example let's take a brickwall and combine it with a procedural meshwire ontop on some parts, to hold loose parts together (often used in plastering) as an example on how to combine 2 whole different patterns to work together. Thank you for your tutorial!
@blengine
4 жыл бұрын
@@rodrigoalexandrealves8564 A more realistic car paint(for both engines) is something I've already been working on to make training for. After this course is released I'll probably get back to working on that.
@blengine
4 жыл бұрын
@@Keyr969 The pattern tutorial is actually already on my wish list! After creating this weave pattern I started making plans for a tutorial just on patterns. Brick and bark are great ideas too. Brick alone could be quite the project depending on the detail, and I like your layering idea too. That one's got me thinking...
@shayandehghan2889
4 жыл бұрын
U r so perfect at teaching man U just explain every single move that u do Im so excited
@blengine
4 жыл бұрын
Thanks for the comments about the missing anistrophy guys! So we'll consider this to be the Eevee-compatible version then, since anisotrophy is not compatible with Eevee. Here's Part 2 of the tutorial where I add the anisotropic effect in for Cycles in just a few minutes - kzitem.info/news/bejne/r2ubvYaaqqmbgo4 -Chris
@666gargi
4 жыл бұрын
this is a bloody masterclass, unbelieveable... you made like 4 different highly useful textures in different stages of this video and the level of technical explanations you are a great man, thank you
@blengine
4 жыл бұрын
Thanks glad you liked it! -Chris
@LordoftheFleas
4 жыл бұрын
Really nice! I think in real carbon fiber material, the apparent difference in color of the different strands is an anisotropy phenomenon: the color changes depending on the viewing angle. It can be easily be reproduced in cycles by using the anisotropic setting together with a metallic material and the anisotropic rotation depending on the black-and-white mask you created.
@blengine
4 жыл бұрын
Ah yeah someone mentioned this and luckily with that zig zag mask it shouldn't be too much work to add in that anisotropic effect as you pointed out. And in the end the color options are still in place for more customizing (I have actually seen 2 distinct colored bands on custom carbon fiber when looking things up). i'm still surprised how strong the anisotropic effect is in real life that the bands look so distinct, very cool. -Chris
@EnfvntTerrible
8 ай бұрын
i know this is an old video but thank you so much for making these, the way you explain things and how they work after is so helpful and actually develops an understanding of the process a lot more than those videos that just tell you what to do.
@blengine
8 ай бұрын
Thank you for the compliments! Glad you liked it. I'm trying to get some newer stuff on here, but tons of distractions right now, hopefully soon though.
@DanielSilva-nb6uo
2 жыл бұрын
I did it once and it didn't work, I probably did something wrong, it just didn't work in cycles (everything was black), but now it worked perfectly, thank you very much, best yt tutorial
@tiesflippo5342
4 жыл бұрын
Literally was making a drone with carbon fiber material 3 days ago. Material was a pain to create myself, and now this shows up hahaha. What a coincidence
@tysonmoore5909
4 жыл бұрын
Ties Flippo “if only there was a tutorial.... oooooh what do we have here?”
@mozaic
6 ай бұрын
This tutorial was very impressive and easy to follow. I love how you shared your thought process and logic behind every value and how it can affect the material, really helpful for learning how to make shaders on your own. Thank you
@blengine
6 ай бұрын
Thank you and glad you liked it so much!
@DarshanaAbraham
Жыл бұрын
The way you explain things is impressive. You are a great teacher! Thank you so much!
@startjamming
4 жыл бұрын
That was just "the" perfect tutorial! Amazing way to explain, thank you
@DerekDumas
Ай бұрын
This helped me out so much with masks. Although I didn't use Blender, I was able to figure out how to node it in Texture lab. Thanks man.
@GaelFonvieille-eb4cq
7 ай бұрын
Thanks a lot 👍. I had only a problem putting this shader on my piece, i couldn't see it properly. So i had to go to menu "UV" and select "Cube projection" and all is fine now.
@bDwS27
4 жыл бұрын
This was fantastic tutorial! Lots of useful information efficiently layed out!
@ahmadhamada1641
4 жыл бұрын
What is that that easy U are a good teacher abd this deserves 1M more veiws I hope to see more tutorials like that
@spotsnap
Жыл бұрын
I had no idea it can be done procedurally. Thanks!
@lifipp
Жыл бұрын
This is a pretty darn well explained tutorial for such a complex procedural texture, thank you!
