Just the horror of hearing your friend whisper “hey i found something come here” and turning the corner to see them laying dead on the ground with a massive monster turning to you and playing the same “hey i found something come here” and sprinting at you
@SheepUndefined
Жыл бұрын
Strong "Hey, who turned out the lights" energy lmao. I love it.
@sagefurry
Жыл бұрын
that kinda reminds me of nothing there from lobotomy corporation
@randomtexanguy9563
Жыл бұрын
If only 939 in the new Mimicry update was actually this terrifying. The game is just goofy fun in general.
I’m now just imagining your friend going “hey I found something come here” and the something being their body
@-FutureTaken-
2 жыл бұрын
Just a small note, Phasmophobia also uses absence of action, but not nearly to the degree of In Silence. Talking while a ghost is hunting will let the ghost know where you are
@tformerdude6788
2 жыл бұрын
Exactly.
@Blue_Razor_
2 жыл бұрын
Also when the ghost is near you, you can ONLY use the proximity voice chat as your walkie talkie gets disabled.
@mozarteanchaos
2 жыл бұрын
tbf, this is noted in the video!
@Psyko_Monk3y
2 жыл бұрын
May I re-direct you to 3:54
@LavaSaver
2 жыл бұрын
He literally mentioned this in the video.
@cormacmcg1232
2 жыл бұрын
Scruffy has such a naturally soothing voice that he could talk about the most horrifying games and id never be scared
@adamel-sawaf4045
2 жыл бұрын
Yeah I love his voice it’s so good! His audio quality is always amazing, his mic is a big reason why his voice sounds so good.
@jacobchavez9315
2 жыл бұрын
On the contrary - his calming voice when hes talking about the sound design of FNAF is unsettling
@cakennedy09
2 жыл бұрын
Fr bro
@cakennedy09
2 жыл бұрын
@@jacobchavez9315 true
@otesunki
2 жыл бұрын
agreed!!!!!!
@__8120
2 жыл бұрын
That voice clip idea was insidious. I love it. Before the game starts each player could pre-record themselves saying specific messages, and then only be able to use those to communicate in game, obviously seriously limiting the effectiveness of the voice chat, but by allowing the monster to fully use all of the players recorded clips, they become indistinguishable from the player they took over
@Brass319
2 жыл бұрын
What's interesting is something similar is already done in Team Fortress 2, where while disguised all of your voice commands appear to the enemy team as if the person you're disguised as said it. Of course, because tf2 has global voice chat, an observant player could quickly shout "spy as me" over the microphone as soon as they notice it, but when they don't it can be quite fun to use the "Help!", "Medic!" and even "Sentry ahead!" voice commands while disguised to trick them into walking right past you to deal with some other threat (that doesn't actually exist) or trick them into healing you. In fact, the "Medic!" voice command's bubble above your head loosely indicating what percentage of health your at matches your disguise, so if you disguise as a low-health player it becomes even more convincing.
@glacity
2 жыл бұрын
I feel like maybe the game could just record whenever somebody’s mic activates and they say a certain set of keywords like “Hey” “Hello?” “Is anybody here?” etc. Phas has some speech recognition like that in it, I’m sure another spooky game could do that and then yoink those clips for the monster to use.
@no-lifenoah7861
2 жыл бұрын
I LOVE this idea. But how would you balance the experience of people who take the game seriously with people who put every single one of thier voice clips with the word **BALLS** at high volume? Of course the sheer comedic value of that probably would give the game a big enough boost anyway.
@nts0n
2 жыл бұрын
W-w- wha- w-what's th- wha- ther-there's no secrets over here?
@lunarkomet
2 жыл бұрын
Then what's the point of it being a "voice" chat?
@CardScientist
2 жыл бұрын
Another thing that makes Proxy voice so terrifying, even in single player horror games, is that in normal horror games, you can scream in terror with no consequence. The monster cannot hear you. With Proxy chat on, even in a single player horror game, the monster can hear you, and you have to force yourself to stay quiet when you might otherwise scream. Every sound you make makes you paranoid that the monster just heard you and will be able to find you
@speeder3235
Жыл бұрын
Some single player horror games *do* utilize your mic so you actually need to stay quiet in certain points. I can't name the examples off the top of my head but they're certainly out there.
@Esmeraldmel
Жыл бұрын
@@speeder3235 Alien Isolation does, if I recall correctly
@johnnodwarf1201
Жыл бұрын
@@Esmeraldmel Only the console edition, PC version doesn't.
@BubbaJohnson-lw9ur
7 ай бұрын
@@Esmeraldmel and fears to fathom
@maybeitsgabriel3035
2 жыл бұрын
I absolutely love Scruffy’s “Hello!” at the beginning. It’s just so friendly! And, as always, fantastic vid!
@ConvenientlyShapedUsername
2 жыл бұрын
And he always does it in the same pitch/tone/whatever, but it's probably always the same clip so except in this video
@notNyxiann
2 жыл бұрын
agreed
@Seacat17
2 жыл бұрын
Yay :3
@ThatRandomGamer_Main
Жыл бұрын
Reminds me of Stampy lol.
@ziegenkrauler.
