18:57 not sure what changed between 5.2 to 5.3 & 5.4, but using static mesh actors for difference nodes doesn’t work properly (tested in 5.3 & 5.4) This is evident if placing a translucent material on the exclusion mesh and debugging the points themselves. It only removes points based on the bounds of the mesh, not the interior. Current work around I’ve been using is Blocking Volumes instead with the same Tag method mentioned here. Maybe I’m still doing something wrong? Incredible video you put together! Very informative and helpful for those entering into PCG.
@graemepalmer2306
Жыл бұрын
Incredibly well put together examples and tutorial! - I've been bingeing every PCG example video I can find, and this is easily one of the best. Thanks for taking the time to share this information on here, I look forward to the future parts!
@exit-simulation
Жыл бұрын
Awesome, glad you found it helpful!
@Josh_Alfaro
18 күн бұрын
This is so underrated
@craigd.clarke372
Жыл бұрын
Without a doubt this is one of the best examples Ive seen on PCG. Really great tut.
@arise3494
Жыл бұрын
I’ve watched a lot of PCG tutorials and this one did it best. Thank you for neatly laying out the examples and covering what each node does.
@exit-simulation
Жыл бұрын
You are welcome! Thanks for the feedback
@claudioivanferrazzi546
Жыл бұрын
that's exactly what we need , clear up all the theories about pcg in 1 video.
@brockdish
9 ай бұрын
btw you have to enable "PCG geometry script interop plugin" to be able to use the "Mesh Sampler" node
@modz7014
Жыл бұрын
Oh just noticed part 2 is online from the comments, my advice to you is to add both of them in one play list and anything related to PCG, this way people will know that there is part 2 and 3 and so on, thanks
@exit-simulation
Жыл бұрын
There's already a playlist, please check from my profile
@ToysRUsKid_Critter
10 ай бұрын
What an incredibly well done concise video. A huge help. Grateful to you for making this
@gillgonzalez8479
6 ай бұрын
I finally figured out how to exclude the water body custom thanks to you my dude. it took me ages because i got so frustrated. to all lout there trying to exclude the water body from the PCG in cases where you have the entire map as a PCG and you introduce the UE water body. All you need to do is use Get All Actors node-->Set Actors to All World Actors-->Actor Selection will be By Class instead of all world actors. Then plug that into your Difference node!
@amerboss99
11 ай бұрын
i also checked other content creators tutorial for PCG, but yours really stand out on clarity and demonstration!
@toxicityspb26
10 ай бұрын
Super useful and very well structured video! Thanks a lot!
@PhilHarland-hz1pm
Ай бұрын
This is SO CLEVER! Just started to use PCG this week, and this makes it pretty simple now! Thanks! :o)
@modz7014
Жыл бұрын
Cant wait for part 2, thanks
@exit-simulation
Жыл бұрын
Part 2 is released! I know you already saw it but posting it for others to see
@Buubbles
Жыл бұрын
Man I can't wait for part 2, thanks a lot for making this incredible tutorial! This subject is still very early
@exit-simulation
Жыл бұрын
Thanks, good to hear! Working on part 2 right now and should be online soon
@ScreaminToad
Жыл бұрын
Excellent tutorial. Learned a lot. Looking forward to the second part!
@exit-simulation
Жыл бұрын
Part 2 is online now!
@ZeiferZ
Жыл бұрын
Extremely clear tutorial, very easy to follow! Thanks for the hard work!
@ef3353
Жыл бұрын
This seems way better then the other tutorials I have seen on this feature
@OverJumpRally
Жыл бұрын
Recording volume is a bit low, but the content is one of the best about PCG! And I've watched a ton! Straight to the point, well explained, useful scenarios. Keep it up!
@exit-simulation
Жыл бұрын
Thanks for the feedback, I'm planning to improve the audio for the next one!
@mattgreen753
Жыл бұрын
I'm loving this tutorial series and learning a ton. Thanks for all your hard work! Looking forward to part 3.
@exit-simulation
Жыл бұрын
Thanks for your feedback, it's encouraging!
