Hello! Could you tell me the model of your TV please?
@GamingTech-YouTube
2 жыл бұрын
@@hugoledo LG CX 65 "
@hugoledo
2 жыл бұрын
@@GamingTech-KZitem Thank You!!!
@TheVomls
2 жыл бұрын
I just tried spider man remastered and with VRR and 120 Hz mode fidelity fps are moving from 71 to 74 and on performance I get clear 100+ Hz reading I canteen believe it but it really feels silky smooth like gaming on mz 75 hz PC monitor. Close to ground it is like 54-60 and swinging on roof is 70+ on fidelity that's crazy
@vianneyr
2 жыл бұрын
@@GamingTech-KZitem Hi amok, Does the Amd freesync Premium should be turn on now that ps5 support vrr on our tv? Thanks in advance!
@themovementgeneration7728
2 жыл бұрын
For Spider-Man you are completely right: night and day. It actually sets a tone for fidelity mode that is desirable in comparison to performance modes.
@footballasylum6239
2 жыл бұрын
Bro can you help me out on Spiderman miles Morales VRR it's says RGB 12B 4LB now that's wrong isn't it, every other reviews it's says what it's says on he's screen? It's got me baffled and it looks absolutely stunning my tv is the LG C1
@santiagoortega4101
2 жыл бұрын
@@footballasylum6239 are you on fidelity in Spider-Man?
@arianadonis4099
Жыл бұрын
I'm using Performance RT mode in Mile Morales 1440p 120fps and damn it's sooo smooth...
@kristiangurholt59
Жыл бұрын
@@arianadonis4099 If you have a tv with BFI, try locking to 60fps and enabling it. It’s even smoother than 120.
@bradygilbert9497
2 жыл бұрын
I just played Spider-Man MM for the first time since the VRR/120FPS update in Performance mode and I was genuinely stunned how good it looked and played.
@mitube4u
2 жыл бұрын
Another game you can check is Deathloop. They're added "Ultra Performance" which enables 120Hz with VRR.
@albaniampureana8602
2 жыл бұрын
ANY game that has 120hz is not doing 120FPS, go turn off VRR on PS5 and play Deathloop it can still deliver 120hz SMOOTH gameplay FIXED no Dips, VRR is for games that have ISSUES running smooth FRAMERATE/
@mitube4u
2 жыл бұрын
@@albaniampureana8602 Yeah I was testing that out and checking difference with VRR disabled. I thought I notice a tad bit of stuttering with it at 120Hz Foxed. But I have to do some more checking.
@TheEdmaster87
2 жыл бұрын
VRR is for games that when unlocked, fps jumps up and down depending on the scene and how difficult it is to render. Because of this we get tearing. This is why most games was locked at solid 30 or 60 or 120fps depending on which game it is to prevent it. The downside is higher input lag and lower clarity. Now VRR syncs the TVs refresh rate to the game's unlocked fps at all times, enabling for more than 60 and lower than 60 depending on the scene rendered. This is what we see now and the game feels smoother and with lower input lag and with better clarity.
@PurushNahiMahaPurush
7 ай бұрын
Disabling VRR doesn’t after the FPS. VRR is there to eliminate stuttering due to uneven frame times that happen because of unlocked frame rate. Enabling VRR doesn’t mean the frame rate won’t drop below 120fps or that the frame rate is artificially high. VRR only reduces stuttering and screen tearing if the frame rate is unlocked.
@carlkitchen
2 жыл бұрын
LFC is doubling the FPS below 48 to keep it in the VRR range. It's doing this in both 60hz and 120hz modes. The problem with 60hz modes when you double 47fps you're hitting 60 limit and vsync takes over.
@Ajay-fk3xv
2 жыл бұрын
yeah i dont think god fall has a 120hz mode
@jiggerypokery3761
2 жыл бұрын
The PS5 has LFC? You'd think that is something they would advertise.
@sawdust8691
2 жыл бұрын
The ps5 doesn't have LFC. It should, but it doesn't. However Insomniac implemented it on the software side. So their games don't have trouble when falling below 48 fps. But in other games like Ghostwire, it still stutters and tears when falling below 48 fps, since the ps5 has no LFC. They really need to fix that. The Xbox has had VRR and LFC from day one.
@jiggerypokery3761
2 жыл бұрын
@@sawdust8691 They need to fix that by having no games under 60fps
@PurushNahiMahaPurush
7 ай бұрын
@@jiggerypokery3761That’s not in Sony’s hands. If the developers makes the game run like shit, then Sony can’t do anything to make it run at 60. The best it can do is force off the 30fps lock and let have some built in LFC. I wish there was a way to force all games to run at unlocked frame rates. I’d rather let the game run at 40-50fps and let VRR and LFC do their work, than use a locked 30fps.
@ArcadianGenesis
2 жыл бұрын
To be fair, the video output information still says 48-120hz even when you're playing a supported game. It makes no mention of a wider range for supported games.
@gleam6370
2 жыл бұрын
Getting my Sony A80J oled in few weeks. So excited to try VRR 🤩
@gleam6370
2 жыл бұрын
@@jarekzahary why would I need more lol? I use my TV exclusively for my PS5 only
@crown_vic3759
2 жыл бұрын
@@gleam6370 should've got the lg c1, those are on sale and they are the best gaming tvs to date besides the new lg c2
@gleam6370
2 жыл бұрын
@@crown_vic3759 I looked up comparisons between the two. I might get the lg instead if it’s available
@gleam6370
2 жыл бұрын
@@An_Evangelist_Who_Loves_Jesus 55
@tdry2123
2 жыл бұрын
@@jarekzahary so I have the same tv absolutely fantastic believe that
@spideeno7333
2 жыл бұрын
The real problem is not 48fps limit, is that ps5 runs most of the games at 60hz and there's no way to force 120hz. So when the game fps drops to 35-45fps, the VRR cannot double the refresh rate to 70-90hz like the Xbox does.
@tears2040
2 жыл бұрын
What they need is VRR for PS4
@12P14D22C
2 жыл бұрын
VRR on xbox doubles the fps? Holy shit they must habe super duper mega vrr because it does not add even one flop of processing power
@TheeThunderGod
2 жыл бұрын
There is a way for devs to force it, Insomniac does it and it pushes frames above 60fps in performance and performance RT modes. They create a 40fps floor in 120hz 1st.