Жыл бұрын
Just Found him cuz of the Algorithmen now im happy
@HappyHyena
10 ай бұрын
Lethal Company out here taking the cake with proximity voice chat
@elvna
2 жыл бұрын
surprised you didnt mention that when a hunt/significant event is ongoing in phasmophobia, the radios are useless. not only because talking leads the ghost to you but because when the button is held down all thats sent to other players is static. they can still talk to you over the radio if they are in a safe position, but in your final moments you can only shout information, as using the radio would just be stagic, and hope they can hear it through walls if you know you are about to die.
@roxwize
2 жыл бұрын
i havent played phasmophobia before but that sounds downright terrifying
@Leon3789
2 жыл бұрын
If I recall correctly awhile ago they changed that, where as during a hunt it the radios used to be completely useless, last time I played they were still usable during the hunt *unless* the ghost was close to you, which might have been why it wasn't mentioned in the video.
@elvna
2 жыл бұрын
@@Leon3789 correct but 90% of the time the ghost is close enough to you that it is static, and you dont really want to talk anyways cause that'll alert it to you
@Psyko_Monk3y
2 жыл бұрын
May I re-direct you to 3:54?
@elvna
2 жыл бұрын
@@Psyko_Monk3y this doesnt mention radios during the hunt
@geg5274
2 жыл бұрын
4:53 i like how his glasses went from [ ] to { } when he became a ghost lol
@gaming_bigfoot
2 жыл бұрын
Phasmophobia with VR, being able to move things around in real-time while a ghost, gives _a lot_ more capability to communicate to teammates
@bobert3230
2 жыл бұрын
yeah lol i was talking by pointing with a mug at different letters on the keyboard
@gaming_bigfoot
2 жыл бұрын
@@bobert3230 Might be better to use something thin like a knife for that, but I know that's not always an option I usually go for spelling out letters in midair since it can be done just about anywhere
@Humancatpost
2 жыл бұрын
Unfortunately 90% of the VR players in phasmophobia are completely useless and die immediately
@itsturtlefacemydudes
2 жыл бұрын
The VC in Phasmophobia honestly adds a lot of fear, I can't tell you how many times I've seen someone get trapped in a room or in the building as they're leaving and it turns into them frantically screaming through the walls, sometimes it can end up comical, but even more it can end up super scary. There's this particular group that played it not that long ago where they were leaving and one of the members got stuck in the house, screaming their head off as another frantically tried to shout instructions on where to hide through the wall, but as they ran from the ghost, it got fainter, and fainter... Until, outside, the screaming stopped. And when they went back inside, they found them dead at the bottom of the stairs, and it was terrifying.
@Sevastous
10 ай бұрын
Lethal company now is an S tier application of the sound design
@Jonloo1
2 жыл бұрын
I'm always delighted to see Scruffy's avatar on-screen, it's so lovely to see it interact with whatever world to better showcase what he's talking about.
@ari638
2 жыл бұрын
I think it's adorable, love his simple little avatar dude and it's fluid animation
@Jonloo1
2 жыл бұрын
@@ari638 That and he just has a really nice design, tying to the whole music thing he does. I really want to draw this little guy and put him in things, but for that last bit I should probably ask for permission first.
@SonicMaster519
2 жыл бұрын
Eh, it’s alright. I’m not a big fan of it but the design is clever and either way his videos are amazing!
@conjim
Жыл бұрын
that voice clip idea is something another asymmetric coop survival horror (SCP Secret Laboratory) is going to implement soon as part of the voice mimicking doggy SCP's rework. people can opt out, but if they opt in, the SCP gets the last few seconds of the victims proximity chat to use as an ability, able to throw it out as a lure, or to scare players away from a certain route or room, in order to ambush the humans better. Cool concept.
@Titanic-wo6bq
Жыл бұрын
Here after the 939 revamp, and the feature is still cool.
@bigloser5104
10 ай бұрын
@@Titanic-wo6bqThe problem is that since 90% of the SL fanbase are shitposters then they'll say some shit like "I LIKE MEN!" before they die, not saying that's a downside, hell its an upside to be roaming around playing "I LIKE MEN" over and over
@Titanic-wo6bq
6 ай бұрын
at least it's really funny.
@Cel684
2 жыл бұрын
Always a joy when Scruffy uploads. So fun to learn about sound design in video games and horror especially and when it comes from Scruffy it’s even better
@PixelDough
2 жыл бұрын
In Silence seems really cool, and yeah I definitely think there's a lot of potential with the monster being able to distract, confuse, or scare the players with voices
@whenshekeepssucking6916
2 жыл бұрын
Honestly sounds like some Predator shit (God, I wish someone someone would make something like that… Probably too ambitious for a lot of game devs but just thinking about it makes it seem like the coolest thing ever)
@Unwelcomed
2 жыл бұрын
Me and my friend played spongebob music as the monster when we were chasing each other
@NatLaS
2 жыл бұрын
I once watched an In Silence stream where one of the players made horrifying, wailing noises while playing the Rake. So from the perspective of the other players, when they were trying to be as quiet as possible, they would hear those wails in the distance constantly. It was a pretty effective atmosphere! But most players don’t (or can’t) do that so Scruffy’s idea is really nice
@The4j1123
2 жыл бұрын
@@NatLaS would you mind linking that if you can find it? I’d love to see it
@NatLaS
2 жыл бұрын
@@The4j1123 It’s in French with no subtitles and I linked you the edited stream recap with everyone’s POV (effect a bit ruined by the fact that 2 of the players kept laughing) the part I’m talking about is from 2:55 to 8:40 basically, the monster player is imitating Clickers from TLOU kzitem.info/news/bejne/umuJlmWaaWRepJw
@sirpeach6468
2 жыл бұрын
This reminds me of SCP secret lab. Namely, the dogs (SCP-939). The dogs cannot see you unless they touch you, hear your running, or use voice chat. Due to the lack of other ways of communicating however, this is an excellent way for the player to get in their own head. Mostly forcing them to adapt. Another interesting thing is that the dogs can talk to players as well, which is mostly used either for memes, or tricking a player into believing they are a human on the other side of a door.