@oak-a-kola6630
Жыл бұрын
It works with the newest version (3.5), it looks amazing! Nice work and thank you
@loicdallaire1714
4 жыл бұрын
That is sooooooooo sick didnt know making materials could be this cool
@maxleveladventures
4 жыл бұрын
Thanks for this! Sweet tip: You can hold shift + right click, then drag over any number of connecting lines in the node editor. Blender will automatically create a reroute node that combines all the lines into one--or add a node to a single line.
@blengine
4 жыл бұрын
Hey, thanks for that. Some others mentioned this as well and I've gone far too long without using it, very very handy hot key! -Chris
@yuwish6320
2 жыл бұрын
I did this in 2.79. Took a few adjustments, since the Mapping node in 2.79 doesn't have the same inputs as 2.8 onwards. After the Mapping node use a Vector Math node set to Add.
@kobutorstudio1605
3 жыл бұрын
A masterpiece of a procedural tutorial if there ever was one! Thank you very much for this.
@BarrettSmithBB
Жыл бұрын
The anisotropy effect is awesome! I'll have to try that in my next project.
@bastian6173
2 жыл бұрын
You're the man Chris. I am happy to apply this shader to some of my Corvette body parts soon :))
@blengine
2 жыл бұрын
Glad you like it! This is definitely a handy shader to have.
@jefflaclair62
2 жыл бұрын
Bro SO SO Cool, thank you a ton. I just purchased your course to support you and your time Thanks Again
@blengine
2 жыл бұрын
Thanks for the support Jeff I appreciate that! Hope you like the course too =)
@kryptik8860
3 жыл бұрын
As someone completely new to the program, this was really cool to see and follow - Thanks for the great content!
@Tramwithacam
3 жыл бұрын
Super helpful and easy to follow for someone like me who's only just started to play around with nodes.
@dama1472
4 жыл бұрын
Thanks for this amazing procedural texture. I added a connection between the Bump Normal output into the Clearcoat Normal connection on the Principled BSDF shader and got similar results as you were trying to achieve in part 2. Thanks again for sharing this video.
@blengine
4 жыл бұрын
Nice, and glad you liked the tutorial =)
@kingsridge
Жыл бұрын
Great vid! Just getting into the power of procedural and this is just what I needed to continue rounding out my understanding! Thanks
@norm_olsen
11 ай бұрын
Just stumbled upon this! Very neat video! You are clear, concise and methodical! The results turned out great :) Thanks for sharing!
@blengine
11 ай бұрын
Thanks glad you liked it!
@razeezar
4 жыл бұрын
There are so many tools and skills packed into this one lesson. So much potential. It's really enjoyable to play around with each step in the node path and have those "Aha!" moments. Excellent stuff.
@BlenderDaily
4 жыл бұрын
awesome material, great job!
@danielpool2039
4 жыл бұрын
So, to add a reroute node with a shortcut: Shift+left mouse drag across the noodle(s) coming out of the node. No digging through menus. Great tutorial, though. You’re really good at teaching. And that trick using the Voronoi node to add gradients to the checker pattern was sick.
@blengine
4 жыл бұрын
Man I just need to spend a week memorizing shader editor (and node wrangler) hot keys. Though I think it's shift+right click drag in this case after having tested it out. Super useful though, thank you. -Chris
@maradon._.
3 жыл бұрын
WOW! The like rate says everything!
@HarryMcKenzieTV
2 жыл бұрын
im using blender 3.1 on windows 7 and unfortunately the bump map will produce pink. it works on windows 10 though i just tested it
@blengine
2 жыл бұрын
That's really strange. Since it's all procedural I wouldn't expect a pink result because I've only seen that when an image texture is missing. If you want, you can send your blend file over to me at chris.cgmasters@gmail.com and I'll try to figure out what's going on.
@HarryMcKenzieTV
2 жыл бұрын
@@blengine thank you for your time and help! actually i simplified the way to reproduce it. you only need a noise texture and feed the fac into a mixRGB node then into bump map. the bump map will produce pink. but this one only happens in blender 3.1 running on windows 7. the noise texture is the problem. i have a tutorial on installing blender 3.1 on windows 7 on my channel. but you don't have to if you have no time i will understand! thank you! :)
@ericmatthews9894
2 жыл бұрын
Best materials tutorial ever. Thanks
@jidhneshkhandalkar5122
Жыл бұрын
Thank you so much for this amazing texture
@kyoto5780
3 жыл бұрын
This is absolutely incredible work, thanku for sharing your knowledge!