@spideeno7333
2 жыл бұрын
@@12P14D22C i said that it doubles the refresh rate, genius
@spideeno7333
2 жыл бұрын
@@TheeThunderGod by forcing i mean playing at 120hz when the devs have not provided that mode, like Insomniac games
@raulgarciademarinamaroto4655
2 жыл бұрын
I think that what happens depends more on the hz. The range that the ps5 supports is 48 to 120, but, if the game is using the 120 hz mode, that low range of 48 doesn't "virtually" apply because of low frame compensation. LFC works when the fps is below the supported vrr range by doubling the frames or even tripling them. Because we are using 120 hz, the system is able to duplicate the frames (48x2 = 96), so for us is it like vrr is still working. That can't work with 60 hz because there is no way that the system could use LFC to double the frames and be still into the vrr window. I think that explains what you are seeing here. With that said it would be cool if sony expands the vrr window, because screens like the lg cx can support a wider vrr range of 40-120. It would be great for games like elden ring, which is improved, but I still can see some stuttering because sometimes the games goes under 48 hz. However developer support would be better because they could also activate the 120 hz mode, virtually expanding the vrr range and improving response times.
@spideeno7333
2 жыл бұрын
Yes, sony just need to allow all games to run in 120hz and that would fix the problem for the 40fps range
@travisc123
2 жыл бұрын
I haven't noticed any stuttering yet on Elden Ring PS5 with VRR, but maybe it's because it hasn't gone under 48 hz yet. I do remember that the PS5 version, with vrr out of the picture, actually runs at generally higher frame rates than the XSX. So hopefully those sub 48 HZ scenes will be a minimum. version.
@Fendera1
2 жыл бұрын
@Travis Colby Riding on the horse will drop the framerate under 48fps too often. I rather play without VRR in Elden Ring because of that.
@N02tradamus
2 жыл бұрын
@@travisc123 Are you running quality or performance mode?
@mailson3469
2 жыл бұрын
@@N02tradamus performance probably , or PS4 version.
@ThePenhalionsPost
2 жыл бұрын
Actually it looks like many are confused between actual VRR and LFC (Low Framerate Compensation). LFC can be used for games in the 30 fps range and it simply frame doubles the content so that a 30fps game will present as 60fps and avoid tearing. If a new frame is not ready then the old frame is simply re-presented. This can lead to choppy presentation if the game drops too many frames though tearing will be eliminated. Input lag is also better as the display is effectively displaying at double the games actual framerate. LFC is supported on many TVs from the LG line (not sure about other manufacturers) such as the CX, C1 and presumably the C2. People seem to be crediting Sony with somehow adding VRR to "unsupported" low framerate games when this simply isn't the case. With VRR enabled the TV itself will engage VRR LFC. VRR is supported at the driver level and it's not a matter of games having to support it but rather games deliberately disabling it as Halo Infinite has done for reasons that we have yet to understand. Driver support is also the reason that PC games do not need to specify support for VRR as both NVidia and AMD enable this on user request (driver switch toggle from control panel) and do all the necessary frame reporting legwork to a VRR supporting display. Without driver support it is impossible to enable VRR at all as it is the driver that controls the syncing to the display. This is why it is NOT a game developer feature. For an odd reason Sony have chosen to both implement a specific SDK toggle that tells the display driver on the PS5 to enable VRR mode and also implemented the user control panel switch which simply enables VRR system wide and requires a game to specifically tell the driver VRR is NOT supported. To be fair this is how Microsoft VRR has always worked.
@hideff4982
2 жыл бұрын
You are absolutely right.
@ArthurandGustavo
2 жыл бұрын
I tested Flight Simulator on Series X with VRR on my CX!! It has a 30-60hz range and its not smooth when it goes below 40hz... giving a game especific treatment for a vrr mode is the way to go and I hope big developers use it know since ps finally adopted!
@hideff4982
2 жыл бұрын
@@ArthurandGustavo MFS will probably never run smooth because it has horrible frametimes. Even VRR can't fix stuttering/hiccups due to bad frametimes.
@ArthurandGustavo
2 жыл бұрын
@@hideff4982 thats why i think developers should give attention to vrr for now on...
@ThePenhalionsPost
2 жыл бұрын
@@ArthurandGustavo Below the 48fps threshold your CX is using LFC this is why it isn't smooth. The only thing that you gain in flight simulator is the removal of tearing. If a game has a mode that is 60fps locked then unlocking the framerate to allow the game to go as high as possible but, never below 60fps will give the best results. A lot of games developers have done this already with unlocked modes for Series X. Digital foundry praised these modes and wished they were available on PS5. To be clear. This is all that the patches on PS5 do. They unlock the 60fps modes when VRR is enabled and supported by the display.
@alexlim6906
2 жыл бұрын
its VRR+ LFC, which means 40fps x3 the frame rate, you dont get real 120fps, LFC output the same frame twice or in case of spiderman 3 times so you get 120fps output from the system to trick the TV. The game input latancy is still the same as its native frame rate which is 40fps, plays and feel the same but appear smoother on screen. It is always a 2x or 3x multiplier so only kicks in when thing frame rate falls under 48fps. So games running at 47 then LFC will 2x the frame rate to 94fps; 35fps will be 70fps. WIll show up on the LG label thing. LFC only work in a 120hz container that is why it needs the 120hz VRR coverage.
@alexlim6906
2 жыл бұрын
@@jarekzahary only if the number divide evenly, Xbox one x and series X VRR range is 30hz-120hz, PS5 is 48-120hz. On 60hz Vrr display, typically only do 40-60hz, so on PS5, if the game drop below 48 fps, which is 47, it wont be able to take advantage of LFC frame doubling to stay in VRR mode. Same game on xbox however can drop as low as 30-47 and still stay in VRR mode as long as the display also support that range.
@alexlim6906
2 жыл бұрын
@@jarekzahary it has from 30hz-120hz so baseline is 30hz yes, 40hz would still be covered.
@JumpRopeLift
2 жыл бұрын
Simply enabling VRR lowers input lag on LG. I like it.
@GamingTech-YouTube
2 жыл бұрын
Have you tried Ratchet and Clank? It's so great in Perf RT and up to 100FPS
@JumpRopeLift
2 жыл бұрын
@@GamingTech-KZitem Yep its nice.