@jag-hw7wd
2 жыл бұрын
7:47 That's actually an amazing idea. I hope someone over at Ravenhood Games sees this video so it may have the possibility of being implemented in the future. The fear factor would go way up if it was. Imagine this scenario: You and your group of friends are being chased by The Rake and one of your friend's splits off from the group as a distraction. They yell out: "Over here!" The Rake takes the bait and runs towards your friend out of view. The rest of you get away and after a few minutes, you all hear off in the distance: "Over here!" Chilling. Very SCP-939-esque.
@johnnodwarf1201
Жыл бұрын
You're probably aware, but the game SCP: Secret Laboratory very recently overhauled its 939. Not only is it a blind monster that can now only see sounds as red pulses, it has the ability to steal the voice samples of anyone it kills. Which, will usually be a good amount of people. Even better, one of its abilities allows it to lie in wait before insta-killing a careless player. Not only spooky, but it allows for some really nice voice samples
@SlurpyPie
Жыл бұрын
When I make a horror game I'm definitely implementing something similar maybe having it that before hand every player has to record several lines of dialogue so when they die in the game the player playing the monster has a huge variety of dialogue making it so they could splice lines together to form certain sentences in order to manipulate and trick unsuspecting players that would be intense especially if you're unsure if your teammates are dead or not.
@sep_timius
2 жыл бұрын
I adore proximity voice chat! Me and my friends use a mod for it in minecraft, running past someone while their building and singing, or sneaking up on someone to scare them is a lot of fun.
@IlluminatedPhantom
Жыл бұрын
Towards the end where Scruffy talks about the voice clips being awarded to the monster, SCP:SL (free to play multiplayer game where you can play as the SCPs) is giving one of the SCPs who can actually talk the ability to use voice clips of other players in the current game to trick other players!
@shadophaxx2401
10 ай бұрын
another great thing the prox chat does in phasmophobia is create tense moments where you hear the sounds of your friends screaming. Because not only is it a distant scream, meaning a person is in danger, its a voice thats familiar to you; a friend you care about being killed somewhere you can't see. its also fun when you hear someone panic over the radio before it abrubtly cuts off and leaves nothing but static. First time I played it I was yelling my friend's name over the radio, asking if they were ok, and eventually had to come to the realisation that I was now alone
@mochasumi
2 жыл бұрын
This came out fantastic! And I love the mention of the basketball event :) Definitely one of my favorite parts of our session!
@TrixxedHeart
2 жыл бұрын
7:05 Listen I'm just saying, when I play SCP-939 in Secret Lab, I get the absolute loudest most panicked screaming from other players whenever I start yelling "HEWWO??? IS ANYWONE DER?"
@hlibushok
2 жыл бұрын
7:20 You know, I can make a pretty good evil laughter. So... If I ever buy this game and assemble 5 more people to play it...
@ltrpwd
Жыл бұрын
Best part about In Silence is sneaking up to the group and playing the part of another survivor with a crucial info. “Hey dude, we need you to use your key in this house. Come to me.”
@otesunki
2 жыл бұрын
2:05 it even pans to the right also your animations are so charming i can't help but smile even when you're talking about the most terrifying crap i've ever heard in my entire life
@Greenpixel16
2 жыл бұрын
Scruffy's the only person I could trust to make a horror-themed video that I could actually watch. haha
@futureknight372
Жыл бұрын
8:10 Scp:Secret Laboratory Is doing just that in a coming update. Quite Interesting, that you predicted that.
@Midrule
2 жыл бұрын
Something else you forgot was that during a hunt in Phasmo, your walkie talkie gets cut off completely until the hunt is over.
@HaydenManka
2 жыл бұрын
Not anymore, it's only when you're near the ghost now. It also tells the ghost where you are if it becomes glitchy
@snesmocha
2 жыл бұрын
HI MIDRULE!!!!
@prodGhostly117
2 жыл бұрын
hi midrule
@Midrule
2 жыл бұрын
@@snesmocha hihIH!IH1!!!
@Midrule
2 жыл бұрын
@@prodGhostly117 hi!HIh!Ih!!!
@mollyOS420
2 жыл бұрын
7:15 I mean, it DOES work pretty well as a horror element, especially with friends. If you know someone is out to get you, and you suddenly hear them getting louder and closer (even, say, shouting something like "I SEE YOU" / "COME OVER HERE"), they'll be pretty terrified most of the time. They know where you are, and are actively approaching you and choose to state this information to you loud and clear. They're confident enough they can take you down, and probably will if you mess up.
@Wallemations
2 жыл бұрын
The In Silence section reminds me of the way that SCP-939 is handled in SCP: Secret Lab, another game with proximity chat. Playing as 939 makes everything black and white, but you can see players who make too much noise through walls. Further, while you walk your footsteps are entirely silent, and you're one of only two SCPs that can actually speak to the human players. While that game isn't as deep of a horror game as these are, I've definitely been scared because of a crafty 939 before, and the fact that it depends on the sound you make and is a little faster than you are makes hiding and running from it extremely tense.