@fertuffo1187
4 жыл бұрын
Please keep on sharing your knowledge! Procedural textures are amazing
@randallroberts431
2 жыл бұрын
I really enjoyed this tutorial; great instruction and the detailed explanations are very much appreciated! Thank you for creating and sharing this!!
@aeonnight1012
4 жыл бұрын
This is next level stuff i feel like ive just jumped 10 years in college lol. Thank you so much
@jenovaizquierdo
4 жыл бұрын
Wow fabulous tutorial as always CG Masters, 🤩🤩 looking forward to buy your course. Thank so much for those tips in the Node Shading, 😂🤣😂 it is funny you always have new tips anything relative to blender that is why I love your tutorials always so helpful.
@blengine
4 жыл бұрын
Thanks man! And thanks for all the support =) Happy to hear how much you learn from our tutorials. -Chris
@jenovaizquierdo
4 жыл бұрын
CG Masters thank for replying back. Is a pleasure, you guys deserve it because all of you make high quality video tutorials. I always learn new things. Your courses are really helpful. God bless everyone at CG Masters wishing you the beat to come 🤩🤩.
@DmitrysGarage
4 жыл бұрын
Amazing tutorial, just what I was looking for when modeling a CF splitter for my car. Thanks!
@kingreinhold9905
3 жыл бұрын
I already knew all of this... But 23:55 was worth every second!!!
@BlocKBric
11 ай бұрын
Bro, thats incredible, awesome texture, thanks a lot❤❤❤❤❤❤❤❤❤
@UmeshSharma-zh5xr
2 жыл бұрын
Really Really awesome. Thanks Really easy and no need to pay. A huge thank for this 🙏🙏🙏🙏
@jeanclaudethedarklord6205
2 жыл бұрын
Thank you so much for this tutorial! It helps me so much with understanding texturing workflow. Thank you!
@Puunboy
4 жыл бұрын
Very nice tut. I have a question tho. Is using voronoi texture stretching a single axis to create banding gradient better than using wave texture? because i'm always trying to use wave texture to create band gradient like that and it's hard to make it smoothly.
@blengine
4 жыл бұрын
In this case it's essential to use the voronoi texture because it aligns perfectly with the checker texture when they're the same scale. So in the end the gradients from the voronoi texture fit perfectly into the bands created by the checker texture. The wave texture would not produce the same alignment so it would be trickier to get it to fit just right into the bands. -Chris
@ThadeousM
2 жыл бұрын
Thanks homie this was actually really fun to follow and looks tony tiger great!
@shadow122121
4 жыл бұрын
Very intersting technique and informative tutorial, thanks a lot! I'm sure someone told you this already, but you can hold Shift and Drag Right Click over node connections to group them under the same re-route node automatically. Just another neat shortcut from that wonderful add-on.
@blengine
4 жыл бұрын
Super useful hotkey thanks! I really need to spend some time memorizing these hot keys better.
@shadow122121
4 жыл бұрын
@@blengine They really do seem to be endless haha. I didn't even know there was one for adding a Mix Shader before watching this tutorial.
@Shieverski
2 жыл бұрын
Cool tutorial man, and you are doing a great job explaining everything so we can follow you all the way and learning new things, thanks a lot!
@Sham_Fl
4 жыл бұрын
This is VERY powerfull Dealing with procedural textures is still difficult for me but you make it look very easy !
@mortenfjellheim2481
4 жыл бұрын
You might have said it but i probably missed it. But why do you make the bands slightly diferent? Is it to make a visible representation that makes it easier to see what you are doing, or do they play a vital role some other way?
@blengine
4 жыл бұрын
You mean the coloring? I actually just got fooled into thinking they were actually different colored bands in real life. The anisotropic reflection effect on it is so strong so the bands look so distinct. But people have mentioned this so I followed up with a second short tutorial here on adding in the anisotropic effect - kzitem.info/news/bejne/kYRrnYqhp5R9jY4 ... Totally worth the extra steps to add in, especially since it's only 2 extra nodes. -Chris
@psifis
4 жыл бұрын
Excellent, brilliant! I found all my answers to mask and nodes at this tutorial. A big thanks! to you my friend. Thank you! Thank you!!!!!!!!!
@arrtemfly
3 жыл бұрын
wow! now i know how to recreate the flooring i have! thanks
@icedoc09
4 жыл бұрын
Outstanding! Great explanation. As well as good for later review and reference.