@FatihBerberr
2 жыл бұрын
How about only enabling VRR and no 120hz?
@JumpRopeLift
2 жыл бұрын
@@FatihBerberr Sure. You get 48-60Hz VRR.
@faly-rock6087
2 жыл бұрын
No benefits to Warzone though.. ?
@tpizzleize
2 жыл бұрын
Just tested VRR on Res Evil 8. Works like a dream and is buttery smooth.
@raul_219
2 жыл бұрын
This LFC doing it’s magic when 120Hz mode is activated. Sony could fix this by adding a toggle to enable a system wide 120hz mode so that any game that goes below 48Hz can still take advantage of VRR in that 30-48 range via LFC.
@Sivec5054
2 жыл бұрын
To enable 120 Hz mode in all games you need to set PS5 to performance mode in system settings (not in-game ones). Gaming tech, try it
@TANuclear
2 жыл бұрын
@@Sivec5054 not true
@shoky89
2 жыл бұрын
@@Sivec5054 this is false. 120 hz mode only apply when you play game with 120 fps mode.
@MajorisMons
2 жыл бұрын
@@shoky89 Or a frame rate that divides evenly into 120fps. E.g. 40fps, 60fps, 120fps
@syphonunfiltered
2 жыл бұрын
@@shoky89 Correct. On Xbox you can force the system to run at 120, not just on games that support it, so on PS5, games will need to include a 120hz mode, or Sony can give us the option to toggle 120hz at the system level, whether games support the mode or not.
@habe2733
2 жыл бұрын
Endlich jemanden gefunden der deutsches/österreichisches know how besitzt. Herrlich wie du alles erklärst. Finde ich Top. Hope to see in the future a great compression between your current oled and the new samsung oled.
@EpiCz_Izzy
2 жыл бұрын
I’m personally waiting for an official analysis by Digital Foundry. I did noticed improved response time with MLB The Show 22. My timing with hitting was earlier than usual which is kinda insane so I have to basically adapt to the new response time.
@CityBoi954
2 жыл бұрын
I wonder if it's the same for NBA 2k..
@EpiCz_Izzy
2 жыл бұрын
@@CityBoi954 I didn’t notice any difference with 2K.
@alexvstheworld777
2 жыл бұрын
@@EpiCz_Izzy I was hitting more 3s but you never know if it's 2k itself or your actual timing sometimes
@EpiCz_Izzy
2 жыл бұрын
@@alexvstheworld777 haha you know what I was hitting more than missing as well! So maybe there is an improvement there.
@RawHeat100
2 жыл бұрын
Ps5 has Fake simulated VRR Xbox series s/X have True Vrr on a hardware level and the True full rdna 2.0 tool set, the ps5 does not its has rdna 1.4 at best
@ConfuzenWorks
2 жыл бұрын
The 48-120hz range limitation for ps5 vrr applies to all games, supported or not. Its a limitation with vrr implemetation and it does not matter if you patch the game to be aware of the vrr 'protocol' or not.
@GamingTech-YouTube
2 жыл бұрын
So that means we are just waiting for 120Hz updates to use LFC
@ConfuzenWorks
2 жыл бұрын
If you want a concrete example of this and want to try it out; Ratchet & Clank - Rift Apart (Performance RT/120 hz mode) on the planet Savali there's a huge 'robot' wanderering around called the Archive and and when you get close to it, the fps can drop for a moment below 48 and there is instant stuttering.
@RawHeat100
2 жыл бұрын
Ps5 has Fake simulated VRR Xbox series s/X have True Vrr on a hardware level and the True full rdna 2.0 tool set, the ps5 does not its has rdna 1.4 at best
@syphonunfiltered
2 жыл бұрын
@@GamingTech-KZitem yes, or for Sony to give us the option to force the system to run at 120hz, the way XSX does. Currently we only have the option to enable it for supported games. It would be better at the system level because we wouldn't need to wait for studios to patch their games individually.
@syphonunfiltered
2 жыл бұрын
@@RawHeat100 shoo fanboy
@arlokkkk
Жыл бұрын
I can see the difference clearly from VRR on and off. You are correct. Thanks
@travisrogers151
2 жыл бұрын
Elden Ring dips below 48fps too often in areas like Limgrave, Liurnia. I really didn’t see VRR helping that much when I tried it, it still stutters bad.
@shoky89
2 жыл бұрын
Yeah still playing ps4 version on ps5 is the best way to have steady 60 fps.
@syphonunfiltered
2 жыл бұрын
Hi Travis!
@haxanlord
2 жыл бұрын
@@shoky89 I second that. Best choice I’ve made this year, this is the way to go!!
@JamieRobert_
2 жыл бұрын
The ps5 just seems really disappointing in performance
@Trillville43
2 жыл бұрын
@@JamieRobert_ how so?
@drongorius
2 жыл бұрын
Your channel is growing bro .. well done
@CynicalCreator
2 жыл бұрын
When the fps drops below 48 on my pc the cx information displays the hz as double the fps, like, if the fps goes from 49 to 48 to 47, the cx hz goes 49 to 48 to 94. Might be something similar with the ps5 doing some frame doubling smoothery. Hard to really tell with a 60fps camera capturing 40fps on a 120hz display, but the video here of 120hz vrr 40fps definitely looked a less choppy than fixed. Your phone camera might have a 120 or 240fps slow motion mode, would be interesting to see what's actually being displayed
@TheSterlingArcher16
2 жыл бұрын
It appears your PC is set to output a signal at 120hz VRR, therefore low frame rate compensation kicks in below 48 fps. The PS5 outputs most games at 60hz VRR therefore it just stops applying VRR below 48fps. I don't really understand the technicals, but the 60hz vs 120hz base output seems to be the issue here.
@Pacifaxe
2 жыл бұрын
"30fps is a pain in the " I agree! Thanks for this video.
