Project Sol demonstrates the power of the NVIDIA RTX development platform for creating cinematic ray-traced content that runs in real-time on a single GeForce TITAN RTX in Unreal Engine 4.22.
In this chapter, Sol tests out his new suit when a challenger arrives.
Learn more here: nvda.ws/2ObVjC1
The materials and textures for the cinematic were created using Substance Painter and Designer.
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Негізгі бет Project Sol Part 3: A Real-Time Ray-Tracing Cinematic Scene Powered by NVIDIA RTX
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