Nice run, well played, interesting strats! EPIC bulk javelin at the end! You were about to die from that last projectile (as iron will was gonna wear off) but it poofed and then he fell over, excellent prediction! \o/
@QuDaRage
3 ай бұрын
I don't like giant bosses. So I want *you* to test this for me. On those triple smacks, try Cleaving scythe for the first smack, WA for second, and use triumphant shift for third swing to go straight into assault charge. Also avenging cleaving scythe > assault charge deal the exact same damage, and has the exact same recovery, as a single avenger fatal tornado, which only costs 10 PP and not like 25 lol the former is only stronger after you've empowered the assault charge with WA already
@hazelvalentine8194
3 ай бұрын
Scythe>WA is slightly faster than tornado and it shows in this very fight when you try it out, unsure abt the damage diference though Also if by the 3 slams you mean the ones at the final stance thats just too much work to test rn, probaly along the week
@QuDaRage
3 ай бұрын
@@hazelvalentine8194 well of course Scythe > WA is faster, that wasn't my comparison lol
@yumikodesu
2 ай бұрын
I took fatal tornado off my bar ever since we got the Cleaving Scythe customs, based on the frame data at least. Not my favorite move anyway, everybody used to just spam tornado the whole fight. I play parti/wire though -can regen some PP from Wire WeaponAction after an avenged scythe if you don't have enough time to Charge Assault Charge. (And hellish fall works great on the 1st two smacks from the 3 punch combo.) I think the 10% avenger damage boost (scythe custom) may be better generally than the one used here but they are pretty close so it was cool to see! I wish we could triple-multi-wep, hunter needs it badly ;_;
@QuDaRage
2 ай бұрын
@@yumikodesu the reason to go continuous slash is because most of the damage goes into the first slash rather than both, which means you can into assault charge without losing too much damage, and increasing your DPS tenfold. Fatal tornado is good for lingering moves
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