@rashaadlawson4537
2 жыл бұрын
That video really does explain all a lot of VRR on 4K TV with no prob on the unsupported games. Thanks for letting me know. ✌️😎
@Kenny410
2 жыл бұрын
It seems like Vrr is only activated once you start up the games on Ps5 its not always on when your just at the home dashboard like on the Xbox series x
@doyle8721
2 жыл бұрын
Exactly!! Which is why series x is far more superior
@x11-97
2 жыл бұрын
@@doyle8721 show me a open world game on Xbox like Spiderman that runs raytracing at 4k 100fps you can't Xbox can't even do Ray tracing in mine craft but its superior because it works on the dashboard lmao man you fanboys are delusional
@MarginalCoyote
2 жыл бұрын
@@doyle8721 what get out of here fanboy
@Mopantsu
2 жыл бұрын
Digital Foundry needs to do a video on this.
@campos3452
2 жыл бұрын
COD Modern Warfare 2019 works well with VRR ON. I’m using a PS5 on LG CX and it’s smoother not blurry but when you use killstreaks like chopper gunner the screen is choppy. For Elden Ring it runs great with VRR in performance mode but still stutters in graphics mode on PS5.
@PCGGC
2 жыл бұрын
Yeah in supported games VRR works great at any range, AS LONG AS the TV can handle it. A lot of TVs also ONLY have 48-120hz VRR compatibility so even if a game supports it it might not work properly. Play Rift Apart in Fidelity mode last night on the LG C1 (can do 20-120hz) and it was buttery smooth at around 45-55fps felt like. It was as good as 60fps play and worlds better than 30fps The Performance RT mode ran 70-80fps and the Performance mode was 90-100fps which were all awesome looking
@flashflash8878
2 жыл бұрын
What is performance rt ??
@johannessguten2527
2 жыл бұрын
@@flashflash8878 a mix between perf and fidelity mode it had the lowest resolution of the 3 as the main compromise
@jjsavior
2 жыл бұрын
People are complaining, but I feel like It is working with Elden Ring.The first thing I noticed is there were far fewer frame drops in The rain. Which was something that bothered me before vrr was implemented. I believe it does stop somewhat if it slips below 48 frames. I play on the lg c1.
@FFTM155
2 жыл бұрын
Same here C1, tried the Elden ring, less frame pacing issues. Almost non existent but Also Demon Souls in cinematic mode is now more smooth. I even tried Bloodborne and it seems that one also is smoother and with less flickering. Though it says that VRR is off. Strange... But the biggest difference i have seen so far is DMC 5 120 fps mode. It is crazy how good that mode runs now.
@CrashBashL
2 жыл бұрын
@@FFTM155 I heard that no PS4 game is supported for the VRR.
@Slick10836
2 жыл бұрын
@@CrashBashL The PS4 games fall under the Unsupported categories for which you can enable the VRR also.
@CrashBashL
2 жыл бұрын
@@Slick10836 Alright
@hughey1
2 жыл бұрын
For me Elden Ring plays at 48hz in VRR mode on the PS5
@dcchillin4687
2 жыл бұрын
Man I love your content. My go to for ps5 tech news
@fpstechtesting7653
2 жыл бұрын
I wonder why it's only 48hz? That's like the standard, older HDMI 2.0 VRR range. HDMI 2.1 is usually 40hz. Also outputting at only 60hz is blocking LFC from working correctly I'd assume.
@PurushNahiMahaPurush
7 ай бұрын
VRR is not working when you are running Spider-Man at 40hz. What’s happening is that since 120hz is a multiple of 40hz, locking the frame rate to 40hz simply means that the frame is updated once every 3 refresh cycles. But since the frame rate is consistent, you don’t feel stuttering or screen tearing. The literally the same principle as running the game at locked 30fps on a 60hz display. This is why, even at 30fps, the game can feel smoother if the frame pacing is consistent. Also the jump from 30 to 40hz is more perceptible vs the jump from 40 to 60hz. Which is why the game feels more responsive compared to 30fps locked.
@joepeglegmorgan3015
2 жыл бұрын
You made clear alot to me now. Subbed for future videos.
@josecarlosmoreno5876
2 жыл бұрын
I get home today and get the update and I can confirm that VRR its working over hdmi 2.0 along with phillips hue syncbox (wich is hdmi 2.0), I tried this on a hisense U8g with spiderman Miles Morales RT performance.
@SentinelBorg
2 жыл бұрын
Gamebar on LG doesn't answer your question. On my G1 only in Performance mode in Spider-Man or R&C I see the FPS moving around in a range of 60 to about 100. If I set the games to Fidelity, it stays at the same 119 or 120 you also see in the "hidden" VRR panel. I think they would need to change the Fidelity mode for that. Right now it just puts out the same frame three times. Instead they would need to change that to two times, so that the FPS then could fit into a range of 80 to 120 (40 to 60 real frames).
@worlbwibewebz8708
2 жыл бұрын
Most tv's/monitors really deal with a lfc of 48hz. I've seen some games that double buffer/tripple buffer in the lfc range at a certain point.
@jesseshaver2262
2 жыл бұрын
It’s why I was confused with your comment yesterday about ratchets fidelity mode’s frame rate being so much higher with VRR…
@RViGAMES
2 жыл бұрын
What you do is your vocation! Best channel! 👍🏼❤️💋
@jakthebomb
2 жыл бұрын
It is a shame that this isn't enabled for PS4 games. Where as this works globally on all Xbox Games when enabled on a Series X, S or One X.
@jonathanmontero4430
2 жыл бұрын
Did you try Spider-Man on performance mode whit Vrr? It’s just blown my eyes, looks far away better that fidelity mode. And the frame rate on vrr performance mode are correct around 75-58 fps. Just let me know what did you think about? See you
@GamingTech-YouTube
2 жыл бұрын
I made a Video already...This is NEXTGEN GAMING!
@albaniampureana8602
2 жыл бұрын
Amok on 9:55 you are seeing a Blurry picture due to ALLM, yes it blurs your calibrated settings TURNS OFF TV processing, test this out sir. I tested my WX, I turned off the HDMI "Additional Settings" Superhd/Freesync/ALLM. I played Spiderman....120hz FIXED looks sharp and plays smooth like if it was on VRR, this means HDMI VRR took over on a TV LEVEL support
@GamingTech-YouTube
2 жыл бұрын
I will test it
@johnbrooks2122
3 ай бұрын
Love ur channel great job 😊
@91KevinJohn
2 жыл бұрын
In tales of arise the quality mode works great witj vrr. And this game rund between 40-50 fps in quality mode.
