Actually, beamng drive is so realistic it perfectly represents what would happen if we leave the observable universe
@angry_birds_OFFICAML
Жыл бұрын
What
@Spaceman0025
Жыл бұрын
@@angry_birds_OFFICAML r/whoooosh
@angry_birds_OFFICAML
Жыл бұрын
@@Spaceman0025 I’m asking what lol, def not a whoosh moment
@lukaskucerik3751
Жыл бұрын
Actually...maybe you Are not So far from the thuth
@angry_birds_OFFICAML
Жыл бұрын
@@lukaskucerik3751 yeah, I’m wondering what it’s like outside of the observable universe, though, some guy said it was a whoosh moment, but it definitely wasn’t
@agenty_gd
Жыл бұрын
The tire explosion is actually intended behavior. It would also happen in real life on ultra high speed with stock tires, though probably reauires bigger speed than in game. You can watch some videos of this happening on RC cars, their tires are smaller so they need a lower speed to achieve this effect, and they have thinner and weaker rubber which is easier to break.
@BioBoyo
Жыл бұрын
Hey AgentY, thanks for leaving a comment! I love your mods and appreciate your contributions to the BeamNG community. You are right, I believe Bugatti also had this problem with their Veyron where they were more limited by the tires exploding than by the engine. Speaking of speed this is something I left out in the video I now realize I should have included, it took about 600 mph for the tires to explode.
@ATruckCampbell
Жыл бұрын
@@BioBoyo That it interesting, without mods I cannot get past 370 or so mph without the tires and wheels exploding catastrophically with any vehicle.
@BioBoyo
Жыл бұрын
@@ATruckCampbell It could be tire dependent. In the video I used Super Sport tires and jato rockets.
@dopplerfox
Жыл бұрын
Yo AgentY! I love your mods, they’re actually really well made.
@leader72
Жыл бұрын
@@BioBoyo Garage 54 built a suicide contraption that demonstrate this pretty well in real time, video handles: Evkk1WwnpXg?t=694 YUh3LzMkfhM?t=1082
@tomsterbg8130
Жыл бұрын
Pro tip: go deep enough underwater and you'll see the tire collapsing due to the outside pressure. This is realistic and intended even if it doesn't quite look right when it happens. The performance saving side of the physics model has its quirks.
@Jexeter66
Жыл бұрын
This is literally the best BeamNG video I've ever seen, in 10 years. Amazing work!
@nossta5242
Жыл бұрын
You're hella over exaggerating it's not THAT good
@halophobic9550
Жыл бұрын
you're missing "what is beamng"
@andresgardiol8111
Жыл бұрын
This is not a bug in the game's physics engine, the engine simulates reality so well that we are seeing what would happen if we got that far from our planet
@jayveez4884
Жыл бұрын
so do you mean Voyager 1 and 2 is in the farlands now?
@Scotty-vs4lf
Жыл бұрын
the crazy thing is that its possible
@UD503J
Жыл бұрын
@@jayveez4884 that's just our solar system. there's a theory that states that you could actually reach the boundary of existence that the shockwave of reality from the big bang hasn't reached yet (a lot of this depends on whether the universe is flat or curved,) that one could literally interpret as the edge of the universe. there's theories that state that time itself is an emergent property of the way physics came into existence after the big bang, so there's literally no "time" past the edge of this boundary. it's possible the universe itself has farlands. btw I'm not a physicist or anything, I just read wikipedia for fun.
@forbiddenera
Жыл бұрын
4:52 this has to be the best and simplest explanation of floating point precision problem I've ever seen. It just clicks and is simple and not overcomplicated like lots of other explanations. Kudos.
@forbiddenera
Жыл бұрын
Admittedly it doesn't completely explain it (eg. The precision at 1.xxxxxx is more than 9.xxxxxx even though you don't have more digits pre-decimal) but it's good enough for a basic understanding/starting point.
@robertfield7532
Жыл бұрын
I've seen a couple other comments saying the same thing, but felt I had to point out, actually it looks as though just the rendering engine is using single precision units, and suffers from loss of precision at those insane distances. While the physics engine seemingly uses double precision. The simple indicator of this is that despite the camera's movements being extremely erratic, the vehicle is almost entirely unaffected, continuing to drive perfectly. Super impressive work by the devs, and in my opinion really interesting. To be able to completely separate the camera's behaviour from that of the vehicle would likely mean the Dev's would have needed to implement almost everything twice. Yes the camera's motion is not physics based, so all physical calculations would be only needed in double precision. But the underlying vector classes and other matrix/quaternion calculations would have been required both for implementation in single and double precision.
