Choosing to use Unity instead of building a custom engine saves a lot of development time, but it comes at the cost of excessive hacking to bend the engine to my will. These are just a few examples of Unity hacks I needed to do to get Hyperbolica working.
This is part 6 of the Hyperbolica Devlog series. Full playlist here:
• Hyperbolica
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My Luck - Broke For Free
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Негізгі бет Pushing Unity To The Limit - Hyperbolica Devlog #6
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