An attempt at a segmented run of the Quake 64 mod that was added in Quake Remastered.
Apart from some missing levels and the simplification of most that remain, the major difference is that you get to keep your weapons between episodes, making some strategies possible to pull off... or so easy that even I can do them.
Estimated time: 21 minutes and 30 seconds.
Played on Ironwail engine (because it's the only engine I could find that was compatible with it AND had demo recording capabilities), recorded with Mirilis Action
Негізгі бет Ойындар Quake 64 (PC) - Segmented (speed?)run
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