RaBo 153% Verschmelz Termina1 (me)
SlBo 160% NeosA Termina5 ( @bokoblins )
A fairly clean run of the newest and easily the best boss so far, Dark Falz Solus. There were a few minor mistakes here and there, and we've gotten a slightly faster time than this, but I felt like my execution was generally satisfactory in this run even if the RNG wasn't as kind. There's definitely still room for improvement nonetheless, and I'm confident that there's somewhere around 15~20s to shave off from my performance alone, if not more.
Most of the potential improvements I can identify on my end - aside from just making fewer mistakes and farming more counters - are from correct spacing/aim to squeeze out more damage, especially so I don't whiff Rifle Weapon Action mines in the final grid of pods, and prescient use of Weak Bullet to maximize the time it's up without refreshing it needlessly. I also played phase 1 very passively; stacking with the Sl for more mines would be more damage, but they're really fickle and sometimes hit the wrong hitzones. Choosing to break Solus' tail for the extra 1% of damage that gives early on would probably add up too, but it sometimes makes the first round of pods spawn unusually late. There are also various times I would have benefitted from OMJ, especially where I'm dawdling.
I took a few skill points out of Bo sub to delay the 2nd break so that it happens right as we clear the final grid (otherwise it gets eaten by the damage cap preceding it). Faster pace / higher damage output in general probably wouldn't get a 2nd break at all, even with max Bo sub. Taking more points out or stacking even more damage on the Sl's end to get the first break as late as possible would probably be efficient, too.
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