@marigoldff
Жыл бұрын
great tutorial
@vinichyy
8 ай бұрын
Hello, in version 5.3.2, the nodes do not work as in 5.2, I cannot connect MeshSampling to Subgraph, since I have landscape input, it works, but landscape does not connect to Output, do you know how to solve this problem?
@stoneface548
2 ай бұрын
Fantastic tutorial, easy and very well explained. Keep up the good work :)
@Kinos141
9 ай бұрын
PCG is super powerful!! Love it.
@Gamer_Bastian
3 ай бұрын
Great tutorial. For Unreal 5.4, the "Input Node Settings" are marked as deprecated. I had to use a "Get Landscape Data" node as additional input to the Surface Sampler node to see anything - as I am beginner in PCG, there might be a better way!?
@gillgonzalez8479
Жыл бұрын
Awesome job. Subscribed. This is my go-to video now for PCG because you did such a nice job going into it. I have a request for you. Can you please teach us how to filter by landscape material? I have been trying for the longest time to figure it out. You would be my hero!
@exit-simulation
Жыл бұрын
Great suggestion, I will keep this in mind for part 2!
@exit-simulation
Жыл бұрын
I am explaining this in part 2 now btw!
@modz7014
Жыл бұрын
@@exit-simulation so interested in this one as well, cant wait
@jiwonjung6254
9 ай бұрын
Thank you for your kind lecture. It helped me a lot to understand pcg.
@robertsiegl8164
6 ай бұрын
Really great tutorial, thanks a lot!
@charzulu
Жыл бұрын
Thanks! great job, best pcg tut so far.
@jamesrascal001
11 ай бұрын
Great video. Very clear. Even though I've used PCG a fair bit already I definitely picked up a few tips.
@exit-simulation
11 ай бұрын
Good to hear thanks!
@sleepyjoe5380
3 ай бұрын
This is brilliant and worth the watch
@gameboyskully6638
Жыл бұрын
grate work bro 👊 and also you should make a video with adding PCG with landscape Layers that would be a big video nobody has done it yet like being able to paint a layer then use pcg to spawn on them
@exit-simulation
Жыл бұрын
Check part 2 where I am doing exactly this 🙌
@Pharoah1224
Жыл бұрын
Awesome, except I was hoping you would touch on the spline path sample using assemblies.
@exit-simulation
Жыл бұрын
Thanks for the feedback. Will keep this in mind for future tutorials as I am planning to extend this series
@eneasyou
Жыл бұрын
This is amazing my friend and I'm really looking forward to it. Thank you for this tutorial series ❤
@Rafa_Almeida
10 ай бұрын
you are the best! thanks for this! Me ajudou pra caramba!
@Mason-be2wu
5 ай бұрын
Thank you for sharing very wonderful knowledge, I have a question about the spline sampling area part: can the sampling data be used to drive the scaling, movement and rotation of a static mesh?
@astralstormgamestudios1259
8 ай бұрын
Hello! nice tutorial. You dont need the projection node if you set spline sampler on interior =)
@robertdouble559
Жыл бұрын
Super informative. This is primo content. Thank you.
@Challenging_Reality
Жыл бұрын
Thanks a lot for the video. Amazing content, well put, well explaint.. just amazing.
@inMeditation_PSSM
11 ай бұрын
Thank you
@ktatube
Жыл бұрын
Great tutorial, amazing work done I subscribed, this chanel must grow. I have a question ... Everytime game starts pcg content will spawn in the same place? And what happens if a player interact with a pcg mesh (cutting a tree) the pcg will change all objects position? Or this can be saved.
@exit-simulation
Жыл бұрын
Yes it will spawn in the same place as long as you use the same seed for all your nodes. There's also the possibility to disconnect the pcg graph from the volume and "bake" your static meshes permanently into the scene if you are happy with the results.
@ktatube
Жыл бұрын
@@exit-simulation thanks a lot, I hope you can make a tutorial about how to save changes made by the player onto pcg content. I didn't find anything about this on youtube.
@ShaunMeechan
11 ай бұрын
Does anyone know if this was updated in version 5.3? I'm following all the steps but at the very beginning when I hit generate after making the surface sampler nothing is generating, I don't get what I am doing wrong...
@exit-simulation
11 ай бұрын
It should work the same, make sure your volume is intersecting with the landscape.