@TheLiverX
Жыл бұрын
I'd expect the simulation to crumble, but the car kept going in the farlands. It looks like the physics solver either uses double precision or some normalizing trickery to keep the solver locally stable. In all of this, the most impressive thing is the physics engine's resilience to all kinds of bad conditions, distance from origin, high speed and large forces, oscillation.
@avreve
Ай бұрын
with recent mirror updates the poor engine is being pushed to its limits
@TopiasSalakka
Жыл бұрын
The farlands glitching could be fixed by implementing floating origin like in Kerbal Space Program, probably difficult to do though.
@redotix9952
Жыл бұрын
extremely difficult and impractical if you ask me.
@rayjynx
Жыл бұрын
assetto does it too, with a mod (csp). it works fine for the most part and fixes a lot of problems
@ThePower1037
Жыл бұрын
Yep, this issue also exists in Roblox, and almost all physics engines.
@2KDrop
Жыл бұрын
@@ThePower1037 Not related to the physics engine but the rendering engine, although floating origin does fix it since it bases everything around whatever the developer decides to attach it to.
@ultrawaveyt5582
Жыл бұрын
yeah. I doubt the devs will though as no one is weird enough to venture out far enough for that to be a massive issue without their reasoning being to specifically see floating point errors
@masonrose-hamby2798
Жыл бұрын
No joke I learned more here than I did in my first year of college
@WhoopEaterz
Жыл бұрын
you have a really good thing starting up here please continue pushing boundaries on games
@xymaryai8283
Жыл бұрын
its funny how the extreme j-beam deformations are somewhat hidden because the visual model doesnt deform as much, making the visual model seem a lot more realistic compared to the model that actually has the physics applied to it
@j01sonofsleazy
Жыл бұрын
beamng: has far lands minecraft: first time, kiddo?
@gvlambo
Жыл бұрын
lol
@avenh.8848
Жыл бұрын
BeamNG vid hitting my recommended feed, and boy did I not expect a video like this. Absolutely shattered any expectations I had, and your quality:view count is at such an under-deserved level. I wish nothing but the best, and thanks for the several minutes of what good KZitem is about!
@mustin07doesgaming
Жыл бұрын
I don’t know why but the thought of slowly seeing the effects of reaching the limits of a video game is eerie and unnerving
@jwalster9412
Жыл бұрын
This is still more terrifying in Roblox because of how distorted and uncanny it gets.
@pierresauve7122
Жыл бұрын
In the case of roblox, you basically see a twitching low poly shape, while everything breaks apart in beamng ( at Y 5 000 000 000 in Roblox, your avatar is just a single 2D triangle)
@NewRodin
Жыл бұрын
Have you ever seen it in GTA SA? THAT's freaking uncanny lol At one point the screen colour filters get completelly crazy and ends up looking like colored liquids all over the screen (with nothing else visible besides the radar) and eventually you get teleported to the N marker (your coords will either read -1 or 2147483648 on all axis)
@BGTech1
Жыл бұрын
Every open world game will have some sort of “far lands” because a 64 bit number can only be so big, and beyond that the game just breaks down
@RedHeadForester
Жыл бұрын
Really nice video. Great explanations. Despite watching various videos about the Minecraft farlands, I don't think anyone's explained to me why floating point numbers cause the issues they do at high values. Your explanation makes a lot of things suddenly make more sense.
@Dewm_
Жыл бұрын
This is a wonderfully detailed, narrated and edited video. Your narration and camera work is absolutely splendid and I hope you take great pride in the finished product. An absolute treat to watch, thank you.
@BioBoyo
Жыл бұрын
Thank you as well, for making it worthwhile and possible to make more content like this! I truly do appreciate the thoughtful words you have to say about my video.
@DolioFoilio
Жыл бұрын
Really good video. Always wanted to understand the engine & why those spikes come about. Would love to get more BeamNG breakdown content
@BioBoyo
Жыл бұрын
Thank you! I have Got something I've been working on for the past couple of days that I am sure you would love. I can't wait to get it out for you and everyone else to enjoy!