@toasthead
2 жыл бұрын
I thought it was same speed as a running player unless wearing heavy armour?
@Firemancer
2 жыл бұрын
@@toasthead as SCP 939, you can both walk AND run, running makes noise though
@matthewjones39
2 жыл бұрын
939 taught me to never open 914 unless there’s multiple voices on the other side.
@KarasuVex
Жыл бұрын
7:55 SCP: Secret Laboratory has actually done the exact thing with SCP-939
@plasmabasher
2 жыл бұрын
I’d love to see this concept combined with something like same-actor voice lines like in Deep Rock Galactic, especially how there’s an enemy called the Nemesis who lures Dwarves in by using their voicelines to make them think they’re a player who found something. If this was combined with a horror game (since DRG isn’t all that scary, unless you’re on Hazard 4 or higher I guess-) where your team has to split up to solve objectives and there’s a monster who can trick you with player voicelines, that would make a truly terrifying experience as players have to consider if the voice they’re hearing is from an ally, or a shapeshifter that wants to tear them apart. True horror lies in uncertainty.
@knufiitroller4893
Жыл бұрын
Secret Laboratory does a great job with Proximity Voice-Chat, and SCP-939 actually can reuse the last words of the people he killed, in order to trick his teammates.
@WalrusNoodles
2 жыл бұрын
It’d be neat if you could use echolocation as the monster in “In Silence”…it would probably have to have a cooldown to prevent it from being too helpful, but the sound of the monster clicking or screeching would be audible to the human players and give them an idea of YOUR location as well. It’d definitely be more immersive than hearing the player’s voice through the monster.
@Lithobraker
2 жыл бұрын
This is mostly unrelated, but I just wanted to mention it- I've been playing Rain World recently, an unforgiving game with a big emphasis on atmosphere and immersion. It's probably a huge treasure trove of interesting sound design, so if there's any chance you'd cover it in the future, I would love that! Great video as always, Scruffy!
@huhneat1076
2 жыл бұрын
If a supernatural being came to me but spoke with Scruffy's voice I would be soothed more than scared
@idobadjokes2830
2 жыл бұрын
2:26 that's pretty true but the game encourages you to go alone sometimes. Sometimes because of the type of ghost or because of the ghost communicator box.
@TheHelsinkiForager
Жыл бұрын
A good example of the recorded clips feature is definitely SCP: Secret Laboratory, as you can choose what clips to use and organize them, it is great. My most memorable experience was when I flashbanged SCP 939 and said "THINK FAST CHUCKLENUTS", and then got absolutely slaughtered. About 5 minutes later I was spectating the monster and looking at my phone, when suddenly I got jumpscared by my own voice going "THINK FAST CHUCKLENUTS" as it burst through a door and destroyed everyone inside a room. Amazing.
@TheOnlyRaviol
2 жыл бұрын
my experience with phasmophobia is telling "give us a sign" in the main menu for half an hour, trying half a dozen work around the lack of speech recognition while cortana works like a charm, telling myself that i have better to do and that it was the devs that should have come with an assisted tool to find what is going wrong, uninstall and refund. great times.
@philkerman5108
2 жыл бұрын
That's a great idea, and one I'm surprised they haven't implemented.
@lunaponta594
2 жыл бұрын
7:58 this is SUCH A GOOD FUCKING CONCEPT, wow. i want this so badly now
@leadman7600
2 жыл бұрын
The nice thing about Phasmophobia radio chat is that any audio during the hunt is replaced by static so unless there is a teammate in the other room screaming about getting chased while in normal chat
@thepizzaman8064
Жыл бұрын
A game used the idea you mentioned. Scp Secret Lab made an update to one of it's Scp's, 939. It's a blind Scp that relies on audio to navigate and hunt players. Now when they kill a player, they gain the last four seconds of their audio that they can use to lure players out of hiding places.
@15098D
2 жыл бұрын
The game Forewarned (a lot like Phasmophobia) does something similar with radios and proximity chat. I’ve had times where my allies all die away from me and I end up wandering the tomb desperately searching for my friends
@kertsicrusader140
2 жыл бұрын
When he was talking about the possibility of a hunter/monster in a multiplayer horror game, did anyone think of how the predator did that in the original predator movie? Seems like a cool idea
@jesusfilosofo6385
Жыл бұрын
about what you've said in 8:15, in SCP Secret Laboratory with the new implemented SCP 939 he is able of using its victims last sounds, and let me tell ya, is extremely effective!
@AidenTheAviator
9 ай бұрын
In recent times. Lethal Company has done the same thing with Proxy chat and it makes the game so much more immersive and enjoyable. It does more a less the same thing as Phasmophobia.
@RetroCube
Жыл бұрын
8:00 it’s funny you mention this. I believe SCP Secret Laboratory is planning to do this with their 939 rework where you can play voices of dead people. Not really the same genre (the game itself) per say but I thought it was worth mentioning.
@Micha-Hil
2 жыл бұрын
My favourite interaction when it comes to proximity VC is Mechasolaris and SCP: Secret Lab [939, from behind closed doors] "uh pizza here" [Mecha] "no!, i didnt order any pizza!" [Mecha, with 939 now in the room] "hiii..." [dies] [939, leaving the room] "byyee..."