@GamingTech-YouTube
2 жыл бұрын
I don't have this game. So that means even the FPS is below 48FPS there is no stuttering?
@Zillawill
2 жыл бұрын
Good to know, I'm picking up Arise this week
@91KevinJohn
2 жыл бұрын
If a game runs with under 48hz, lets say 40fps, the display goes up tp 80hz, so they double. This is what VRR always do. So the range always is from 48-120hz, but this is no problem at all. LFC is tje keyword here it means low framerate compensation or something like that. Im on work this week and dont have much time. Im not 100% sure if i was maybe in a szene today where the Game is running over 48fps. I will check some other locations and Elden ring quality mode which most of the time runs between 30-45 fps
@Mustafa_9628
2 жыл бұрын
Funny how 48 to 120 is exactly how vrr works on samsung’s qleds! Oleds tend to work from 40 to 120
@ItzLnX
2 жыл бұрын
Great vid. Have the exact same question (also cx). Btw Double edges is called ghosting. And tip: press triangle when on the main menu of the ps5 and it will jump to the settings icon immediately
@GamingTech-YouTube
2 жыл бұрын
Thanks for the tips!
@cyberedge881
2 жыл бұрын
That isn't what ghosting is. The double image is just an artifact of repeating each frame. Ghosting is the smearing that happens due to slow pixel response times on some LCD displays.
@ItzLnX
2 жыл бұрын
@@cyberedge881 iknow it technically isn't but the artifacts look about the same as ghosting.
@Norightnowrong1
2 жыл бұрын
I’ve just subscribed, liking a lot your channel. I wanted to ask a question if possible. What do you think about Godfall now on ps5? What is it lacking, compared to the series x version? Now that we have VRR, of course!
@Headcase650
2 жыл бұрын
48-120hz is the range on any device. It's part of the standard for VRR. Gsync and other technologies have their own standard.
@GamingTech-YouTube
2 жыл бұрын
I made a video about VRR with my PC and I am very sure with VRR (not freesync or gsync) enabled the LFC kicked in below 44Hz and not 48Hz. Of course you need 120Hz to use LFC .
@Headcase650
2 жыл бұрын
@@GamingTech-KZitem is that similar to the frame insertion the other technologies use to get around the 48hz minimum?
@alecsandrorodrigues5298
2 жыл бұрын
@@GamingTech-KZitem hello buddy, great video... How do I activate this LFC on ps5 and oled cx??
@maxminy5634
2 жыл бұрын
As others have mentioned. You need a 120fps forced mode for the game in order for the lfc to work properly. Lfc doubles the frame rate below 48hz by duplicating the frame. Problem is in a 60fps container, doubling the frame rate hits 60 enables vsync and you get stutter. Sony can solve this by having a toggle to force a game into 120fps modes, or game developers just need to add 120fps modes in all games with a toggle like they have for Spider-Man, rachet. I assume that’s what is meant by supported games. Good news is, a lot of ps5 games run fairly close to 60fps and above 48, so vrr in unsupported games will also work well.
@Vagab496
2 жыл бұрын
@@maxminy5634 Hi Minesh, what will happen if I play an unpatched game with VRR on Fidelity mode (cap at 30fps) and there is no 120Hz mode in the game ? I suppose everything will be fine since doubling the frame rate (LFC) will always be below 60fps container? Thanks
@starcraft-bo2mk
2 жыл бұрын
Oh boy i tried the Apply To Unsupported Games setting and was presented with a black screen and this is while i was on the settings screen, not a game. I had to turn it off via my GX Freesync setting. It's great that the PS5 has opened this up to be available for all TVs that support VRR though and not only SONY TVs . With a little work i am sure they will smooth things out.
@davetc02
2 жыл бұрын
sony's implementation of VRR isn't great, it does not extend to all monitors that support it. it needs work. its only works on hmdi 2.1 and NOT 2.0 monitors that support VRR on the 2.0 connection
@fresco_dinero5155
2 жыл бұрын
I agree. They totally killed the hype for it. It’s not even many videos on it because whether Sony like it or not, a lot of people are still going on 4k 60 tvs or 1080p or 1440p 120fps monitor. The lower res high frame rate monitors are simply perfect for gaming especially with freesync but Sony chose not to implement that feature. A real anti consumer move
@davetc02
2 жыл бұрын
@@fresco_dinero5155 they need to fix it honestly. I’m sure many people are going to be disappointed (gamers that are using monitors with hdmi 2.0)
@fresco_dinero5155
2 жыл бұрын
@@davetc02 yeah a lot of people are angry or just ignored it. I was angry cuz I just bought my monitor a month ago, I’m not due for a upgrade for at least 4 years, but sony is trying to force consumers to spend money (which may end up going back to Sony if u decide to purchase a Sony hdmi 2.1 tv) in order to enable this 6 year old feature that’s literally available on every gaming monitor and tv from the past 5 years
@dmoneytopdog
2 жыл бұрын
Fyi,I have a samsung q90r which is has 4 hdmi 2.0 ports and the ps5 and series x works with 4k120 freesync and allm.so something is all odd about this whole 2.1 and 2.0 thing.now I can't atmos with those features enabled
@fresco_dinero5155
2 жыл бұрын
@@dmoneytopdog it’s like the enabled 4K 120 VRR but excluded 1440p VRR and 1080p VRR
@davemeredith6964
2 жыл бұрын
I tried Ghostwire Tokyo today...VRR helps but issues are still there. Elden Ring has issues but mainly due to asset streaming. The VRR range is good. No game on a PS5 should be dropping frames down to 30fps or 48...we expect a couple of frame drops but on these hardware platforms there is no excuse. It could breed lazy developed games ?. Poorer optimisation at launch if the bar is set too low? Either way. What Insomniac is doing though is something special. These guys are amazing and Sony grabbing them under the Sony Studios name is the best grab in years..
@Spartanz1080
2 жыл бұрын
If you turn the the quality on Spider-Man to performance rt with VRR enabled you will get the correct VRR information and frame rate in the VRR info menu.
@8BitRetroMonkey
2 жыл бұрын
That’s is how VRR works even on PC. There is always a window and it’s usually 48fps. It’s just normal.