@DavesChaoticBrain
4 жыл бұрын
This was fantastic! Thank you! Even though you stated that this was a more intermediate project you still made sure to go through every step without assuming people would know what to do at any given step. Very much appreciated. What's your approximate timeline for the course release? Thanks!
@blengine
4 жыл бұрын
Glad you liked it! We aren't sure of an exact release date yet. We're pretty much done but we're doing one last review and editing pass then submitting to Udemy for review. -Chris
@mezzotint4274
4 жыл бұрын
That's so great crazy. And it really works. I don't know, how someone can figure out something like that.
@ShadeAKAhayate
4 жыл бұрын
A very nice and easy to follow tutorial. Thank you for spreading Blender knowledge. To deepen it, I would suggest explaining the big steps some more before proceeding. Like, at 2:11 it would be beneficial to explain that you are going to convert Checker texture into brand-like, subdivide it spacially with more brands and offset it using texture coordinates to create the mask displayed. Perhaps a simple breakdown in stages would be beneficial as well -- this way most people will understand what are they doing at each step without rewinding the video, which is a key to understanding the principles.
@blengine
4 жыл бұрын
Thanks! And you're right, there were a few parts that I thought could've used a little more foreshadowing. It's sometimes hard to find the right balance between being concise and also being comprehensive enough, but I'll try to do better. Thanks for the feedback! -Chris
@premainteractive
4 жыл бұрын
Nice!!! Waiting (in)patiently for the course to be released :)
@amritbanerjee
4 жыл бұрын
That really is one of the Nicest Blender Tutorial I have seen in a while. the 4 people Disliking the Video work for 3ds Max xD
@Coffer80
3 жыл бұрын
I agree with others - this is perhaps the best set of tutorials I've ever stumbled upon for Blender. I do have one question though - I need to scale the pattern since it is simply to large for my object but I can't figure out how to scale it. I'd love some hints on this. :)
@Coffer80
3 жыл бұрын
Never mind my own stupidity... at the end of this tutorial you added that scaling I was looking for. Thumbs up for the best tutorials I've seen in ages for Blender. :)
@blengine
3 жыл бұрын
Thanks Kristofer, glad you liked it!
@williamlacrosse9389
4 жыл бұрын
Just wow! Dude you're should make nodevember! Thanks
@stoladdicts2234
Жыл бұрын
Thanks for the awesome tutorial! What would you recommend the node settings be to make the length of the threads look longer and more tightly weaved like you see the carbon titanium composite looking like in Koenigsegg and Pagani sports cars?
@blengine
Жыл бұрын
Ah it's been a while since I worked with this shader so I'm not sure what the best way to alter it is.
@michaelsmusicinstruments9980
4 жыл бұрын
very cool , i love it. Thank you! I made it with 2.83 because i have no Mapping Location input option for the Combine xyz layer in my 2.80 version. is it possible to fake the location in 2.8 if you have no input for the mapping layer?
@nanta18
3 жыл бұрын
Really nice and educational video. I subscribed.
@niemanickurwa
2 жыл бұрын
Excellent tutorial. Top class.
@anonymouschinchilla8050
4 жыл бұрын
This is mind-blowing, thanks for enlightening me.
@lacroix12345
3 жыл бұрын
Is there a simple way to get these complex procedual materials into other softwares? I've been constantly running into issues with baking out textures and not getting the same results as in blender. Btw love your work, been getting into blender with your corvette course and it has helped me out tremendously. Keep up the good work!
@blengine
3 жыл бұрын
Awesome to hear and thanks for the support! I'm not aware of any simple ways to get procedural textures into other softwares. Baking's the only way to go I think. I don't have any complex baking tutorials at the moment, but it's something I'll be getting into *very* soon, and I might just use this carbon fiber texture as an example for that. I'm finishing up a procedural texturing course at the moment, but will move on to texture baking soon after. -Chris
@jonasrenz3216
3 жыл бұрын
AMAZING! Great tutorial
@felixniaou
4 жыл бұрын
This tutorial was amazing!
@Leukick
4 жыл бұрын
Hey does your Car Creation course work with Blender 2.82?