@garryhlambert
2 жыл бұрын
0:09 hello
@ReusableRocket
Жыл бұрын
There’s another multiplayer survival horror game with proximity voice chat, and it’s called SCP: Secret Laboratory (it’s free on steam). The premise of that game is there’s a large and complex facility that has monsters imprisoned and are under study, but one day the facility malfunctions and all these monsters are let out of their cells. People can play as scientists and guards working at the facility, people can play as death row inmates that act as lab rats, and people can play as one of the many monsters. Each monster has their special abilities, and one of them is called SCP-939 (each monster has an SCP designation with a number). 939 works similar to the rake from In Silence, where it can only see based on movement and sound. The cool thing about it is that the developers have implemented what you thought of. As of writing this is currently in a Patreon beta for the game, but after 939 kills someone, they can take the last 5-ish seconds of their speech and replay it whenever they want. This way if 939 kills someone while they’re calling for help, 939 can use that voiceline later on to get someone to let them out of a locked room or lure away a group of guards one by one. It’s actually really cool! The funny thing is that the human players can use this to their advantage, and right before they die, they can say something like “don’t trust this voice! 939 is mimicing it!” before they get killed by 939 to make sure no one else falls for its tricks. That is, as long as you’re able to think critically while being chased by 939, which is a horrific skinless monster with a contorted human face with a large jaw that has jagged teeth (not to mention that the game places a jumpscare sound and scary music as you’re being chased by any of the monsters). Some other, less notable ways that this game uses proximity voice chat is it also has radios like In Silence, and when a radio is on the floor you’re able to hear people talking through it, which is kinda neat. Lastly there’s an intercom room in the facility, which can be used by a human player to broadcast their voice to everyone in that server. Usually it’s just someone blasting really loud meme music via soundboard, but apparently it also has a special mechanic with 939 where the intercom can overload 939’s senses and make them hard to navigate the area. Thank you for taking the time to read this comment!
@kirbymaster4813
2 жыл бұрын
As soon as I saw this vid, I knew you were gonna talk about Phasmophobia! I’ve been playing that game with friends recently, and the use of in-game voice chat is one of the many things about it I love. Distance between players affecting volume, the global chat being a walkie-talkie, and especially the fact that dead players can’t communicate with the living, increasing the tension as their voice cuts out and things get quieter! Never heard of In Silence, but it seems interesting, so maybe one day I’ll check it out. Great video as always!
@Extractor1907
2 жыл бұрын
Something I love about proximity voice chat is that you can spook your friends too, when the tension is high you can always go in for the scare and not only you get to hear the scream, you get to poke at them and ease the nerves for a bit, it's quite handy for games that require certain skill and they have thoughts clouded by fear, or something else entirely...
@Alternateuniverse7157
Жыл бұрын
Another thing to note about phas is that while ghost is hunting all radio attempts become static so if your team has split up in a big building and the ghost starts hunting you have no idea who its hunting or where its hunting.
@Ly..
2 жыл бұрын
Okay the phasmophobia music box to outro transition was REALLY cool
@goldencheeze
2 жыл бұрын
8:26 Very creative approach. What if a horror game that used proximity VC would award the monster with more *common* words (using AI to detect phrases such as yes or no, and other common terms of the game in question) In a sense the player who is controlling the monster has a free soundboard to toy with them… or to just meme around.
@muunkk
2 жыл бұрын
clicked on the vid imagining it'd be a well made joke using clips of people screaming at the top of their lungs on a gmod horror map before sprinting down a hallway at mach speed in absolute terror, turns out it was a really, REALLY well made documentary on a surprisingly underused game mechanic. this is cool as hell
@RealRaizo
2 жыл бұрын
I really like your art style. It's really unique how instead of a basic white backround, you use a black backround while using white outlines for your characters and drawings.
@meemdic8682
Жыл бұрын
Another decent example would be how SCP: Secret Lab uses its proximity chat. It’s fairly standard all around, doesn’t even filter it through walls, but there are two noteworthy things about it: hiding and radios. If you are hiding from an SCP player somewhere, you are essentially forbidden from talking, as proximity chat has to be the most deterministic source of information for the SCPs that would otherwise perhaps not bother checking your spot or camping outside your door had they not known you’re there. And then there are the radios that allow you to speak over distance within the facility. Not only these take up valuable inventory space and have a limited charge, but if you’re holding one, you have no idea who else is holding any unless they speak back to you. Throughout the round you’d generally expect all the MTF members to have it as they spawn in, but as the round goes on uncertainty grows. The radios get dropped, picked up or listened to. Because if a player dies with a radio on, it remains on while on the ground, so anyone around can listen to it, giving the SCP team potential information this way. Or you could be unknowingly talking to a player on the opposite team without realizing and walking right into a trap. And then of course there’s SCP-939, whose main mechanic is using sounds to find human players. On top of that, it indeed does get a snippet of every victim’s voice after kills and can cut and play these voice lines whenever to communicate with humans or to lure them out of a safe area, for example.
@treeee3023
2 жыл бұрын
Friday the 13th The Game was one of my favorite horror games ever and it still is extremely scary and fun as hell. the voice proximity chat makes it so much more fun and immersive!!