@sayankakalita7827
Ай бұрын
i have a question, is there any way we can spawn static mesh on the edge of the spline river?
@simonescardinoakaconceptua7939
Жыл бұрын
Wooo so cool!❤
@yudnai5577
10 ай бұрын
there is an issue I find in many UE5 tutorials the text resolution is very small makes it hard to read and follow. Is there an option to increase the area the mouse is on ? I know there is an option for increasing text size in UE5 -> ctrl+shit + W -> application scale.
@exit-simulation
10 ай бұрын
Thanks I will keep this in mind for future tutorials!
@xionxf1304
4 ай бұрын
SplineSampler how to project to static mesh
@therandomhero76
4 ай бұрын
I love this tutorial, but it seems in v5.4, copy points isn't working at all and I can't seem to find a solution to fix it.
@exit-simulation
4 ай бұрын
Thanks for pointing this out. I will soon have some time to release an update explaining differences between 5.2 and 5.4
@therandomhero76
4 ай бұрын
@@exit-simulation I figured it out, a lot of stuff is different in this version, but I got it figured out. Also, now you have to enable other PCG plugins to get stuff like the mesh sampler to show up.
@wo1fs_FX
Жыл бұрын
great tutorial tysm!
@exit-simulation
Жыл бұрын
Glad you found it helpful!
@Peluche070
Жыл бұрын
Thank you boss!
@user-sj2dq1ee2q
10 ай бұрын
Hi @ExitSimulation! Excelent tutorial, PCG îs next level. I'm working now on getting a mask effect like in Diablo 4, the moment when you get close to certain object that will get in the players view and you mask it. I can't make it to work... any ideas?
@exit-simulation
10 ай бұрын
Hey! You mean fading out objects that are close to the camera plane? There's a bunch of tutorials for this on KZitem. You need a custom shader for this but it's not particularly hard
@zakk001011
11 ай бұрын
Amazing tutorial! For some reason the mesh sampler node doesn't appear when I search for it, any ideas on why? Running UE5.2
@exit-simulation
11 ай бұрын
Did you activate the additional geometry interop plugin? I am mentioning it at the beginning
@samuelkilik8233
Жыл бұрын
THANKS ,, I SUB
@lucianodaluz5414
Жыл бұрын
Man, thanks.
@MrLeon0
4 ай бұрын
is there any way to make it so that the point grid stick to the landscape ?
@exit-simulation
4 ай бұрын
Can you explain what you mean by that?
@juiceLoosner
11 ай бұрын
Is there a section in here that explains elevation filtering?
@exit-simulation
11 ай бұрын
No but good suggestion for a quick tut in the future!
@g-wiz8274
4 ай бұрын
How is your frame rate not dropping especially with all the trees?
@exit-simulation
4 ай бұрын
I got a pretty beefy machine hahah, RTX3090 and AMD Threadripper
@gillgonzalez8479
Жыл бұрын
What's the secret to getting this to work with Waterbody Custom? It worked with lake and river no problem but waterbody custom is like a flat plane and I couldn't get points to generate. Thanks in advance.
@exit-simulation
Жыл бұрын
I think the reason it's not being picked up is that water body custom is not spline based
@TeeWeeFares
Жыл бұрын
Is it possible to have areas change what's in them. for example one space has trees, but the next time the game is launched there are houses in that space. I Haven't been able to watch the video so sorry if you talked about this.
@exit-simulation
Жыл бұрын
Not sure I completely understand what you mean but you could swap out PCG Volumes dynamically. Generating a PCG graph works also in-game, so you can have a graph that spawns trees and another one that spawns houses and decide dynamically which one you are activating in the scene depending on certain conditions.
@astralstormgamestudios1259
8 ай бұрын
No it strecches
@chris09423
Жыл бұрын
How is your FPS so good and mine is so bad
@exit-simulation
Жыл бұрын
PCG can be quite performance heavy. Try reducing the density of your point grid if you run into fps problems
@JuanSumChninezeFue
Ай бұрын
OUT OF DATE! LOOK UP LAST 3-6 MONTHS FOR BETTER TUTORIALS!
@CrypticNord
3 ай бұрын
I am so sick and tired of watching youtubers wasting my time.....
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