@blengine
4 жыл бұрын
The techniques are compatible with 2.8x, but there's obviously a number of interface and hotkey differences so that presents an extra challenge if you're not comfortable with 2.8. Here is a list of notes and version differences for the course - cgmasters.net/Blender_2-8_Notes.txt
@yohannlefeuvre
3 жыл бұрын
Hi, im following this tuto, but on mapping node i have only 1x input - vector and not an input on location / rotation / scale ... Did i have to activate something ? (Blender 2.8)
@blengine
3 жыл бұрын
I forget which version it is, but at some point the Mapping node was updated to include separate inputs. I think version 2.83 LTS would be a safe bet to use for this tutorial. You can get that version here - www.blender.org/download/lts/
@S3b1Guitar
3 жыл бұрын
this is insanely good, thank you!
@MrMarshallMan3
4 жыл бұрын
This was amazing, thank you! I have a bit of a faster workflow but you've just added to it with some helpful tricks I didn't know. Very fun tutorial, thanks!
@RussDnB
4 жыл бұрын
Wonderful tutorial, and perfectly explained. Thank you.
@TheCheapPhilosophy
4 жыл бұрын
This is amazing and perfectly explained! Thank you.
@6TheBACH
2 жыл бұрын
Great tool, thanks man
@ReaZaaa
3 жыл бұрын
just perfect. Thank you very much! :D
@vstreet7583
4 жыл бұрын
What a great tutorial! What a great technique! Brilliant! Thank you for sharing your knowledge. Thank you. Dg
@EdwinDevey
3 жыл бұрын
Great tutorial.I followed it to the letter and all goes perfectly until I connect the final node. It's a bump node and should be connected between a MixRGB and the normal input socket of the Principled BSDF shader. Using the node wrangler, all the output nodes look as the should but as soon as I switch to the BSDF the object goes pink. Disconnecting the Bump node fixes it but lsoes the height input from the MixRGB node. Any ideas?
@blengine
3 жыл бұрын
Hey, you can send your blend file over to me at contact@cgmasters.net and I'll check it out.
@paulbirkpowlly
4 жыл бұрын
Wow this material has been my nemesis for years. I'm stoked for this video. Just like your corvette video which is the best on the market.
@blengine
4 жыл бұрын
Thanks Paul! The weave pattern for this was a fun one to figure out, and I actually learned a lot in all the failed attempts too. And glad you liked the corvette course =D -Chris
@sebastianherzovich7354
3 жыл бұрын
I love it! really Thanks!
@pixelisator0138
4 жыл бұрын
To fix the sharp middle of the bands, put a math node in divide mode, plug the output into the distance value of the bump node and then simply plug the global scale value in the bottom and adjust the other value of the math node to your liking. This ensure the gradient smoothness is consistent when changing the scale for the patern.
@blengine
4 жыл бұрын
Ah very nice idea to automate that, thanks for the tip!
@pixelisator0138
4 жыл бұрын
@@blengine No problem! Also thank you for this great tutorial. Everything is clear and well explained, I like it.
@catafest
4 жыл бұрын
You can link the value of scale with the bump node with a divide math function.
@blengine
4 жыл бұрын
Thanks for that. Someone else mentioned it too and it's a good idea. I might create a follow-up to this tutorial where I create a node group with all the important customizable options, and I'll for sure be including the divide function to keep things consistent with scale. -Chris
@logikal3d
4 жыл бұрын
Phenomenal tutorial.
@carlopaccanoni8791
4 жыл бұрын
I name you lord of the nodes😂 thx for the great content
@PrashanSubasinghe
4 жыл бұрын
Chris!! it's good to hear from you! I am SO digging into this!
@blengine
4 жыл бұрын
Hey Prashan! Good to be back =) Tons of 2.8/2.9 content coming this year. We spent the last 15 months studying 2.8 and recording for the new course, so it's going to be so freeing to publish that and move on. -Chris
@riccardorinaldi9078
4 жыл бұрын
You guys are the best
@jmc8728
4 жыл бұрын
Dude, welcome back!
@blengine
4 жыл бұрын
Thank you sir! It's been a long 15 months studying 2.8 and recording for this new course. But now we're going to be unleashing tons of 2.8/2.9 content this year =)
@jmc8728
4 жыл бұрын
@@blengine "Cry 'Havoc!,' and let slip the dogs of war."
@milosjevtovic
3 жыл бұрын
Hey Chris, Amazing tutorial as always! I don't have an option on the mapping node to connect the XYZ node with the location. I only have one input that says vector. Is there any way to get around it? I am talking about the situation at 8:25. Thank you in advance!