@fuckitweball77
Жыл бұрын
I used to play that a lot with my friend group on lockdown , underrated game Better than DBD imo
@librus8680
2 жыл бұрын
... A game where you could actually "steal" other players voices as a monster (much like the iconic Predator) would be fascinating as a concept. Finishing off someone who was separated from the group, them unaware that any future cries for help are just lures. I'm not sure how it'd work, of course, in technicality - but it's something I've seen done in other spooky settings before. In one of my more favorite games, Deep Rock Galactic, a co-op mining/shooting mission-based game, a recently added robotic enemy actually mimics the in-game character voices, giving out "I'm downed!" or "Come over here!" pre-recorded voice lines the little dwarven miners give out, all in hopes to draw them close, grab them, and finish them off by crushing them in it's sharp, metal claws. It's pretty easy to circumvent, of course: your teammates leave behind little markers in both cases to show you what they're pointing at (or a red outline to show you where their wounded body is), and the robot experiences little audio glitches to clue you in that it's an obvious trap. But it still threw me in for a loop the first time it happened, and I'd love to see more games play with player communication in-game to mess you up and/or ramp up the spooky factors...!
@idavid8391
2 жыл бұрын
A potential game concept--inspired by what Scruffy was discussing at the end of the video--would be to have two threats: a player controlling a monster, but pretending to be themselves, and a world threat that endangers anyone who uses proximity chat. The idea would be for the player-monster to be unable to speak, but instead having pre-recorded voice lures of other players to use. I think conceptually the game would have to encourage players to record their own voice authentically pre-gameplay by incentivizing the fact that the more convincing they sound, the better it will be if they're the monster.
@Hallwo_333
2 жыл бұрын
I will never forget this Phasmophobia session I had with a friend, I was in the van checking the activity levels due to my abysmally low sanity, and he was in the house doing ghost hunter stuff. I was talking to him over the radio about how levels were low when suddenly the radio cut out, and the activity shot from a 2 to a 10 immediately. In a panic I needed to decide what to do, so I ran out of the van and yelled to my friend that he needed to get out of the house, to which I heard his actual muffled screams being cut off by the ghost killing him. Probably one of my best gaming moments of all time due to my pure shock at what I had heard
@nitefurie.
2 жыл бұрын
My favorite instance of proximity voice chat horror games is easily SCP Secret Laboratory. Sure it may a little light on the horror aspect, but the voice chat is what makes the game fun in the first place. For a quick rundown of the game, there’s 3 types of roles. Escape roles, military roles, and SCPs (the monsters.) There are 2 different roles of each human class on opposing teams. Escape classes have to avoid the scps and opposing military class to reach the escape, while the military classes are tasked with killing the scps and eachother. The scps are simply tasked to kill everyone. Unlike the other games in this video, there’s no way for spectators to interact with living players, but they do respawn as one of the 2 military roles every so often. Now, back to the voice chat, there’s a short range you can hear people around you, but there’s still other ways to communicate. For example, much like phasmophobia, there’s radios that you communicate over. Also like phasmophobia, your voice is filtered to sound much more like talking over a real radio. However, the radios have drawbacks. You can only carry a few items, so you may have to chose between a radio or an extra medkit. Further, radios have range and battery. Setting your radio to a further range will increase the battery usage, so there’s still incentive to stay relatively together. Only one of two teams span with radios, however, there’s nothing stopping the other team from picking up a radio. There’s even an intercom that with a fairly lengthy cooldown, you can briefly project your voice to the whole game, with added filtering to sound as if you were actually talking over an intercom. scps have their own isolated global voice chat to talk to each other with, mainly for coordinating. The scps cannot talk to humans, with 2 exceptions. One scp can open, close and lock doors, making it very much a supporting role. However, in some locations there are speakers they can talk over. Your voice is heavily filtered while talking through them, but they can be a great tool to trick the human roles, or even get them to kill each other, leaving less work for the scp team. The other scp capable of talking to humans is designed with deception in mind. The scps footsteps sound _almost_ exactly like human footsteps, and they have the ability to use voice chat like any human can. This is heavily used to get people to open doors you can’t by pretending to be just a human without a keycard, or just to taunt people they chase. If it wasn’t for the voice chat, the game would quickly become boring and stale, but with it, the experience becomes something you can easily sink hundreds of hours into, despite the core gameplay being quite repetitive.
@CommanderNoob
Жыл бұрын
You're so effective in teaching people on the subtle but amazing mechanics of horror games. Thank you, and good work.
@Whydidyoun0tturnback
2 жыл бұрын
Being a fan of both games, thank you for making this video. Proximity chat is half of the horror for these games. When a hunt begins and your heart drops knowing your alone, thats horror
@masterboa6321
2 жыл бұрын
I just got an idea. A coop horror game in which the monster can record your voice and use it as a TTS, you need to spot the flaws in its system.
@glacity
2 жыл бұрын
I feel like proximity voice chat is one of the best recent additions to co-op video games. Ik it’s actually been around for a while, but it’s becoming much more common place to find in bigger titles. It opens up so much room for terrifying concepts and it’s extremely immersive.
@TakeshiSnowfox
Жыл бұрын
7:56 I love how this is literally how SCP-939 works in SCP Secret Lab, stealing the last 5 seconds of the victim's voice, alongside replicating the footsteps of humans and the other SCPs, gunshots, items being used
@oreothefur
2 жыл бұрын
I can't get over these videos, really. After watching them plenty of times already, every single time they pop up in my suggested videos, i have to watch them. They're just so well done, they explain things so well while also making you feel like it's the first time you see the video, it's like watching them just fills me with ideas, I would love to use them someway! Thanks Scruffy, you make wondeful videos!