@DolioFoilio
Жыл бұрын
@@BioBoyo I'm eagerly waiting, will be the first to watch. Notifications turned on. 😎
@avreve
Ай бұрын
from what i think, the spikes are visual artifacts when extreme jbeam deformations are created. i think the torque3d engine prioritizes performance over precision, and unless you have a nasa computer you can precisely calculate only so much before it oofs
@tomsterbg8130
Жыл бұрын
I used to see and explore a lot about the game engine beam model. Your explanation is insanely accurate and on par with what I've observed. As time went by they fixed the insane jbeam stretching especially the tires and the stretching beyond limits which I noticed by trying to deform some chassis. Literally the best deformation model to ever exist, I have no idea how it's so good, so simple on the outside and yet so performant. The only biggest problems are: - Sometimes the nodes disappear if you crash them too hard like on soft roofs and that may be a half assed implementation of tearing or it's completely unintentional. I've seen less of that with updates, but it's there. Even though it seems like tearing. the model nodes don't yet come apart, would love it if they did even though it's incredibly difficult to do that as you have to split the jbeam while maintaining a stable visual model AND good performance. - The collision beams skip, you may've seen that the car sometimes goes inside stuff. This is because the node circles are what holds the collision and not the actual beam. If beams had collisions the performance would've been much worse similarly to the physics solver in blender. If you haven't used soft body blender physics I highly recommend you try that and experiment with vertices (which is the collision in the beamng model) and edges (which is the beamng beams), you can also try faces which you'd know what a face is if you know computer mesh geometry and it really tanks the performance.
@Cup_70
Жыл бұрын
The editing and camera pathing on the tire stretching part was amazing.
@ericsandstrom8561
Жыл бұрын
my guy described centripetal force and inertia so perfectly! props to you man
@BioBoyo
Жыл бұрын
It gave me a headache trying to understand it properly while writing the script lol, thanks!
@BigUziVert2190
Жыл бұрын
This is such a good video man!! As someone who owns the game but now doesn’t have a powerful enough computer to run it anymore, I love watching beamng videos
@danieldey
Жыл бұрын
Aww man, hope you get a good computer again.
@fendtfahrer8117
Жыл бұрын
Man, that was one hell of a video! Keep the quality content going
@definitelylombo
Жыл бұрын
How do you only have 600 subs? Rather watch this then many other BeamNG creators that have way more subs. Definitely subbing
@dylanburtonburton7728
Жыл бұрын
Love this. I know we would all love to see real tire wear in the game. For instance wheel spinning a tyre till it pops. I think you are the man who could explain what would be required to do that. And weather it would be possible or not. This simulator is limitless.
@Mrawesome7123
Жыл бұрын
this video may actually be one of the best i have ever seen on the technical side of beamng
@callmepease
Жыл бұрын
damn, that is amazing cinematography for beam, and for anything, really!
@tomferrari517
Жыл бұрын
Excellent video. I've been playing BeamNG Drive since they released their first tech demo in like 2013 or so, and yet I'm always learning new things about it
@dtheguy
Жыл бұрын
3:07 damn son this is trippy, I think that one day a good meme editor will make good use of it
@ValentinoSimracing
Жыл бұрын
Great video! I'm really keen on Beam so this video was such a pleasure to watch haha. Great work man :D
@mattparker9533
Жыл бұрын
Your editing it super good! I loved how you showed the physics model especially, and the exploding tire section, awesome stuff!!
@jwalster9412
Жыл бұрын
Ive never seen so much information is a 10 minute format.
@TheoPhilpot
Жыл бұрын
This answered so many questions I've had for YEARS
@5000mahmud
Жыл бұрын
9:54 almost looks like some abstract art piece, neat.
@Falco_e46
Жыл бұрын
The video quality is stunning and the content very interesting, especially considering your a rather small youtuber. Well deserved sub + bell + like!
@colbymaxwell244
Жыл бұрын
your going places only 500 subs and a video like this crazy bruh
@heisenburgeronthetoilet
Жыл бұрын
why does this video have only 600 views?! seriously this is the best beamng video i seen in a long while.
@sardarjireloaded2928
Жыл бұрын
I never really knew about the farlands phenomena, thanks for sharing
@hitman2546
Жыл бұрын
wow, you are really talented with your work, AMAZING, you deserve a sub
@thecrazyinsanity
Жыл бұрын
Holy shit, this video is amazing! Keep this quality up and you will hit it big.
