In this session, Julien Didisheim will explain how you can optimize your UEFN projects using the different tools available in order to ship your experiences smoothly across different platforms.
We’ll explore the Nike Airphoria experience; this project was a real optimization challenge, and it’s a great example for explaining how to create large environments within UEFN.
We’ll cover:
Project size (cooked data / global project size)
Keeping your project size down while not sacrificing visual quality
Fortnite assets vs. custom assets, and when to use them
When to use tileable materials or unique textures
Preparing meshes and textures for an efficient asset
Understanding the tools in UEFN to optimize your content both in terms of the project size and for the Spatial Thermometer
Understanding the Spatial Thermometer and how to work with it
How to create large environments within the limitations of the Spatial Thermometer using World Partition
Setting up your project to maintain good performance and best practices
How to create appropriate LODs and lighting setup to ship on all consoles while maintaining good performance
If you're interested in learning more on this topic, take a look at the Memory Management in UEFN and Fortnite Creative presentation here!: • Memory Management in U...
We’re excited to bring you sessions from Unreal Fest 2023, available to watch on demand: • Unreal Fest '23 Playlist
Негізгі бет Project Optimization in UEFN | Unreal Fest 2023
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