@celtoucan4956
Жыл бұрын
I like how SCP Secret Lab has so many variations to it's voice chat. It's the only way to communicate with others, and while a lot of the time it's more silly than scary, I've experienced some actually scary things in it. Humans have normal proxy voice chat, SCP 939, a dog that can only see movement or sounds can also use local voice chat, and its footsteps are silent when walking, and when running sound like normal human's running. SCP 079 can hack speakers in rooms and broadcast messages to the occupants, I saw one time they played the music that plays when an SCP is nearby to scare them. The task force sent in to contain the SCPs and D class all have radios, along with radios you can find in the facility. You have to choose their range and anything said can be heard by anyone with a radio in receiving range. Short range will basically last the whole game but is the closest, while going to medium, long, and ultra long will increase range but also battery usage. UL range will make the radio die in seconds, but reaches every radio. There's also a radio room, that lets anyone who gets in transmit their mic to the entire facility for a few short seconds. Usually it's used for memes, but I've seen it broadcast messages like "surrender now" or cries for help
@celtoucan4956
Жыл бұрын
Some examples I've experienced: being a scientist hiding in a small side room urgently broadcasting on ultra long range for help and to tell them I'm alive, only for a 939 to hear and kill me, but I locked it in. Then when the MTF got to the room I said I was in, the 939 mimiced my voice and managed to make them open the door, only to kill them all
@celtoucan4956
Жыл бұрын
Another time I observed SCP049 on the door to the radio room, a poor Chaos Insurgent locked himself inside. He broadcasted an urgent message for help from anyone, and that it wasn't a trap for the MTF (Chaos are trying to kill the MTF). As he was talking though, 079 unlocked the door and allowed 049 in. He saw it approaching and ended his message with "how the fuck did he get in oh shi-" before the message cut off. Some real horror game stuff to hear while being a scared D class just trying to get out
@celtoucan4956
Жыл бұрын
The chaotic interweaving of the 3 teams can also lead to confusion and paranoia. The person you hear around the corner could be an MTF coming to kill or arrest you, a Chaos trying to save you, 939 tricking you to kill you, or a morally grey scientist. Technically your enemy but also barely better equipped than you, they often team up with D class. With how dark everything is, I've seen groups of MTF and Chaos get nearly into melee range of each other casually talking, until they realize who the other is and a chaotic firefight ensues
@superdotnsw
2 жыл бұрын
7:50 this is actually such an awesome idea and i hope someone tries this in the future
@benniboi7231
Жыл бұрын
Dude I gotta say your videogame quirk/soundtrack analyses are so very interesting. I love them so much, the detail that developers go to to make a dynamic game is often unnoticed, and you do an amazing job showing them off. Thanks, and please don't stop anytime soon!
@graygrassneighbor8551
2 жыл бұрын
Great vid as usual. my favorite use of proxy in a horror game is SCP secret lab.
@beerten202
Жыл бұрын
Phasmaphobia did a good job on the walky talkie part You rely on it so much that when a hunt starts the hunt will cut you off from the reliable source of comms. Making you feel isolated again in a house with a ghost out to get you
@neb6616
2 жыл бұрын
Your videos always have so much care and attention put into the sound and graphic design. You can really tell it's what you love and I love it too
@hylianro
10 ай бұрын
7:50 this is what i loved about the proximity chat in friday the 13th video game. Having an unusually silent or roleplay-like jason was the funniest and scariest shit ever 😂
@andreworders7305
2 жыл бұрын
3:00 the receiver doesn’t also need a walk-in talkie?
@thedarkest9
Жыл бұрын
I feel like the coolest part of letting the monster talk is that they don’t seem like a dumb wild animal. It would be even more terrifying if they added a filter to it, but if your monster is in character, they could be threatening you while trying to see the slightest sign of you.
@comradebusman3
2 жыл бұрын
It’s always a happy day when scruffy uploads! Even when the subject matter is scary, his videos are soothing to the soul, and the art is beautiful
@benjaminnguyen8390
2 жыл бұрын
Also to note, Phasmophobia cuts off walkie-talkie communication entirely during a hunt, meaning that if for whatever reason you needed to communicate to your teammates, they would have to be close to you
@arsonistnpc
2 жыл бұрын
i LOVE how scruffy's horror-themed videos (and even the spookified intro) arent october-only things. halloween- and the "spooky season" in general- are my favorite things ever and i love seeing horror-themed stuff outside of the general area you'd expect to see them! It's like coming across a dollar on the ground- hey, it might not seem like much, but it's still a pretty good find!
@Roze_aye
2 жыл бұрын
I absolutely love scruffy's absolutely charming voice delivery in his intro "Hello, Im Scruffy" It just sounds so positive and pleasant
@navyshark2286
2 жыл бұрын
I love how you don't use game footage. and that you have a very distinct art style. It pairs well with your amazing voice keep it up.