@theSBR4
Жыл бұрын
Great work! Keep on making these types of videos.
@carter8650
Жыл бұрын
Funnily enough, Roblox has the farlands also, with similar effects. The most common way to experience this glitch on Roblox is either being flung insanely high or falling for a long time with no kill-floor.
@detroitdiesel7074
Жыл бұрын
Fuckin incredible video man! Really hope your channel blows up from this stellar content
@xynzhere
Жыл бұрын
your channel is so underrated dude, hope you get more subs soon.
@Eilaithen1
Жыл бұрын
Fantastic video and explanation. Keep up the good work!
@samuelcomeau6249
Жыл бұрын
Explains why Star Citizen has a 64bit coordinates system, to avoid that, BeamNG does not need this, but yeah, it's cool to see the limits
@TimSlee1
Жыл бұрын
I remember playing Rigs Of Rods before BeamNG came out and you could crash a vehicle at a slow speed and see the mesh spike into infinity, the game wouldn't crash but it'd lag.
@Kyng8-ds5cl
Жыл бұрын
Why beamng is my number 1 favorite game if all time literally Edit: Also my dream game
@SDRIFTERAbdlmounaim
Ай бұрын
boi o boi that was good 😂
@_i1235
Жыл бұрын
You should use in-game slow mo to show high speed crashes better
@BioBoyo
Жыл бұрын
You are right!!
@kahisawheel
Жыл бұрын
Neat! I love stuff about the far lands in different games.
@BioBoyo
Жыл бұрын
It truly is a fun concept to learn and talk about, I'm glad you enjoyed the video.
@mital0s
Жыл бұрын
Great explanation. I hope that the algorithm will pick up the video
@mrskomps
Жыл бұрын
Incredible video, love seeing how stuffs done and why. Bravo
@sparkthedragon
Жыл бұрын
i never knew i wanted this, but now i want more
@quasplashipu
Жыл бұрын
wow! great job, now i dont have to do this myself. keep going!
@herbertpocket8855
Жыл бұрын
Incredible video! How did you enable the jbeam view?
Ctrl + J also does it quickly and easily. If that doesn't work try shift + J
@Holgzac6
Жыл бұрын
This is exactly the same for Rigs of Rods.
@modvs1
Жыл бұрын
bros so smart he bouta transform into bill nye the science guy 💀
@BioBoyo
Жыл бұрын
Bio the Science Guy Bio the Science Guy Bio, Bio, Bio, Bio, Bio, Bio Bio the Science Guy yeah it just doesn't have the same ring to it for some reason 😆
@gabrielv.4358
Жыл бұрын
Awesome!!!!! I did that in 0.13 and it ended and I fallen into the ground (superflat)
@gabrielv.4358
Жыл бұрын
but there was a floor after that, and my car smashed. After that I dint go further
@Aspect.04
Жыл бұрын
bro narrated this like he's documenting an irl phenomenon
@LegoWormNoah101
Жыл бұрын
And then that moment you capture the textures exponentially growing in 1000x slo-mo before the code resets the vehicle
@SpaceGood.
Жыл бұрын
Really good video
@Selmarya
Жыл бұрын
I once went so far in the farlands, the speedometer read (not a number)
@ICKY427
Жыл бұрын
this was an issue for assetto corsa for a LONG time. after about 8km from the origin it got pretty noticeable. it was widely accepted that it was just impossible to fix, short of rebuilding the whole game from scratch in a 64-bit engine. i dont remember the exact details of the mod, but from what i remember it does the calculation twice and that basically eliminates the issue. that being said, ive driven across the "roane county" map in beam and didnt really notice any shaking. and its like 18 miles across
@cometzeph4544
Жыл бұрын
Get this video to 100k views! This is awesome!
@stagergamer4172
Жыл бұрын
Roblox farlands are just like the beaming farlands, only difference is you can go further, and make builds and your character unrecognizable polygons. There's express games for that purpose, and sometimes your character will be permanently broken until you reset
@kelly2631
Жыл бұрын
It looks like spikes are what happens when panels and tires would have just straight up torn, but the game engine does not model tearing, so instead we just get ungodly spikes instead.