@blengine
3 жыл бұрын
Hey Milos, what version of Blender are you using? I think 2.82 or 2.83 the mapping node was upgraded to include separate inputs. So you'll need a version of Blender with those inputs to follow along with this.
@max_nadolny
4 жыл бұрын
Hi Chris. Thanks for the tutorial. Some notes from my side about the carbon material. Why roughness is so uniform along all the material? I think it'll be better to change roughness according to brushed pattern. This will make material more realistic and interesting. Also maybe to control somehow Bump distance depending on global scale value? It will be great if you could make a tutorial about creating Pentelian and Parian Marble, which is used widely in antient Greece and good for temples etc. Thanks.
@blengine
4 жыл бұрын
I honestly just forgot about the roughness value, but feel free to adjust that to your liking to get even shinier and metallic carbon fiber. And yeah others have mentioned using a Math node set to divide in order to keep the distance consistent with the global scale, which is a great idea. That would be especially useful when organizing everything into a group node. I may take this tutorial further and do that, but the main focus here was the weave pattern. And marble's are always a good topic for procedural shaders, I'll look into those types too, and there will likely be some marble tutorials from me at some point, thanks for the suggestion! -Chris
@max_nadolny
4 жыл бұрын
@@blengine It's a very good idea to create part 2 of this tutorial, fix all issues and add all possible features. As a good reference you could take a look at substance material which is called Carbon Fiber Twill Weave at source.substance3d.com/allassets?q=carbon. It has a lot of features, like anisotrophy, roughness variation and a lot of others. Waiting for part 2. Thanks.
@NCSiebertdesign
3 жыл бұрын
Hi @cgmasters, Thank you for this tutorials! I am having issue with cycle renders of this carbon fiber, it doesn't display it. It does work in Eevee render however. Is there a solution to fix the cycle render? Thanks a million!
@blengine
3 жыл бұрын
Hey, send your blend file over to me at contact@cgmasters.net and I'll figure out why it's not rendering in Cycles.
@FlashySenap
2 жыл бұрын
Hmmm... Doesn't seem to work as well in 3.0 as when I duplicated it It wouldn't show vertical bands just black and white. Had to redo it manually and it worked. However nothing matches up when I combined the horisontal and vertical bands. Not sure what I've done wrong here?
@blengine
2 жыл бұрын
Hey send your blend file over to me at chris.cgmasters@gmail.com and I'll check it out.
@users4007
Жыл бұрын
same problem here with 3.4
@Gren17
4 жыл бұрын
It's awesome to you guys pop up in my feed. Excellent tutorial as always! I'm a day 1 buyer of the encyclopedia course for sure. Hoping you guys add sculpting and uv unwrapping. Really looking forward to it!
@blengine
4 жыл бұрын
UV unwrapping will likely be part of the first update to the course. Sculpting is planned for the course as well. We'll be adding more and more into the course depending on its success, but regardless of that I won't leave the course hanging without some UV Unwrapping training. And thanks for supporting our training! -Chris
@Gren17
4 жыл бұрын
@@blengine Great to hear!
@souvikdas5312
4 жыл бұрын
Do I need to UV unwrap a complex mesh before applying this texture??
@blengine
4 жыл бұрын
Yes this shader uses UV Coordinates so you'll need a UV unwrapped mesh for it to work right. -Chris
@hermesjunior0
4 жыл бұрын
Thank you very much!
@jeremy-2315
4 жыл бұрын
Thats awesome! Such an easy tutorial to follow for such a complicated texture. However... it worked perfectly on a new plane I made but not on the already existing modeled piece I made.. it’s just plain black I really need help! Thank you!
@blengine
4 жыл бұрын
Hey, glad you liked the tutorial! For your own object, did you make sure to UV Unwrap it? This shader requires UV coordinates to work correctly. -Chris
@jeremy-2315
4 жыл бұрын
CG Masters Wow amazing! I’m still a beginner and a creator like you answering my question like that is simply more than amazing! All my thanks to you for creating this magnificent texture. You’re very talented never stop what you’re doing , we need more creators like you .
@blengine
4 жыл бұрын
@@jeremy-2315 Thanks Jeremy!
@timlongoria681
4 жыл бұрын
Interesting take using checker/voronoi texture nodes instead of straight math nodes. I probably would have gone with math but I bet this method appeals to many
@blengine
4 жыл бұрын
I considered using math nodes at the start, but with only limited experience with using math for shaders this definitely seemed like a more appealing approach like you said.
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