@spiffyc9248
2 жыл бұрын
Another game I think does it very well is barotrauma. no matter how silly and wacky the clown was when it blew itself up in the ballast of your submarine. The moment you leave the few meters of safety that your submarine it’s just you, the ocean, and the eternal horrific silence. Another integrated feature is husk infection. It’s a parasite that grows in your throat over a long course of time. And if it takes it course you turn into a evil monster. But halfway through the infection you lose access to your mic, so it’s impossible to scream for help. You can only try to chase people down and visually tell them that your infected
@johnnodwarf1201
Жыл бұрын
Another game I adore that employs proximity VC is SCP Secret Laboratory. While it is a bit of goofier game generally, it can still be a pretty spooky experience at times and talking can often give away your position to an otherwise oblivious SCP, or even just an armed human out for you. Another way that game plays with communication is the fact that instead of it being an inbuilt mechanic, you actually have to have a radio item to universally vc to other alive players, and even then only with other players with radios. Keep in mind that using a radio still plays your voice in a proximity to non-radio havers. An important detail about the radio is that it only displays usernames, which on servers of 10-30 random people can be hard to keep track of. Furthermore, the radio vc does not detail which human class is talking, only that a human is indeed talking. The only classes that spawn with radios by default are Facility Guards and MTF, but that doesn't stop a D-Class or a Chaos Insurgent from picking up a discarded one and listening in. Or better yet, using it to blend in or set-up ambushes. Edit: Oh, and in its most recent update one of the playable SCPs was overhauled, and now it behaves much like the Rake from In Silence, with the added addition of stealing the voices of the humans it's killed. TLDR, SCP: Secret Laboratory is a goofy horror game that uses both Proximity VC and Standard VC effectively. You never know who, or what, is listening.
@JohnDoe-dd7ne
2 жыл бұрын
Phasmophobia also does something else neat, which is when a Ghost is hunting, players will be unable to communicate via radio. This cuts off the players from the lifeline right as they might really need it, and makes those outside of the ghost’s range unaware of what’s going on with the others until they report back.
@TheRatLiker
2 жыл бұрын
6:54 Best Part No Cap
@skullboialt
4 ай бұрын
i first found the strategy of using objects to communicate after death in phasmophobia watching impulsesv and the GIGS crew on twitch. they’d use the task clipboards in the van as they have a glowing effect unlike other interactive objects, so you can use them to lead a living player somewhere in the dark. another thing is throwing the board in different places for yes or no questions, eg: “do you have information?” and the ghost would either throw the board on the computer keyboard for a yes, or the ground for a no. it’s amazing how players can still get around that absence of verbal communication in death
@subiugetur
2 жыл бұрын
Scruffys videos are always pure joy, such high quality content.
@costbubbles8336
2 жыл бұрын
your idea about being able to use your friends sound clips in "In Silence" would be CRAZY cool. i doubt it could effectively use an AI to get really good clips with words, but maybe laughter or yelling.
@SheepUndefined
Жыл бұрын
One thing with the monster being able to talk, I've always thought of as like, having a creature able to mimic human voices. Sure in this instance it's silly, you know whos voices are which, but in a game like SCP Secret Lab, it's feasable for the talking monsters to go "PLEASE LET ME IN, THERE'S SOMETHING CHASING ME!" to get survivors to open a door, for example. Although that probably plays into the mindgame aspect of things that you mentioned. EDIT: Fuck me I guess, everyone else's already brought this up.
@levibruner7553
6 ай бұрын
Now he needs to make a video on Lethal Company's voice chat. It doubles down on the immersiveness of phasmo's proximity chat and has some of the risk of in silence's proximity chat. Lethal Company's proximity chat is the reason the most famous quote about the game exists: Lethal Company makes everyone voice actors.
@squidge01
Жыл бұрын
1:26 a feature coming to scp secret lab!!
@gmodiscool14
2 жыл бұрын
0:49 i heard that sound on isle on roblox! try the game out if you havent, scruffy. isle is pretty good. its a perfect replay value game to go in blind. the game has proximity text chat, and if youre willing to give roblox your id (why) you can have proximity voice chat aswell (maybe, it might not be enabled) and it has walkie talkies. you enter a lobby either alone, with friends, or with strangers and play through the game until either you die or the week time limit ends. its really fun.
@biblequotesdaily6618
2 жыл бұрын
oh my CHRIST that just gave me chills... a game where the monster player is able to collect other people's voices is just.... terrifying... and EXTREMELY fun- there aren't enough games that enable you to just be a completely sneaky fuck like that
@Vaithegamingwarrior
Жыл бұрын
To a note on In Silence's monster being able to talk to the players: While, yeah, it is a way to have them get inside the other players heads, it can also be a moment of "Oh, S***!" for them as well Say there's a player known for being talkative and keeps being talkative despite being the monster for a round. If the monster approaches a small group of members on the team, it leads to this situation where the players are attempting to be quiet while hiding, but infighting and stepping on stuff like teddy bears and bear traps when they don't see them can lead to these tense situations where the monster can hear these cues and possibly kill one of the players (unless someone has a few too many flashbangs for the monster's liking)
@alexanderyt4610
2 жыл бұрын
This voice chat sistem is quite interesting. Especially when you're a ghost, you could scare your teammates
@RosaDFreeman
2 жыл бұрын
This man can talk about the most gruesome horrifying murder case and it will still be satisfying because of his voice
@oddball9266
2 жыл бұрын
Something else to note is that in Phasmaphobia, when the ghost begins to hunt, the walkie-talkie will instantly cut to really loud static, no matter what anyone was saying over coms. This means a player could be listening to their friend talk about emf or spirit box results and then get cut off with loud static, and combined with the flashing lights in the building, it creates a really scary atmosphere.
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