@jaszkowaenduroteam9013
8 ай бұрын
you can pretty much say that this is what entering 4th dimension looks like
@delayed_control
Жыл бұрын
A good demonstration of why picking this engine for Star Citizen was a terrible decision.
@TheEndOfNether
Ай бұрын
Good video :)
@GHOULZ1500
Жыл бұрын
The tire explosion is definitely on purpose because normal tires simply cant withstand that much speed.
@mcinnes6175
Жыл бұрын
THAT CAMERA WORK !?!?
@Delta.Garage
Жыл бұрын
Loved this video! Seemed legit! Lots of info.
@acr_master5594
Жыл бұрын
Underrated vid and youtuber
@falfi6126
Жыл бұрын
great educational video and incredible quality, although, i'd recommend breathing in from your nose, your mic shouldn't pick up your breathing that way
@InstagramAutomotive
Жыл бұрын
Well someone going to be famous
@BioBoyo
Жыл бұрын
Well, let's not get ahead of ourselves now...
@petersmythe6462
Жыл бұрын
Ah yes, the deep space Kraken knows many names.
@lukaskucerik3751
Жыл бұрын
That also happened in subnautica
@BioBoyo
Жыл бұрын
That is nice to know! I love Subnautica, and I honestly can't wait to see what the devs have in store for the next installment.
@jalspecc6842
Жыл бұрын
This guy is good 👍
@chechebo
Жыл бұрын
what a well made video!
@ClumsyCars
Жыл бұрын
beamng needs to do what KSP had to do and then add a chunk loading system and its world wouldn't have to be so limited
@tamakii00
4 ай бұрын
damn nice videos thanks
@gregdabratshorts
Жыл бұрын
This was an amazing video!!!!
@TimSlee1
Жыл бұрын
Every game has farlands. The unity engine is a good example.
@bobmoneyman
Жыл бұрын
I PLAYED THIS Game call train simulator and my train went i guess into under the map for first minute its normal after 30 minutes the game going crazy so ig in lots of games it has a far lands thing
@kepler2333
Жыл бұрын
keep making more, i love it :D
@ASadPorkChop
Жыл бұрын
Good stuff, thanks!
@CampVan09
Жыл бұрын
There are already people exploring farlands in different games before Minecraft
@quackcement
Жыл бұрын
curious if playing in slow-motion at 1/100th speed and crashing at 400mph, will result in more accurate damage, then playing in Realtime and hitting wall at 400mph
@BobTheMartin
Жыл бұрын
Farlands in a lot of games are interesting to explore, San Andreas or Souce Engine games have similar behaviour
@LexusLFA554
Жыл бұрын
The music reminds me of another really good game, Portal. Could it be that the word "Orgin" point is supposed to say "Origin" point?
@BioBoyo
Жыл бұрын
Yeah editing software not having spell check is my kryptonite lol.
@LexusLFA554
Жыл бұрын
@@BioBoyo Understandable. I tried looking it up xD
@guitaristkuro8898
Жыл бұрын
If these artifacts are related to floating point precision and resulting errors, I wonder if running on specialized hardware can extend the limits presented here. Perhaps these limits are simply hard coded into the engine, nullifying hardware capability.
@cesarjuniorcardoso1
Жыл бұрын
It won't matter because the engine is built for a set amount of bits anyway
@cesarjuniorcardoso1
Жыл бұрын
It has nothing to do with hardware
@shrekrab
Жыл бұрын
Its an engine, and ultimately code and physical hardware limitation. Even if you put specialized hardware in, software will still be limited. "Unlimiting" BeamNG would require a complete rewrite of the engine in an "unlimited" code.
@RealBG1987
Жыл бұрын
That’s so similar to minecraft the way it glitches like that
@RPS13DRlFT
Жыл бұрын
bigger modded maps on assetto corsa would have the same effect just not as aggressive
@raceraptorontherace
Жыл бұрын
my eyes are being blessed
@BioBoyo
Жыл бұрын
Your pfp matches your comment perfectly. 😆
@anonumus10
Жыл бұрын
Similar thing happens with Subnautica. The further away from the center, the worse it gets. Granted to you need to be really far away, but still
@Dysmn
Жыл бұрын
The beamng creepypasta
@livelybanana8411
Жыл бұрын
I made a video like this on my channel before. On Utah and grid map
Пікірлер: 237