@GamingTech-YouTube
2 жыл бұрын
Ok. I am very sure that it was 44Hz on my PC. I made a Video about LFC and VRR back then and LFC kicked in below 44Hz
@8BitRetroMonkey
2 жыл бұрын
@@GamingTech-KZitem could be 44, it’s around that region.
@ArthurandGustavo
2 жыл бұрын
I think its an operacional limitation of VRR going below 48hz! There's no other reason why developers doesn't use it with 30fps games!
@GamingTech-YouTube
2 жыл бұрын
I am very sure my PC goes below 44Hz on my CX before LFC kicks in.
@ArthurandGustavo
2 жыл бұрын
Flight Simulator can go as low as 30hz on series x... but its not smooth!!!
@EverythingPS5Pro
Ай бұрын
Hey GamingTech, do you like the BFI 60hz mode on the LG tvs? Or do you not use it 😁
@MTO_3589
2 жыл бұрын
Im meinen Fall funktioniert VRR auf meinen LG OLED in Zusammenspiel mit ner 3090 nahezu perfekt.
@albaniampureana8602
2 жыл бұрын
ALLM needs to be TURNED ON for VRR to work, why you think SONY made it mandatory?, this is HDMI VRR Not FREESYNC PremiumVRR.
@livibam
2 жыл бұрын
I’ll test ERing on the PS5 I’ve got it on Xbox to with a C1
@BoBaggzz
2 жыл бұрын
Thanks so much for your diligence with all of this. Your vids make me so happy I own a CX and PS5...even if H:FW needs a little work :) Can anyone answer this for the CX: I think I know the answer, but Freesync shouldn't be enabled for PS5 VRR, right?
@XxNXGHTxX
2 жыл бұрын
same like me, I'm not sure if I should enable it 😅
@teykpek9622
2 жыл бұрын
@@XxNXGHTxX you should enable freesync on cx , or vrr wont work . this is why its there . so you can enable it and benefit it .
@XxNXGHTxX
2 жыл бұрын
@@teykpek9622 thanks mate
@phillydavison
2 жыл бұрын
Try owning a VRR capable LCD TV with no local dimming every time we want to enjoy VRR it's so good "rolls eyes"
@MarcoL4
2 жыл бұрын
I have an OLED 55 "C1 but LFC do I have to enable it myself or does it enable itself? Then the VRR for unsupported games do you think it is better to enable it?
@kwakes212
2 жыл бұрын
It might just feel better or higher fps because it's even out the frame pacing so well
@GianniCostanzi
2 жыл бұрын
Hi, I’ve tried on my Samsung QN95a with fidelity mode and VRR enabled and I have a similar issue in the game bar, it shows the refresh rate flipping between 120 and 60hz, but it must be an error because it jumps between those values instead of moving in between like in performance RT.
@Charlbwoods
2 жыл бұрын
I use a Sony x900h with vrr and doom eternal with unsupported vrr seems much smoother in balanced (4k 60) mode, a little less input latency but no more judder which was easily apparent to me before and was a huge reason I stuck to other graphic modes. I hope they release a vrr patch for doom eternal as the balanced mode is hampered by what seems to be vsync latency.
@Dimpap28
2 жыл бұрын
Is it nice looking as well? I'm asking because on the X900H the VRR disables the local dimming, while the 120fps mode is "blurry" (not true 4k).
@FatihBerberr
2 жыл бұрын
Also wondering, i got the x900h
@FatihBerberr
2 жыл бұрын
@@Dimpap28 blurry how??
@Dimpap28
2 жыл бұрын
@@FatihBerberr The X900H processor could not process the 4k signal with 120fps, so the Sony engineers found a "workaround": they doubled the horizontal lines of the 1080p signal, kept the vertical lines of the 4k signal and presented the resulting image in 4k, leading to blurry image, mostly when looking at text.
@Charlbwoods
2 жыл бұрын
@@Dimpap28 I have the Sony x900h 85in and I sit about 9 feet away. I do not see the smearing or blur people refer to with 120fps but the games I have tried have all been sub 4k, usually 1080p or 1440p, those resolutions appear soft on this set regardless of refresh rate. To answer specifically as it relates to vrr.. The vrr is clearer, less input latency (minor) and smoother.... Buuuut You lose the ability to have local dimming on, washing out the image slightly and to me its really hard justifying smoothness for less pq (at this level... There seems to be a bigger pq hit than a decrease to latency) I often keep switching back and forth because I want both benefits lol. I left my set with vrr on and I am going to see if I can adjust for a couple weeks.
@iDriveAhondaCivic
2 жыл бұрын
Would you recommend keeping enable VRR for unsupported games off? At least for now.
@ItzLnX
2 жыл бұрын
Saw a c1 vid from someone and the hz/fps reading is showing the same behavior as the cx. It does hang on 47 sometimes for a few sec before showing 119.
@Savx323
2 жыл бұрын
Hey thanks for the video i just have a question so with fidelity mode i get with 120 hz mide and vrr about 55 fps so with performance mide or performance rt i get 120 fps ?
@RayVa0
2 жыл бұрын
Performance more gets about 70-90fps and performance RT 60-75fps
@born_to_play
2 жыл бұрын
With Spiderman you have it on fidelity mode, but for VRR you need to activate the performance mode.
@jonrevere7446
2 жыл бұрын
Both spiderman games play even better now!
@sawdust8691
2 жыл бұрын
Ghostwire Tokyo got a VRR patch, but it still stutters and tears when it falls below 48 fps. Did they even do anything? The game already had unlocked frame rate modes, and VRR will eliminate the screen tearing by itself. So I don't understand why it got a patch if it seems to have improved nothing. Just like before, only the HFR modes have an unlocked fps for VRR to work with. And there is no LFC or anything to help low framerates.
@GamingTech-YouTube
2 жыл бұрын
That's what I thought. LFC is not working on the PS5 as on the Xbox
@tHoM0r
2 жыл бұрын
I also saw this on ratchet and clank. My LG c1 game bar just reports what you see with the secret menu I think. Nothing extra. I'll double check later
@dominus4uu
2 жыл бұрын
Great video thanks
@marcellmayer1564
2 жыл бұрын
but the ps5 with activated vrr does not flicker like in series x in dark scenes in some games
@GamingTech-YouTube
2 жыл бұрын
I haven't tested this so far
@amosvane
6 ай бұрын
i just bought the Samsung Odyssey G7 monitor, so this is my first time experiencing VRR. i have VRR on in settings and also toggled on for unsupported games. i tried Batman Arkham Knight but the game bar says VRR is off, but when i play NBA 2K24 is says on.
@eeeaaa4155
2 жыл бұрын
I love your channel and your enthusiasm. But for a positive feedback; you can ease the tone little bit. I know it is coz you are excited and it adds to the enjoyment but smoothing a little will increase the quality imo. Anyway keep up the good work !
@dominus4uu
2 жыл бұрын
It’s a difference on VRR between Xbox series x and Ps 5 can you make a video of a game that can show some difference. Thanks
@Krypterium
2 жыл бұрын
same request 👍🏻
@TheChallenger1000
2 жыл бұрын
VRR on my Series X sucks.
@DoctorHades
2 жыл бұрын
The PS5 has been out 18 months so how many of those older games are going to be patched to enable VRR properly? For example, The Smurtfs: Mission Vileaf runs smoothly with VRR on the Xbox Series X even though it never locks to 60 fps but on the PS5, even with VRR enabled for unsupported games, the game is an unplayable stuttering mess in my opinion, likely because it frequently dips below 48 fps. And given that Microids' lazy developers never bothered to optimise this game then the chances of a VRR patch are, in my view, next to zero! The problem with the PS5's implementation of VRR, as I understand it, is that games cannot be forced into 120 Hz mode like on the Xbox Series consoles so LFC (Low Framerate Cmpensation) does not work. This means that games need to be patched to support VRR which is why Godfall stutters on PS5. On the Xbox Series X, Godfall can not only be forced to run in 120 Hz mode if enabled from the system settings but on Xbox Series consoles also supports LFC so if a game drops below 48 fps then it is doubled and output at 96 Hz which is within the 48-120 Hz window. This feature is not supported on PS5, unfortunately, which means that developers have to patch the games to add 120 Hz support like Spider-Man Remastered has. This is also why PS4 backward-compatible games do not support VRR on the PS5, unlike on Xbox Series consoles where VRR works with every generation of Xbox game. VRR is nice to have on PS5 finally - it fixes the atrocious screen tearing in games like Far Cry 6 for example - but it falls short of the superior VRR support that Microsoft have on their Xbox Series consoles, which works similar to PC and does not require individual games to be patched to support it.
@nichamahamek3590
2 жыл бұрын
Sony use own VRR it’s fake VRR
@itycagameplays
2 жыл бұрын
@@nichamahamek3590 there's no such thing as "fake VRR", stupid fanboy
@RayVa0
2 жыл бұрын
@@jarekzahary LFC quite literally can't work unless you are at 120hz so that frame rates below the VRR range can be still be smooth by dividing evenly into doubled frequencies that are above 60hz so something like 40fps would be 80hz on the display side. Xbox one X supported 120hz only for this reason.
@MisterReen
2 жыл бұрын
For me some details about the ps5 VRR implementation are still unclear. The patched insomniac games Spider-Man and Ratchet working very fine with VRR in all modes. They’ve been also forced into 120 hz mode. Unclear is if this really helps or if there is still the limit from VRR that it does not work below 48 Fps. The insomniac games mostly don’t drop below 48 Fps, they run really stable with higher Fps values. I saw one video where a KZitem Werte able to push Rift Apart below 48 Fps (looking through glas with reflections in the games Fidelity mode). So it seems that even these games only work with VRR for Fps of 48 or higher.
@High.on.Life_DnB
2 жыл бұрын
@@nichamahamek3590 LoL... you know VRR is a industry standard right? Fake VRR... lol, so how would that work? You should just stay with your xbox and stop lying on the internet.
@RydarGames
2 жыл бұрын
I can personally confirm LFC isn't working here. Framerates from 30 to 39 are triple in hz when LFC is on. For example 35fps would equal 105hz. 33fps equal 99hz. Framerates from 40 to 59 are Doubled. 40fps equal 80hz. 46 equal 92hz. 55fps equal 110hz. If LFC was working you would see at least one scene of the fps dropping to 39fps and sending a 117hz signal. But we will fins out the truth from digital foundry
@kityun86
2 жыл бұрын
LG 75SM9900 has no VRR i don't know im sad about this @LG please update
@CostasInfinityGames
2 жыл бұрын
what tv you have.? my i have lg oled b1 so what botton you push for vvr info.? thanks.
@deanlynch11811
2 жыл бұрын
Tap the green button a few times
@CostasInfinityGames
2 жыл бұрын
@@deanlynch11811 ok. Thanks. Try when i get home.
@di380
Жыл бұрын
I cannot even test this since my 4K tv does not run 1440p. The PS5 just says VRR is not supported. My Series X was running VRR at 120hz from day one.☹️
@bushgreen260
2 жыл бұрын
*PS5 is using hdmi vrr not freesync. Hdmi 2.1 has its own native vrr which is 48hz-120hz. Xbox series X is using freesync vrr not hdmi vrr, so it can go as low as 40hz.*
@MV_2022
2 жыл бұрын
So then what should be done for us the users with PS5? Based on your statement..
@philwhatever3903
2 жыл бұрын
What you see on screen is the frames,…..so if it says 116 hz that is what you are seeing 116 frames,……just because the tv is doubling the amount of frames it receives from the computer it does not mean you have a lower frame rate.
@jiggerypokery3761
2 жыл бұрын
If the range is 48 to 120 why would spiderman's fidelity mode at 40 do anything at all?
@GamingTech-YouTube
2 жыл бұрын
It's a fixed 120Hz / 40Fps mode. Different to VRR
@xion4360
2 жыл бұрын
did you look at the display details screen? It tells you the PS5 supports a VRR range of 48-120hz
@xion4360
2 жыл бұрын
you say that the LGCX will not display the proper FPS when in 120hz mode but you yourself proved this is not right in your Ratchet and Clank video...as you stated there were drops to the 50's in that game and the display showed that. I dont think spider man or R&C have an unlocked framerate in the fidelity 120hz mode..it looks like a consistent 40 to me still.
@GamingTech-YouTube
2 жыл бұрын
I don't know exactly what is going on and why the CX is not displaying the correct Hz in some cases. In Spiderman there is 100% a difference between the Fidelity Mode without and with VRR.
@Myrmidons
2 жыл бұрын
@GamingTech Thank you so much for the awesome video, much appreciated. I was wondering if you can help. Not sure if you made a video about it but I couldn't find it. Do you or any of the fans here know if the I set my PS5 to performance mode, will that make any difference for Witcher 3? Generally speaking does the performance mode make any difference for old games in PS4 who haven't got an update for next gen yet? Many Thanks in advance :)
@bushgreen260
2 жыл бұрын
*How many inches is that TV?*
@andrew.5436
2 жыл бұрын
Ich habe es eben mit Tiny Tinas Wonderlands probiert... es ist alles aktiviert, jedoch zeit die Gamebar an das VRR aus ist. In den Einstellungen steht aber das alles auf Automatisch ist und auch Unterstützt wird. TV - Samsung QN95A sehr merkwürdig Elden Ring sagt auch "VRR aus" jedoch scheint es dort zu funktionieren auch wenn es nicht angezeigt wird. PS ist auf Leistung gestellt etc - also alles was es braucht :)
@jakedizzle
2 жыл бұрын
I feel like VRR is meant for the 120 frames per second game modes more than a game that’s running at 60 frames.
@Zetavu90
2 жыл бұрын
Yes, with this update the 20 available TVs are improved, half of which are SONY. 10 compatible monitors out of almost 60 unsupported, but declared compatible by the manufacturer and working on the X Series. A nice update done with the ass and with laziness. Just take a look at reddit (and see how many people are pissed off ..)
@crown_vic3759
2 жыл бұрын
Oh stop crying cause you havent bought a new tv, stop expecting a company to work around your neeeds. New consoles, new tvs to go along with them, VRR works great, that is if you have the proper tv or monitor.....
@Zetavu90
2 жыл бұрын
@@crown_vic3759 1) hdmi 2.1 is related to VRR. 2) many hdmi 2.0 tvs work with VRR 3) tell me where it says i have to buy a TV. 4) But what do you know where I play? What if I don't have room to play in the living room on the sofa? 5) My monitor has been with me for 11 months. And it's been out for a year and a half. It is not a question of new TV or old monitor, because if you knew how it works you would not have answered ignorant/stupid.
@Zie2279
Жыл бұрын
VRR is available at PS5 when purchased New Consol
@o_KingOfKings_o
2 жыл бұрын
Maybe is because the 32 limit bandwidth on the hdmi 2.1 ? Btw yes elden ring on resolution still crap , on the performance mode feels like different game
@GamingTech-YouTube
2 жыл бұрын
Not sure. I like to know what the Framerate is in Spiderman Fidelity Mode with VRR.
@sneikiusas
2 жыл бұрын
no, 32gbps limit has nothing to do with it, in fact the lower the frame rate the less bandwith you need
@o_KingOfKings_o
2 жыл бұрын
@@GamingTech-KZitem Sony‘s TVs also do not support the proper HDMI 2.1 VRR window. This is pretty much confirming that they are doing something deliberate that is making their devices non-compliant with the HDMI spec. I saw something months ago insinuating they are using DisplayPort internally and converting to HDMI which is breaking VRR, and while there is absolutely no physical evidence to support that, we’ve seen enough to say it’s obvious they are doing SOMETHING they shouldn’t be. With the PlayStation 5 it’s pretty annoying, but their $4000 A95K not being able to do what literally every competent manufacturer is able to do is absolutely unacceptable, but that’s a rant for a different subreddit…
@o_KingOfKings_o
2 жыл бұрын
@@GamingTech-KZitem that's why lol , sony tv can only do 48-120 lol nice sony
@o_KingOfKings_o
2 жыл бұрын
@@GamingTech-KZitem Firmware version 6.1288 brings to X900H and XH90 official support for HDMI 2.1 VRR (Variable Refresh Rate) that allows the Sony TV to adjust its refresh rate in realtime to match the frame rate output of the PC or game console, for a smoother low-lag gaming experience. VRR range is 48-120Hz. Xbox supports VRR but Sony has not yet delivered on its promise to bring VRR to PlayStation 5.
@TheEdmaster87
2 жыл бұрын
Yes this is true as its the same on PC with gsync/freesync when using nvidia graphics card. Vrr start at 48hz. That means those locked 30 fps games will never benefit from this. So we need to get updates for those titles where developer open for more frames but not below 48 fps. This should be possible with some optimazation
@DougieFreshATX
2 жыл бұрын
It’s capped at 40 to be exactly one third of 120. That’s why you don’t see real-time numbers.
@edulinares7152
2 жыл бұрын
I tried Godfall which is installed on my ps5 and it didn't work at all, I mean it did engage VRR but it's just as choppy as it always was in the Resolution mode. Thankfully it doesn't really matter as the Performance mode is basically flawless in this game.
@SunCityGamer
3 ай бұрын
You should have tried it with turning off V-sync. You left it on.
@anudewilliams4788
2 жыл бұрын
I tried this with cyberpunk 2077 on my CX. And I'm not sure, whether it changed anything. Maybe we get lucky and the game will receive an VRR update as well.
@mikew1080
2 жыл бұрын
Some people have claimed that forcing vrr removes v-sync on Cyberpunk. They are reporting a smoother experience. Honestly, without tools to measure the frames individual of the TV, we won't know. It may be 48-60fps making its few hitches unnoticeable.
@alexzendermarunsai
2 жыл бұрын
Input latency seems to be lower. Tried with and without vrr on performance mode. With vrr turned on , the controls are much more responsive than without. Try it.
@Dimpap28
2 жыл бұрын
Do you notice any "flickering" during dark scenes when the VRR is enabled?
@Nillo06210
2 жыл бұрын
Fidelity mode of Spiderman is now 45-60fps kzitem.info/news/bejne/rYWAnXhuiGOZmqQ
@samw2670
2 жыл бұрын
Red faction guerrilla remarstered in quality mode is now 60fps. Strange
@91KevinJohn
2 жыл бұрын
Can conform now that unsupportet Games stutter if they reach less that 48fps. Testet in Tales of arise (more intense scene) and elden ring quality mode. So there is something which need to be updatet. Performance mode in Elden ring runs perfectly smootg
@stevensalinas1994
2 жыл бұрын
How do you get a live feedback of the hertz or fps on your television like that? Thank you for all your work!
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